@gamerman01 Done. Thank you for the reminder and my apologies for the oversight! If you agree, could we play another game of classic with the standard Classic league rules? Since you said you are open to playing either side, I request another shot with the Carolines transport bid, although I do recognize that is not how the bidding system works.
13L G40 Whackamatt (Axis) vs. Entek (Allies +10)
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1 tank in egypt, 1 art in alex
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Test summary from TripleA, engine version: 1.6.1.4, time: 22:50:01
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Politics - Germans
Turning on Edit Mode
EDIT: Adding units owned by British to Egypt: 1 armour
EDIT: Adding units owned by British to Alexandria: 1 artillery
EDIT: Turning off Edit ModePurchase Units - Germans
Germans buy 1 destroyer, 1 fighter and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Germans
1 tactical_bomber moved from Germany to 110 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 91 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea Zone
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 infantry moved from Romania to Yugoslavia
2 artilleries and 4 infantry moved from Holland Belgium to France
1 fighter moved from Slovakia Hungary to France
1 tactical_bomber moved from Poland to France
2 armour moved from Greater Southern Germany to Southern France
1 armour moved from Greater Southern Germany to France
1 mech_infantry moved from Western Germany to Southern France
1 mech_infantry moved from Western Germany to Normandy Bordeaux
3 armour moved from Holland Belgium to Normandy Bordeaux
1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France -
Do you scramble in SZ110 & 111?
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Scramble all three fighters to 110 please.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Politics - Germans
Turning on Edit Mode
EDIT: Adding units owned by British to Egypt: 1 armour
EDIT: Adding units owned by British to Alexandria: 1 artillery
EDIT: Turning off Edit ModePurchase Units - Germans
Germans buy 1 destroyer, 1 fighter and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Germans
1 tactical_bomber moved from Germany to 110 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 91 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea Zone
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 infantry moved from Romania to Yugoslavia
2 artilleries and 4 infantry moved from Holland Belgium to France
1 fighter moved from Slovakia Hungary to France
1 tactical_bomber moved from Poland to France
2 armour moved from Greater Southern Germany to Southern France
1 armour moved from Greater Southern Germany to France
1 mech_infantry moved from Western Germany to Southern France
1 mech_infantry moved from Western Germany to Normandy Bordeaux
3 armour moved from Holland Belgium to Normandy Bordeaux
1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to FranceCombat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 91 Sea Zone
Germans attack with 2 submarines
British defend with 1 cruiser
British win with 1 cruiser remaining. Battle score for attacker is -12
Casualties for Germans: 2 submarines
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers
French defend with 1 cruiser and 1 fighter; British defend with 1 battleship, 1 cruiser and 2 fighters
Units damaged: 1 battleship owned by the British
Units damaged: 1 battleship owned by the Germans
British win with 1 battleship and 3 fighters remaining. Battle score for attacker is -50
Casualties for Germans: 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers
Casualties for French: 1 cruiser
Casualties for British: 1 cruiser
Battle in 111 Sea Zone
Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers
British defend with 1 battleship, 1 cruiser and 1 destroyer
Units damaged: 1 battleship owned by the British
Germans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Germans: 2 submarines
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transport
Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in Normandy Bordeaux
Germans attack with 3 armour and 1 mech_infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from French with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantry
Battle in Southern France
Germans attack with 2 armour and 1 mech_infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Southern France from French with 1 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for French: 1 artillery and 1 infantry
Battle in France
Germans attack with 1 armour, 3 artilleries, 1 fighter, 7 infantry, 2 mech_infantrys and 1 tactical_bomber
French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Germans: 2 artilleries, 7 infantry and 2 mech_infantrys
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Battle in Yugoslavia
Germans attack with 2 artilleries and 7 infantry
Neutral_Allies defend with 5 infantry
5 infantry owned by the Germans and 2 artilleries owned by the Germans retreated to Romania
Neutral_Allies win with 2 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Allies: 3 infantry
Casualties for Germans: 2 infantry
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to FrenchNon Combat Move - Germans
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
Germans take Finland from Neutral_Axis
3 infantry moved from Norway to Finland
1 bomber, 2 fighters and 2 tactical_bombers moved from 111 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from France to Western GermanyPlace Units - Germans
1 fighter and 1 tactical_bomber placed in Western Germany
1 destroyer placed in 114 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3
Germans collect 38 PUs (3 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs -
Well @#$@#$% DICE. I have never had a sucessful scramble as the UK.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
2 infantry moved from Baltic States to Belarus
1 infantry moved from Eastern Poland to Belarus
2 infantry moved from Vyborg to Novgorod
2 infantry moved from Karelia to Novgorod
1 infantry moved from Bessarabia to Ukraine
1 armour and 1 mech_infantry moved from Volgograd to Russia
6 infantry moved from Buryatia to Yakut S.S.R.
