13L G1940 Arathorn (Axis) vs Cmdr Jennifer (Allies +12)

  • 19 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 artilleries and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 bomber moved from Kwangsi to Malaya
                1 infantry moved from Siam to Shan State
                1 infantry moved from French Indo China to Shan State
                6 infantry moved from Jehol to Manchuria
                1 fighter moved from 31 Sea Zone to Japan
                2 infantry moved from Wake Island to 31 Sea Zone
                2 infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone
                1 submarine moved from 35 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
                1 destroyer moved from 42 Sea Zone to 36 Sea Zone
                1 cruiser and 1 destroyer moved from 35 Sea Zone to 33 Sea Zone
                1 fighter moved from Kwangsi to 33 Sea Zone
                1 battleship and 1 carrier moved from 35 Sea Zone to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from 31 Sea Zone to Japan
                2 fighters moved from Japan to Manchuria
                1 mech_infantry moved from Anhwe to Manchuria
                1 battleship, 2 carriers and 1 tactical_bomber moved from 31 Sea Zone to 33 Sea Zone
                1 fighter and 2 tactical_bombers moved from Kwangsi to Shan State
                1 fighter and 2 tactical_bombers moved from Kwangsi to 33 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
                1 artillery and 3 infantry moved from Kiangsi to Hunan
                2 artilleries and 3 infantry moved from Anhwe to Hunan
                1 infantry moved from Kwangtung to Kwangsi
                1 fighter moved from Siam to Shan State
                2 infantry moved from Chahar to Hopei
                1 armour and 1 artillery moved from Japan to 6 Sea Zone
                3 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State

    Combat - Japanese
                Battle in Hunan
                    Japanese attack with 3 artilleries and 6 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 3 artilleries and 6 infantry in Hunan, round 1 :  2/9 hits
                        Chinese roll dice for 1 infantry in Hunan, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 3 artilleries and 6 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Borneo
                Battle in 37 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
                    British defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 1 :  1/2 hits
                        British roll dice for 1 destroyer in 37 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the British lost in 37 Sea Zone
                    Japanese win, taking Borneo from UK_Pacific, taking 37 Sea Zone from UK_Pacific with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Shan State
                    Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
                    British defend with 3 infantry
                        Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Shan State, round 1 :  4/8 hits
                        UK_Pacific roll dice for 3 infantry in Shan State, round 1 :  2/3 hits
                        3 infantry owned by the British and 2 infantry owned by the Japanese lost in Shan State
                    Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 3 infantry
                Battle in Hopei
                    Japanese attack with 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 infantry in Hopei, round 1 :  1/2 hits
                        Chinese roll dice for 1 infantry in Hopei, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Malaya
                    Japanese attack with 1 artillery, 1 bomber and 1 infantry
                    ANZAC defend with 1 infantry; British defend with 1 harbour
                        Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Malaya, round 1 :  2/3 hits
                        UK_Pacific roll dice for 1 infantry in Malaya, round 1 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Malaya
                    Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
                1 bomber moved from Malaya to Kwangsi
                3 fighters and 3 tactical_bombers moved from Shan State to Kwangsi
                1 bomber moved from Marshall Islands to Kwangsi
                2 infantry moved from 33 Sea Zone to Caroline Islands
                1 armour, 2 artilleries and 3 infantry moved from 36 Sea Zone to Kwangsi

    Place Units - Japanese
                1 factory_minor placed in Kwangtung
                1 harbour placed in Hainan
                2 artilleries and 2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 44 PUs; end with 44 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour, 4 infantry and 1 tactical_bomber
        Iwo Jima : 1 infantry
        Kwangsi : 1 armour, 2 artilleries, 2 bombers, 3 fighters, 4 infantry and 3 tactical_bombers
        Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
        Manchuria : 1 aaGun, 2 fighters, 10 infantry and 1 mech_infantry
        Hainan : 1 harbour
        Hunan : 1 flag, 3 artilleries and 6 infantry
        Hopei : 1 flag, 2 infantry
        Chahar : 1 flag
        Anhwe : 1 flag
        Malaya : 1 flag, 1 artillery, 1 harbour and 1 infantry
        Borneo : 1 flag, 1 artillery and 1 infantry
        Kwangtung : 1 flag, 1 factory_minor and 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Wake Island : 1 flag, 1 airfield
        French Indo China : 1 flag
        43 Sea Zone : 1 transport
        33 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
        37 Sea Zone : 1 flag, 1 submarine and 1 transport
        36 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 38 / 43
        Japanese : 44 / 44
        Americans : 50 / 70
        Chinese : 8 / 16
        British : 28 / 34
        UK_Pacific : 7 / 14
        Italians : 13 / 13
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 6 times
                5 was rolled 6 times
                6 was rolled 5 times
            Average roll : 3.469
            Median : 4.000
            Variance : 0.258
            Standard Deviation : 0.508
            Total rolls : 32

    Japanese Combat
                1 was rolled 7 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 6 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.200
            Median : 3.000
            Variance : 0.792
            Standard Deviation : 0.890
            Total rolls : 25

    British Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    UK_Pacific Combat
                2 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.750
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Chinese Combat
                5 was rolled 2 times
            Average roll : 5.000
            Median : 5.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

  • 18 17 16 11 Mod

    Since you said in PM you wanted until the 25th before you could return to the States, I’ll go ahead and hold off on this for a bit.  Let you have time to breath, I don’t want you to make a mistake because you get rushed.

