13L G40 Mallery29 (allies+10) vs Entek (axis)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - British
                British buy 2 armour, 2 artilleries, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
                2 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 fighters moved from United Kingdom to Normandy Bordeaux
                2 infantry moved from Alexandria to Tobruk
                2 armour and 6 mech_infantrys moved from Eastern Persia to West India
                1 armour and 5 mech_infantrys moved from Persia to West India
                1 bomber and 1 tactical_bomber moved from Persia to West India


  • scramble in Italy?


  • Friendly bump  :-)


  • :-D@Mallery29:

    Friendly bump  :-)

  • '20 '19 '18 '17 '16

    Scramble 3 fighters


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - British
                British buy 2 armour, 2 artilleries, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
                2 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 fighters moved from United Kingdom to Normandy Bordeaux
                2 infantry moved from Alexandria to Tobruk
                2 armour and 6 mech_infantrys moved from Eastern Persia to West India
                1 armour and 5 mech_infantrys moved from Persia to West India
                1 bomber and 1 tactical_bomber moved from Persia to West India

    Combat - British
                British creates battle in territory 97 Sea Zone
                Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
                Battle in 97 Sea Zone
                    British attack with 5 submarines
                    Germans defend with 2 fighters; Italians defend with 1 destroyer and 1 fighter
                    2 submarines owned by the British Submerged
                    Italians win with 3 fighters remaining. Battle score for attacker is -10
                    Casualties for British: 3 submarines
                    Casualties for Italians: 1 destroyer
                Battle in Normandy Bordeaux
                    British attack with 2 artilleries, 2 fighters and 4 infantry
                    Germans defend with 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
                    Germans win with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -14
                    Casualties for Germans: 2 infantry
                    Casualties for British: 2 artilleries and 4 infantry
                    2 fighters owned by the British retreated
                Battle in West India
                    British attack with 3 armour, 1 bomber, 11 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 mech_infantry
                    British win, taking West India from Japanese with 3 armour, 1 bomber, 11 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy

    Non Combat Move - British
                1 bomber and 1 tactical_bomber moved from West India to Persia
                1 aaGun, 1 armour, 2 infantry and 2 mech_infantrys moved from Iraq to Persia
                1 armour and 2 mech_infantrys moved from Persia to Eastern Persia
                2 fighters moved from Normandy Bordeaux to 110 Sea Zone
                2 fighters moved from 110 Sea Zone to United Kingdom

    Place Units - British
                3 mech_infantrys placed in Egypt
                2 armour and 1 mech_infantry placed in Persia
                2 artilleries and 2 infantry placed in United Kingdom

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Turn Complete - UK_Pacific

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Italians
                Italians buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Romania to Eastern Poland
                1 fighter moved from Romania to Eastern Poland
                1 fighter moved from Southern Italy to Eastern Poland
                2 infantry moved from Northern Italy to Yugoslavia
                2 infantry moved from Southern Italy to Northern Italy
                1 artillery moved from Southern Italy to Northern Italy

    Combat - Italians
                Battle in Eastern Poland
                    Italians attack with 2 fighters and 1 infantry
                    Russians defend with 1 artillery and 2 infantry
                        Italians roll dice for 2 fighters and 1 infantry in Eastern Poland, round 1 :  0/3 hits
                        Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 1 :  0/3 hits
                        Italians roll dice for 2 fighters and 1 infantry in Eastern Poland, round 2 :  1/3 hits
                        Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 :  0/3 hits
                        1 infantry owned by the Russians lost in Eastern Poland
                        Italians roll dice for 2 fighters and 1 infantry in Eastern Poland, round 3 :  0/3 hits
                        Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 3 :  1/2 hits
                        1 fighter owned by the Italians lost in Eastern Poland
                        Italians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 4 :  0/2 hits
                        Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 4 :  0/2 hits
                    1 infantry owned by the Italians retreated to Romania
                    Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 fighter

    Non Combat Move - Italians
                1 fighter moved from Eastern Poland to Northern Italy

    Place Units - Italians
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2,5,4,5,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,5,6
                Italians collect 9 PUs (6 lost to blockades); end with 9 PUs total

    Territory Summary for Italians :

    Southern France : 1 flag, 2 aaGuns, 1 artillery, 1 factory_minor and 1 harbour
        Tunisia : 1 flag, 1 artillery
        Romania : 1 infantry
        Northern Italy : 1 artillery, 1 factory_major, 1 fighter and 2 infantry
        Southern Italy : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
        Yugoslavia : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 45 / 58
        Russians : 34 / 43
        Japanese : 47 / 51
        Americans : 57 / 77
        Chinese : 6 / 6
        British : 34 / 39
        UK_Pacific : 6 / 0
        Italians : 15 / 9
        ANZAC : 14 / 25
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - ANZAC
                ANZAC buy 3 infantry and 2 transports; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Shantung
                1 armour and 1 fighter moved from Malaya to Shan State
                2 fighters moved from 37 Sea Zone to Shan State
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 armour and 1 infantry moved from 37 Sea Zone to Shan State
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 mech_infantry moved from New South Wales to Queensland