2 aaGuns moved from Sakha to Buryatia
2 infantry moved from Sakha to Amur
4 infantry moved from Sakha to Buryatia
1 submarine moved from 127 Sea Zone to 125 Sea ZonePlace Units - Russians
3 infantry placed in Ukraine
1 armour, 1 artillery and 1 infantry placed in Volgograd
3 infantry placed in Novgorod
1 armour placed in Russia
Russians undo move 2.
1 armour placed in Volgograd
1 artillery and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs totalTerritory Summary for Russians :
Amur : 8 infantry
Yakut S.S.R. : 6 infantry
Buryatia : 2 aaGuns and 4 infantry
Belarus : 4 infantry
Baltic States : 1 infantry
Vyborg : 1 infantry
Archangel : 1 infantry
Eastern Poland : 1 infantry
Bessarabia : 1 infantry
Russia : 2 aaGuns, 1 airfield, 3 armour, 2 artilleries, 1 factory_major, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Ukraine : 1 factory_minor and 7 infantry
Western Ukraine : 1 artillery and 1 infantry
Volgograd : 1 armour and 1 factory_minor
Novgorod : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 13 infantry
Caucasus : 2 infantry
125 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 41 / 68
Russians : 37 / 37
Japanese : 26 / 26
Americans : 52 / 52
Chinese : 12 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 10 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 8 / 0
Neutral_True : 18 / 0 -
It’s just making up for my horrible rolls on my Italy invasion in my game against captain walker! :-o
You got diced pretty much everywhere too…. ouch… Well that just means when you get to Moscow and I have a stack of Infantry they’ll roll nothing bust 6’s :D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
4 infantry moved from Korea to Amur
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Soviet Far East
2 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
2 bombers moved from Japan to Yunnan
1 artillery and 3 infantry moved from Kiangsi to Hunan
1 artillery and 3 infantry moved from Kiangsu to Anhwe
Japanese take Anhwe from Chinese
1 artillery and 2 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 artillery and 3 infantry moved from Shantung to Jehol
1 artillery and 5 infantry moved from Manchuria to Amur
1 mech_infantry moved from Manchuria to Chahar
1 fighter moved from Korea to Amur
1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from Japan to Amur
1 fighter moved from Formosa to Hunan
1 fighter moved from Okinawa to Kwangsi
1 fighter and 1 tactical_bomber moved from Manchuria to Hunan
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Amur
1 fighter and 1 tactical_bomber moved from Manchuria to AmurCombat - Japanese
Battle in Soviet Far East
Battle in Hunan
Japanese attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Soviet Far East from Russians, taking Hunan from Chinese with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Chinese: 4 infantry
Battle in Amur
Japanese attack with 1 artillery, 6 fighters, 9 infantry and 5 tactical_bombers
Russians defend with 8 infantry
Japanese win, taking Amur from Russians with 1 artillery, 6 fighters, 5 infantry and 5 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 4 infantry
Casualties for Russians: 8 infantry
Battle in Siberia
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Amur to Jehol
1 fighter and 1 tactical_bomber moved from Amur to Manchuria
1 fighter and 1 tactical_bomber moved from Amur to Manchuria
1 fighter and 1 tactical_bomber moved from Amur to Jehol
1 fighter and 1 tactical_bomber moved from Amur to 6 Sea Zone
1 fighter moved from Amur to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Hunan to Kwangsi
2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to KwangsiPlace Units - Japanese
1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 artillery and 1 infantry
EDIT: Adding units owned by Japanese to Korea: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 factory_minor placed in KiangsuTurn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 1 battleship, 1 bomber, 1 cruiser and 1 destroyer; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Midway
1 bomber moved from Central United States to Midway
1 destroyer and 1 submarine moved from 35 Sea Zone to 33 Sea ZonePlace Units - Americans
1 battleship, 1 cruiser and 1 destroyer placed in 101 Sea Zone
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs totalTerritory Summary for Americans :
Philippines : 1 airfield, 1 fighter, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 artillery, 2 fighters, 1 harbour and 3 infantry
Midway : 1 airfield, 1 bomber and 1 fighter
33 Sea Zone : 1 destroyer and 1 submarine
26 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
Central United States : 1 armour, 1 factory_minor, 1 infantry and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
101 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 41 / 68
Russians : 34 / 37
Japanese : 35 / 35
Americans : 52 / 52
Chinese : 8 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 8 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 8 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 1 : 0/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 1 : 0/2 hits
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 2/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the Japanese , 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Shensi to Kweichow
