@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
:-D@Mallery29:
Friendly bump :-)
Scramble 3 fighters
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - British
            British buy 2 armour, 2 artilleries, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
            2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
            2 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 fighters moved from United Kingdom to Normandy Bordeaux
            2 infantry moved from Alexandria to Tobruk
            2 armour and 6 mech_infantrys moved from Eastern Persia to West India
            1 armour and 5 mech_infantrys moved from Persia to West India
            1 bomber and 1 tactical_bomber moved from Persia to West India
Combat - British
            British creates battle in territory 97 Sea Zone
            Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
            Battle in 97 Sea Zone
                British attack with 5 submarines
                Germans defend with 2 fighters; Italians defend with 1 destroyer and 1 fighter
                2 submarines owned by the British Submerged
                Italians win with 3 fighters remaining. Battle score for attacker is -10
                Casualties for British: 3 submarines
                Casualties for Italians: 1 destroyer
            Battle in Normandy Bordeaux
                British attack with 2 artilleries, 2 fighters and 4 infantry
                Germans defend with 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
                Germans win with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -14
                Casualties for Germans: 2 infantry
                Casualties for British: 2 artilleries and 4 infantry
                2 fighters owned by the British retreated
            Battle in West India
                British attack with 3 armour, 1 bomber, 11 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 mech_infantry
                British win, taking West India from Japanese with 3 armour, 1 bomber, 11 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
            Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
            Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - British
            1 bomber and 1 tactical_bomber moved from West India to Persia
            1 aaGun, 1 armour, 2 infantry and 2 mech_infantrys moved from Iraq to Persia
            1 armour and 2 mech_infantrys moved from Persia to Eastern Persia
            2 fighters moved from Normandy Bordeaux to 110 Sea Zone
            2 fighters moved from 110 Sea Zone to United Kingdom
Place Units - British
            3 mech_infantrys placed in Egypt
            2 armour and 1 mech_infantry placed in Persia
            2 artilleries and 2 infantry placed in United Kingdom
Turn Complete - British
            British collect 34 PUs; end with 34 PUs total
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Italians
            Italians buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
            1 infantry moved from Romania to Eastern Poland
            1 fighter moved from Romania to Eastern Poland
            1 fighter moved from Southern Italy to Eastern Poland
            2 infantry moved from Northern Italy to Yugoslavia
            2 infantry moved from Southern Italy to Northern Italy
            1 artillery moved from Southern Italy to Northern Italy
Combat - Italians
            Battle in Eastern Poland
                Italians attack with 2 fighters and 1 infantry
                Russians defend with 1 artillery and 2 infantry
                    Italians roll dice for 2 fighters and 1 infantry in Eastern Poland, round 1 :  0/3 hits
                    Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 1 :  0/3 hits
                    Italians roll dice for 2 fighters and 1 infantry in Eastern Poland, round 2 :  1/3 hits
                    Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 :  0/3 hits
                    1 infantry owned by the Russians lost in Eastern Poland
                    Italians roll dice for 2 fighters and 1 infantry in Eastern Poland, round 3 :  0/3 hits
                    Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 3 :  1/2 hits
                    1 fighter owned by the Italians lost in Eastern Poland
                    Italians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 4 :  0/2 hits
                    Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 4 :  0/2 hits
                1 infantry owned by the Italians retreated to Romania
                Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 fighter
Non Combat Move - Italians
            1 fighter moved from Eastern Poland to Northern Italy
Place Units - Italians
            1 infantry placed in Southern Italy
Turn Complete - Italians
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2,5,4,5,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,5,6
            Italians collect 9 PUs (6 lost to blockades); end with 9 PUs total
Territory Summary for Italians :
Southern France : 1 flag, 2 aaGuns, 1 artillery, 1 factory_minor and 1 harbour
    Tunisia : 1 flag, 1 artillery
    Romania : 1 infantry
    Northern Italy : 1 artillery, 1 factory_major, 1 fighter and 2 infantry
    Southern Italy : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
    Yugoslavia : 1 flag, 2 infantry
Production/PUs Summary :
Germans : 45 / 58
    Russians : 34 / 43
    Japanese : 47 / 51
    Americans : 57 / 77
    Chinese : 6 / 6
    British : 34 / 39
    UK_Pacific : 6 / 0
    Italians : 15 / 9
    ANZAC : 14 / 25
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - ANZAC
            ANZAC buy 3 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - ANZAC
            1 infantry moved from Malaya to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Shantung
            1 armour and 1 fighter moved from Malaya to Shan State
            2 fighters moved from 37 Sea Zone to Shan State
            1 armour and 1 infantry moved from Queensland to 54 Sea Zone
            1 armour, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 armour and 1 infantry moved from 37 Sea Zone to Shan State
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 mech_infantry moved from New South Wales to Queensland
