@msoot scramble 109 and/or 111?
G4013LKarl7(Axis)v.Cow(Allies+8)
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go Axis! Go!
blah…. they were doomed from R1… :cry: :cry: :cry: :cry:
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 4 destroyers, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 mech_infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
1 cruiser and 1 destroyer moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from Iceland to United Kingdom
1 bomber moved from Morocco to Iraq
1 destroyer moved from 33 Sea Zone to 18 Sea Zone
Americans take 22 Sea Zone from Japanese
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 18 Sea Zone
1 submarine moved from 46 Sea Zone to 42 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 33 Sea Zone to 17 Sea Zone
1 fighter moved from 26 Sea Zone to 17 Sea ZoneCombat - Americans
Battle in 42 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 submarine in 42 Sea Zone, round 1 : 1/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Borneo
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Borneo, round 1 : 2/2 hits
Japanese roll dice for 1 infantry in Borneo, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Borneo
Americans win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Philippines
Battle in 18 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 18 Sea Zone, round 1 : 1/3 hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 18 Sea Zone
Americans win, taking Philippines from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Denmark
Battle in Celebes
Battle in Norway
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
retreated to 16 Sea Zone
Japanese win, taking Denmark from Germans, taking Celebes from Japanese, taking Norway from Germans with 1 destroyer remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in 17 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 fighter in 17 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 4 destroyers and 3 fighters moved from 33 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 18 Sea Zone to Guam
1 destroyer moved from 25 Sea Zone to 17 Sea Zone
1 carrier moved from 26 Sea Zone to 22 Sea Zone
1 fighter moved from 17 Sea Zone to 22 Sea Zone
1 fighter moved from 16 Sea Zone to 22 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 10 Sea Zone to 11 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 11 Sea Zone to 10 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_AlliesPlace Units - Americans
2 transports placed in 101 Sea Zone
2 infantry placed in Central United States
2 infantry placed in Western United States
2 destroyers and 2 submarines placed in 10 Sea Zone
2 destroyers placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Borneo : 1 artillery
Philippines : 1 airfield, 1 harbour and 1 mech_infantry
Guam : 1 airfield, 1 fighter and 1 tactical_bomber
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
Celebes : 1 flag, 1 infantry
42 Sea Zone : 1 submarine
44 Sea Zone : 1 transport
43 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters and 1 transport
35 Sea Zone : 1 transport
26 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
25 Sea Zone : 1 destroyer
22 Sea Zone : 1 flag, 1 carrier and 2 fighters
10 Sea Zone : 2 destroyers, 2 submarines and 1 transport
18 Sea Zone : 1 destroyer
17 Sea Zone : 1 flag, 1 destroyer and 1 submarine
Central United States : 1 factory_major, 2 infantry and 2 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
United Kingdom : 2 fighters
Norway : 1 flag, 1 armour and 1 infantry
Denmark : 1 flag, 1 artillery and 1 infantry
112 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
86 Sea Zone : 1 transport
93 Sea Zone : 1 submarine
Iraq : 1 bomber
101 Sea Zone : 2 destroyers and 2 transports
Brazil : 1 flag, 3 infantry and 1 mech_infantryProduction/PUs Summary :
Germans : 42 / 54
Russians : 25 / 33
Japanese : 48 / 62
Americans : 62 / 87
Chinese : 9 / 16
British : 35 / 35
UK_Pacific : 12 / 13
Italians : 15 / 12
ANZAC : 10 / 31
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
1 fighter moved from Yunnan to Kansu
2 infantry moved from Tsinghai to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 1 : 0/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 1 : 1/2 hits
1 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 2/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 2 : 1/2 hits
1 infantry owned by the Japanese , 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kansu
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
2 infantry moved from Sikang to Tsinghai
1 fighter moved from Kansu to Tsinghai
1 infantry moved from Szechwan to Kweichow
5 artilleries and 11 infantry moved from Yunnan to HunanPlace Units - Chinese
4 artilleries placed in HunanTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUsTerritory Summary for Chinese :
Kwangsi : 1 flag, 1 infantry
Manchuria : 1 flag
Shensi : 1 infantry
Kweichow : 1 infantry
Hunan : 9 artilleries and 11 infantry
Hopei : 1 infantry
Tsinghai : 1 fighter and 2 infantry
Anhwe : 1 infantryProduction/PUs Summary :
Germans : 42 / 54
Russians : 25 / 33
Japanese : 44 / 62
Americans : 62 / 87
Chinese : 13 / 19
British : 35 / 35
UK_Pacific : 12 / 13
Italians : 15 / 12
ANZAC : 10 / 31
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Purchase Units - British
British buy 3 fighters and 1 infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific repair 2 damage on 2 factory_majors; Remaining resources: 11 PUs;
UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Bulgaria to Romania
British take Romania from Germans
1 infantry moved from Albania to Greece
1 fighter moved from Tunisia to Greece
3 fighters moved from Egypt to Caucasus
1 bomber moved from Northwest Persia to Urals
2 fighters and 1 tactical_bomber moved from Yunnan to Volgograd
1 artillery and 3 infantry moved from Yunnan to French Indo China
2 infantry moved from Anglo Egyptian Sudan to Kenya
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
1 mech_infantry moved from Tunisia to LibyaCombat - British
Battle in Libya
British attack with 1 artillery, 1 infantry and 1 mech_infantry
Italians defend with 2 artilleries and 1 mech_infantry
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Libya, round 1 : 2/3 hits
Italians roll dice for 2 artilleries and 1 mech_infantry in Libya, round 1 : 1/3 hits
1 infantry owned by the British , 1 artillery owned by the Italians and 1 mech_infantry owned by the Italians lost in Libya
British roll dice for 1 artillery and 1 mech_infantry in Libya, round 2 : 2/2 hits
Italians roll dice for 1 artillery in Libya, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Libya
British win, taking Libya from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Italians: 2 artilleries and 1 mech_infantry
Battle in Urals
British attack with 1 bomber
Japanese defend with 1 infantry
British roll dice for 1 bomber in Urals, round 1 : 0/1 hits
Japanese roll dice for 1 infantry in Urals, round 1 : 1/1 hits
1 bomber owned by the British lost in Urals
Japanese win with 1 infantry remaining. Battle score for attacker is -12
Casualties for British: 1 bomber
Battle in French Indo China
British attack with 1 artillery and 3 infantry
Japanese defend with 2 infantry
British roll dice for 1 artillery and 3 infantry in French Indo China, round 1 : 1/4 hits
Japanese roll dice for 2 infantry in French Indo China, round 1 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in French Indo China
British roll dice for 1 artillery and 2 infantry in French Indo China, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantryNon Combat Move - British
3 aaGuns and 7 infantry moved from Yunnan to Hunan
2 infantry moved from Burma to Shan State
2 infantry moved from Burma to Yunnan
1 infantry moved from India to Burma
1 mech_infantry moved from Northwest Persia to Volgograd
1 infantry moved from Alexandria to EgyptPlace Units - British
3 fighters placed in Egypt
1 infantry placed in United KingdomTurn Complete - British
British collect 39 PUs; end with 41 PUs totalPlace Units - UK_Pacific