  • 19 13

    It is not necessary unless you want to. If you only want to do one game at a time, and I’m a little slow these days, then I understand if you want to go ahead and get someone else while I’m in the phase where I can only post once a day on average.

  • 19 13

    So, what will it be?

  • 18 17 16 11 Mod

    I’ll post a round on Wednesday so you have time to get back to the US.  It’s not a big deal, I might get someone to play a hardcore, fast hitting game on Saturday where the game both starts and ends on Saturday, just to get my first win under my belt. =^_^=

  • 19 13

    I think you misunderstood… I said the 25th of JUNE. I am in Norway for my sister’s wedding etc.
    So I can play.

  • 18 17 16 11 Mod

    @arathorn:

    I think you misunderstood… I said the 25th of JUNE. I am in Norway for my sister’s wedding etc.
    So I can play.

    Yea, I did, I thought you meant 25th of May…you know Saturday! lol

  • 18 17 16 11 Mod

    Game History

    Round :2

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux

  • 18 17 16 11 Mod

    Game History

    Round :2

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Combat - Americans
                Battle in Normandy Bordeaux
                    Americans attack with 1 artillery and 1 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans win, taking Normandy Bordeaux from Germans with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 battleship and 2 carriers moved from 10 Sea Zone to 26 Sea Zone
                3 fighters and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone

    Place Units - Americans
                1 armour, 1 artillery and 2 infantry placed in Eastern United States
                2 transports placed in 101 Sea Zone
                1 cruiser, 1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

  • 18 17 16 11 Mod

    Game History

    Round :2

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 artilleries; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                2 infantry moved from Szechwan to Yunnan
                1 infantry moved from Kweichow to Yunnan
                1 fighter moved from Sikang to Yunnan
                1 infantry moved from Sikang to Shensi
                1 infantry moved from Sikang to Szechwan

    Place Units - Chinese
                4 artilleries placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14



    Be back in a bit, have to walk my eldest to school.


  • 18 17 16 11 Mod

    kay, back.

    Thought my French destroyer was closer to India, so if you don’t mind (and since nothing has happened since so there really should be no impact on the game) I’m going to change the Chinese NCM and build placement and move all those units from Yunnan to Szechwan.

  • 18 17 16 11 Mod

    Game History

    Round :2

    Combat Move - British
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from Yunnan to French Indo China
                      UK_Pacific take French Indo China from Japanese
                1 armour moved from Ethiopia to Italian Somaliland
                      British take Italian Somaliland from Italians
                1 armour moved from Italian Somaliland to Kenya
                1 mech_infantry moved from Ethiopia to Kenya
                1 infantry moved from Ethiopia to Kenya

  • 18 17 16 11 Mod

    Game History

    Round :2

    Purchase Units - British
                British buy 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from Yunnan to French Indo China
                      UK_Pacific take French Indo China from Japanese
                1 armour moved from Ethiopia to Italian Somaliland
                      British take Italian Somaliland from Italians
                1 armour moved from Italian Somaliland to Kenya
                1 mech_infantry moved from Ethiopia to Kenya
                1 infantry moved from Ethiopia to Kenya

    Combat - British
                Battle in Kenya
                    British attack with 1 armour, 1 infantry and 1 mech_infantry
                    Italians defend with 1 infantry
                    British win, taking Kenya from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Holland Belgium

    Non Combat Move - British
                2 infantry moved from Rhodesia to Belgian Congo
                2 infantry moved from Ethiopia to 76 Sea Zone
                1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 76 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Egypt
                1 bomber, 1 fighter and 1 tactical_bomber moved from Malta to Caucasus
                1 battleship, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 destroyer moved from 91 Sea Zone to 112 Sea Zone
                2 fighters moved from Gibraltar to 110 Sea Zone
                2 fighters and 1 tactical_bomber moved from Yunnan to India
                1 infantry moved from Yunnan to Kweichow
                1 infantry moved from Burma to Shan State
                3 aaGuns, 1 artillery and 2 infantry moved from Burma to India

    Place Units - British
                1 carrier and 1 destroyer placed in 110 Sea Zone
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs

    Place Units - UK_Pacific
                4 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,1,3,5,2,1
                UK_Pacific collect 6 PUs (3 lost to blockades); end with 8 PUs total
                Some Units in India change ownership: 4 infantry

  • 18 17 16 11 Mod

    Oh, and I am not sure if I can fly over through the canal between the Med Sea and the Black Sea.  If that’s illegal, land the fighter and tactical bomber from Malta in American controlled France and the Strategic Bomber can go to Egypt instead.