    Combat - ANZAC
                Battle in Shan State
                    ANZAC attack with 2 armour, 3 fighters and 1 infantry
                    Japanese defend with 1 mech_infantry
                    ANZAC win, taking Shan State from Japanese with 2 armour and 3 fighters remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for ANZAC: 1 infantry
                Battle in Shantung
                Trigger Chinese Destroy Factories Shantung ANZAC: has removed 1 factory_minor owned by Chinese in Shantung

    Non Combat Move - ANZAC
                2 fighters moved from Shan State to 37 Sea Zone
                1 fighter moved from Shan State to Malaya

    Place Units - ANZAC
                2 transports placed in 54 Sea Zone
                1 infantry placed in Queensland
                2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Politics - Germans

    Purchase Units - Germans
                Germans repair 1 damage on 1 factory_minor; Remaining resources: 57 PUs;
                Germans buy 1 armour and 17 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Poland to Belarus
                1 mech_infantry moved from Poland to Eastern Poland
                1 mech_infantry moved from Baltic States to Belarus
                2 fighters moved from Novgorod to Belarus
                1 armour moved from Germany to Eastern Poland
                1 mech_infantry moved from Germany to Eastern Poland
                1 armour moved from Novgorod to Belarus
                1 armour moved from Novgorod to Eastern Poland
                1 armour and 1 infantry moved from Novgorod to Archangel
                1 armour moved from Germany to Romania

    Combat - Germans
                Battle in Belarus
                    Germans attack with 1 armour, 2 fighters and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour, 2 fighters and 2 mech_infantrys in Belarus, round 1 :  1/5 hits
                        Russians roll dice for 1 infantry in Belarus, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
                    Germans win, taking Belarus from Russians with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Germans attack with 1 armour and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour and 1 infantry in Archangel, round 1 :  1/2 hits
                        Russians roll dice for 1 infantry in Archangel, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Eastern Poland
                    Germans attack with 2 armour and 2 mech_infantrys
                    Russians defend with 1 artillery and 1 infantry
                        Germans roll dice for 2 armour and 2 mech_infantrys in Eastern Poland, round 1 :  2/4 hits
                        Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 1 :  0/2 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry

    Non Combat Move - Germans
                2 fighters moved from Belarus to Western Germany
                1 infantry moved from Novgorod to Archangel
                1 infantry moved from Novgorod to Belarus

    Place Units - Germans
                1 armour and 2 infantry placed in Novgorod
                3 infantry placed in Normandy Bordeaux
                6 infantry placed in Germany
                6 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,4,5
                Germans collect 46 PUs (2 lost to blockades); end with 46 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 8 infantry and 5 mech_infantrys
        Romania : 1 armour
        Germany : 1 factory_major and 6 infantry
        Denmark : 3 infantry
        Holland Belgium : 1 mech_infantry
        Southern Italy : 2 fighters
        Belarus : 1 flag, 1 armour, 1 infantry and 1 mech_infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag, 1 armour and 2 infantry
        Eastern Poland : 1 flag, 2 armour and 2 mech_infantrys
        Bessarabia : 1 flag
        Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor, 1 harbour and 2 infantry
        125 Sea Zone : 1 flag, 1 destroyer
        Bulgaria : 1 flag
        109 Sea Zone : 1 flag
        Greece : 1 flag, 1 infantry
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 48 / 56
        Russians : 31 / 43
        Japanese : 44 / 51
        Americans : 57 / 77
        Chinese : 8 / 6
        British : 34 / 39
        UK_Pacific : 6 / 0
        Italians : 15 / 9
        ANZAC : 15 / 27
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - Russians
                Russians buy 2 armour, 3 artilleries and 6 infantry; Remaining resources: 1 PUs;

    Combat Move - Russians
                2 artilleries and 2 infantry moved from Smolensk to Archangel
                1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
                2 artilleries and 2 infantry moved from Smolensk to Belarus
                2 fighters moved from Bryansk to Belarus
                1 infantry moved from Smolensk to Archangel
                1 infantry moved from Smolensk to Belarus
                1 armour, 1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
                1 armour moved from Bryansk to Eastern Poland
                2 mech_infantrys moved from Tobruk to Libya
                      Russians take Libya from Italians
                1 infantry moved from Ukraine to Bessarabia
                      Russians take Bessarabia from Germans