1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3,1,3,4,1,1,5,4,1,3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2
UK_Pacific collect 10 PUs (4 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 1 infantry and 2 mech_infantrysTerritory Summary for British, UK_Pacific :
Siam : 1 flag
Yunnan : 2 infantry
Hunan : 3 aaGuns and 7 infantry
Shan State : 2 infantry
Burma : 1 infantry
India : 1 airfield, 1 factory_major, 1 harbour, 14 infantry and 2 mech_infantrys
French Indo China : 1 flag, 1 artillery and 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 3 fighters, 1 harbour and 1 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Ontario : 1 armour, 1 artillery and 2 infantry
Scotland : 1 airfield
Kenya : 2 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 10 infantry
Anglo Egyptian Sudan : 1 artillery and 1 infantry
Tunisia : 1 flag
Romania : 1 flag, 1 infantry
Albania : 1 flag
Libya : 1 flag, 1 artillery and 1 mech_infantry
Volgograd : 2 fighters, 1 mech_infantry and 1 tactical_bomber
Caucasus : 3 fighters
96 Sea Zone : 2 destroyers and 1 transport
Bulgaria : 1 flag, 1 aaGun
Greece : 1 flag, 1 fighter and 1 infantry
97 Sea Zone : 1 flag
Eastern Persia : 1 flag
Persia : 1 flagProduction/PUs Summary :
Germans : 39 / 54
Russians : 25 / 33
Japanese : 42 / 62
Americans : 62 / 87
Chinese : 13 / 19
British : 39 / 41
UK_Pacific : 14 / 10
Italians : 14 / 12
ANZAC : 10 / 31
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Yugoslavia to Albania
Italians take Albania from British
1 infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Yugoslavia to Romania
1 infantry moved from Yugoslavia to Romania
1 bomber moved from Western Germany to Romania
2 armour, 1 artillery and 1 mech_infantry moved from Belarus to Bryansk
1 artillery and 1 infantry moved from Italian Somaliland to British Somaliland -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Yugoslavia to Albania
Italians take Albania from British
1 infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Yugoslavia to Romania
1 infantry moved from Yugoslavia to Romania
1 bomber moved from Western Germany to Romania
2 armour, 1 artillery and 1 mech_infantry moved from Belarus to Bryansk
1 artillery and 1 infantry moved from Italian Somaliland to British SomalilandCombat - Italians
Battle in Bryansk
Italians attack with 2 armour, 1 artillery and 1 mech_infantry
Russians defend with 1 armour and 1 artillery
Italians win, taking Bryansk from Russians with 2 armour and 1 artillery remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour and 1 artillery
Casualties for Italians: 1 mech_infantry
Battle in Romania
Italians attack with 1 bomber and 2 infantry
British defend with 1 infantry
Italians win, taking Romania from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Bulgaria
Italians attack with 1 infantry
British defend with 1 aaGun
Italians win, taking Bulgaria from British with 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGunNon Combat Move - Italians
1 artillery and 2 infantry moved from Yugoslavia to Bulgaria
1 bomber moved from Romania to Western Germany
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Northern Italy to Western GermanyPlace Units - Italians
4 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,5
Italians collect 13 PUs (4 lost to blockades); end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Combat Move - French
1 cruiser moved from 105 Sea Zone to 112 Sea Zone
1 infantry moved from Kenya to Anglo Egyptian SudanNon Combat Move - French
2 infantry moved from Tunisia to LibyaTurn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 2 infantry
Anglo Egyptian Sudan : 1 infantry
Libya : 2 infantry
Russia : 1 fighter
112 Sea Zone : 1 cruiser
97 Sea Zone : 1 cruiser and 2 destroyersProduction/PUs Summary :
Germans : 42 / 54
Russians : 24 / 33
Japanese : 42 / 62
Americans : 62 / 87
Chinese : 13 / 19
British : 34 / 41
UK_Pacific : 14 / 10
Italians : 17 / 13
ANZAC : 10 / 18
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I got to keep throwing units at you!