1 infantry moved from Suiyuyan to HopeiPlace Units - Chinese
4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsTerritory Summary for Chinese :
Yunnan : 8 infantry
Suiyuyan : 1 infantry
Kweichow : 1 infantry
Hopei : 1 infantry
Szechwan : 1 fighter and 3 infantryProduction/PUs Summary :
Germans : 41 / 68
Russians : 34 / 37
Japanese : 34 / 35
Americans : 52 / 52
Chinese : 9 / 15
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 8 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 8 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - British
British buy 1 destroyer, 1 factory_minor and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
1 armour and 1 mech_infantry moved from Egypt to Ethiopia
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 artillery moved from Egypt to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 artillery moved from 76 Sea Zone to Ethiopia
1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 destroyer moved from 109 Sea Zone to 106 Sea Zone
1 bomber moved from United Kingdom to 106 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea ZoneCombat - British
Battle in 96 Sea Zone
British attack with 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 1 : 3/5 hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Italians , 1 transport owned by the Italians and 1 destroyer owned by the British lost in 96 Sea Zone
British win with 1 cruiser, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 destroyer
Casualties for Italians: 1 destroyer and 1 transport
Battle in 106 Sea Zone
British attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 106 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 bomber and 1 destroyer in 106 Sea Zone, round 1 : 2/2 hits
1 submarine owned by the Germans lost in 106 Sea Zone
British win, taking 106 Sea Zone from Germans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Ethiopia
British attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Ethiopia, round 1 : 3/4 hits
Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 1 : 1/3 hits
1 infantry owned by the British , 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Ethiopia
British win, taking Ethiopia from Italians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - British
2 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 71 Sea Zone to 76 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 battleship moved from 37 Sea Zone to 41 Sea Zone
1 cruiser moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from Burma to Shan State
2 infantry moved from India to Burma
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 artillery moved from India to West India
1 aaGun moved from India to Burma
1 fighter moved from Burma to India
1 bomber moved from 106 Sea Zone to New Brunswick Nova Scotia
1 armour and 1 infantry moved from Quebec to New Brunswick Nova Scotia
1 artillery and 1 infantry moved from Ontario to Quebec
1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from Scotland to United Kingdom
1 fighter moved from 96 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from 96 Sea Zone to Egypt
1 fighter moved from 96 Sea Zone to 98 Sea Zone
1 armour moved from Alexandria to Egypt
1 infantry moved from Alexandria to Egypt
2 artilleries moved from Alexandria to Egypt
1 fighter moved from Scotland to United KingdomPlace Units - British
1 factory_minor placed in Egypt
1 destroyer placed in 110 Sea Zone
1 transport placed in 106 Sea ZoneTurn Complete - British
British collect 29 PUs; end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUsPlace Units - UK_Pacific
3 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 3 infantry and 2 mech_infantrysTerritory Summary for British, UK_Pacific :
Shan State : 2 infantry
Burma : 1 aaGun and 2 infantry
India : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
Malaya : 1 harbour and 3 infantry
Kwangtung : 1 harbour and 2 infantry
Sumatra : 1 flag, 2 infantry
41 Sea Zone : 1 battleship, 1 cruiser and 1 transport
37 Sea Zone : 1 destroyer
West India : 1 artillery
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Alexandria : 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 armour, 1 bomber, 1 harbour and 1 infantry
Egypt : 1 armour, 2 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 aaGun and 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 4 infantry and 1 mech_infantry
Rhodesia : 2 infantry
Ethiopia : 1 flag, 1 armour, 1 artillery and 1 mech_infantry
96 Sea Zone : 1 cruiser
76 Sea Zone : 1 destroyer and 1 transport
106 Sea Zone : 1 flag, 1 destroyer and 1 transport
Eastern Persia : 1 flag, 1 infantry
98 Sea Zone : 1 carrier, 1 cruiser and 2 fighters
110 Sea Zone : 1 battleship, 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 41 / 68
Russians : 34 / 37
Japanese : 34 / 35
Americans : 52 / 52
Chinese : 9 / 15
British : 29 / 35
UK_Pacific : 21 / 21
Italians : 9 / 10
ANZAC : 10 / 10
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 8 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 armour moved from Northern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour moved from Albania to 97 Sea Zone
