@Booper Figured that was the case, sounds good
G40L13Karl(Axis)v.Cow(Allies +8) Rematch
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oh… I didn’t notice one of your carriers was not fully loaded…
well I would not attack that if it was loaded.
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I can do my turn differently.
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You will allow me to load cvs?
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Well yeah…
Then again I did make the mistake of keeping anzac loaded on the USA carrier. My 2 china air units cannot make the fight.
Still it is probably better I just go fight for islands.
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We can have a big pacific showdown or not. It is up to you.
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Take your time to think about it.
Depending on kamikaze rolls it is a fight that could favor you. Plus it is a fight to the death for me… I win my fighters crash. I lose my fighters crash. LOL.
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I am going out so I won’t be able to post till tom
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So I am clear, if I load my cvs, you will not attack. If I do not, you will attack but the battle you think is about even?
Hmmm, my only chance is delay, so I will load. That is very gentlemanly of you. :-D
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Re: Why I think I lost.
My thinking on G40 is that the Allies have the advantage. I know that is against conventional wisdom, but I almost never lose as the Allies, and usually my allies losses are from dumb errors. It seems to Allies every time can crunch Japan before Germany gets even close to killing Russia. Then the allied fighters land once Japan is contained and there is no chance. I am starting to think that Germany may really need to go after the UK to draw off pressure from Japan. My Axis strategy has been basically all out against the USSR. But as stated, it never works as the Allies see that and crunch Japan. But then if I threatened UK and really boosted Italy, Russia would become a behemoth. Hmm, I am not the best Axis player, so maybe I just need to go back to the drawing board. Another big Axis thing that shuts them down is luck. Bad luck in the first couple rounds is a game ender for the Axis. -
I will send you a pm as to why the axis is stronger than most people realize.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers, 2 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 44 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 33 Sea Zone to 35 Sea Zone
2 fighters moved from 33 Sea Zone to 35 Sea Zone
2 carriers and 2 fighters moved from 33 Sea Zone to 44 Sea Zone
1 battleship and 1 cruiser moved from 33 Sea Zone to 44 Sea Zone
1 destroyer moved from 33 Sea Zone to 44 Sea Zone
2 destroyers moved from 33 Sea Zone to 44 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 cruiser moved from 33 Sea Zone to 44 Sea Zone
2 submarines moved from 33 Sea Zone to 44 Sea Zone
1 carrier moved from 33 Sea Zone to 54 Sea Zone
2 fighters moved from 26 Sea Zone to 54 Sea Zone
5 fighters moved from Western United States to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 46 Sea Zone to 44 Sea Zone
1 destroyer moved from 23 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Libya to Tunisia
Americans take Tunisia from Italians
1 bomber moved from Malta to UkraineCombat - Americans
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Ukraine causes 4 damage total.
Battle in Celebes
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 2 infantry
Americans win, taking Celebes from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 infantry
Battle in 35 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 35 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Ukraine to Russia
2 bombers moved from Malta to RussiaPlace Units - Americans
2 transports placed in 101 Sea Zone
1 carrier placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
3 destroyers and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Anhwe to Kiangsu
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 fighter moved from Hunan to Kiangsu
1 infantry moved from Jehol to ManchuriaCombat - Chinese
Battle in Kiangsu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kiangsu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Manchuria
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Manchuria from Japanese with 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
7 artilleries and 12 infantry moved from Hunan to Kiangsi
1 fighter moved from Kiangsu to Anhwe
2 artilleries and 4 infantry moved from Chahar to AnhwePlace Units - Chinese
1 artillery and 3 infantry placed in Manchuria
1 artillery and 1 infantry placed in Anhwe
Chinese undo move 1.
1 infantry placed in Manchuria
1 artillery and 2 infantry placed in AnhweTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,6,1,4,1,3,4,1,4,2,4
Chinese collect 22 PUs (1 lost to blockades); end with 22 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 3 fighters; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Turkmenistan to Kazakhstan
2 mech_infantrys moved from India to Eastern Persia
1 infantry moved from Northwest Persia to Persia
1 infantry moved from Trans-Jordan to Iraq
2 fighters moved from Iraq to Eastern Persia
3 fighters moved from Egypt to Eastern Persia
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 artillery and 2 infantry moved from Alexandria to Egypt
1 transport moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from Malaya to Shan StateNon Combat Move - British
1 fighter moved from Kansu to Russia
3 aaGuns moved from Hunan to Kiangsi
1 artillery and 1 infantry moved from Hunan to Kiangsi
1 armour and 1 mech_infantry moved from Yunnan to Kiangsi
1 mech_infantry moved from Shantung to Kiangsi
2 infantry moved from India to Burma
1 tactical_bomber moved from Szechwan to Eastern Persia
1 fighter moved from Szechwan to Russia
1 tactical_bomber moved from Russia to Eastern PersiaPlace Units - British
3 fighters placed in EgyptTurn Complete - British
British collect 30 PUs; end with 30 PUs totalPlace Units - UK_Pacific
3 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 3 infantry and 1 mech_infantry -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Rostov to Tambov
Italians take Tambov from Russians
1 armour moved from Tambov to Rostov -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Rostov to Tambov
Italians take Tambov from Russians
1 armour moved from Tambov to RostovCombat - Italians
Non Combat Move - Italians
6 infantry moved from Northern Italy to France
6 infantry moved from Yugoslavia to Northern Italy
2 infantry moved from Ukraine to Rostov
1 aaGun moved from Bryansk to RostovPlace Units - Italians
3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,4,4,6,1,2,2,3,5
Italians collect 8 PUs (10 lost to blockades); end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Combat Move - French
1 infantry moved from Alexandria to Egypt
1 destroyer moved from 80 Sea Zone to 39 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans repair 4 damage on 4 factory_minors; Remaining resources: 60 PUs;
Germans buy 2 armour, 4 artilleries, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
5 armour and 7 mech_infantrys moved from Caucasus to Volgograd
2 infantry moved from Rostov to Volgograd -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans repair 4 damage on 4 factory_minors; Remaining resources: 60 PUs;
Germans buy 2 armour, 4 artilleries, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
5 armour and 7 mech_infantrys moved from Caucasus to Volgograd
2 infantry moved from Rostov to VolgogradCombat - Germans
Battle in Volgograd
Germans attack with 5 armour, 2 infantry and 7 mech_infantrys
Russians defend with 1 armour, 1 factory_minor and 1 mech_infantry
Germans win, taking Volgograd from Russians with 5 armour, 1 infantry and 7 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 mech_infantryNon Combat Move - Germans
2 infantry moved from Ukraine to Rostov
2 mech_infantrys moved from Bryansk to Volgograd
1 infantry moved from Bryansk to Tambov
1 artillery and 2 infantry moved from Ukraine to Bryansk
2 artilleries moved from Western Ukraine to Bryansk
4 armour moved from Eastern Poland to Bryansk
6 infantry moved from Belarus to Bryansk
1 artillery and 6 infantry moved from Novgorod to Belarus
3 armour moved from Germany to Eastern Poland
2 transports moved from 115 Sea Zone to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to Bryansk
1 submarine moved from 113 Sea Zone to 125 Sea ZonePlace Units - Germans
1 artillery and 2 infantry placed in Ukraine
3 artilleries placed in Western Ukraine
2 armour and 1 mech_infantry placed in Novgorod
1 fighter and 4 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,6,1,5,4,3,4,1,1
Germans collect 52 PUs (4 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
OH yeah. We forgot to add russia’s NO money… not sure if that changes your turn.
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no
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zomg it did it again!