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Western Germany to Denmark
2 transports moved from 115 Sea Zone to 113 Sea Zone
4 infantry moved from Western Germany to 113 Sea Zone
4 infantry moved from 113 Sea Zone to Norway
1 bomber moved from Eastern Poland to Denmark
1 bomber moved from Belarus to Norway
1 infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Western Germany to Denmark
2 transports moved from 115 Sea Zone to 113 Sea Zone
4 infantry moved from Western Germany to 113 Sea Zone
4 infantry moved from 113 Sea Zone to Norway
1 bomber moved from Eastern Poland to Denmark
1 bomber moved from Belarus to Norway
1 infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Smolensk to Vologda
Germans take Vologda from RussiansCombat - Germans
Battle in Denmark
Germans attack with 1 artillery, 1 bomber and 2 infantry
Americans defend with 1 artillery and 1 infantry
Germans win, taking Denmark from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Norway
Germans attack with 1 bomber and 4 infantry
Americans defend with 1 armour and 1 infantry
Germans win, taking Norway from Americans with 1 bomber and 4 infantry remaining. Battle score for attacker is 9
Casualties for Americans: 1 armour and 1 infantryNon Combat Move - Germans
1 bomber moved from Norway to Western Germany
1 bomber moved from Denmark to Western Germany
4 infantry moved from Belarus to Bryansk
3 artilleries and 7 infantry moved from Western Ukraine to Bryansk
3 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
3 armour moved from Novgorod to Bryansk
7 infantry moved from Novgorod to BelarusPlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 4 infantry
EDIT: Adding units owned by Germans to Poland: 4 infantry
EDIT: Turning off Edit Mode
3 armour and 1 fighter placed in Germany
Germans undo move 2.
3 armour placed in Germany
1 artillery, 1 fighter and 4 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,4
Germans collect 48 PUs (2 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :6
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Vologda
2 fighters and 1 tactical_bomber moved from Russia to VologdaCombat - Russians
Battle in Vologda
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 1 : 1/4 hits
Germans roll dice for 1 infantry in Vologda, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Vologda to RussiaPlace Units - Russians
10 infantry placed in Russia
1 infantry placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Russians from Iraq: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Russians to Egypt: 1 armour and 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 25 PUsTerritory Summary for Russians :
Manchuria : 2 aaGuns and 12 infantry
Siberia : 1 infantry
Egypt : 1 armour and 1 mech_infantry
Russia : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 17 infantry and 1 tactical_bomber
Vologda : 1 infantry
Volgograd : 1 factory_minor and 1 infantry
125 Sea Zone : 1 submarine
Iraq : 1 flag
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 49 / 58
Russians : 22 / 25
Japanese : 42 / 62
Americans : 57 / 87
Chinese : 13 / 19
British : 34 / 41
UK_Pacific : 14 / 10
Italians : 17 / 13
ANZAC : 10 / 18
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I completely forgot about manchuria. lol
I hope the Iraq->Egypt edit is ok. If not it is no biggie.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :6
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from Yenisey to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Urals to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 43 Sea Zone
1 bomber moved from Sumatra to 43 Sea Zone
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 carrier moved from 37 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsi to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsi to 43 Sea Zone
1 carrier moved from 37 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from Kiangsi to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
2 fighters moved from 6 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 17 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 infantry moved from Novosibirsk to Timguska -
a couple battles you should give OOL’s for… :wink:
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fighters first for sz 22.
leave 1 carrier on sz 43 untilted. tilts then dds then cruiser
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drop the carriers.
then tilt and drop the last carrier before taking fighter losses if you have 6 or more units when that time comes.
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blah, no worries,
resign…
got totally diced off borneo… almost all your 2’s hit and I got under average.
what a rout… been awhile since I’ve served such a beating by the dice…
:cry:
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dang that is tough ool to call without seeing rolls in 43.
if less than six and only 3 hits I’ll tilt drop the carrier then fighter. BB last.
if only a few hits I’ll drop 1-2 fighters and keept that carrier untilted.
~Anyway I am not too worried about it. I think you get the general idea and as long as it is close enough I have no problems.
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Oh I just saw your post…
How bad was it? How come you didn’t send the bb and cruiser in as well?
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see prior post.
I resigned :lol:
you killed it! Again! :cry:





