TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - Germans Germans buy 3 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Hit Differential Summary :
Take your time to think about it.
Depending on kamikaze rolls it is a fight that could favor you. Plus it is a fight to the death for me… I win my fighters crash. I lose my fighters crash. LOL.
I am going out so I won’t be able to post till tom
So I am clear, if I load my cvs, you will not attack. If I do not, you will attack but the battle you think is about even?
Hmmm, my only chance is delay, so I will load. That is very gentlemanly of you. :-D
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Re: Why I think I lost.
My thinking on G40 is that the Allies have the advantage. I know that is against conventional wisdom, but I almost never lose as the Allies, and usually my allies losses are from dumb errors. It seems to Allies every time can crunch Japan before Germany gets even close to killing Russia. Then the allied fighters land once Japan is contained and there is no chance. I am starting to think that Germany may really need to go after the UK to draw off pressure from Japan. My Axis strategy has been basically all out against the USSR. But as stated, it never works as the Allies see that and crunch Japan. But then if I threatened UK and really boosted Italy, Russia would become a behemoth. Hmm, I am not the best Axis player, so maybe I just need to go back to the drawing board. Another big Axis thing that shuts them down is luck. Bad luck in the first couple rounds is a game ender for the Axis.
I will send you a pm as to why the axis is stronger than most people realize.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers, 2 submarines and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 44 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 33 Sea Zone to 35 Sea Zone
2 fighters moved from 33 Sea Zone to 35 Sea Zone
2 carriers and 2 fighters moved from 33 Sea Zone to 44 Sea Zone
1 battleship and 1 cruiser moved from 33 Sea Zone to 44 Sea Zone
1 destroyer moved from 33 Sea Zone to 44 Sea Zone
2 destroyers moved from 33 Sea Zone to 44 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 cruiser moved from 33 Sea Zone to 44 Sea Zone
2 submarines moved from 33 Sea Zone to 44 Sea Zone
1 carrier moved from 33 Sea Zone to 54 Sea Zone
2 fighters moved from 26 Sea Zone to 54 Sea Zone
5 fighters moved from Western United States to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 46 Sea Zone to 44 Sea Zone
1 destroyer moved from 23 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Libya to Tunisia
Americans take Tunisia from Italians
1 bomber moved from Malta to Ukraine
Combat - Americans
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Ukraine causes 4 damage total.
Battle in Celebes
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 2 infantry
Americans win, taking Celebes from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 infantry
Battle in 35 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 35 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Ukraine to Russia
2 bombers moved from Malta to Russia
Place Units - Americans
2 transports placed in 101 Sea Zone
1 carrier placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
3 destroyers and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Anhwe to Kiangsu
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 fighter moved from Hunan to Kiangsu
1 infantry moved from Jehol to Manchuria
Combat - Chinese
Battle in Kiangsu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kiangsu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Manchuria
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Manchuria from Japanese with 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
7 artilleries and 12 infantry moved from Hunan to Kiangsi
1 fighter moved from Kiangsu to Anhwe
2 artilleries and 4 infantry moved from Chahar to Anhwe
Place Units - Chinese
1 artillery and 3 infantry placed in Manchuria
1 artillery and 1 infantry placed in Anhwe
Chinese undo move 1.
1 infantry placed in Manchuria
1 artillery and 2 infantry placed in Anhwe
Turn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,6,1,4,1,3,4,1,4,2,4
Chinese collect 22 PUs (1 lost to blockades); end with 22 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 3 fighters; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Turkmenistan to Kazakhstan
2 mech_infantrys moved from India to Eastern Persia
1 infantry moved from Northwest Persia to Persia
1 infantry moved from Trans-Jordan to Iraq
2 fighters moved from Iraq to Eastern Persia
3 fighters moved from Egypt to Eastern Persia
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 artillery and 2 infantry moved from Alexandria to Egypt
1 transport moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from Malaya to Shan State
Non Combat Move - British
1 fighter moved from Kansu to Russia
3 aaGuns moved from Hunan to Kiangsi
1 artillery and 1 infantry moved from Hunan to Kiangsi
1 armour and 1 mech_infantry moved from Yunnan to Kiangsi
1 mech_infantry moved from Shantung to Kiangsi
2 infantry moved from India to Burma
1 tactical_bomber moved from Szechwan to Eastern Persia
1 fighter moved from Szechwan to Russia
1 tactical_bomber moved from Russia to Eastern Persia
Place Units - British
3 fighters placed in Egypt
Turn Complete - British
British collect 30 PUs; end with 30 PUs total
Place Units - UK_Pacific
3 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 3 infantry and 1 mech_infantry
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Rostov to Tambov
Italians take Tambov from Russians
1 armour moved from Tambov to Rostov
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Rostov to Tambov
Italians take Tambov from Russians
1 armour moved from Tambov to Rostov
Combat - Italians
Non Combat Move - Italians
6 infantry moved from Northern Italy to France
6 infantry moved from Yugoslavia to Northern Italy
2 infantry moved from Ukraine to Rostov
1 aaGun moved from Bryansk to Rostov
Place Units - Italians
3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,4,4,6,1,2,2,3,5
Italians collect 8 PUs (10 lost to blockades); end with 8 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Combat Move - French
1 infantry moved from Alexandria to Egypt
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans repair 4 damage on 4 factory_minors; Remaining resources: 60 PUs;
Germans buy 2 armour, 4 artilleries, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
5 armour and 7 mech_infantrys moved from Caucasus to Volgograd
2 infantry moved from Rostov to Volgograd
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans repair 4 damage on 4 factory_minors; Remaining resources: 60 PUs;
Germans buy 2 armour, 4 artilleries, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
5 armour and 7 mech_infantrys moved from Caucasus to Volgograd
2 infantry moved from Rostov to Volgograd
Combat - Germans
Battle in Volgograd
Germans attack with 5 armour, 2 infantry and 7 mech_infantrys
Russians defend with 1 armour, 1 factory_minor and 1 mech_infantry
Germans win, taking Volgograd from Russians with 5 armour, 1 infantry and 7 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Non Combat Move - Germans
2 infantry moved from Ukraine to Rostov
2 mech_infantrys moved from Bryansk to Volgograd
1 infantry moved from Bryansk to Tambov
1 artillery and 2 infantry moved from Ukraine to Bryansk
2 artilleries moved from Western Ukraine to Bryansk
4 armour moved from Eastern Poland to Bryansk
6 infantry moved from Belarus to Bryansk
1 artillery and 6 infantry moved from Novgorod to Belarus
3 armour moved from Germany to Eastern Poland
2 transports moved from 115 Sea Zone to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to Bryansk
1 submarine moved from 113 Sea Zone to 125 Sea Zone
Place Units - Germans
1 artillery and 2 infantry placed in Ukraine
3 artilleries placed in Western Ukraine
2 armour and 1 mech_infantry placed in Novgorod
1 fighter and 4 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,6,1,5,4,3,4,1,1
Germans collect 52 PUs (4 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
OH yeah. We forgot to add russia’s NO money… not sure if that changes your turn.
