13L G40 wheatbeer (Axis) vs Gamerman01 (Allies +10)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    The big thing, I think, is that it’s the only factory that builds into 112, and since he’s been building his fleet, a total of 3 units per turn on ground, air, and sea units is restrictive…

    Which is what I was hoping for… I paid the price in taking it.  Had to get lucky with a Russian sub sinking a destroyer blocker, too.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Was gonna move last night, but my internet was down!

    Tonight then, probably

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 8

    Research Technology - Russians
                Russians spend 5 on tech rolls
                Russians removing all Technology Tokens after unsuccessful research.

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Russians
                11 artilleries, 1 bomber, 2 fighters, 39 infantry and 1 tactical_bomber moved from Belarus to Baltic States
                1 infantry moved from Archangel to Novgorod
                      Russians take Novgorod from Germans
                4 armour and 15 mech_infantrys moved from Bryansk to Baltic States
                1 bomber moved from Novosibirsk to Baltic States
                3 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Buryatia to Amur
                      Russians take Amur from Japanese

    Combat - Russians
                Battle in Baltic States
                    Russians attack with 4 armour, 11 artilleries, 2 bombers, 2 fighters, 39 infantry, 15 mech_infantrys and 1 tactical_bomber
                    Germans defend with 3 aaGuns, 9 armour, 9 artilleries, 31 infantry and 9 mech_infantrys; Italians defend with 2 armour and 1 artillery
                    Russians win, taking Baltic States from Italians with 4 armour, 1 artillery, 2 bombers, 2 fighters, 9 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 69
                    Casualties for Germans: 3 aaGuns, 9 armour, 9 artilleries, 31 infantry and 9 mech_infantrys
                    Casualties for Russians: 10 artilleries, 39 infantry and 6 mech_infantrys
                    Casualties for Italians: 2 armour and 1 artillery
                Battle in Bessarabia
                    Russians attack with 3 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Bessarabia from Germans with 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                3 aaGuns moved from Belarus to Baltic States
                4 infantry moved from Bryansk to Belarus
                6 infantry moved from Russia to Bryansk
                1 mech_infantry moved from Volgograd to Rostov
                1 bomber moved from Baltic States to Timguska
                1 infantry moved from Buryatia to Sakha
                1 aaGun moved from Buryatia to Sakha
                1 aaGun moved from Buryatia to Sakha
                1 infantry moved from Buryatia to Sakha
                1 bomber moved from Baltic States to Belarus
                2 fighters and 1 tactical_bomber moved from Baltic States to Belarus
                1 submarine moved from 115 Sea Zone to 114 Sea Zone
                1 mech_infantry moved from Rostov to Bryansk

    Place Units - Russians
                1 armour and 1 mech_infantry placed in Volgograd
                1 artillery and 2 infantry placed in Ukraine
                2 infantry placed in Russia
                Russians undo move 2.
                1 artillery and 1 infantry placed in Ukraine
                1 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 33 PUs; end with 33 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs

  • 15 14

    Hey, sorry to bother again.
    I hope I may ask (I guess it it in hindsight and should not influence further action, if so, please accept my apologies) if the Baltic States attack was allowed by G8 on purpose or if just something slipped through.
    I guess in G8 it was possible to send 2 fighters from Western Germany to Baltic states after e.g. attacking Holland. With 2 fighters more the odds would have completely changed.

    I always feel a bit strange in asking these questions but I am following some selected games and I hope I could utilize them to learn.

    Cheers!

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Bump #1

  • 25 24 23 22 15 11 10 Official Q&A Mod

    JDOWFan, I welcome spectators and questions about the game - don’t worry, and ask all you want

    Let me take a look, and then I will address your question/comment.  It’s been over 3 days so I forget, since I play other games in between.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Oh!  That’s right!  Now I remember.

    Wheatbeer would have to answer for himself, but I agree with you that it seems some aircraft should have been landed in Baltic States.

    I had 69% odds on Baltic States and then got good fortune so the German stack is destroyed (although there is a chance for counter-attack, that counter-attack will probably cost him almost all of his remaining infantry).
    To prevent this, I would think aircraft should have been landed there, but like you said, it is hindsight.

    I also had a chance of getting a technology breakthrough that would have boosted my odds further.  Advanced artillery would have put it in the 80%s range, which is why I bought a tech roll.  Improved mech or paratroopers would have provided a boost as well, but smaller.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @Omega1759:

    Wheatbeer is an artist!

    This guy really likes the Middle East and plays Japan very well.

    Ah, but the Russian/German front is by far the most important


  • @wheatbeer:

    My gut says this one will take many rounds to play out (barring a major mistake). I am just waiting for that tech roll hammer to fall and the US gets improved shipyards or an air tech.

