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Karl's Doom! Karl7(Axis)v.Bold(Allies+6)G40L13

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :4

    Purchase Units - Italians
                Italians buy 1 artillery, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Turkey to Caucasus
                      Italians take Caucasus from Russians
                1 infantry moved from Turkey to Syria
                      Italians take Syria from French
                1 infantry moved from Turkey to Iraq
                      Italians take Iraq from Russians
                1 infantry moved from Turkey to Northwest Persia
                      Italians take Northwest Persia from Russians
                2 infantry moved from Northern Italy to Southern France
                1 fighter moved from Southern Italy to Southern France
                1 infantry and 1 mech_infantry moved from Cyprus to 99 Sea Zone
                1 battleship, 2 cruisers, 1 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 99 Sea Zone to 100 Sea Zone
                1 infantry moved from Bulgaria to 100 Sea Zone
                1 infantry moved from 100 Sea Zone to Rostov
                1 fighter moved from Southern Italy to Southern France
                1 bomber moved from Western Germany to Southern France
                1 infantry moved from Turkey to Northwest Persia
                2 infantry moved from Turkey to Northwest Persia
                1 artillery moved from Turkey to Northwest Persia

    Combat - Italians
                Battle in Southern France
                    Italians attack with 1 bomber, 2 fighters and 2 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians win, taking Southern France from Americans with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Rostov

    Non Combat Move - Italians
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 infantry moved from 100 Sea Zone to Ukraine
                3 armour moved from Bulgaria to Turkey
                3 infantry moved from Bulgaria to Greece
                2 infantry moved from Switzerland to Northern Italy
                1 infantry moved from Switzerland to Northern Italy
                1 armour moved from Southern Italy to Yugoslavia
                2 fighters moved from Southern France to Southern Italy
                1 bomber moved from Southern France to Southern Italy
                1 aaGun moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 factory_minor placed in Turkey
                1 artillery and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5,3,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2
                Italians collect 18 PUs (5 lost to blockades); end with 18 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 22 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 100 Sea Zone: 1 mech_infantry and 2 transports
                EDIT: Adding units owned by Italians to 100 Sea Zone: 2 transports
                EDIT: Adding units owned by Italians to Ukraine: 1 mech_infantry
                EDIT: Removing units owned by Italians from Southern Italy: 1 fighter
                EDIT: Adding units owned by Italians to Northern Italy: 1 fighter
                EDIT: Turning off Edit Mode

  • 22 20 19 18 17 16 15 14 12

    @Boldfresh:

    i’m gonna get real sloppy and see if i can’t let you back into this one some, but no guarantees.   :wink:

    Thanks man, your always so kind to me…

  • 22 20 19 18 17 16 15 14 12

  • 12

    there’s some nice help to start you out.

  • 22 20 19 18 17 16 15 14 12

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 artilleries, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                16 armour, 5 artilleries, 24 infantry and 8 mech_infantrys moved from Belarus to Bryansk
                3 armour moved from Eastern Poland to Bryansk
                1 bomber moved from Novgorod to Bryansk
                1 bomber moved from Western Germany to Bryansk
                1 fighter and 3 tactical_bombers moved from Turkey to Bryansk
                2 infantry moved from Western Germany to Holland Belgium
                1 submarine moved from 113 Sea Zone to 112 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
                1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 artilleries, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                16 armour, 5 artilleries, 24 infantry and 8 mech_infantrys moved from Belarus to Bryansk
                3 armour moved from Eastern Poland to Bryansk
                1 bomber moved from Novgorod to Bryansk
                1 bomber moved from Western Germany to Bryansk
                1 fighter and 3 tactical_bombers moved from Turkey to Bryansk
                2 infantry moved from Western Germany to Holland Belgium
                1 submarine moved from 113 Sea Zone to 112 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
                1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone

    Combat - Germans
                Battle in 112 Sea Zone
                    Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    French defend with 1 cruiser
                    Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for French: 1 cruiser
                Battle in Holland Belgium
                    Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 1 artillery
                    Germans win, taking Holland Belgium from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery
                Battle in Bryansk
                    Germans attack with 19 armour, 5 artilleries, 2 bombers, 1 fighter, 24 infantry, 8 mech_infantrys and 3 tactical_bombers
                    British defend with 2 fighters and 1 tactical_bomber; Russians defend with 4 aaGuns, 9 artilleries, 2 fighters, 38 infantry, 5 mech_infantrys and 1 tactical_bomber
                    Germans win, taking Bryansk from Russians with 1 armour, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is -12
                    Casualties for Germans: 18 armour, 5 artilleries, 1 fighter, 24 infantry, 8 mech_infantrys and 2 tactical_bombers
                    Casualties for British: 2 fighters and 1 tactical_bomber
                    Casualties for Russians: 4 aaGuns, 9 artilleries, 2 fighters, 38 infantry, 5 mech_infantrys and 1 tactical_bomber

