@simon33 Sorry. Travelling. Will continue on Sunday or Monday.
Re Nornandy. Yes, sorry, I wanted to write a note (that you edit it) with a savegame but forgot.
:-D@Mallery29:
Friendly bump :-)
Scramble 3 fighters
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - British
British buy 2 armour, 2 artilleries, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
2 infantry moved from Alexandria to Tobruk
2 armour and 6 mech_infantrys moved from Eastern Persia to West India
1 armour and 5 mech_infantrys moved from Persia to West India
1 bomber and 1 tactical_bomber moved from Persia to West India
Combat - British
British creates battle in territory 97 Sea Zone
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
British attack with 5 submarines
Germans defend with 2 fighters; Italians defend with 1 destroyer and 1 fighter
2 submarines owned by the British Submerged
Italians win with 3 fighters remaining. Battle score for attacker is -10
Casualties for British: 3 submarines
Casualties for Italians: 1 destroyer
Battle in Normandy Bordeaux
British attack with 2 artilleries, 2 fighters and 4 infantry
Germans defend with 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
Germans win with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -14
Casualties for Germans: 2 infantry
Casualties for British: 2 artilleries and 4 infantry
2 fighters owned by the British retreated
Battle in West India
British attack with 3 armour, 1 bomber, 11 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British win, taking West India from Japanese with 3 armour, 1 bomber, 11 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - British
1 bomber and 1 tactical_bomber moved from West India to Persia
1 aaGun, 1 armour, 2 infantry and 2 mech_infantrys moved from Iraq to Persia
1 armour and 2 mech_infantrys moved from Persia to Eastern Persia
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
2 fighters moved from 110 Sea Zone to United Kingdom
Place Units - British
3 mech_infantrys placed in Egypt
2 armour and 1 mech_infantry placed in Persia
2 artilleries and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Romania to Eastern Poland
1 fighter moved from Romania to Eastern Poland
1 fighter moved from Southern Italy to Eastern Poland
2 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Eastern Poland
Italians attack with 2 fighters and 1 infantry
Russians defend with 1 artillery and 2 infantry
Italians roll dice for 2 fighters and 1 infantry in Eastern Poland, round 1 : 0/3 hits
Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 1 : 0/3 hits
Italians roll dice for 2 fighters and 1 infantry in Eastern Poland, round 2 : 1/3 hits
Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 0/3 hits
1 infantry owned by the Russians lost in Eastern Poland
Italians roll dice for 2 fighters and 1 infantry in Eastern Poland, round 3 : 0/3 hits
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 3 : 1/2 hits
1 fighter owned by the Italians lost in Eastern Poland
Italians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 4 : 0/2 hits
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 4 : 0/2 hits
1 infantry owned by the Italians retreated to Romania
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 infantry
Casualties for Italians: 1 fighter
Non Combat Move - Italians
1 fighter moved from Eastern Poland to Northern Italy
Place Units - Italians
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2,5,4,5,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,5,6
Italians collect 9 PUs (6 lost to blockades); end with 9 PUs total
Territory Summary for Italians :
Southern France : 1 flag, 2 aaGuns, 1 artillery, 1 factory_minor and 1 harbour
Tunisia : 1 flag, 1 artillery
Romania : 1 infantry
Northern Italy : 1 artillery, 1 factory_major, 1 fighter and 2 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Yugoslavia : 1 flag, 2 infantry
Production/PUs Summary :
Germans : 45 / 58
Russians : 34 / 43
Japanese : 47 / 51
Americans : 57 / 77
Chinese : 6 / 6
British : 34 / 39
UK_Pacific : 6 / 0
Italians : 15 / 9
ANZAC : 14 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 3 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Shantung
1 armour and 1 fighter moved from Malaya to Shan State
2 fighters moved from 37 Sea Zone to Shan State
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Shan State
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 mech_infantry moved from New South Wales to Queensland
Combat - ANZAC
Battle in Shan State
ANZAC attack with 2 armour, 3 fighters and 1 infantry
Japanese defend with 1 mech_infantry
ANZAC win, taking Shan State from Japanese with 2 armour and 3 fighters remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for ANZAC: 1 infantry
Battle in Shantung
Trigger Chinese Destroy Factories Shantung ANZAC: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - ANZAC
2 fighters moved from Shan State to 37 Sea Zone