    Combat - Russians
                Battle in Eastern Poland
                    Russians attack with 2 armour, 1 artillery and 1 infantry
                    Germans defend with 2 armour and 2 mech_infantrys
                    Russians win, taking Eastern Poland from Germans with 1 armour remaining. Battle score for attacker is 7
                    Casualties for Germans: 2 armour and 2 mech_infantrys
                    Casualties for Russians: 1 armour, 1 artillery and 1 infantry
                Battle in Belarus
                    Russians attack with 2 artilleries, 2 fighters and 3 infantry
                    Germans defend with 1 armour, 1 infantry and 1 mech_infantry
                    retreated to Belarus
                    Germans win with 1 armour remaining. Battle score for attacker is -10
                    Casualties for Germans: 1 infantry and 1 mech_infantry
                    Casualties for Russians: 2 artilleries and 3 infantry
                Battle in Archangel
                    Russians attack with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
                    Germans defend with 1 armour and 2 infantry
                    Russians win, taking Archangel from Germans with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour and 2 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
                2 fighters moved from Belarus to Bryansk
                3 artilleries and 7 infantry moved from Russia to Bryansk
                2 infantry moved from Amur to Manchuria
                1 armour moved from Volgograd to Novosibirsk

    Place Units - Russians
                1 artillery and 2 infantry placed in Ukraine
                2 armour, 2 artilleries and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 34 PUs; end with 35 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 47 PUs

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 destroyer, 1 factory_minor, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
                2 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Shantung
                1 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria
                1 artillery and 1 infantry moved from Korea to Manchuria
                1 bomber moved from Japan to Manchuria
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                1 armour moved from Kiangsu to Shantung
                1 bomber moved from India to Bessarabia

    Combat - Japanese
                Battle in 19 Sea Zone
                    Japanese attack with 1 submarine and 2 transports
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 19 Sea Zone
                        Japanese roll dice for 1 submarine in 19 Sea Zone, round 1 :  1/1 hits
                    Japanese win with 1 submarine and 2 transports remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Manchuria
                    Japanese attack with 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
                    Russians defend with 3 infantry
                        Japanese roll dice for 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry in Manchuria, round 1 :  1/5 hits
                        Chinese roll dice for 3 infantry in Manchuria, round 1 :  1/3 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
                        Japanese roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Manchuria, round 2 :  1/4 hits
                        Chinese roll dice for 2 infantry in Manchuria, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
                        Japanese roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Manchuria, round 3 :  1/3 hits
                        Chinese roll dice for 1 infantry in Manchuria, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Manchuria
                    Japanese win, taking Manchuria from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is -1
                    Casualties for Japanese: 2 infantry and 1 mech_infantry
                    Casualties for Russians: 3 infantry
                Battle in Shantung
                    Japanese attack with 1 armour and 1 infantry
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 armour and 1 infantry in Shantung, round 1 :  1/2 hits
                        Chinese roll dice for 1 infantry in Shantung, round 1 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Shantung
                    Japanese win, taking Shantung from Chinese with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in Bessarabia
                    Japanese attack with 1 bomber
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 bomber in Bessarabia, round 1 :  1/1 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Bessarabia
                    Japanese win with 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                1 bomber moved from Bessarabia to Romania
                2 destroyers moved from 6 Sea Zone to 19 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 bomber moved from Manchuria to Kwangtung

    Place Units - Japanese
                1 factory_minor placed in Kiangsu
                1 armour and 2 infantry placed in India
                1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
                2 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3,2,4,4,2,5,3,1,5
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,3,6,6,5,5,1,4,5,5,2,1,1,6,4,3,2,1,1,3,1,2,2,2
                Japanese collect 42 PUs (7 lost to blockades); end with 42 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 47 PUs

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Shantung : 1 armour
        Kwangsi : 1 airfield and 1 harbour
        Kiangsu : 1 factory_minor
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
        Manchuria : 1 artillery
        Yunnan : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag
        Burma : 1 flag
        India : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
        Kwangtung : 1 flag, 1 bomber and 1 harbour
        Philippines : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
        French Indo China : 1 flag
        Celebes : 1 flag, 1 armour
        19 Sea Zone : 2 destroyers, 1 submarine and 2 transports
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 1 transport
        Romania : 1 bomber