    Are you guys playing this one with tech? Because technically, all league games are considered to be NT unless otherwise agreed upon by both parties.

    As the allies, I’ve found success in my play group with US consistently spending $5/turn on a tech roll. US is the only country that could afford to go for tech from the get go like this and it’s also usually the best positioned to take advantage of whatever tech it gets. I almost always get something I need/want . . . eventually at least. Getting something like LRA, Jet fighters, or Hvy Bombers is almost a guaranteed win for the allies if they get 1+ of them within the first 6-7 rounds.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Yes, we agreed to tech

    I think I rolled one every turn with USA plus another here or there with USSR or UK and have nothing yet.
    Russia can afford tech if Germany isn’t concentrating hard on them, like in this game they are not and Russia is on the offensive (and I think I have the game won because of this)

    I wouldn’t agree that the Allies have an almost guaranteed win just because USA got jet fighters or something in the first 6-7 rounds.  Even when I scored heavy bombers with the USA on USA1 I did not buy many bombers when I defeated Infrastructure.

    I like my subs, transports, fighters, destroyers, and ground units a lot (with USA)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I think the most devastating tech on average would be LRA with Japan at an opportune time

    Funny thing is that I’ve played several tech games of G40 and seen many tech dice rolled, and I’ve seen every single tech at least once (me or my opponent) EXCEPT NEVER LRA!

    Not sure Triple A allows it!  :lol:

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @Gamerman01:

    I think the most devastating tech on average would be LRA with Japan at an opportune time

    Or Germany, of course.


  • Well quite a few of the tech rolls could be devastating if they crop up at the right time, ie you trying for advanced arty or mech for the Baltic states. I am a big proponent to US air power, not that I neglect the other hardware though.

    I like the jet fighters because you’re getting the benefits of both a fighter and a tac all rolled into one, without having to worry about matching tac with arm/ftr and without the extra cost. I usually get fighters and bombers with US and hardly ever purchase tac. If I want attack power, I go with regular bombers since they have longer range and don’t need to be paired. So that massive pacific fleet with all fighters but the tac I start with becomes almost as potent on offense as it is on defense.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Right, and I have agreed with just about everything you’ve said

    Don’t forget jets can’t SBR, so they don’t have ALL the benefits of tacs and fighters combined….  :-)

    Rarely, but possibly, a tac could be extremely useful in bombing a base at just the right time…


  • True on the inability of fighters to strike bases. But I love having bombers with US, so I usually have those available to bomb a base if need be.

  • 17

    I think I originally thought about landing planes in BAL, but I needed to guard SZ112 too … probably could have shifted one fighter over without tempting Gamerman to attack Germany’s fleet though.

    With average dice, Soviet victory wouldn’t be very bad, a 24 IPC net gain for the Soviets (but still leaving their own survivors exposed). If Germany has poor dice on G9, I’m in huge trouble.

    Sorry for the delay, my job called me in both weekend days.

  • 17

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 2 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                    Japanese captures 5PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                2 infantry moved from Siberia to Amur
                1 cruiser moved from 38 Sea Zone to 42 Sea Zone
                      Japanese take 41 Sea Zone from UK_Pacific
                1 fighter moved from French Indo China to 19 Sea Zone
                1 mech_infantry moved from Burma to Szechwan
                      Japanese take Szechwan from Chinese
                1 infantry moved from Burma to India
                      Japanese take India from UK_Pacific
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 battleship, 2 carriers, 2 destroyers and 4 submarines moved from 6 Sea Zone to 19 Sea Zone
                1 tactical_bomber moved from Philippines to 44 Sea Zone
                1 artillery and 1 infantry moved from Burma to 38 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                2 bombers moved from French Indo China to Kweichow
                2 mech_infantrys moved from Yunnan to Kweichow
                3 artilleries and 5 infantry moved from Jehol to Anhwe
                3 artilleries and 1 infantry moved from Kiangsi to Anhwe
                1 fighter moved from 38 Sea Zone to 42 Sea Zone
                1 fighter moved from 38 Sea Zone to Java
                3 fighters moved from 6 Sea Zone to Amur

  • 17

    need surface/submerge orders SZ42

  • 15 14

    @wheatbeer:

    I think I originally thought about landing planes in BAL, but I needed to guard SZ112 too … probably could have shifted one fighter over without tempting Gamerman to attack Germany’s fleet though.

    With average dice, Soviet victory wouldn’t be very bad, a 24 IPC net gain for the Soviets (but still leaving their own survivors exposed). If Germany has poor dice on G9, I’m in huge trouble.

    Sorry for the delay, my job called me in both weekend days.

    Thanks a lot for your reply!

  • 17

    You’re welcome

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