1 fighter moved from Shan State to Malaya
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 infantry placed in Queensland
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Combat Move - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Politics - Germans
Purchase Units - Germans
Germans repair 1 damage on 1 factory_minor; Remaining resources: 57 PUs;
Germans buy 1 armour and 17 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Poland to Belarus
1 mech_infantry moved from Poland to Eastern Poland
1 mech_infantry moved from Baltic States to Belarus
2 fighters moved from Novgorod to Belarus
1 armour moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 armour moved from Novgorod to Belarus
1 armour moved from Novgorod to Eastern Poland
1 armour and 1 infantry moved from Novgorod to Archangel
1 armour moved from Germany to Romania
Combat - Germans
Battle in Belarus
Germans attack with 1 armour, 2 fighters and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour, 2 fighters and 2 mech_infantrys in Belarus, round 1 : 1/5 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 infantry in Archangel, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Archangel, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Eastern Poland, round 1 : 2/4 hits
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 1 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
2 fighters moved from Belarus to Western Germany
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
Place Units - Germans
1 armour and 2 infantry placed in Novgorod
3 infantry placed in Normandy Bordeaux
6 infantry placed in Germany
6 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,4,5
Germans collect 46 PUs (2 lost to blockades); end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 8 infantry and 5 mech_infantrys
Romania : 1 armour
Germany : 1 factory_major and 6 infantry
Denmark : 3 infantry
Holland Belgium : 1 mech_infantry
Southern Italy : 2 fighters
Belarus : 1 flag, 1 armour, 1 infantry and 1 mech_infantry
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 armour and 2 infantry
Eastern Poland : 1 flag, 2 armour and 2 mech_infantrys
Bessarabia : 1 flag
Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor, 1 harbour and 2 infantry
125 Sea Zone : 1 flag, 1 destroyer
Bulgaria : 1 flag
109 Sea Zone : 1 flag
Greece : 1 flag, 1 infantry
Finland : 1 flag
Production/PUs Summary :
Germans : 48 / 56
Russians : 31 / 43
Japanese : 44 / 51
Americans : 57 / 77
Chinese : 8 / 6
British : 34 / 39
UK_Pacific : 6 / 0
Italians : 15 / 9
ANZAC : 15 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Russians
Russians buy 2 armour, 3 artilleries and 6 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
2 artilleries and 2 infantry moved from Smolensk to Archangel
1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
2 artilleries and 2 infantry moved from Smolensk to Belarus
2 fighters moved from Bryansk to Belarus
1 infantry moved from Smolensk to Archangel
1 infantry moved from Smolensk to Belarus
1 armour, 1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
1 armour moved from Bryansk to Eastern Poland
2 mech_infantrys moved from Tobruk to Libya
Russians take Libya from Italians
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
Combat - Russians
Battle in Eastern Poland
Russians attack with 2 armour, 1 artillery and 1 infantry
Germans defend with 2 armour and 2 mech_infantrys
Russians win, taking Eastern Poland from Germans with 1 armour remaining. Battle score for attacker is 7
Casualties for Germans: 2 armour and 2 mech_infantrys
Casualties for Russians: 1 armour, 1 artillery and 1 infantry
Battle in Belarus
Russians attack with 2 artilleries, 2 fighters and 3 infantry
Germans defend with 1 armour, 1 infantry and 1 mech_infantry
retreated to Belarus
Germans win with 1 armour remaining. Battle score for attacker is -10
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 2 artilleries and 3 infantry
Battle in Archangel
Russians attack with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 armour and 2 infantry
Russians win, taking Archangel from Germans with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 2 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
2 fighters moved from Belarus to Bryansk
3 artilleries and 7 infantry moved from Russia to Bryansk
2 infantry moved from Amur to Manchuria
1 armour moved from Volgograd to Novosibirsk
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
2 armour, 2 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 35 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 47 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 1 factory_minor, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
2 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Shantung
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria
1 artillery and 1 infantry moved from Korea to Manchuria
