G40L13Karl(Axis)v.Cow(Allies +8) Rematch

  • TripleA

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 carrier, 3 destroyers, 2 fighters and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 destroyer moved from 25 Sea Zone to 6 Sea Zone
                1 destroyer moved from 23 Sea Zone to 6 Sea Zone
                3 carriers, 2 fighters and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
                6 fighters moved from Western United States to 6 Sea Zone
                2 fighters moved from 33 Sea Zone to 6 Sea Zone
                1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 2 fighters and 4 submarines moved from 33 Sea Zone to 6 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                1 artillery, 2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 44 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
                1 destroyer moved from 46 Sea Zone to 35 Sea Zone
                1 bomber moved from Malta to Ukraine
                1 mech_infantry moved from Libya to Tunisia
                      Americans take Tunisia from Italians
                2 bombers moved from Malta to Southern Italy

  • TripleA

    I am going all in on Japan sz 6 waters.

  • TripleA

    I assume you scramble 3 fighters to protect your major fleet.

    You still have kamikaze rolls I believe.

  • TripleA

    I await scramble and kami orders!

  • 12

    @Cow:

    I am going all in on Japan sz 6 waters.

    Easy to do AFTER YOU ALREADY HAVE THE GAME WON  :lol:

  • 22 20 19 18 17 16 15 14 12

    Holy Smokes!? Did I forget to put in a dd block?  Also, I see I did not even take the time to load my carriers…  :-P :-P Was out late last night… must of had 1 too many drinks…  :lol:

    Don’t bother, you win.

    I would say good game, but it was really kind of dumbly played by me.

  • TripleA

    I have not won already. There are still lots of germans and russians that need to have a showdown.

  • TripleA

    oh… I didn’t notice one of your carriers was not fully loaded…

    well I would not attack that if it was loaded.

  • TripleA

    I can do my turn differently.

  • 22 20 19 18 17 16 15 14 12

    You will allow me to load cvs?

  • TripleA

    Well yeah…

    Then again I did make the mistake of keeping anzac loaded on the USA carrier. My 2 china air units cannot make the fight.

    Still it is probably better I just go fight for islands.

  • TripleA

    We can have a big pacific showdown or not. It is up to you.

  • TripleA

    Take your time to think about it.

    Depending on kamikaze rolls it is a fight that could favor you. Plus it is a fight to the death for me… I win my fighters crash. I lose my fighters crash. LOL.

  • TripleA

    I am going out so I won’t be able to post till tom

  • 22 20 19 18 17 16 15 14 12

    So I am clear, if I load my cvs, you will not attack.  If I do not, you will attack but the battle you think is about even?

    Hmmm, my only chance is delay, so I will load. That is very gentlemanly of you.  :-D

    –--------------
    Re: Why I think I lost.
    My thinking on G40 is that the Allies have the advantage.  I know that is against conventional wisdom, but I almost never lose as the Allies, and usually my allies losses are from dumb errors.  It seems to Allies every time can crunch Japan before Germany gets even close to killing Russia.  Then the allied fighters land once Japan is contained and there is no chance. I am starting to think that Germany may really need to go after the UK to draw off pressure from Japan.  My Axis strategy has been basically all out against the USSR. But as stated, it never works as the Allies see that and crunch Japan.  But then if I threatened UK and really boosted Italy, Russia would become a behemoth.  Hmm, I am not the best Axis player,  so maybe I just need to go back to the drawing board.  Another big Axis thing that shuts them down is luck.  Bad luck in the first couple rounds is a game ender for the Axis.