    Non Combat Move - Germans
                2 bombers and 1 tactical_bomber moved from Bryansk to Belarus
                1 artillery and 4 infantry moved from Novgorod to Belarus
                2 infantry moved from Baltic States to Belarus
                5 armour moved from Germany to Eastern Poland
                2 infantry moved from Romania to Bessarabia
                1 transport moved from 115 Sea Zone to 114 Sea Zone
                2 infantry moved from Sweden to 114 Sea Zone
                2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                2 infantry moved from 115 Sea Zone to Novgorod
                2 infantry moved from Sweden to 113 Sea Zone
                2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
                2 infantry moved from 115 Sea Zone to Novgorod
                1 tactical_bomber moved from Holland Belgium to Western Germany
                1 fighter moved from Holland Belgium to Western Germany
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Western Germany
                1 artillery moved from France to Western Germany
                1 bomber moved from Belarus to Novgorod
                1 fighter moved from Southern Italy to Western Germany

    Place Units - Germans
                1 artillery and 2 infantry placed in Ukraine
                1 artillery and 2 infantry placed in Novgorod
                3 armour and 2 mech_infantrys placed in Germany
                6 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3
                Germans collect 52 PUs (4 lost to blockades); end with 52 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs

  • 22 20 19 18 17 16 15 14 12

    ouch, you got very lucky.

  • 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :5

    Purchase Units - Russians
                Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Smolensk to Archangel
                      Russians take Archangel from Germans
                2 infantry moved from Volgograd to Rostov
                1 artillery and 1 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Bryansk

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 armour
                        Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 1 :  0/3 hits
                        Germans roll dice for 1 armour in Bryansk, round 1 :  0/1 hits
                        Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 :  1/3 hits
                        Germans roll dice for 1 armour in Bryansk, round 2 :  0/1 hits
                        1 armour owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in Rostov
                    Russians attack with 2 infantry
                    Italians defend with 1 infantry
                        Russians roll dice for 2 infantry in Rostov, round 1 :  0/2 hits
                        Italians roll dice for 1 infantry in Rostov, round 1 :  0/1 hits
                        Russians roll dice for 2 infantry in Rostov, round 2 :  0/2 hits
                        Italians roll dice for 1 infantry in Rostov, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Rostov
                        Russians roll dice for 1 infantry in Rostov, round 3 :  0/1 hits
                        Italians roll dice for 1 infantry in Rostov, round 3 :  0/1 hits
                        Russians roll dice for 1 infantry in Rostov, round 4 :  0/1 hits
                        Italians roll dice for 1 infantry in Rostov, round 4 :  0/1 hits
                        Russians roll dice for 1 infantry in Rostov, round 5 :  0/1 hits
                        Italians roll dice for 1 infantry in Rostov, round 5 :  0/1 hits
                        Russians roll dice for 1 infantry in Rostov, round 6 :  0/1 hits
                        Italians roll dice for 1 infantry in Rostov, round 6 :  0/1 hits
                        Russians roll dice for 1 infantry in Rostov, round 7 :  0/1 hits
                        Italians roll dice for 1 infantry in Rostov, round 7 :  1/1 hits
                        1 infantry owned by the Russians lost in Rostov
                    Italians win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                6 infantry moved from Novosibirsk to Samara
                2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
                1 infantry moved from Olgiy to Timguska
                1 infantry moved from Yakut S.S.R. to Yenisey
                3 infantry moved from Smolensk to Russia

    Place Units - Russians
                2 artilleries and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 18 PUs; end with 18 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 23 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Trans-Jordan: 1 armour
                EDIT: Adding units owned by Russians to Anglo Egyptian Sudan: 1 armour and 1 mech_infantry
                EDIT: Removing units owned by Russians from Trans-Jordan: 2 mech_infantrys
                EDIT: Adding units owned by Russians to Egypt: 1 mech_infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Anglo Egyptian Sudan: 1 armour and 1 mech_infantry
                EDIT: Adding units owned by Russians to Alexandria: 1 armour and 1 mech_infantry
                EDIT: Removing units owned by Russians from Egypt: 1 mech_infantry
                EDIT: Adding units owned by Russians to Anglo Egyptian Sudan: 1 mech_infantry
                EDIT: Turning off Edit Mode

    Territory Summary for Russians :

    Yenisey : 1 infantry
        Timguska : 1 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Tsagaan Olom : 1 flag
        Alexandria : 1 armour and 1 mech_infantry
        Anglo Egyptian Sudan : 1 mech_infantry
        Bryansk : 1 artillery and 2 infantry
        Archangel : 1 infantry
        Russia : 1 airfield, 4 artilleries, 1 factory_major and 12 infantry
        Novosibirsk : 2 aaGuns and 12 infantry
        Volgograd : 1 factory_minor
        Samara : 6 infantry
        127 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 54 / 67
        Russians : 18 / 23
        Japanese : 68 / 74
        Americans : 56 / 79
        Chinese : 1 / 6
        British : 33 / 36
        UK_Pacific : 6 / 8
        Italians : 23 / 22
        ANZAC : 10 / 11
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 9 / 0

  • 12

    ouch right back.  man your lone italian infantry are sharpshoots

  • 12

    actually that bryansk battle went about exactly to odds according the the way i read the battle calculator.  it said i should end up with 3 units and you with 8 for a net of 5.  you ended up with a net of 4.  however it could be said it should have been all aircraft and not a tank.