1 bomber moved from Japan to Manchuria
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 armour moved from Kiangsu to Shantung
1 bomber moved from India to Bessarabia
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 submarine and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 19 Sea Zone
Japanese roll dice for 1 submarine in 19 Sea Zone, round 1 : 1/1 hits
Japanese win with 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Manchuria
Japanese attack with 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
Russians defend with 3 infantry
Japanese roll dice for 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry in Manchuria, round 1 : 1/5 hits
Chinese roll dice for 3 infantry in Manchuria, round 1 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
Japanese roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Manchuria, round 2 : 1/4 hits
Chinese roll dice for 2 infantry in Manchuria, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
Japanese roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Manchuria, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Manchuria, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 2 infantry and 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in Shantung
Japanese attack with 1 armour and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Shantung, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Shantung, round 1 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Bessarabia
Japanese attack with 1 bomber
Russians defend with 1 infantry
Japanese roll dice for 1 bomber in Bessarabia, round 1 : 1/1 hits
Russians roll dice for 1 infantry in Bessarabia, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Japanese win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Bessarabia to Romania
2 destroyers moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 bomber moved from Manchuria to Kwangtung
Place Units - Japanese
1 factory_minor placed in Kiangsu
1 armour and 2 infantry placed in India
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3,2,4,4,2,5,3,1,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,3,6,6,5,5,1,4,5,5,2,1,1,6,4,3,2,1,1,3,1,2,2,2
Japanese collect 42 PUs (7 lost to blockades); end with 42 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
Territory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 armour
Kwangsi : 1 airfield and 1 harbour
Kiangsu : 1 factory_minor
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Manchuria : 1 artillery
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Kwangtung : 1 flag, 1 bomber and 1 harbour
Philippines : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
French Indo China : 1 flag
Celebes : 1 flag, 1 armour
19 Sea Zone : 2 destroyers, 1 submarine and 2 transports
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 1 transport
Romania : 1 bomber
Production/PUs Summary :
Germans : 46 / 56
Russians : 34 / 47
Japanese : 49 / 47
Americans : 57 / 77
Chinese : 3 / 6
British : 34 / 39
UK_Pacific : 6 / 0
Italians : 14 / 9
ANZAC : 15 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I Submerged your SS at the SZ 19 battle…let me know if you want me to redo it. I clicked through thinking it was my own subs. Just give me word whether I need to reroll, I’ll roll manually and edit in the changes.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 4 infantry, 1 mech_infantry, 6 submarines and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 submarines moved from 91 Sea Zone to 93 Sea Zone
3 submarines moved from 93 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour, 5 infantry, 2 mech_infantrys and 4 transports moved from 103 Sea Zone to 110 Sea Zone
1 armour, 5 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy Bordeaux
1 submarine moved from 112 Sea Zone to 125 Sea Zone
2 bombers moved from United Kingdom to 125 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
4 submarines moved from 20 Sea Zone to 19 Sea Zone
Americans take 20 Sea Zone from Japanese
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kwangtung
2 fighters moved from 20 Sea Zone to 19 Sea Zone
1 armour and 1 mech_infantry moved from Malaya to Yunnan
Chinese take Yunnan from Japanese
Combat - Americans
Battle in 19 Sea Zone
Americans attack with 2 fighters and 4 submarines
Japanese defend with 2 destroyers, 1 submarine and 2 transports
1 submarine owned by the Japanese Submerged
Americans roll dice for 4 submarines in 19 Sea Zone, round 1 : 1/4 hits
Americans roll dice for 2 fighters in 19 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 2 destroyers and 2 transports in 19 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 19 Sea Zone
2 transports owned by the Japanese lost in 19 Sea Zone
Americans roll dice for 3 submarines in 19 Sea Zone, round 2 : 0/3 hits
Americans win, taking 19 Sea Zone from Japanese with 2 fighters and 3 submarines remaining. Battle score for attacker is 24