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 34 / 47
        Japanese : 49 / 47
        Americans : 57 / 77
        Chinese : 3 / 6
        British : 34 / 39
        UK_Pacific : 6 / 0
        Italians : 14 / 9
        ANZAC : 15 / 27
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • I Submerged your SS at the SZ 19 battle…let me know if you want me to redo it.  I clicked through thinking it was my own subs.  Just give me word whether I need to reroll, I’ll roll manually and edit in the changes.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 4 infantry, 1 mech_infantry, 6 submarines and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                2 submarines moved from 91 Sea Zone to 93 Sea Zone
                3 submarines moved from 93 Sea Zone to 97 Sea Zone
                1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 armour, 5 infantry, 2 mech_infantrys and 4 transports moved from 103 Sea Zone to 110 Sea Zone
                1 armour, 5 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
                3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
                1 bomber moved from United Kingdom to Normandy Bordeaux
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                2 bombers moved from United Kingdom to 125 Sea Zone
                1 bomber moved from Eastern United States to United Kingdom
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
                1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
                4 submarines moved from 20 Sea Zone to 19 Sea Zone
                      Americans take 20 Sea Zone from Japanese
                1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kwangtung
                2 fighters moved from 20 Sea Zone to 19 Sea Zone
                1 armour and 1 mech_infantry moved from Malaya to Yunnan
                      Chinese take Yunnan from Japanese

    Combat - Americans
                Battle in 19 Sea Zone
                    Americans attack with 2 fighters and 4 submarines
                    Japanese defend with 2 destroyers, 1 submarine and 2 transports
                    1 submarine owned by the Japanese Submerged
                        Americans roll dice for 4 submarines in 19 Sea Zone, round 1 :  1/4 hits
                        Americans roll dice for 2 fighters in 19 Sea Zone, round 1 :  1/2 hits
                        Japanese roll dice for 2 destroyers and 2 transports in 19 Sea Zone, round 1 :  1/2 hits
                        1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 19 Sea Zone
                        2 transports owned by the Japanese lost in 19 Sea Zone
                        Americans roll dice for 3 submarines in 19 Sea Zone, round 2 :  0/3 hits
                    Americans win, taking 19 Sea Zone from Japanese with 2 fighters and 3 submarines remaining. Battle score for attacker is 24
                    Casualties for Japanese: 2 destroyers and 2 transports
                    Casualties for Americans: 1 submarine
                Battle in Marianas
                Battle in 16 Sea Zone
                    Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 1 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win, taking Marianas from Japanese with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in Normandy Bordeaux
                    Americans attack with 1 armour, 1 artillery, 1 bomber, 3 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry
                        Americans roll dice for 1 cruiser in Normandy Bordeaux, round 1 :  1/1 hits
                        Americans roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 1 :  8/15 hits
                        Germans roll dice for 1 fighter, 4 infantry and 1 mech_infantry in Normandy Bordeaux, round 1 :  2/6 hits
                        4 infantry owned by the Germans , 2 infantry owned by the Americans , 1 mech_infantry owned by the Germans and 1 fighter owned by the Germans lost in Normandy Bordeaux
                    Americans win, taking Normandy Bordeaux from Germans with 1 armour, 1 artillery, 1 bomber, 3 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 20
                    Casualties for Germans: 1 fighter, 4 infantry and 1 mech_infantry
                    Casualties for Americans: 2 infantry
                Battle in 125 Sea Zone
                    Americans attack with 2 bombers and 1 submarine
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 125 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 2 bombers in 125 Sea Zone, round 1 :  1/2 hits
                        Germans roll dice for 1 destroyer in 125 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Germans lost in 125 Sea Zone
                    Americans win, taking 125 Sea Zone from Germans with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Kwangtung
                    Americans attack with 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 bomber and 1 harbour
                        Americans roll dice for 1 fighter and 1 tactical_bomber in Kwangtung, round 1 :  2/2 hits
                        Japanese roll dice for 1 bomber in Kwangtung, round 1 :  0/1 hits
                        1 bomber owned by the Japanese lost in Kwangtung
                    Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 bomber

    Non Combat Move - Americans
                1 fighter and 1 tactical_bomber moved from Kwangtung to 22 Sea Zone
                1 battleship, 2 carriers, 2 cruisers and 5 destroyers moved from 20 Sea Zone to 22 Sea Zone
                1 carrier, 2 destroyers and 14 submarines moved from 26 Sea Zone to 22 Sea Zone
                1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 22 Sea Zone
                2 fighters moved from 19 Sea Zone to 22 Sea Zone
                1 artillery moved from Malaya to Shan State
                3 fighters moved from Normandy Bordeaux to 110 Sea Zone
                1 bomber moved from Normandy Bordeaux to United Kingdom
                1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
                1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 bombers moved from 125 Sea Zone to United Kingdom
                1 tactical_bomber moved from United Kingdom to 110 Sea Zone
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 103 Sea Zone
                3 submarines moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 armour, 1 infantry and 1 mech_infantry placed in Malaya
                1 artillery and 3 infantry placed in Eastern United States
                2 submarines and 2 transports placed in 101 Sea Zone
                4 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 59 PUs; end with 60 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Marianas : 1 flag, 1 artillery and 1 infantry
        Yunnan : 1 armour and 1 mech_infantry
        Shan State : 1 artillery
        Malaya : 1 flag, 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 2 aaGuns, 1 airfield, 1 harbour and 4 infantry
        Midway : 1 airfield
        Java : 1 flag
        42 Sea Zone : 1 flag
        44 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        35 Sea Zone : 1 flag
        26 Sea Zone : 3 submarines
        25 Sea Zone : 1 destroyer
        20 Sea Zone : 1 flag
        22 Sea Zone : 1 flag, 1 battleship, 3 carriers, 2 cruisers, 7 destroyers, 4 fighters, 14 submarines, 2 tactical_bombers and 1 transport
        10 Sea Zone : 4 submarines
        19 Sea Zone : 1 flag, 3 submarines
        17 Sea Zone : 1 flag
        Central United States : 1 factory_major
        Eastern United States : 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 3 infantry
        Gibraltar : 1 aaGun and 1 infantry
        United Kingdom : 4 bombers
        Normandy Bordeaux : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 5 infantry and 2 mech_infantrys
        125 Sea Zone : 1 flag, 1 submarine
        93 Sea Zone : 2 submarines
        99 Sea Zone : 1 submarine
        97 Sea Zone : 3 submarines
        101 Sea Zone : 2 submarines and 2 transports
        103 Sea Zone : 2 artilleries, 2 infantry and 2 transports
        91 Sea Zone : 1 submarine
        110 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 tactical_bomber and 6 transports

    Production/PUs Summary :

    Germans : 44 / 56
        Russians : 34 / 47
        Japanese : 48 / 47
        Americans : 59 / 80
        Chinese : 4 / 6
        British : 34 / 39
        UK_Pacific : 6 / 0
        Italians : 14 / 9
        ANZAC : 15 / 27
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 7 times
                3 was rolled 8 times
                4 was rolled 6 times
                5 was rolled 10 times
                6 was rolled 6 times
            Average roll : 3.523
            Median : 3.500
            Variance : 0.279
            Standard Deviation : 0.528
            Total rolls : 44

    Japanese Combat
                2 was rolled 2 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.250
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 4.143
            Median : 5.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

    Americans Combat
                1 was rolled 6 times
                2 was rolled 4 times
                3 was rolled 6 times
                4 was rolled 6 times
                5 was rolled 9 times
                6 was rolled 2 times
            Average roll : 3.424
            Median : 4.000
            Variance : 0.906
            Standard Deviation : 0.952
            Total rolls : 33


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Shensi to Kweichow
                      Chinese take Kweichow from Japanese
                1 artillery and 1 infantry moved from Sikang to Szechwan
                      Chinese take Szechwan from Japanese
                1 fighter moved from Tsinghai to Yunnan

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs total

    Territory Summary for Chinese :

    Yunnan : 1 fighter and 2 infantry
        Suiyuyan : 1 infantry
        Kweichow : 1 infantry
        Hopei : 1 infantry
        Szechwan : 1 artillery and 1 infantry

    Production/PUs Summary :

    Germans : 44 / 56
        Russians : 34 / 47
        Japanese : 44 / 47
        Americans : 59 / 80
        Chinese : 8 / 8
        British : 34 / 39
        UK_Pacific : 6 / 0
        Italians : 14 / 9
        ANZAC : 15 / 27
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 7 times
                3 was rolled 8 times
                4 was rolled 6 times
                5 was rolled 10 times
                6 was rolled 6 times
            Average roll : 3.523
            Median : 3.500
            Variance : 0.279
            Standard Deviation : 0.528
            Total rolls : 44

    Japanese Combat
                2 was rolled 2 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.250
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 4.143
            Median : 5.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

    Americans Combat
                1 was rolled 6 times
                2 was rolled 4 times
                3 was rolled 6 times
                4 was rolled 6 times
                5 was rolled 9 times
                6 was rolled 2 times
            Average roll : 3.424
            Median : 4.000
            Variance : 0.906
            Standard Deviation : 0.952
            Total rolls : 33


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - British
                British buy 5 artilleries, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from United Kingdom to Holland Belgium
                2 infantry moved from Tobruk to Libya
                3 mech_infantrys moved from Egypt to Iraq
                3 armour and 11 mech_infantrys moved from West India to India
                1 armour and 2 mech_infantrys moved from Eastern Persia to India
                1 bomber and 1 tactical_bomber moved from Persia to India

    Combat - British
                Battle in India
                    British attack with 4 armour, 1 bomber, 13 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
                        British roll dice for 4 armour, 1 bomber, 13 mech_infantrys and 1 tactical_bomber in India, round 1 :  8/19 hits
                        Japanese roll dice for 1 armour, 2 infantry and 1 mech_infantry in India, round 1 :  2/4 hits
                        1 armour owned by the Japanese , 2 infantry owned by the Japanese , 2 mech_infantrys owned by the British and 1 mech_infantry owned by the Japanese lost in India
                    British win, taking India from Japanese, taking Shan State from ANZAC, taking Malaya from Americans, taking Borneo from ANZAC with 4 armour, 1 bomber, 11 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 armour, 2 infantry and 1 mech_infantry
                    Casualties for British: 2 mech_infantrys
                Battle in Holland Belgium
                    British attack with 2 fighters and 2 infantry
                    Germans defend with 1 mech_infantry
                        British roll dice for 2 fighters and 2 infantry in Holland Belgium, round 1 :  2/4 hits
                        Germans roll dice for 1 mech_infantry in Holland Belgium, round 1 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Holland Belgium
                    British win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - British
                2 fighters moved from Holland Belgium to Normandy Bordeaux
                2 infantry moved from Persia to Northwest Persia
                2 armour and 1 mech_infantry moved from Persia to Northwest Persia
                2 armour and 1 mech_infantry moved from Northwest Persia to Caucasus
                1 tactical_bomber moved from India to West India
                1 bomber moved from India to Persia
                1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux

    Place Units - British
                5 artilleries placed in United Kingdom
                1 transport placed in 110 Sea Zone
                3 mech_infantrys placed in Persia

    Turn Complete - British
                British collect 37 PUs; end with 37 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total

    Territory Summary for British, UK_Pacific :

    India : 1 airfield, 4 armour, 1 factory_minor, 1 harbour and 11 mech_infantrys
        Malaya : 1 factory_minor and 1 harbour
        Sumatra : 1 flag, 2 infantry
        West India : 1 tactical_bomber
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 artillery, 1 harbour and 3 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 factory_minor, 1 harbour and 4 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 1 airfield, 6 artilleries, 1 factory_major, 1 harbour and 13 infantry
        Normandy Bordeaux : 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
        Holland Belgium : 1 flag, 2 infantry
        Libya : 2 infantry
        Caucasus : 2 armour and 1 mech_infantry
        119 Sea Zone : 1 flag, 1 destroyer
        80 Sea Zone : 1 flag
        97 Sea Zone : 1 flag, 2 submarines
        Iraq : 1 flag, 3 mech_infantrys
        Eastern Persia : 1 flag
        Brazil : 1 flag
        Northwest Persia : 2 infantry
        Persia : 1 flag, 1 aaGun, 1 bomber, 1 factory_minor and 3 mech_infantrys
        Suriname : 1 flag
        110 Sea Zone : 2 destroyers and 4 transports

    Production/PUs Summary :

    Germans : 41 / 56
        Russians : 34 / 47
        Japanese : 41 / 47
        Americans : 56 / 80
        Chinese : 8 / 8
        British : 37 / 42
        UK_Pacific : 17 / 17
        Italians : 14 / 9
        ANZAC : 10 / 27
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 17 times
                2 was rolled 7 times
                3 was rolled 13 times
                4 was rolled 10 times
                5 was rolled 18 times
                6 was rolled 7 times
            Average roll : 3.361
            Median : 3.000
            Variance : 1.634
            Standard Deviation : 1.278
            Total rolls : 72

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.500
            Variance : 0.286
            Standard Deviation : 0.535
            Total rolls : 8

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 4.250
            Median : 5.000
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    British Combat
                1 was rolled 8 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 6 times
                6 was rolled 1 times
            Average roll : 3.087
            Median : 3.000
            Variance : 2.318
            Standard Deviation : 1.523
            Total rolls : 23

    Americans Combat
                1 was rolled 6 times
                2 was rolled 4 times
                3 was rolled 6 times
                4 was rolled 6 times
                5 was rolled 9 times
                6 was rolled 2 times
            Average roll : 3.424
            Median : 4.000
            Variance : 0.906
            Standard Deviation : 0.952
            Total rolls : 33

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - Italians
                Italians buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Romania to Eastern Poland
                1 fighter moved from Northern Italy to Eastern Poland
                1 artillery moved from Tunisia to Algeria
                      Italians take Algeria from French

    Combat - Italians
                Battle in Eastern Poland
                    Italians attack with 1 fighter and 1 infantry
                    Russians defend with 1 armour
                        Italians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 1 :  0/2 hits
                        Russians roll dice for 1 armour in Eastern Poland, round 1 :  0/1 hits
                        Italians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 2 :  1/2 hits
                        Russians roll dice for 1 armour in Eastern Poland, round 2 :  1/1 hits
                        1 armour owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
                    Italians win with 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 armour
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Eastern Poland to Slovakia Hungary
                2 infantry moved from Yugoslavia to Slovakia Hungary
                2 infantry moved from Northern Italy to France
                1 artillery moved from Northern Italy to France
                1 infantry moved from Southern Italy to Northern Italy
                1 artillery moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 infantry placed in Southern Italy
                1 infantry placed in Southern France
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 12
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6,4,2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,2,4,3,5,5,4,3,5
                Italians collect 3 PUs (12 lost to blockades); end with 3 PUs total

    Territory Summary for Italians :

    Algeria : 1 flag, 1 artillery
        Southern France : 1 flag, 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        France : 1 artillery and 2 infantry
        Tunisia : 1 flag
        Slovakia Hungary : 1 fighter and 2 infantry
        Northern Italy : 1 artillery, 1 factory_major and 1 infantry
        Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 41 / 56
        Russians : 34 / 47
        Japanese : 41 / 47
        Americans : 56 / 80
        Chinese : 8 / 8
        British : 37 / 42
        UK_Pacific : 17 / 17
        Italians : 15 / 3
        ANZAC : 10 / 27
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                3 artilleries and 3 infantry moved from Queensland to 54 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 54 Sea Zone to 35 Sea Zone
                3 artilleries and 3 infantry moved from 35 Sea Zone to Philippines
                1 armour moved from Shan State to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 armour moved from Shan State to Siam
                      ANZAC take Siam from Japanese
                1 armour moved from Siam to French Indo China
                      ANZAC take French Indo China from Japanese
                2 fighters moved from 37 Sea Zone to Philippines
                1 transport moved from 37 Sea Zone to 43 Sea Zone
                2 infantry moved from Borneo to 43 Sea Zone
                2 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
                1 cruiser moved from 37 Sea Zone to 44 Sea Zone
                2 submarines moved from 37 Sea Zone to 35 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                1 submarine moved from 44 Sea Zone to 35 Sea Zone

    Combat - ANZAC
                Battle in Celebes
                    ANZAC attack with 2 infantry
                    Japanese defend with 1 armour
                        ANZAC roll dice for 1 cruiser in Celebes, round 1 :  1/1 hits
                        Japanese roll dice for 1 armour in Celebes, round 1 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Celebes
                    ANZAC win, taking Celebes from Japanese with 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour
                    Casualties for ANZAC: 1 infantry
                Battle in Philippines
                    ANZAC attack with 3 artilleries, 2 fighters and 3 infantry
                    Japanese defend with 1 airfield, 2 artilleries, 1 harbour and 2 infantry
                        ANZAC roll dice for 3 artilleries, 2 fighters and 3 infantry in Philippines, round 1 :  2/8 hits
                        Japanese roll dice for 2 artilleries and 2 infantry in Philippines, round 1 :  1/4 hits
                        1 infantry owned by the ANZAC and 2 infantry owned by the Japanese lost in Philippines
                        ANZAC roll dice for 3 artilleries, 2 fighters and 2 infantry in Philippines, round 2 :  4/7 hits
                        Japanese roll dice for 2 artilleries in Philippines, round 2 :  1/2 hits
                        1 infantry owned by the ANZAC and 2 artilleries owned by the Japanese lost in Philippines
                    ANZAC win, taking Philippines from Japanese with 3 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 2 artilleries and 2 infantry
                    Casualties for ANZAC: 2 infantry

    Non Combat Move - ANZAC
                2 fighters moved from Philippines to 35 Sea Zone
                1 carrier and 1 destroyer moved from 37 Sea Zone to 35 Sea Zone
                1 fighter moved from Malaya to Yunnan
                2 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                2 transports placed in 54 Sea Zone
                1 artillery placed in Queensland
                3 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 16 PUs; end with 16 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs

    Territory Summary for ANZAC :

    Kwangsi : 1 armour
        Siam : 1 flag
        Yunnan : 1 fighter
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor, 1 harbour and 3 infantry
        Philippines : 3 artilleries and 1 infantry
        French Indo China : 1 flag, 1 armour
        Celebes : 1 flag, 1 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        44 Sea Zone : 1 cruiser and 1 transport
        35 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 3 transports
        54 Sea Zone : 2 transports
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 41 / 56
        Russians : 34 / 47
        Japanese : 32 / 47
        Americans : 58 / 80
        Chinese : 9 / 8
        British : 37 / 42
        UK_Pacific : 17 / 17
        Italians : 15 / 3
        ANZAC : 16 / 26
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 2 infantry
        United Kingdom : 1 fighter
        Morocco : 1 infantry
        98 Sea Zone : 1 cruiser