  • 22 20 19 18 17 16 15 14 12

    shooting down 3 aircraft with your A&A was rude… not to mention crimped my armored thrust!  :x

  • 12

    @Karl7:

    shooting down 3 aircraft with your A&A was rude… not to mention crimped my armored thrust!  :x

    yes, but your armor almost made up for it!  that thing was squarely in
    the middle of average plus or minus 1 or 2 units.  :-)

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :5

    Purchase Units - Japanese
                Japanese buy 5 armour, 1 carrier, 1 destroyer, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 carrier, 4 destroyers, 2 fighters and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
                1 fighter and 1 tactical_bomber moved from Japan to 33 Sea Zone
                1 fighter and 2 tactical_bombers moved from Caroline Islands to 33 Sea Zone
                1 bomber moved from Yunnan to 33 Sea Zone
                1 armour moved from Ulaanbaatar to Dzavhan
                      Japanese take Dzavhan from Russians
                1 armour moved from Dzavhan to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                2 infantry moved from Ulaanbaatar to Yakut S.S.R.
                3 infantry moved from Amur to Buryatia
                2 infantry moved from Buyant-Uhaa to Central Mongolia
                      Japanese take Central Mongolia from Russians
                1 infantry moved from Shensi to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 infantry moved from Sikang to Kazakhstan
                      Japanese take Kazakhstan from Russians
                2 infantry moved from Yunnan to Burma
                1 fighter and 4 tactical_bombers moved from Shensi to Burma
                1 bomber moved from Shensi to Russia

    Combat - Japanese
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major
                    Bombing raid in Russia causes 7 damage total.
                Battle in 33 Sea Zone
                    Japanese attack with 1 bomber, 1 carrier, 4 destroyers, 4 fighters, 1 submarine and 3 tactical_bombers
                    Americans defend with 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 fighters, 1 infantry, 1 submarine and 1 transport
                    Units damaged: 1 battleship owned by the Americans
                    Japanese win with 1 bomber, 1 carrier, 1 destroyer, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 70
                    Casualties for Japanese: 3 destroyers and 1 submarine
                    Casualties for Americans: 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 fighters, 1 infantry, 1 submarine and 1 transport
                Battle in Burma
                    Japanese attack with 1 fighter, 2 infantry and 4 tactical_bombers
                    British defend with 1 artillery and 1 infantry
                    Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 artillery and 1 infantry

    Non Combat Move - Japanese
                1 bomber could not land in Russia and was removed
                1 bomber moved from 33 Sea Zone to Caroline Islands
                2 fighters and 3 tactical_bombers moved from 33 Sea Zone to Caroline Islands
                3 artilleries and 2 infantry moved from Sumatra to 41 Sea Zone
                3 artilleries, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 2 infantry and 3 transports moved from 41 Sea Zone to 37 Sea Zone
                2 fighters moved from French Indo China to 6 Sea Zone
                1 fighter and 4 tactical_bombers moved from Burma to Yunnan
                1 artillery moved from Shensi to Suiyuyan
                1 aaGun, 3 armour and 3 infantry moved from Kweichow to Yunnan
                3 armour moved from Kiangsu to Kweichow
                1 artillery and 3 infantry moved from Kwangsi to Yunnan
                1 artillery and 2 infantry moved from Kwangtung to Kwangsi
                3 artilleries and 2 infantry moved from 37 Sea Zone to Shan State
                1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
                1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China

    Place Units - Japanese
                1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
                3 armour placed in French Indo China
                2 armour and 1 mech_infantry placed in Kwangtung
                3 infantry placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 72 PUs; end with 73 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs

  • 22 20 19 18 17 16 15 14 12

    I gave your fleet max defense in car… so I took out the cv first over taking out a ftr or whatever

  • 22 20 19 18 17 16 15 14 12

    edit ncm

    Japan edit.tsvg

  • 22 20 19 18 17 16 15 14 12

    So if I am reading what you are doing right, you plan to crush Germany and then hold the line against Japan…

    interesting…  :lol:

  • 22 20 19 18 17 16 15 14 12

    what in the hell is going on in South America?  American’s running around down there… aa guns in Panama…  :?

  • 22 20 19 18 17 16 15 14 12

    FYI the Edit I had to make was to land my Bomber which I mistakenly allowed to crash over Russia.

  • 12

    geez i moved way too quickly with america apparently thought i had blocked your fleet.  also intended to send anzac units to that sea zone apparently….

  • 12

    @Boldfresh:

    geez i moved way too quickly with america apparently thought i had blocked your fleet.  also intended to send anzac units to that sea zone apparently….

    told you i’d get sloppy. when a game is this over it is nearly impossible for me not to.

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