Combat - ANZAC
            Battle in Shan State
                ANZAC attack with 2 armour, 3 fighters and 1 infantry
                Japanese defend with 1 mech_infantry
                ANZAC win, taking Shan State from Japanese with 2 armour and 3 fighters remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 mech_infantry
                Casualties for ANZAC: 1 infantry
            Battle in Shantung
            Trigger Chinese Destroy Factories Shantung ANZAC: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - ANZAC
            2 fighters moved from Shan State to 37 Sea Zone
            1 fighter moved from Shan State to Malaya
Place Units - ANZAC
            2 transports placed in 54 Sea Zone
            1 infantry placed in Queensland
            2 infantry placed in New South Wales
Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 17 PUs total
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Combat Move - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Politics - Germans
Purchase Units - Germans
            Germans repair 1 damage on 1 factory_minor; Remaining resources: 57 PUs;
            Germans buy 1 armour and 17 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
            1 mech_infantry moved from Poland to Belarus
            1 mech_infantry moved from Poland to Eastern Poland
            1 mech_infantry moved from Baltic States to Belarus
            2 fighters moved from Novgorod to Belarus
            1 armour moved from Germany to Eastern Poland
            1 mech_infantry moved from Germany to Eastern Poland
            1 armour moved from Novgorod to Belarus
            1 armour moved from Novgorod to Eastern Poland
            1 armour and 1 infantry moved from Novgorod to Archangel
            1 armour moved from Germany to Romania
Combat - Germans
            Battle in Belarus
                Germans attack with 1 armour, 2 fighters and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 2 fighters and 2 mech_infantrys in Belarus, round 1 :  1/5 hits
                    Russians roll dice for 1 infantry in Belarus, round 1 :  1/1 hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 1 armour and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 1 infantry in Archangel, round 1 :  1/2 hits
                    Russians roll dice for 1 infantry in Archangel, round 1 :  0/1 hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Eastern Poland
                Germans attack with 2 armour and 2 mech_infantrys
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 2 armour and 2 mech_infantrys in Eastern Poland, round 1 :  2/4 hits
                    Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 1 :  0/2 hits
                    1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
            2 fighters moved from Belarus to Western Germany
            1 infantry moved from Novgorod to Archangel
            1 infantry moved from Novgorod to Belarus
Place Units - Germans
            1 armour and 2 infantry placed in Novgorod
            3 infantry placed in Normandy Bordeaux
            6 infantry placed in Germany
            6 infantry placed in Western Germany
Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,4,5
            Germans collect 46 PUs (2 lost to blockades); end with 46 PUs total
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry
    France : 1 flag, 1 airfield and 1 factory_minor
    Western Germany : 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 8 infantry and 5 mech_infantrys
    Romania : 1 armour
    Germany : 1 factory_major and 6 infantry
    Denmark : 3 infantry
    Holland Belgium : 1 mech_infantry
    Southern Italy : 2 fighters
    Belarus : 1 flag, 1 armour, 1 infantry and 1 mech_infantry
    Karelia : 1 flag
    Baltic States : 1 flag
    Vyborg : 1 flag
    Archangel : 1 flag, 1 armour and 2 infantry
    Eastern Poland : 1 flag, 2 armour and 2 mech_infantrys
    Bessarabia : 1 flag
    Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor, 1 harbour and 2 infantry
    125 Sea Zone : 1 flag, 1 destroyer
    Bulgaria : 1 flag
    109 Sea Zone : 1 flag
    Greece : 1 flag, 1 infantry
    Finland : 1 flag
Production/PUs Summary :
Germans : 48 / 56
    Russians : 31 / 43
    Japanese : 44 / 51
    Americans : 57 / 77
    Chinese : 8 / 6
    British : 34 / 39
    UK_Pacific : 6 / 0
    Italians : 15 / 9
    ANZAC : 15 / 27
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Russians
            Russians buy 2 armour, 3 artilleries and 6 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
            2 artilleries and 2 infantry moved from Smolensk to Archangel
            1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
            2 artilleries and 2 infantry moved from Smolensk to Belarus
            2 fighters moved from Bryansk to Belarus
            1 infantry moved from Smolensk to Archangel
            1 infantry moved from Smolensk to Belarus
            1 armour, 1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
            1 armour moved from Bryansk to Eastern Poland
            2 mech_infantrys moved from Tobruk to Libya
                  Russians take Libya from Italians
            1 infantry moved from Ukraine to Bessarabia
                  Russians take Bessarabia from Germans
Combat - Russians
            Battle in Eastern Poland
                Russians attack with 2 armour, 1 artillery and 1 infantry
                Germans defend with 2 armour and 2 mech_infantrys
                Russians win, taking Eastern Poland from Germans with 1 armour remaining. Battle score for attacker is 7
                Casualties for Germans: 2 armour and 2 mech_infantrys
                Casualties for Russians: 1 armour, 1 artillery and 1 infantry
            Battle in Belarus
                Russians attack with 2 artilleries, 2 fighters and 3 infantry
                Germans defend with 1 armour, 1 infantry and 1 mech_infantry
                retreated to Belarus
                Germans win with 1 armour remaining. Battle score for attacker is -10
                Casualties for Germans: 1 infantry and 1 mech_infantry
                Casualties for Russians: 2 artilleries and 3 infantry