    Production/PUs Summary :

    Germans : 41 / 56
        Russians : 34 / 47
        Japanese : 32 / 47
        Americans : 58 / 80
        Chinese : 9 / 8
        British : 37 / 42
        UK_Pacific : 17 / 17
        Italians : 15 / 3
        ANZAC : 16 / 26
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Politics - Germans

    Purchase Units - Germans
                Germans repair 5 damage on 5 factory_minors; Remaining resources: 51 PUs;
                Germans buy 2 armour and 13 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour and 2 infantry moved from Novgorod to Archangel
                1 armour moved from Novgorod to Smolensk
                1 armour moved from Belarus to Smolensk
                1 armour moved from Romania to Eastern Poland
                      Germans take Eastern Poland from Russians
                1 armour moved from Eastern Poland to Western Ukraine
                      Germans take Western Ukraine from Russians
                6 infantry moved from Germany to Poland
                4 infantry moved from Western Germany to Holland Belgium
                3 fighters moved from Western Germany to Holland Belgium

    Combat - Germans
                Battle in Archangel
                    Germans attack with 1 armour and 2 infantry
                    Russians defend with 2 artilleries and 1 infantry
                        Germans roll dice for 1 armour and 2 infantry in Archangel, round 1 :  1/3 hits
                        Russians roll dice for 2 artilleries and 1 infantry in Archangel, round 1 :  2/3 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
                    1 armour owned by the Germans retreated to Novgorod
                    Russians win with 2 artilleries remaining. Battle score for attacker is -3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Holland Belgium
                    Germans attack with 3 fighters and 4 infantry
                    British defend with 2 infantry
                        Germans roll dice for 3 fighters and 4 infantry in Holland Belgium, round 1 :  1/7 hits
                        British roll dice for 2 infantry in Holland Belgium, round 1 :  0/2 hits
                        1 infantry owned by the British lost in Holland Belgium
                        Germans roll dice for 3 fighters and 4 infantry in Holland Belgium, round 2 :  3/7 hits
                        British roll dice for 1 infantry in Holland Belgium, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 3 fighters and 4 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Smolensk
                    Germans attack with 2 armour
                    Russians defend with 1 infantry
                        Germans roll dice for 2 armour in Smolensk, round 1 :  1/2 hits
                        Russians roll dice for 1 infantry in Smolensk, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Smolensk
                    Germans win, taking Smolensk from Russians with 1 armour remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 armour moved from Novgorod to Belarus
                3 infantry moved from Western Germany to France
                1 mech_infantry moved from Western Germany to France
                1 mech_infantry moved from Western Germany to Holland Belgium
                3 fighters moved from Holland Belgium to Western Germany
                1 infantry moved from Western Germany to Denmark
                3 mech_infantrys moved from Western Germany to Poland

    Place Units - Germans
                3 infantry placed in France
                1 armour and 5 infantry placed in Western Germany
                3 infantry placed in Novgorod
                1 armour and 2 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,5,6,6,5,2,4,4,2
                Germans collect 45 PUs (3 lost to blockades); end with 45 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs

    Territory Summary for Germans :

    France : 1 flag, 1 airfield, 1 factory_minor, 6 infantry and 1 mech_infantry
        Western Germany : 1 airfield, 1 armour, 1 factory_major, 3 fighters, 1 harbour and 5 infantry
        Poland : 6 infantry and 3 mech_infantrys
        Germany : 1 armour, 1 factory_major and 2 infantry
        Denmark : 4 infantry
        Holland Belgium : 4 infantry and 1 mech_infantry
        Southern Italy : 2 fighters
        Belarus : 1 flag, 1 armour
        Karelia : 1 flag
        Baltic States : 1 flag
        Vyborg : 1 flag
        Eastern Poland : 1 flag
        Western Ukraine : 1 flag, 1 armour
        Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 3 infantry
        Smolensk : 1 flag, 1 armour
        Bulgaria : 1 flag
        109 Sea Zone : 1 flag
        Greece : 1 flag, 1 infantry
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 48 / 55
        Russians : 30 / 47
        Japanese : 32 / 47
        Americans : 58 / 80
        Chinese : 9 / 8
        British : 34 / 42
        UK_Pacific : 17 / 17
        Italians : 15 / 3
        ANZAC : 16 / 26
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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