    Just because TripleA allows it, doesn’t make it legal. hehe.  Hell, they still let the Chinese move into the Himalayas and that’s not even a valid freaking territory for ANY nation for ANY reason!

  • 19 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - Italians
                Italians buy 1 armour and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Tunisia to Algeria
                1 submarine moved from 96 Sea Zone to 95 Sea Zone
                1 mech_infantry moved from Southern Italy to France
                1 bomber moved from Southern Italy to Algeria
                2 artilleries and 2 infantry moved from Yugoslavia to Romania

    Combat - Italians
                Battle in Algeria
                    Italians attack with 1 artillery, 1 bomber and 1 infantry
                    French defend with 2 infantry
                        Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Algeria, round 1 :  1/3 hits
                        French roll dice for 2 infantry in Algeria, round 1 :  1/2 hits
                        1 infantry owned by the French and 1 infantry owned by the Italians lost in Algeria
                        Italians roll dice for 1 artillery and 1 bomber in Algeria, round 2 :  2/2 hits
                        French roll dice for 1 infantry in Algeria, round 2 :  0/1 hits
                        1 infantry owned by the French lost in Algeria
                    Italians win, taking Algeria from French with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for French: 2 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                Turning on Edit Mode
                EDIT: Changing ownership of Alexandria from British to Italians
                EDIT: Turning off Edit Mode
                1 bomber moved from Algeria to Southern Italy
                1 aaGun moved from Northern Italy to France
                1 aaGun moved from Northern Italy to Southern France
                1 aaGun moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 armour placed in Northern Italy
                1 transport placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs

    Territory Summary for Italians :

    Alexandria : 1 flag
        Algeria : 1 flag, 1 artillery
        Southern France : 1 aaGun
        France : 1 aaGun and 1 mech_infantry
        Tunisia : 1 flag
        Romania : 2 artilleries and 2 infantry
        Tobruk : 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
        Northern Italy : 1 aaGun, 1 armour and 1 factory_major
        Southern Italy : 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 7 infantry
        95 Sea Zone : 1 submarine and 1 transport
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 38 / 53
        Russians : 38 / 43
        Japanese : 42 / 44
        Americans : 52 / 72
        Chinese : 8 / 14
        British : 32 / 37
        UK_Pacific : 9 / 8
        Italians : 13 / 18
        ANZAC : 10 / 15
        French : 6 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.500
            Median : 3.500
            Variance : 1.429
            Standard Deviation : 1.195
            Total rolls : 8

    French Combat
                1 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Italians Combat
                1 was rolled 2 times
                2 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.200
            Median : 2.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

  • 18 17 16 11 Mod

    Game History

    Round :2

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 79 Sea Zone to 39 Sea Zone
                1 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 cruiser moved from 112 Sea Zone to 110 Sea Zone

    Turn Complete - French

    Forgot to post ANZAC:
    Buy: Inf, Art, DD
    CM: Liberate Alexandria
    NCM: None
    Place: Where you would expect

  • 18 17 16 11 Mod

    bump  :P

    Know yer outta the country, just reminding you.

  • 12

    @Cmdr:

    Bump #1  Just a friendly reminder! =^_^=

    when you say this, does it count toward the three bump disqualification rule?  is your bump today counting toward that total?

  • 19 13

    Hey :)

    I’m overwhelmed with my workload right now. I made this statement in a few days back, perhaps you didn’t see it.

    http://www.axisandallies.org/forums/index.php?topic=31224.0

    @arathorn:

    Does anyone else out there feel addicted to this game? Lol I know I am close to be the definition of that.

    I’m in a spot right now where work is overwhelming, my final exam is closely approaching, and I’m finding myself in A&A world constantly.

    I’ve tried to inform people that I’ll hold a slower pace, and you’ve all been understanding, but I keep falling in the A&A trap, especially since I was so foolish and started too many games. I just can’t stay away.

    Therefore I need to take a complete break, get my head over water, and return late in June, when my schedule has normalised, and I’ll be back in the US, and school will be over.

    I apologise for the inconvenience.

    I probably won’t be able to stay away from here completely, but I’ll take a month’s break from playing.

    Until then!

  • 18 17 16 11 Mod

    Nope, I didn’t see it.

    Not sure if I want to give you a WHOLE month, but I can find another opponent and sandwich him in the middle of our game to give you time to settle and get situated again.  I just don’t like having concurrent games, hard enough concentrating on these stupid meds I am on anyway, last thing I need is to try and keep 15 game strategies in my head at the same time. lol.

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