            Battle in Archangel
                Russians attack with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
                Germans defend with 1 armour and 2 infantry
                Russians win, taking Archangel from Germans with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour and 2 infantry
                Casualties for Russians: 2 infantry
Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
            2 fighters moved from Belarus to Bryansk
            3 artilleries and 7 infantry moved from Russia to Bryansk
            2 infantry moved from Amur to Manchuria
            1 armour moved from Volgograd to Novosibirsk
Place Units - Russians
            1 artillery and 2 infantry placed in Ukraine
            2 armour, 2 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
            Russians collect 34 PUs; end with 35 PUs total
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 47 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Japanese
            Japanese buy 1 armour, 1 destroyer, 1 factory_minor, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
            2 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
            2 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Shantung
            1 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria
            1 artillery and 1 infantry moved from Korea to Manchuria
            1 bomber moved from Japan to Manchuria
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 armour moved from Kiangsu to Shantung
            1 bomber moved from India to Bessarabia
Combat - Japanese
            Battle in 19 Sea Zone
                Japanese attack with 1 submarine and 2 transports
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 19 Sea Zone
                    Japanese roll dice for 1 submarine in 19 Sea Zone, round 1 :  1/1 hits
                Japanese win with 1 submarine and 2 transports remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Manchuria
                Japanese attack with 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
                Russians defend with 3 infantry
                    Japanese roll dice for 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry in Manchuria, round 1 :  1/5 hits
                    Chinese roll dice for 3 infantry in Manchuria, round 1 :  1/3 hits
                    1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
                    Japanese roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Manchuria, round 2 :  1/4 hits
                    Chinese roll dice for 2 infantry in Manchuria, round 2 :  1/2 hits
                    1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
                    Japanese roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Manchuria, round 3 :  1/3 hits
                    Chinese roll dice for 1 infantry in Manchuria, round 3 :  1/1 hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 2 infantry and 1 mech_infantry
                Casualties for Russians: 3 infantry
            Battle in Shantung
                Japanese attack with 1 armour and 1 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 infantry in Shantung, round 1 :  1/2 hits
                    Chinese roll dice for 1 infantry in Shantung, round 1 :  1/1 hits
                    1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Shantung
                Japanese win, taking Shantung from Chinese with 1 armour remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in Bessarabia
                Japanese attack with 1 bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 1 bomber in Bessarabia, round 1 :  1/1 hits
                    Russians roll dice for 1 infantry in Bessarabia, round 1 :  0/1 hits
                    1 infantry owned by the Russians lost in Bessarabia
                Japanese win with 1 bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
Non Combat Move - Japanese
            1 bomber moved from Bessarabia to Romania
            2 destroyers moved from 6 Sea Zone to 19 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 bomber moved from Manchuria to Kwangtung
Place Units - Japanese
            1 factory_minor placed in Kiangsu
            1 armour and 2 infantry placed in India
            1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
            2 infantry placed in Japan
Turn Complete - Japanese
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3,2,4,4,2,5,3,1,5
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,3,6,6,5,5,1,4,5,5,2,1,1,6,4,3,2,1,1,3,1,2,2,2
            Japanese collect 42 PUs (7 lost to blockades); end with 42 PUs total
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
Territory Summary for Japanese :
Iwo Jima : 1 infantry
    Paulau Island : 1 infantry
    Shantung : 1 armour
    Kwangsi : 1 airfield and 1 harbour
    Kiangsu : 1 factory_minor
    Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
    Manchuria : 1 artillery
    Yunnan : 1 flag
    Suiyuyan : 1 flag
    Kweichow : 1 flag
    Hunan : 1 flag
    Kansu : 1 flag
    Hopei : 1 flag
    Szechwan : 1 flag
    Chahar : 1 flag
    Anhwe : 1 flag
    Burma : 1 flag
    India : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
    Kwangtung : 1 flag, 1 bomber and 1 harbour
    Philippines : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
    French Indo China : 1 flag
    Celebes : 1 flag, 1 armour
    19 Sea Zone : 2 destroyers, 1 submarine and 2 transports
    16 Sea Zone : 1 destroyer
    6 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 1 transport
    Romania : 1 bomber
Production/PUs Summary :
Germans : 46 / 56
    Russians : 34 / 47
    Japanese : 49 / 47
    Americans : 57 / 77
    Chinese : 3 / 6
    British : 34 / 39
    UK_Pacific : 6 / 0
    Italians : 14 / 9
    ANZAC : 15 / 27
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
I Submerged your SS at the SZ 19 battle…let me know if you want me to redo it. I clicked through thinking it was my own subs. Just give me word whether I need to reroll, I’ll roll manually and edit in the changes.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 4 infantry, 1 mech_infantry, 6 submarines and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
            1 submarine moved from 101 Sea Zone to 91 Sea Zone