Casualties for Japanese: 2 destroyers and 2 transports
Casualties for Americans: 1 submarine
Battle in Marianas
Battle in 16 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Marianas from Japanese with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Normandy Bordeaux
Americans attack with 1 armour, 1 artillery, 1 bomber, 3 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 1 : 1/1 hits
Americans roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 1 : 8/15 hits
Germans roll dice for 1 fighter, 4 infantry and 1 mech_infantry in Normandy Bordeaux, round 1 : 2/6 hits
4 infantry owned by the Germans , 2 infantry owned by the Americans , 1 mech_infantry owned by the Germans and 1 fighter owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 armour, 1 artillery, 1 bomber, 3 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Germans: 1 fighter, 4 infantry and 1 mech_infantry
Casualties for Americans: 2 infantry
Battle in 125 Sea Zone
Americans attack with 2 bombers and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 125 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 bombers in 125 Sea Zone, round 1 : 1/2 hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Germans lost in 125 Sea Zone
Americans win, taking 125 Sea Zone from Germans with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Kwangtung
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 bomber and 1 harbour
Americans roll dice for 1 fighter and 1 tactical_bomber in Kwangtung, round 1 : 2/2 hits
Japanese roll dice for 1 bomber in Kwangtung, round 1 : 0/1 hits
1 bomber owned by the Japanese lost in Kwangtung
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Kwangtung to 22 Sea Zone
1 battleship, 2 carriers, 2 cruisers and 5 destroyers moved from 20 Sea Zone to 22 Sea Zone
1 carrier, 2 destroyers and 14 submarines moved from 26 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 22 Sea Zone
2 fighters moved from 19 Sea Zone to 22 Sea Zone
1 artillery moved from Malaya to Shan State
3 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 bomber moved from Normandy Bordeaux to United Kingdom
1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 bombers moved from 125 Sea Zone to United Kingdom
1 tactical_bomber moved from United Kingdom to 110 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 103 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 armour, 1 infantry and 1 mech_infantry placed in Malaya
1 artillery and 3 infantry placed in Eastern United States
2 submarines and 2 transports placed in 101 Sea Zone
4 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Marianas : 1 flag, 1 artillery and 1 infantry
Yunnan : 1 armour and 1 mech_infantry
Shan State : 1 artillery
Malaya : 1 flag, 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 harbour and 4 infantry
Midway : 1 airfield
Java : 1 flag
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag
37 Sea Zone : 1 flag
35 Sea Zone : 1 flag
26 Sea Zone : 3 submarines
25 Sea Zone : 1 destroyer
20 Sea Zone : 1 flag
22 Sea Zone : 1 flag, 1 battleship, 3 carriers, 2 cruisers, 7 destroyers, 4 fighters, 14 submarines, 2 tactical_bombers and 1 transport
10 Sea Zone : 4 submarines
19 Sea Zone : 1 flag, 3 submarines
17 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 3 infantry
Gibraltar : 1 aaGun and 1 infantry
United Kingdom : 4 bombers
Normandy Bordeaux : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 5 infantry and 2 mech_infantrys
125 Sea Zone : 1 flag, 1 submarine
93 Sea Zone : 2 submarines
99 Sea Zone : 1 submarine
97 Sea Zone : 3 submarines
101 Sea Zone : 2 submarines and 2 transports
103 Sea Zone : 2 artilleries, 2 infantry and 2 transports
91 Sea Zone : 1 submarine
110 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 tactical_bomber and 6 transports
Production/PUs Summary :
Germans : 44 / 56
Russians : 34 / 47
Japanese : 48 / 47
Americans : 59 / 80
Chinese : 4 / 6
British : 34 / 39
UK_Pacific : 6 / 0
Italians : 14 / 9
ANZAC : 15 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 8 times
4 was rolled 6 times
5 was rolled 10 times
6 was rolled 6 times
Average roll : 3.523
Median : 3.500
Variance : 0.279
Standard Deviation : 0.528
Total rolls : 44
Japanese Combat
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.143
Median : 5.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7
Americans Combat
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 9 times
6 was rolled 2 times
Average roll : 3.424
Median : 4.000
Variance : 0.906
Standard Deviation : 0.952
Total rolls : 33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 artillery and 1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 fighter moved from Tsinghai to Yunnan
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Territory Summary for Chinese :
Yunnan : 1 fighter and 2 infantry
Suiyuyan : 1 infantry
Kweichow : 1 infantry
Hopei : 1 infantry
Szechwan : 1 artillery and 1 infantry
Production/PUs Summary :
Germans : 44 / 56
Russians : 34 / 47
Japanese : 44 / 47
Americans : 59 / 80
Chinese : 8 / 8
British : 34 / 39
UK_Pacific : 6 / 0
Italians : 14 / 9
ANZAC : 15 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 8 times
4 was rolled 6 times
5 was rolled 10 times
6 was rolled 6 times
Average roll : 3.523
Median : 3.500
Variance : 0.279
Standard Deviation : 0.528
Total rolls : 44
Japanese Combat
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.143
Median : 5.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7
Americans Combat
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 9 times
6 was rolled 2 times
Average roll : 3.424
Median : 4.000
Variance : 0.906
Standard Deviation : 0.952
Total rolls : 33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - British
British buy 5 artilleries, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
2 infantry moved from Tobruk to Libya
3 mech_infantrys moved from Egypt to Iraq
3 armour and 11 mech_infantrys moved from West India to India
1 armour and 2 mech_infantrys moved from Eastern Persia to India
1 bomber and 1 tactical_bomber moved from Persia to India
Combat - British
Battle in India
British attack with 4 armour, 1 bomber, 13 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
British roll dice for 4 armour, 1 bomber, 13 mech_infantrys and 1 tactical_bomber in India, round 1 : 8/19 hits
Japanese roll dice for 1 armour, 2 infantry and 1 mech_infantry in India, round 1 : 2/4 hits
1 armour owned by the Japanese , 2 infantry owned by the Japanese , 2 mech_infantrys owned by the British and 1 mech_infantry owned by the Japanese lost in India
British win, taking India from Japanese, taking Shan State from ANZAC, taking Malaya from Americans, taking Borneo from ANZAC with 4 armour, 1 bomber, 11 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 armour, 2 infantry and 1 mech_infantry
Casualties for British: 2 mech_infantrys
Battle in Holland Belgium
British attack with 2 fighters and 2 infantry
Germans defend with 1 mech_infantry
British roll dice for 2 fighters and 2 infantry in Holland Belgium, round 1 : 2/4 hits
Germans roll dice for 1 mech_infantry in Holland Belgium, round 1 : 0/1 hits
1 mech_infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
2 fighters moved from Holland Belgium to Normandy Bordeaux
2 infantry moved from Persia to Northwest Persia
2 armour and 1 mech_infantry moved from Persia to Northwest Persia
2 armour and 1 mech_infantry moved from Northwest Persia to Caucasus
1 tactical_bomber moved from India to West India
1 bomber moved from India to Persia
1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
5 artilleries placed in United Kingdom
1 transport placed in 110 Sea Zone
3 mech_infantrys placed in Persia
Turn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Territory Summary for British, UK_Pacific :
India : 1 airfield, 4 armour, 1 factory_minor, 1 harbour and 11 mech_infantrys
Malaya : 1 factory_minor and 1 harbour
Sumatra : 1 flag, 2 infantry
West India : 1 tactical_bomber
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 artillery, 1 harbour and 3 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour and 4 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 1 airfield, 6 artilleries, 1 factory_major, 1 harbour and 13 infantry
Normandy Bordeaux : 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
Holland Belgium : 1 flag, 2 infantry
Libya : 2 infantry
Caucasus : 2 armour and 1 mech_infantry
119 Sea Zone : 1 flag, 1 destroyer
80 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 2 submarines
Iraq : 1 flag, 3 mech_infantrys
Eastern Persia : 1 flag
Brazil : 1 flag
Northwest Persia : 2 infantry
Persia : 1 flag, 1 aaGun, 1 bomber, 1 factory_minor and 3 mech_infantrys
Suriname : 1 flag
110 Sea Zone : 2 destroyers and 4 transports
Production/PUs Summary :
Germans : 41 / 56
Russians : 34 / 47
Japanese : 41 / 47
Americans : 56 / 80
Chinese : 8 / 8
British : 37 / 42
UK_Pacific : 17 / 17
Italians : 14 / 9
ANZAC : 10 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 17 times
2 was rolled 7 times
3 was rolled 13 times
4 was rolled 10 times
5 was rolled 18 times
6 was rolled 7 times
Average roll : 3.361
Median : 3.000
Variance : 1.634
Standard Deviation : 1.278
Total rolls : 72
Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8
Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.250
Median : 5.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
British Combat
1 was rolled 8 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 1 times
Average roll : 3.087
Median : 3.000
Variance : 2.318
Standard Deviation : 1.523
Total rolls : 23
Americans Combat
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 9 times
6 was rolled 2 times
Average roll : 3.424
Median : 4.000
Variance : 0.906
Standard Deviation : 0.952
Total rolls : 33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Romania to Eastern Poland
1 fighter moved from Northern Italy to Eastern Poland
1 artillery moved from Tunisia to Algeria
Italians take Algeria from French
Combat - Italians
Battle in Eastern Poland
Italians attack with 1 fighter and 1 infantry
Russians defend with 1 armour
Italians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 1 : 0/2 hits
Russians roll dice for 1 armour in Eastern Poland, round 1 : 0/1 hits
Italians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 2 : 1/2 hits
Russians roll dice for 1 armour in Eastern Poland, round 2 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
Italians win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 armour
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Eastern Poland to Slovakia Hungary
2 infantry moved from Yugoslavia to Slovakia Hungary
2 infantry moved from Northern Italy to France
1 artillery moved from Northern Italy to France
1 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
Place Units - Italians
1 infantry placed in Southern Italy
1 infantry placed in Southern France
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6,4,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,2,4,3,5,5,4,3,5
Italians collect 3 PUs (12 lost to blockades); end with 3 PUs total
Territory Summary for Italians :
Algeria : 1 flag, 1 artillery
Southern France : 1 flag, 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
France : 1 artillery and 2 infantry
Tunisia : 1 flag
Slovakia Hungary : 1 fighter and 2 infantry
Northern Italy : 1 artillery, 1 factory_major and 1 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 41 / 56
Russians : 34 / 47
Japanese : 41 / 47
Americans : 56 / 80
Chinese : 8 / 8
British : 37 / 42
UK_Pacific : 17 / 17
Italians : 15 / 3
ANZAC : 10 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 artilleries and 3 infantry moved from Queensland to 54 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 54 Sea Zone to 35 Sea Zone
3 artilleries and 3 infantry moved from 35 Sea Zone to Philippines
1 armour moved from Shan State to Kwangsi
Chinese take Kwangsi from Japanese
1 armour moved from Shan State to Siam
ANZAC take Siam from Japanese
1 armour moved from Siam to French Indo China
ANZAC take French Indo China from Japanese
2 fighters moved from 37 Sea Zone to Philippines
1 transport moved from 37 Sea Zone to 43 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 cruiser moved from 37 Sea Zone to 44 Sea Zone
2 submarines moved from 37 Sea Zone to 35 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 44 Sea Zone to 35 Sea Zone
Combat - ANZAC
Battle in Celebes
ANZAC attack with 2 infantry
Japanese defend with 1 armour
ANZAC roll dice for 1 cruiser in Celebes, round 1 : 1/1 hits
Japanese roll dice for 1 armour in Celebes, round 1 : 1/1 hits
1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for ANZAC: 1 infantry
Battle in Philippines
ANZAC attack with 3 artilleries, 2 fighters and 3 infantry
Japanese defend with 1 airfield, 2 artilleries, 1 harbour and 2 infantry
ANZAC roll dice for 3 artilleries, 2 fighters and 3 infantry in Philippines, round 1 : 2/8 hits
Japanese roll dice for 2 artilleries and 2 infantry in Philippines, round 1 : 1/4 hits
1 infantry owned by the ANZAC and 2 infantry owned by the Japanese lost in Philippines
ANZAC roll dice for 3 artilleries, 2 fighters and 2 infantry in Philippines, round 2 : 4/7 hits
Japanese roll dice for 2 artilleries in Philippines, round 2 : 1/2 hits
1 infantry owned by the ANZAC and 2 artilleries owned by the Japanese lost in Philippines
ANZAC win, taking Philippines from Japanese with 3 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleries and 2 infantry
Casualties for ANZAC: 2 infantry
Non Combat Move - ANZAC
2 fighters moved from Philippines to 35 Sea Zone
1 carrier and 1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from Malaya to Yunnan
2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 artillery placed in Queensland
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Territory Summary for ANZAC :
Kwangsi : 1 armour
Siam : 1 flag
Yunnan : 1 fighter
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 harbour and 3 infantry
Philippines : 3 artilleries and 1 infantry
French Indo China : 1 flag, 1 armour
Celebes : 1 flag, 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
44 Sea Zone : 1 cruiser and 1 transport
35 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 3 transports
54 Sea Zone : 2 transports
Egypt : 2 infantry
Production/PUs Summary :
Germans : 41 / 56
Russians : 34 / 47
Japanese : 32 / 47
Americans : 58 / 80
Chinese : 9 / 8
British : 37 / 42
UK_Pacific : 17 / 17
Italians : 15 / 3
ANZAC : 16 / 26
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 1 fighter
Morocco : 1 infantry
98 Sea Zone : 1 cruiser
Production/PUs Summary :
Germans : 41 / 56
Russians : 34 / 47
Japanese : 32 / 47
Americans : 58 / 80
Chinese : 9 / 8
British : 37 / 42
UK_Pacific : 17 / 17
Italians : 15 / 3
ANZAC : 16 / 26
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Politics - Germans
Purchase Units - Germans
Germans repair 5 damage on 5 factory_minors; Remaining resources: 51 PUs;
Germans buy 2 armour and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 2 infantry moved from Novgorod to Archangel
1 armour moved from Novgorod to Smolensk
1 armour moved from Belarus to Smolensk
1 armour moved from Romania to Eastern Poland
Germans take Eastern Poland from Russians
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
6 infantry moved from Germany to Poland
4 infantry moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Archangel
Germans attack with 1 armour and 2 infantry
Russians defend with 2 artilleries and 1 infantry
Germans roll dice for 1 armour and 2 infantry in Archangel, round 1 : 1/3 hits
Russians roll dice for 2 artilleries and 1 infantry in Archangel, round 1 : 2/3 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
1 armour owned by the Germans retreated to Novgorod
Russians win with 2 artilleries remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 3 fighters and 4 infantry
British defend with 2 infantry
Germans roll dice for 3 fighters and 4 infantry in Holland Belgium, round 1 : 1/7 hits
British roll dice for 2 infantry in Holland Belgium, round 1 : 0/2 hits
1 infantry owned by the British lost in Holland Belgium
Germans roll dice for 3 fighters and 4 infantry in Holland Belgium, round 2 : 3/7 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 3 fighters and 4 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Smolensk
Germans attack with 2 armour
Russians defend with 1 infantry
Germans roll dice for 2 armour in Smolensk, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Smolensk, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 armour moved from Novgorod to Belarus
3 infantry moved from Western Germany to France
1 mech_infantry moved from Western Germany to France
1 mech_infantry moved from Western Germany to Holland Belgium
3 fighters moved from Holland Belgium to Western Germany
1 infantry moved from Western Germany to Denmark
3 mech_infantrys moved from Western Germany to Poland
Place Units - Germans
3 infantry placed in France
1 armour and 5 infantry placed in Western Germany
3 infantry placed in Novgorod
1 armour and 2 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,5,6,6,5,2,4,4,2
Germans collect 45 PUs (3 lost to blockades); end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Territory Summary for Germans :
France : 1 flag, 1 airfield, 1 factory_minor, 6 infantry and 1 mech_infantry
Western Germany : 1 airfield, 1 armour, 1 factory_major, 3 fighters, 1 harbour and 5 infantry
Poland : 6 infantry and 3 mech_infantrys
Germany : 1 armour, 1 factory_major and 2 infantry
Denmark : 4 infantry
Holland Belgium : 4 infantry and 1 mech_infantry
Southern Italy : 2 fighters
Belarus : 1 flag, 1 armour
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Eastern Poland : 1 flag
Western Ukraine : 1 flag, 1 armour
Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 3 infantry
Smolensk : 1 flag, 1 armour
Bulgaria : 1 flag
109 Sea Zone : 1 flag
Greece : 1 flag, 1 infantry
Finland : 1 flag
Production/PUs Summary :
Germans : 48 / 55
Russians : 30 / 47
Japanese : 32 / 47
Americans : 58 / 80
Chinese : 9 / 8
British : 34 / 42
UK_Pacific : 17 / 17
Italians : 15 / 3
ANZAC : 16 / 26
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Novosibirsk to Suiyuyan
Chinese take Kansu from Japanese
2 infantry moved from Ukraine to Western Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine
2 artilleries moved from Archangel to Smolensk
1 infantry moved from Russia to Vologda
2 artilleries and 3 infantry moved from Russia to Smolensk
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
2 infantry moved from Bryansk to Belarus
2 fighters moved from Bryansk to Belarus
2 mech_infantrys moved from Libya to Tunisia
Russians take Tunisia from Italians
Combat - Russians
Battle in Smolensk
Russians attack with 4 artilleries and 5 infantry
Germans defend with 1 armour
Russians win, taking Smolensk from Germans with 4 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians win, taking Western Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Belarus
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 armour
Russians win, taking Belarus from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - Russians
2 fighters moved from Belarus to Bryansk
1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk
2 armour moved from Russia to Bryansk
1 infantry moved from Rostov to Ukraine
Place Units - Russians
2 armour placed in Volgograd
2 artilleries and 1 infantry placed in Ukraine
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 47 PUs
Friendly bump
Ugh… Hit done instead of post… Here’s the file…