no
zomg it did it again!
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Turning on Edit Mode
EDIT: Changing PUs for Russians from 21 to 30
EDIT: Turning off Edit Mode
Russians repair 3 damage on 3 factory_majors; Remaining resources: 27 PUs;
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Russia
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
1 armour moved from Tobruk to Egypt
1 mech_infantry moved from Ethiopia to Egypt
1 infantry moved from Italian Somaliland to Kenya
1 infantry moved from Russia to Tambov
2 fighters and 1 tactical_bomber moved from Russia to Tambov
1 infantry moved from Amur to Siberia
Russians take Siberia from Japanese
16 infantry moved from Amur to Sakha
Combat - Russians
Battle in Tambov
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Sakha
Russians attack with 16 infantry
Japanese defend with 1 infantry
Russians win, taking Sakha from Japanese with 16 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Amur to Sakha
2 fighters and 1 tactical_bomber moved from Tambov to Russia
Place Units - Russians
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
Turning on Edit Mode
EDIT: Changing PUs for Russians from 22 to 34
EDIT: Turning off Edit Mode
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 1 factory_minor, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 infantry moved from Korea to Manchuria
2 artilleries moved from Korea to Manchuria
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Siberia
1 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Siam
1 bomber moved from Kwangtung to Shan State
1 bomber moved from Kwangtung to Siam
1 fighter moved from 36 Sea Zone to 43 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Kwangtung to Shan State
1 tactical_bomber moved from Kwangtung to Siam
1 tactical_bomber moved from Kwangtung to Philippines
1 fighter moved from Kwangtung to 35 Sea Zone
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 1 factory_minor, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
2 artilleries and 4 infantry moved from Korea to Manchuria
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 fighter and 1 tactical_bomber moved from Japan to Siberia
1 fighter and 1 tactical_bomber moved from Japan to Manchuria
1 submarine moved from 6 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
1 fighter moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from French Indo China to Siam
1 infantry moved from French Indo China to Shan State
1 bomber moved from Kwangtung to Shan State
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
1 bomber and 1 tactical_bomber moved from Kwangtung to Siam
1 tactical_bomber moved from Kwangtung to Shan State
1 fighter and 1 tactical_bomber moved from Kwangtung to 35 Sea Zone
1 infantry and 1 mech_infantry moved from Kwangtung to Kwangsi
1 artillery moved from Kwangtung to Kwangsi
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 1 factory_minor, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
2 artilleries and 4 infantry moved from Korea to Manchuria
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 fighter and 1 tactical_bomber moved from Japan to Siberia
1 fighter and 1 tactical_bomber moved from Japan to Manchuria
1 submarine moved from 6 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
1 fighter moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from French Indo China to Siam
1 infantry moved from French Indo China to Shan State
1 bomber moved from Kwangtung to Shan State
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
1 bomber and 1 tactical_bomber moved from Kwangtung to Siam
1 tactical_bomber moved from Kwangtung to Shan State
1 fighter and 1 tactical_bomber moved from Kwangtung to 35 Sea Zone
1 infantry and 1 mech_infantry moved from Kwangtung to Kwangsi
1 artillery moved from Kwangtung to Kwangsi
Combat - Japanese
Battle in Manchuria
Japanese attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Manchuria from Chinese with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Siberia
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Siberia from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Siam
Japanese attack with 1 bomber, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Siam from UK_Pacific with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 1 bomber, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 22 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win, taking 22 Sea Zone from ANZAC with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Kwangsi
Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 artillery remaining. Battle score for attacker is -4
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 35 Sea Zone from Americans with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 22 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Philippines
2 carriers moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from 6 Sea Zone to Philippines
1 bomber and 1 tactical_bomber moved from Shan State to French Indo China
1 bomber and 1 tactical_bomber moved from Siam to French Indo China
4 transports moved from 36 Sea Zone to 20 Sea Zone
4 artilleries and 4 infantry moved from Kwangtung to 20 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 20 Sea Zone to 35 Sea Zone
4 artilleries and 4 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 43 Sea Zone to French Indo China
1 aaGun moved from Kwangtung to Kwangsi
5 destroyers and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Siberia to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 cruiser moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 factory_minor placed in French Indo China
2 destroyers and 2 submarines placed in 6 Sea Zone
1 artillery and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs total
any kamikaze?