            2 submarines moved from 91 Sea Zone to 93 Sea Zone
            3 submarines moved from 93 Sea Zone to 97 Sea Zone
            1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 armour, 5 infantry, 2 mech_infantrys and 4 transports moved from 103 Sea Zone to 110 Sea Zone
            1 armour, 5 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
            3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
            1 bomber moved from United Kingdom to Normandy Bordeaux
            1 submarine moved from 112 Sea Zone to 125 Sea Zone
            2 bombers moved from United Kingdom to 125 Sea Zone
            1 bomber moved from Eastern United States to United Kingdom
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
            1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
            4 submarines moved from 20 Sea Zone to 19 Sea Zone
                  Americans take 20 Sea Zone from Japanese
            1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kwangtung
            2 fighters moved from 20 Sea Zone to 19 Sea Zone
            1 armour and 1 mech_infantry moved from Malaya to Yunnan
                  Chinese take Yunnan from Japanese
Combat - Americans
            Battle in 19 Sea Zone
                Americans attack with 2 fighters and 4 submarines
                Japanese defend with 2 destroyers, 1 submarine and 2 transports
                1 submarine owned by the Japanese Submerged
                    Americans roll dice for 4 submarines in 19 Sea Zone, round 1 :  1/4 hits
                    Americans roll dice for 2 fighters in 19 Sea Zone, round 1 :  1/2 hits
                    Japanese roll dice for 2 destroyers and 2 transports in 19 Sea Zone, round 1 :  1/2 hits
                    1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 19 Sea Zone
                    2 transports owned by the Japanese lost in 19 Sea Zone
                    Americans roll dice for 3 submarines in 19 Sea Zone, round 2 :  0/3 hits
                Americans win, taking 19 Sea Zone from Japanese with 2 fighters and 3 submarines remaining. Battle score for attacker is 24
                Casualties for Japanese: 2 destroyers and 2 transports
                Casualties for Americans: 1 submarine
            Battle in Marianas
            Battle in 16 Sea Zone
                Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 1 :  0/1 hits
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 1 :  1/2 hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 :  1/1 hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win, taking Marianas from Japanese with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 submarine
            Battle in Normandy Bordeaux
                Americans attack with 1 armour, 1 artillery, 1 bomber, 3 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry
                    Americans roll dice for 1 cruiser in Normandy Bordeaux, round 1 :  1/1 hits
                    Americans roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 1 :  8/15 hits
                    Germans roll dice for 1 fighter, 4 infantry and 1 mech_infantry in Normandy Bordeaux, round 1 :  2/6 hits
                    4 infantry owned by the Germans , 2 infantry owned by the Americans , 1 mech_infantry owned by the Germans and 1 fighter owned by the Germans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 1 armour, 1 artillery, 1 bomber, 3 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 20
                Casualties for Germans: 1 fighter, 4 infantry and 1 mech_infantry
                Casualties for Americans: 2 infantry
            Battle in 125 Sea Zone
                Americans attack with 2 bombers and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 125 Sea Zone, round 1 :  0/1 hits
                    Americans roll dice for 2 bombers in 125 Sea Zone, round 1 :  1/2 hits
                    Germans roll dice for 1 destroyer in 125 Sea Zone, round 1 :  0/1 hits
                    1 destroyer owned by the Germans lost in 125 Sea Zone
                Americans win, taking 125 Sea Zone from Germans with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Kwangtung
                Americans attack with 1 fighter and 1 tactical_bomber
                Japanese defend with 1 bomber and 1 harbour
                    Americans roll dice for 1 fighter and 1 tactical_bomber in Kwangtung, round 1 :  2/2 hits
                    Japanese roll dice for 1 bomber in Kwangtung, round 1 :  0/1 hits
                    1 bomber owned by the Japanese lost in Kwangtung
                Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 bomber
Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from Kwangtung to 22 Sea Zone
            1 battleship, 2 carriers, 2 cruisers and 5 destroyers moved from 20 Sea Zone to 22 Sea Zone
            1 carrier, 2 destroyers and 14 submarines moved from 26 Sea Zone to 22 Sea Zone
            1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 22 Sea Zone
            2 fighters moved from 19 Sea Zone to 22 Sea Zone
            1 artillery moved from Malaya to Shan State
            3 fighters moved from Normandy Bordeaux to 110 Sea Zone
            1 bomber moved from Normandy Bordeaux to United Kingdom
            1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
            1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 bombers moved from 125 Sea Zone to United Kingdom
            1 tactical_bomber moved from United Kingdom to 110 Sea Zone
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 103 Sea Zone
            3 submarines moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
            1 armour, 1 infantry and 1 mech_infantry placed in Malaya
            1 artillery and 3 infantry placed in Eastern United States
            2 submarines and 2 transports placed in 101 Sea Zone
            4 submarines placed in 10 Sea Zone
Turn Complete - Americans
            Americans collect 59 PUs; end with 60 PUs total
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
    Marianas : 1 flag, 1 artillery and 1 infantry
    Yunnan : 1 armour and 1 mech_infantry
    Shan State : 1 artillery
    Malaya : 1 flag, 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
    Guam : 1 airfield
    Wake Island : 1 airfield
    Western United States : 1 airfield, 1 factory_major and 1 harbour
    Hawaiian Islands : 2 aaGuns, 1 airfield, 1 harbour and 4 infantry
    Midway : 1 airfield
    Java : 1 flag
    42 Sea Zone : 1 flag
    44 Sea Zone : 1 flag
    37 Sea Zone : 1 flag
    35 Sea Zone : 1 flag
    26 Sea Zone : 3 submarines
    25 Sea Zone : 1 destroyer
    20 Sea Zone : 1 flag
    22 Sea Zone : 1 flag, 1 battleship, 3 carriers, 2 cruisers, 7 destroyers, 4 fighters, 14 submarines, 2 tactical_bombers and 1 transport
    10 Sea Zone : 4 submarines
    19 Sea Zone : 1 flag, 3 submarines
    17 Sea Zone : 1 flag
    Central United States : 1 factory_major
    Eastern United States : 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 3 infantry
    Gibraltar : 1 aaGun and 1 infantry
    United Kingdom : 4 bombers
    Normandy Bordeaux : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 5 infantry and 2 mech_infantrys
    125 Sea Zone : 1 flag, 1 submarine
    93 Sea Zone : 2 submarines
    99 Sea Zone : 1 submarine
    97 Sea Zone : 3 submarines
    101 Sea Zone : 2 submarines and 2 transports
    103 Sea Zone : 2 artilleries, 2 infantry and 2 transports
    91 Sea Zone : 1 submarine
    110 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 tactical_bomber and 6 transports
Production/PUs Summary :
Germans : 44 / 56
    Russians : 34 / 47
    Japanese : 48 / 47
    Americans : 59 / 80
    Chinese : 4 / 6
    British : 34 / 39
    UK_Pacific : 6 / 0
    Italians : 14 / 9
    ANZAC : 15 / 27
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
Dice Statistics:
Total
            1 was rolled 7 times
            2 was rolled 7 times
            3 was rolled 8 times
            4 was rolled 6 times
            5 was rolled 10 times
            6 was rolled 6 times
        Average roll : 3.523
        Median : 3.500
        Variance : 0.279
        Standard Deviation : 0.528
        Total rolls : 44
Japanese Combat
            2 was rolled 2 times
            3 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.250
        Median : 2.500
        Variance : 2.000
        Standard Deviation : 1.414
        Total rolls : 4
Germans Combat
            1 was rolled 1 times
            2 was rolled 1 times
            3 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 3 times
        Average roll : 4.143
        Median : 5.000
        Variance : 0.833
        Standard Deviation : 0.913
        Total rolls : 7
Americans Combat
            1 was rolled 6 times
            2 was rolled 4 times
            3 was rolled 6 times
            4 was rolled 6 times
            5 was rolled 9 times
            6 was rolled 2 times
        Average roll : 3.424
        Median : 4.000
        Variance : 0.906
        Standard Deviation : 0.952
        Total rolls : 33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
            1 infantry moved from Shensi to Suiyuyan
                  Chinese take Suiyuyan from Japanese
            1 infantry moved from Shensi to Hopei
                  Chinese take Hopei from Japanese
            1 infantry moved from Shensi to Kweichow
                  Chinese take Kweichow from Japanese
            1 artillery and 1 infantry moved from Sikang to Szechwan
                  Chinese take Szechwan from Japanese
            1 fighter moved from Tsinghai to Yunnan
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
            2 infantry placed in Yunnan
Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs total
Territory Summary for Chinese :
Yunnan : 1 fighter and 2 infantry
    Suiyuyan : 1 infantry
    Kweichow : 1 infantry
    Hopei : 1 infantry
    Szechwan : 1 artillery and 1 infantry
Production/PUs Summary :
Germans : 44 / 56
    Russians : 34 / 47
    Japanese : 44 / 47
    Americans : 59 / 80
    Chinese : 8 / 8
    British : 34 / 39
    UK_Pacific : 6 / 0
    Italians : 14 / 9
    ANZAC : 15 / 27
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
Dice Statistics:
Total
            1 was rolled 7 times
            2 was rolled 7 times
            3 was rolled 8 times
            4 was rolled 6 times
            5 was rolled 10 times
            6 was rolled 6 times
        Average roll : 3.523
        Median : 3.500
        Variance : 0.279
        Standard Deviation : 0.528
        Total rolls : 44
Japanese Combat
            2 was rolled 2 times
            3 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.250
        Median : 2.500
        Variance : 2.000
        Standard Deviation : 1.414
        Total rolls : 4
Germans Combat
            1 was rolled 1 times
            2 was rolled 1 times
            3 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 3 times
        Average roll : 4.143
        Median : 5.000
        Variance : 0.833
        Standard Deviation : 0.913
        Total rolls : 7
Americans Combat
            1 was rolled 6 times
            2 was rolled 4 times
            3 was rolled 6 times
            4 was rolled 6 times
            5 was rolled 9 times
            6 was rolled 2 times
        Average roll : 3.424
        Median : 4.000
        Variance : 0.906
        Standard Deviation : 0.952
        Total rolls : 33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - British
            British buy 5 artilleries, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from United Kingdom to Holland Belgium
            2 infantry moved from Tobruk to Libya
            3 mech_infantrys moved from Egypt to Iraq
            3 armour and 11 mech_infantrys moved from West India to India
            1 armour and 2 mech_infantrys moved from Eastern Persia to India
            1 bomber and 1 tactical_bomber moved from Persia to India
Combat - British
            Battle in India
                British attack with 4 armour, 1 bomber, 13 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
                    British roll dice for 4 armour, 1 bomber, 13 mech_infantrys and 1 tactical_bomber in India, round 1 :  8/19 hits
                    Japanese roll dice for 1 armour, 2 infantry and 1 mech_infantry in India, round 1 :  2/4 hits
                    1 armour owned by the Japanese , 2 infantry owned by the Japanese , 2 mech_infantrys owned by the British and 1 mech_infantry owned by the Japanese lost in India
                British win, taking India from Japanese, taking Shan State from ANZAC, taking Malaya from Americans, taking Borneo from ANZAC with 4 armour, 1 bomber, 11 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 armour, 2 infantry and 1 mech_infantry
                Casualties for British: 2 mech_infantrys
            Battle in Holland Belgium
                British attack with 2 fighters and 2 infantry
                Germans defend with 1 mech_infantry
                    British roll dice for 2 fighters and 2 infantry in Holland Belgium, round 1 :  2/4 hits
                    Germans roll dice for 1 mech_infantry in Holland Belgium, round 1 :  0/1 hits
                    1 mech_infantry owned by the Germans lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
Non Combat Move - British
            2 fighters moved from Holland Belgium to Normandy Bordeaux
            2 infantry moved from Persia to Northwest Persia
            2 armour and 1 mech_infantry moved from Persia to Northwest Persia
            2 armour and 1 mech_infantry moved from Northwest Persia to Caucasus
            1 tactical_bomber moved from India to West India
            1 bomber moved from India to Persia
            1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
            5 artilleries placed in United Kingdom
            1 transport placed in 110 Sea Zone
            3 mech_infantrys placed in Persia
Turn Complete - British
            British collect 37 PUs; end with 37 PUs total
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs total
Territory Summary for British, UK_Pacific :
India : 1 airfield, 4 armour, 1 factory_minor, 1 harbour and 11 mech_infantrys
    Malaya : 1 factory_minor and 1 harbour
    Sumatra : 1 flag, 2 infantry
    West India : 1 tactical_bomber
    Iceland : 1 airfield
    Quebec : 1 factory_minor
    Gibraltar : 1 artillery, 1 harbour and 3 infantry
    New Brunswick Nova Scotia : 1 harbour
    Egypt : 1 factory_minor, 1 harbour and 4 infantry
    Union of South Africa : 1 factory_minor and 1 harbour
    Scotland : 1 airfield
    United Kingdom : 1 airfield, 6 artilleries, 1 factory_major, 1 harbour and 13 infantry
    Normandy Bordeaux : 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
    Holland Belgium : 1 flag, 2 infantry
    Libya : 2 infantry
    Caucasus : 2 armour and 1 mech_infantry
    119 Sea Zone : 1 flag, 1 destroyer
    80 Sea Zone : 1 flag
    97 Sea Zone : 1 flag, 2 submarines
    Iraq : 1 flag, 3 mech_infantrys
    Eastern Persia : 1 flag
    Brazil : 1 flag
    Northwest Persia : 2 infantry
    Persia : 1 flag, 1 aaGun, 1 bomber, 1 factory_minor and 3 mech_infantrys
    Suriname : 1 flag
    110 Sea Zone : 2 destroyers and 4 transports
Production/PUs Summary :
Germans : 41 / 56
    Russians : 34 / 47
    Japanese : 41 / 47
    Americans : 56 / 80
    Chinese : 8 / 8
    British : 37 / 42
    UK_Pacific : 17 / 17
    Italians : 14 / 9
    ANZAC : 10 / 27
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
Dice Statistics:
Total
            1 was rolled 17 times
            2 was rolled 7 times
            3 was rolled 13 times
            4 was rolled 10 times
            5 was rolled 18 times
            6 was rolled 7 times
        Average roll : 3.361
        Median : 3.000
        Variance : 1.634
        Standard Deviation : 1.278
        Total rolls : 72
Japanese Combat
            1 was rolled 2 times
            2 was rolled 2 times
            3 was rolled 1 times
            4 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.000
        Median : 2.500
        Variance : 0.286
        Standard Deviation : 0.535
        Total rolls : 8
Germans Combat
            1 was rolled 1 times
            2 was rolled 1 times
            3 was rolled 1 times
            5 was rolled 2 times
            6 was rolled 3 times
        Average roll : 4.250
        Median : 5.000
        Variance : 0.857
        Standard Deviation : 0.926
        Total rolls : 8
British Combat
            1 was rolled 8 times
            3 was rolled 5 times
            4 was rolled 3 times
            5 was rolled 6 times
            6 was rolled 1 times
        Average roll : 3.087
        Median : 3.000
        Variance : 2.318
        Standard Deviation : 1.523
        Total rolls : 23
Americans Combat
            1 was rolled 6 times
            2 was rolled 4 times
            3 was rolled 6 times
            4 was rolled 6 times
            5 was rolled 9 times
            6 was rolled 2 times
        Average roll : 3.424
        Median : 4.000
        Variance : 0.906
        Standard Deviation : 0.952
        Total rolls : 33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Italians
            Italians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
            1 infantry moved from Romania to Eastern Poland
            1 fighter moved from Northern Italy to Eastern Poland
            1 artillery moved from Tunisia to Algeria
                  Italians take Algeria from French
Combat - Italians
            Battle in Eastern Poland
                Italians attack with 1 fighter and 1 infantry
                Russians defend with 1 armour
                    Italians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 1 :  0/2 hits
                    Russians roll dice for 1 armour in Eastern Poland, round 1 :  0/1 hits
                    Italians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 2 :  1/2 hits
                    Russians roll dice for 1 armour in Eastern Poland, round 2 :  1/1 hits
                    1 armour owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
                Italians win with 1 fighter remaining. Battle score for attacker is 3
                Casualties for Russians: 1 armour
                Casualties for Italians: 1 infantry
Non Combat Move - Italians
            1 fighter moved from Eastern Poland to Slovakia Hungary
            2 infantry moved from Yugoslavia to Slovakia Hungary
            2 infantry moved from Northern Italy to France
            1 artillery moved from Northern Italy to France
            1 infantry moved from Southern Italy to Northern Italy
