@cwglee51 Nice to get above average luck in every battle!
G4013LMallery Allies +8 v Karl7 Axis Rematch
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round :12
Combat Move - Russians
1 armour moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 armour moved from Jehol to Anhwe
7 armour, 1 fighter, 5 infantry and 1 tactical_bomber moved from Chahar to AnhweCombat - Russians
Non Combat Move - Russians
2 aaGuns moved from Chahar to AnhweTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round :12
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 2 fighters and 7 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 2 infantry moved from India to West India
2 infantry moved from Caroline Islands to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
2 fighters moved from Japan to 20 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 33 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
2 fighters moved from 45 Sea Zone to Dutch New Guinea
1 armour moved from Manchuria to Jehol
Japanese take Jehol from Chinese
1 armour moved from Jehol to Manchuria
1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Manchuria to 19 Sea ZoneCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in Dutch New Guinea
Japanese attack with 2 fighters and 2 infantry
ANZAC defend with 1 infantry
Japanese win, taking Dutch New Guinea from ANZAC with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in West India
Japanese attack with 1 artillery and 2 infantry
British defend with 1 infantry
Japanese win, taking West India from UK_Pacific with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 6 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 5 transports
Americans defend with 1 submarine
Japanese win with 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 5 transports remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
2 infantry moved from 19 Sea Zone to Kiangsu
2 fighters moved from 20 Sea Zone to Kiangsu
1 fighter and 5 tactical_bombers moved from Japan to Kiangsu
2 fighters moved from Dutch New Guinea to 45 Sea ZonePlace Units - Japanese
3 infantry placed in Kiangsu
3 infantry placed in French Indo China
2 fighters and 1 infantry placed in Japan
1 carrier and 2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,1
Japanese collect 60 PUs (1 lost to blockades); end with 62 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs -
KIll!
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Possibly tonight…been busy with upcoming inspection. Otherwise for sure tomorrow. Have to have time for the “thinking” ones. Easy games I can take 5 minutes before work.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round :12
Purchase Units - Americans
Americans buy 2 destroyers, 9 infantry and 5 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Spain to Normandy Bordeaux
3 bombers moved from Spain to Normandy Bordeaux
3 fighters moved from French West Africa to Egypt
1 infantry moved from Libya to Tobruk
1 infantry moved from Spain to Southern France
Americans take Southern France from Italians
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian IslandsCombat - Americans
Battle in Aleutian Islands
Battle in Normandy Bordeaux
Americans attack with 3 bombers and 1 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
Americans win, taking Aleutian Islands from Japanese, taking Normandy Bordeaux from Germans with 3 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - Americans
3 bombers moved from Normandy Bordeaux to Spain
2 transports moved from 91 Sea Zone to 102 Sea Zone
5 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Spain
2 transports moved from 102 Sea Zone to 101 Sea ZonePlace Units - Americans
6 infantry placed in Eastern United States
2 destroyers and 5 submarines placed in 10 Sea Zone
3 infantry placed in SpainTurn Complete - Americans
Americans collect 61 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round :12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kweichow
2 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 14 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round :12
Purchase Units - British
British buy 6 armour, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 unit repaired.
1 artillery and 1 infantry moved from Persia to Iraq
1 fighter and 2 tactical_bombers moved from Egypt to Iraq
1 fighter moved from Egypt to Iraq
2 infantry moved from Persia to Iraq
1 armour and 2 infantry moved from Persia to Northwest Persia
2 armour and 3 mech_infantrys moved from Belgian Congo to Egypt
2 fighters moved from French West Africa to EgyptCombat - British
Battle in Iraq
British attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
Germans defend with 2 infantry
British win, taking Iraq from Germans with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Northwest Persia
British attack with 1 armour and 2 infantry
Germans defend with 1 infantry
British win, taking Northwest Persia from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
2 fighters and 2 tactical_bombers moved from Iraq to Egypt
1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Persia to Saudi Arabia
2 transports moved from 106 Sea Zone to 101 Sea Zone
1 infantry moved from Quebec to Eastern United StatesPlace Units - British
3 armour placed in Egypt
3 armour placed in Union of South Africa
2 infantry and 1 mech_infantry placed in Quebec
1 infantry placed in United KingdomTurn Complete - British
British collect 41 PUs; end with 42 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round :12
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
2 fighters moved from Southern Italy to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 2 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
2 fighters moved from Southern France to Southern Italy
3 infantry moved from Greece to Turkey
1 aaGun moved from Turkey to SyriaPlace Units - Italians
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5,6,6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,5,4,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,4,1,1,5,1,3,1,5,3,3,6,5,5,5
Italians collect 5 PUs (12 lost to blockades); end with 6 PUs total -
Hmm… well, I think you may have blocked the Axis from a quick victory. so… Going to have to do this the hard way… 8-)
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Hmm… well, I think you may have blocked the Axis from a quick victory. so… Going to have to do this the hard way… 8-)
I thought you had the numbers on me….you mean I actually “slowed” you down? I’ll be on “officially” in an hour. I’m not on my computer, but should be able to get some good turns in here shortly.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round :12
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 10 PUs;Combat Move - ANZAC
4 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in Malaya
Battle in Borneo
Battle in PhilippinesNon Combat Move - ANZAC
Place Units - ANZAC
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 31 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 36 PUs -
I assume no France moves?
I’ll go ahead, and if you want to move the French then you can edit. :wink:
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Ack!
Go ahead…I must have closed it early…
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round :13
Purchase Units - Germans
Germans buy 6 armour, 2 fighters, 7 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
39 armour, 5 infantry and 21 mech_infantrys moved from Trans-Jordan to Egypt
3 armour moved from Syria to Egypt
6 fighters moved from Turkey to Egypt
4 bombers moved from Turkey to Egypt
8 tactical_bombers moved from Turkey to Egypt
3 armour moved from Rostov to Northwest Persia
1 mech_infantry moved from Kazakhstan to Northwest Persia
2 infantry moved from Turkey to Northwest Persia
1 infantry moved from Turkey to Iraq
3 artilleries moved from Turkey to Iraq
8 artilleries moved from Turkey to Iraq
2 tactical_bombers moved from Caucasus to Northwest Persia
3 infantry moved from France to Normandy Bordeaux
3 fighters moved from Western Germany to Normandy Bordeaux
1 submarine moved from 123 Sea Zone to 116 Sea ZoneCombat - Germans
Battle in Egypt
Germans attack with 42 armour, 4 bombers, 6 fighters, 5 infantry, 21 mech_infantrys and 8 tactical_bombers
ANZAC defend with 2 infantry; French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 12 armour, 3 artilleries, 1 factory_minor, 10 fighters, 1 harbour, 15 infantry, 13 mech_infantrys and 2 tactical_bombers; Americans defend with 1 armour and 6 fighters
Germans win, taking Egypt from British with 13 armour, 4 bombers, 3 fighters and 8 tactical_bombers remaining. Battle score for attacker is 103
Casualties for ANZAC: 2 infantry
Casualties for Germans: 29 armour, 3 fighters, 5 infantry and 21 mech_infantrys
Casualties for French: 2 infantry
Casualties for British: 5 aaGuns, 12 armour, 3 artilleries, 10 fighters, 15 infantry, 13 mech_infantrys and 2 tactical_bombers
Casualties for Americans: 1 armour and 6 fighters
Battle in Iraq
Germans attack with 11 artilleries and 1 infantry
British defend with 1 artillery and 2 infantry
Germans win, taking Iraq from British with 11 artilleries and 1 infantry remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 2 infantry
Battle in Northwest Persia
Germans attack with 3 armour, 2 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 1 armour and 2 infantry
Germans win, taking Northwest Persia from British with 3 armour, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for British: 1 armour and 2 infantry
Battle in Normandy Bordeaux
Germans attack with 3 fighters and 3 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 3 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Germans
1 artillery moved from Syria to Trans-Jordan
2 aaGuns moved from Syria to Trans-Jordan
3 armour moved from Turkey to Trans-Jordan
6 mech_infantrys moved from Turkey to Trans-Jordan
2 tactical_bombers moved from Northwest Persia to Turkey
3 mech_infantrys moved from Caucasus to Syria
3 infantry moved from Volgograd to Caucasus
3 fighters moved from Egypt to Trans-Jordan
8 tactical_bombers moved from Egypt to Trans-Jordan
4 bombers moved from Egypt to Turkey
3 fighters moved from Normandy Bordeaux to Western GermanyPlace Units - Germans
3 infantry placed in Turkey
3 armour placed in Volgograd
3 mech_infantrys placed in Rostov
3 armour placed in Ukraine
3 mech_infantrys placed in Russia
2 fighters and 4 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,3,5,5,6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,3,4,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,5,2,4,2,4,6,3,6,1,4,4,2,4,5
Germans collect 72 PUs (7 lost to blockades); end with 72 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 86 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 106 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
EDIT: Adding units owned by Germans to France: 1 aaGun
EDIT: Removing units owned by Germans from Western Germany: 2 fighters
EDIT: Adding units owned by Germans to France: 2 fighters
EDIT: Removing units owned by Germans from Western Germany: 6 infantry
EDIT: Adding units owned by Germans to France: 6 infantry
EDIT: Turning off Edit Mode -
Ok, I ran the numbers and decide to attack anyway. I pulled it off, but you rolled like a madman!
Anyhow, I have 13 armor holding Cairo. I don’t think you have enough to retake with the 1 transport. But, I don’t know what tricks you have up your sleeve! :lol:
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Maybe I shouldn’t have said anything!!! :cry:
No, I knew you would probably rerun them…I had it at 100%, but if you had only 13 left, that’s 15 better than what the numbers showed.
I think if I could just slow down Japan a turn or two, I could have put more effort into Europe, but your prowess with Japan is far above what I can manage. I hope I was slightly more challenging this time. Look forward to playing you again…At least I’ll be getting two wins here (three if Mryogen calls it quits), so it’s not all bad! :-D
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This was a good game!
Two big battles to end it is pretty unusual.
Good luck!
I’ll post.