  • TripleA

    I will send you a pm as to why the axis is stronger than most people realize.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 carrier, 4 destroyers, 2 submarines and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 artillery, 2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 44 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
                1 submarine moved from 33 Sea Zone to 35 Sea Zone
                2 fighters moved from 33 Sea Zone to 35 Sea Zone
                2 carriers and 2 fighters moved from 33 Sea Zone to 44 Sea Zone
                1 battleship and 1 cruiser moved from 33 Sea Zone to 44 Sea Zone
                1 destroyer moved from 33 Sea Zone to 44 Sea Zone
                2 destroyers moved from 33 Sea Zone to 44 Sea Zone
                1 submarine moved from 33 Sea Zone to 44 Sea Zone
                1 cruiser moved from 33 Sea Zone to 44 Sea Zone
                2 submarines moved from 33 Sea Zone to 44 Sea Zone
                1 carrier moved from 33 Sea Zone to 54 Sea Zone
                2 fighters moved from 26 Sea Zone to 54 Sea Zone
                5 fighters moved from Western United States to 26 Sea Zone
                1 fighter moved from Western United States to 26 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer moved from 46 Sea Zone to 44 Sea Zone
                1 destroyer moved from 23 Sea Zone to 26 Sea Zone
                1 mech_infantry moved from Libya to Tunisia
                      Americans take Tunisia from Italians
                1 bomber moved from Malta to Ukraine

    Combat - Americans
                Strategic bombing raid in Ukraine
                    Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor
                    Bombing raid in Ukraine causes 4 damage total.
                Battle in Celebes
                    Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                    Japanese defend with 2 infantry
                    Americans win, taking Celebes from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in 35 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win, taking 35 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                2 fighters moved from 35 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 bomber moved from Ukraine to Russia
                2 bombers moved from Malta to Russia

    Place Units - Americans
                2 transports placed in 101 Sea Zone
                1 carrier placed in 101 Sea Zone
                1 destroyer placed in 101 Sea Zone
                3 destroyers and 2 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 58 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Anhwe to Kiangsu
                1 infantry moved from Hunan to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 fighter moved from Hunan to Kiangsu
                1 infantry moved from Jehol to Manchuria

    Combat - Chinese
                Battle in Kiangsu
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Kiangsu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Manchuria
                    Chinese attack with 1 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Manchuria from Japanese with 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                7 artilleries and 12 infantry moved from Hunan to Kiangsi
                1 fighter moved from Kiangsu to Anhwe
                2 artilleries and 4 infantry moved from Chahar to Anhwe

    Place Units - Chinese
                1 artillery and 3 infantry placed in Manchuria
                1 artillery and 1 infantry placed in Anhwe
                Chinese undo move 1.
                1 infantry placed in Manchuria
                1 artillery and 2 infantry placed in Anhwe

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,6,1,4,1,3,4,1,4,2,4
                Chinese collect 22 PUs (1 lost to blockades); end with 22 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUs

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Purchase Units - British
                British buy 3 fighters; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Turkmenistan to Kazakhstan
                2 mech_infantrys moved from India to Eastern Persia
                1 infantry moved from Northwest Persia to Persia
                1 infantry moved from Trans-Jordan to Iraq
                2 fighters moved from Iraq to Eastern Persia
                3 fighters moved from Egypt to Eastern Persia
                1 artillery and 2 infantry moved from Egypt to Trans-Jordan
                1 artillery and 2 infantry moved from Alexandria to Egypt
                1 transport moved from 76 Sea Zone to 81 Sea Zone
                1 infantry moved from Malaya to Shan State

    Non Combat Move - British
                1 fighter moved from Kansu to Russia
                3 aaGuns moved from Hunan to Kiangsi
                1 artillery and 1 infantry moved from Hunan to Kiangsi
                1 armour and 1 mech_infantry moved from Yunnan to Kiangsi
                1 mech_infantry moved from Shantung to Kiangsi
                2 infantry moved from India to Burma
                1 tactical_bomber moved from Szechwan to Eastern Persia
                1 fighter moved from Szechwan to Russia
                1 tactical_bomber moved from Russia to Eastern Persia

    Place Units - British
                3 fighters placed in Egypt

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs total

    Place Units - UK_Pacific
                3 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 11 PUs; end with 11 PUs total
                Some Units in India change ownership: 3 infantry and 1 mech_infantry

  • 22 20 19 18 17 16 15 14 12

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Rostov to Tambov
                      Italians take Tambov from Russians
                1 armour moved from Tambov to Rostov

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