            1 artillery moved from Southern Italy to Northern Italy
Place Units - Italians
            1 infantry placed in Southern Italy
            1 infantry placed in Southern France
            1 infantry placed in Southern Italy
Turn Complete - Italians
            Total Cost from Convoy Blockades: 12
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6,4,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,2,4,3,5,5,4,3,5
            Italians collect 3 PUs (12 lost to blockades); end with 3 PUs total
Territory Summary for Italians :
Algeria : 1 flag, 1 artillery
    Southern France : 1 flag, 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
    France : 1 artillery and 2 infantry
    Tunisia : 1 flag
    Slovakia Hungary : 1 fighter and 2 infantry
    Northern Italy : 1 artillery, 1 factory_major and 1 infantry
    Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
    Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 41 / 56
    Russians : 34 / 47
    Japanese : 41 / 47
    Americans : 56 / 80
    Chinese : 8 / 8
    British : 37 / 42
    UK_Pacific : 17 / 17
    Italians : 15 / 3
    ANZAC : 10 / 27
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - ANZAC
            ANZAC buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
            3 artilleries and 3 infantry moved from Queensland to 54 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 54 Sea Zone to 35 Sea Zone
            3 artilleries and 3 infantry moved from 35 Sea Zone to Philippines
            1 armour moved from Shan State to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 armour moved from Shan State to Siam
                  ANZAC take Siam from Japanese
            1 armour moved from Siam to French Indo China
                  ANZAC take French Indo China from Japanese
            2 fighters moved from 37 Sea Zone to Philippines
            1 transport moved from 37 Sea Zone to 43 Sea Zone
            2 infantry moved from Borneo to 43 Sea Zone
            2 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
            1 cruiser moved from 37 Sea Zone to 44 Sea Zone
            2 submarines moved from 37 Sea Zone to 35 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            1 submarine moved from 44 Sea Zone to 35 Sea Zone
Combat - ANZAC
            Battle in Celebes
                ANZAC attack with 2 infantry
                Japanese defend with 1 armour
                    ANZAC roll dice for 1 cruiser in Celebes, round 1 :  1/1 hits
                    Japanese roll dice for 1 armour in Celebes, round 1 :  1/1 hits
                    1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Celebes
                ANZAC win, taking Celebes from Japanese with 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 armour
                Casualties for ANZAC: 1 infantry
            Battle in Philippines
                ANZAC attack with 3 artilleries, 2 fighters and 3 infantry
                Japanese defend with 1 airfield, 2 artilleries, 1 harbour and 2 infantry
                    ANZAC roll dice for 3 artilleries, 2 fighters and 3 infantry in Philippines, round 1 :  2/8 hits
                    Japanese roll dice for 2 artilleries and 2 infantry in Philippines, round 1 :  1/4 hits
                    1 infantry owned by the ANZAC and 2 infantry owned by the Japanese lost in Philippines
                    ANZAC roll dice for 3 artilleries, 2 fighters and 2 infantry in Philippines, round 2 :  4/7 hits
                    Japanese roll dice for 2 artilleries in Philippines, round 2 :  1/2 hits
                    1 infantry owned by the ANZAC and 2 artilleries owned by the Japanese lost in Philippines
                ANZAC win, taking Philippines from Japanese with 3 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 2 artilleries and 2 infantry
                Casualties for ANZAC: 2 infantry
Non Combat Move - ANZAC
            2 fighters moved from Philippines to 35 Sea Zone
            1 carrier and 1 destroyer moved from 37 Sea Zone to 35 Sea Zone
            1 fighter moved from Malaya to Yunnan
            2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
            2 transports placed in 54 Sea Zone
            1 artillery placed in Queensland
            3 infantry placed in New South Wales
Turn Complete - ANZAC
            ANZAC collect 16 PUs; end with 16 PUs total
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Territory Summary for ANZAC :
Kwangsi : 1 armour
    Siam : 1 flag
    Yunnan : 1 fighter
    Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
    New Zealand : 1 airfield, 1 harbour and 1 infantry
    New South Wales : 1 factory_minor, 1 harbour and 3 infantry
    Philippines : 3 artilleries and 1 infantry
    French Indo China : 1 flag, 1 armour
    Celebes : 1 flag, 1 infantry
    Dutch New Guinea : 1 flag, 1 infantry
    44 Sea Zone : 1 cruiser and 1 transport
    35 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 3 transports
    54 Sea Zone : 2 transports
    Egypt : 2 infantry
Production/PUs Summary :
Germans : 41 / 56
    Russians : 34 / 47
    Japanese : 32 / 47
    Americans : 58 / 80
    Chinese : 9 / 8
    British : 37 / 42
    UK_Pacific : 17 / 17
    Italians : 15 / 3
    ANZAC : 16 / 26
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
    United Kingdom : 1 fighter
    Morocco : 1 infantry
    98 Sea Zone : 1 cruiser
Production/PUs Summary :
Germans : 41 / 56
    Russians : 34 / 47
    Japanese : 32 / 47
    Americans : 58 / 80
    Chinese : 9 / 8
    British : 37 / 42
    UK_Pacific : 17 / 17
    Italians : 15 / 3
    ANZAC : 16 / 26
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Politics - Germans
Purchase Units - Germans
            Germans repair 5 damage on 5 factory_minors; Remaining resources: 51 PUs;
            Germans buy 2 armour and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
            1 armour and 2 infantry moved from Novgorod to Archangel
            1 armour moved from Novgorod to Smolensk
            1 armour moved from Belarus to Smolensk
            1 armour moved from Romania to Eastern Poland
                  Germans take Eastern Poland from Russians
            1 armour moved from Eastern Poland to Western Ukraine
                  Germans take Western Ukraine from Russians
            6 infantry moved from Germany to Poland
            4 infantry moved from Western Germany to Holland Belgium
            3 fighters moved from Western Germany to Holland Belgium
Combat - Germans
            Battle in Archangel
                Germans attack with 1 armour and 2 infantry
                Russians defend with 2 artilleries and 1 infantry
                    Germans roll dice for 1 armour and 2 infantry in Archangel, round 1 :  1/3 hits
                    Russians roll dice for 2 artilleries and 1 infantry in Archangel, round 1 :  2/3 hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
                1 armour owned by the Germans retreated to Novgorod
                Russians win with 2 artilleries remaining. Battle score for attacker is -3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 infantry
            Battle in Holland Belgium
                Germans attack with 3 fighters and 4 infantry
                British defend with 2 infantry
                    Germans roll dice for 3 fighters and 4 infantry in Holland Belgium, round 1 :  1/7 hits
                    British roll dice for 2 infantry in Holland Belgium, round 1 :  0/2 hits
                    1 infantry owned by the British lost in Holland Belgium
                    Germans roll dice for 3 fighters and 4 infantry in Holland Belgium, round 2 :  3/7 hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 :  0/1 hits
                    1 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 3 fighters and 4 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Smolensk
                Germans attack with 2 armour
                Russians defend with 1 infantry
                    Germans roll dice for 2 armour in Smolensk, round 1 :  1/2 hits
                    Russians roll dice for 1 infantry in Smolensk, round 1 :  1/1 hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 armour remaining. Battle score for attacker is -3
                Casualties for Germans: 1 armour
                Casualties for Russians: 1 infantry
Non Combat Move - Germans
            1 armour moved from Novgorod to Belarus
            3 infantry moved from Western Germany to France
            1 mech_infantry moved from Western Germany to France
            1 mech_infantry moved from Western Germany to Holland Belgium
            3 fighters moved from Holland Belgium to Western Germany
            1 infantry moved from Western Germany to Denmark
            3 mech_infantrys moved from Western Germany to Poland
Place Units - Germans
            3 infantry placed in France
            1 armour and 5 infantry placed in Western Germany
            3 infantry placed in Novgorod
            1 armour and 2 infantry placed in Germany
Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,5,6,6,5,2,4,4,2
            Germans collect 45 PUs (3 lost to blockades); end with 45 PUs total
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Territory Summary for Germans :
France : 1 flag, 1 airfield, 1 factory_minor, 6 infantry and 1 mech_infantry
    Western Germany : 1 airfield, 1 armour, 1 factory_major, 3 fighters, 1 harbour and 5 infantry
    Poland : 6 infantry and 3 mech_infantrys
    Germany : 1 armour, 1 factory_major and 2 infantry
    Denmark : 4 infantry
    Holland Belgium : 4 infantry and 1 mech_infantry
    Southern Italy : 2 fighters
    Belarus : 1 flag, 1 armour
    Karelia : 1 flag
    Baltic States : 1 flag
    Vyborg : 1 flag
    Eastern Poland : 1 flag
    Western Ukraine : 1 flag, 1 armour
    Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 3 infantry
    Smolensk : 1 flag, 1 armour
    Bulgaria : 1 flag
    109 Sea Zone : 1 flag
    Greece : 1 flag, 1 infantry
    Finland : 1 flag
Production/PUs Summary :
Germans : 48 / 55
    Russians : 30 / 47
    Japanese : 32 / 47
    Americans : 58 / 80
    Chinese : 9 / 8
    British : 34 / 42
    UK_Pacific : 17 / 17
    Italians : 15 / 3
    ANZAC : 16 / 26
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Russians
            Russians buy 2 armour, 2 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
            1 armour moved from Novosibirsk to Suiyuyan
                  Chinese take Kansu from Japanese
            2 infantry moved from Ukraine to Western Ukraine
            1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine
            2 artilleries moved from Archangel to Smolensk
            1 infantry moved from Russia to Vologda
            2 artilleries and 3 infantry moved from Russia to Smolensk
            1 infantry moved from Bryansk to Smolensk
            1 infantry moved from Bryansk to Smolensk
            2 infantry moved from Bryansk to Belarus
            2 fighters moved from Bryansk to Belarus
            2 mech_infantrys moved from Libya to Tunisia
                  Russians take Tunisia from Italians
Combat - Russians
            Battle in Smolensk
                Russians attack with 4 artilleries and 5 infantry
                Germans defend with 1 armour
                Russians win, taking Smolensk from Germans with 4 artilleries and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 armour
                Casualties for Russians: 1 infantry
            Battle in Western Ukraine
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 armour
                Russians win, taking Western Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
            Battle in Belarus
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 armour
                Russians win, taking Belarus from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
Non Combat Move - Russians
            2 fighters moved from Belarus to Bryansk
            1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk
            2 armour moved from Russia to Bryansk
            1 infantry moved from Rostov to Ukraine
Place Units - Russians
            2 armour placed in Volgograd
            2 artilleries and 1 infantry placed in Ukraine
            8 infantry placed in Russia
Turn Complete - Russians
            Russians collect 35 PUs; end with 35 PUs total
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 47 PUs
Friendly bump
Ugh… Hit done instead of post… Here’s the file…