1 armour, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 armour, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 armour, 1 battleship, 2 cruisers, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 99 Sea Zone to 98 Sea Zone
2 armour and 2 infantry moved from 98 Sea Zone to Trans-Jordan
1 bomber moved from Northern Italy to 98 Sea Zone
2 fighters moved from Southern Italy to 98 Sea Zone
1 artillery and 1 infantry moved from Libya to Tobruk
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from BritishCombat - Italians
Battle in Yugoslavia
Italians attack with 2 artilleries and 2 infantry
Neutral_Allies defend with 2 infantry
Italians win, taking Yugoslavia from Neutral_Allies with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Allies: 2 infantry
Casualties for Italians: 1 infantry
Battle in Alexandria
Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Alexandria from British with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in 98 Sea Zone
Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 2 transports
British defend with 1 carrier, 1 cruiser and 2 fighters
Units damaged: 1 carrier owned by the British
Units damaged: 1 battleship owned by the Italians
Italians win, taking 98 Sea Zone from Neutral with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 48
Casualties for British: 1 carrier, 1 cruiser and 2 fighters
Battle in Trans-JordanNon Combat Move - Italians
2 fighters moved from 98 Sea Zone to Tobruk
1 bomber moved from 98 Sea Zone to Southern ItalyPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1
Italians collect 12 PUs (1 lost to blockades); end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 cruiser moved from 63 Sea Zone to 45 Sea Zone
1 fighter moved from Queensland to Malaya
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
1 infantry moved from Queensland to Northern Territory
2 fighters moved from New Zealand to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalTerritory Summary for ANZAC :
Malaya : 1 fighter and 1 infantry
Queensland : 1 aaGun, 1 airfield, 1 artillery, 2 fighters, 1 harbour and 2 infantry
Northern Territory : 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 factory_minor, 1 harbour and 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
45 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
62 Sea Zone : 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 41 / 68
Russians : 34 / 37
Japanese : 34 / 35
Americans : 52 / 52
Chinese : 9 / 15
British : 27 / 35
UK_Pacific : 21 / 21
Italians : 13 / 12
ANZAC : 10 / 10
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 infantry moved from Tunisia to Libya
French take Libya from Italians
1 cruiser and 1 destroyer moved from 93 Sea Zone to 96 Sea Zone
1 destroyer moved from 72 Sea Zone to 81 Sea ZoneCombat - French
Non Combat Move - French
1 fighter moved from United Kingdom to Gibraltar
1 infantry moved from Morocco to Algeria
1 infantry moved from French West Africa to French Central AfricaTurn Complete - French
Territory Summary for French :
Gibraltar : 1 fighter
United Kingdom : 2 infantry
French Central Africa : 1 infantry
Algeria : 2 infantry
Syria : 1 infantry
Libya : 1 flag, 1 infantry
96 Sea Zone : 1 cruiser and 1 destroyer
81 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 41 / 68
Russians : 34 / 37
Japanese : 34 / 35
Americans : 52 / 52
Chinese : 9 / 15
British : 27 / 35
UK_Pacific : 21 / 21
Italians : 12 / 12
ANZAC : 10 / 10
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - Germans
Purchase Units - Germans
Germans buy 9 transports; Remaining resources: 5 PUs;Combat Move - Germans
1 bomber, 4 fighters and 4 tactical_bombers moved from Western Germany to 110 Sea Zone -
Scramble in 110?
-
All three fighters please. Although I expect them not to do as well as last round.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - Germans
Purchase Units - Germans
Germans buy 9 transports; Remaining resources: 5 PUs;Combat Move - Germans
1 bomber, 4 fighters and 4 tactical_bombers moved from Western Germany to 110 Sea ZoneCombat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 1 bomber, 4 fighters and 4 tactical_bombers
British defend with 1 battleship, 1 destroyer, 3 fighters and 1 transport
Germans win with 1 bomber and 4 tactical_bombers remaining. Battle score for attacker is 25
Casualties for Germans: 4 fighters
Casualties for British: 1 battleship, 1 destroyer, 3 fighters and 1 transportNon Combat Move - Germans
1 bomber and 4 tactical_bombers moved from 110 Sea Zone to Western Germany
3 armour moved from Normandy Bordeaux to Western Germany
1 armour moved from France to Western Germany
1 armour moved from Southern France to Western Germany
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
1 armour moved from Slovakia Hungary to Western Germany
1 armour moved from Poland to Western Germany
1 armour moved from Romania to Germany
1 cruiser and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 destroyer moved from 114 Sea Zone to 113 Sea Zone
2 infantry moved from Denmark to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
2 infantry moved from Slovakia Hungary to Romania
3 infantry moved from Poland to Slovakia HungaryPlace Units - Germans
9 transports placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 42 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs





