looks like you forgot to complete your french move. so i just posted it for completeness, assuming you didn’t have anything else to move.
Arathorn (Axis) vs SethTheNewb (Allies +10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Germans
Germans repair 10 damage on 10 factory_minors; Remaining resources: 80 PUs;
Germans buy 2 destroyers, 2 fighters, 8 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Bryansk to Caucasus
1 carrier moved from 113 Sea Zone to 112 Sea Zone
4 bombers moved from Germany to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 113 Sea Zone to 112 Sea Zone
2 bombers moved from Germany to 110 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 bomber moved from Germany to 110 Sea ZoneCombat - Germans
Battle in 112 Sea Zone
Germans attack with 1 battleship, 2 carriers, 1 cruiser and 2 destroyers
British defend with 1 destroyer
Germans roll dice for 1 battleship, 2 carriers, 1 cruiser and 2 destroyers in 112 Sea Zone, round 1 : 0/4 hits
British roll dice for 1 destroyer in 112 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 2 carriers, 1 cruiser and 2 destroyers in 112 Sea Zone, round 2 : 1/4 hits
British roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 112 Sea Zone
Germans win with 1 battleship, 2 carriers, 1 cruiser and 2 destroyers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 110 Sea Zone
Germans attack with 9 bombers and 2 fighters
Americans defend with 2 destroyers
Germans roll dice for 9 bombers and 2 fighters in 110 Sea Zone, round 1 : 6/11 hits
Americans roll dice for 2 destroyers in 110 Sea Zone, round 1 : 0/2 hits
2 destroyers owned by the Americans lost in 110 Sea Zone
Germans win with 9 bombers and 2 fighters remaining. Battle score for attacker is 16
Casualties for Americans: 2 destroyers
Strategic bombing raid in Caucasus
AA guns fire in Caucasus : 1/2 hits
1 bomber killed by AA guns
Bombing raid in Caucasus rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Caucasus causes 6 damage total.Non Combat Move - Germans
1 bomber moved from Caucasus to Germany
9 bombers moved from 110 Sea Zone to Western Germany
1 bomber moved from Bryansk to Western Germany
21 armour moved from Russia to Volgograd
10 artilleries moved from Russia to Tambov
3 aaGuns moved from Rostov to Volgograd
1 artillery moved from Volgograd to Rostov
2 fighters moved from 110 Sea Zone to 112 Sea Zone
4 transports moved from 113 Sea Zone to 112 Sea Zone
1 aaGun moved from Western Germany to Denmark
2 infantry moved from Germany to Western Germany
1 infantry moved from Western Germany to France
1 artillery moved from Normandy Bordeaux to France
1 mech_infantry moved from Normandy Bordeaux to France
2 infantry moved from Western Germany to Denmark
2 tactical_bombers moved from Bryansk to Volgograd
3 fighters moved from Bryansk to GermanyPlace Units - Germans
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Russia
1 fighter and 2 mech_infantrys placed in Novgorod
Germans undo move 3.
2 mech_infantrys placed in Novgorod
2 fighters placed in Western Germany
2 destroyers and 2 submarines placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,1,1,4,2,5,4,2,3
Germans collect 54 PUs (2 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 74 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
Western Germany : 2 aaGuns, 1 airfield, 3 artilleries, 10 bombers, 1 factory_major, 2 fighters, 1 harbour and 3 infantry
Germany : 1 bomber, 1 factory_major and 3 fighters
Denmark : 1 aaGun and 2 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Rostov : 1 artillery
Vyborg : 1 flag
Archangel : 1 flag
Russia : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
Tambov : 1 flag, 10 artilleries
Vologda : 1 flag
Volgograd : 1 flag, 3 aaGuns, 21 armour, 1 artillery, 1 factory_minor, 3 mech_infantrys and 2 tactical_bombers
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
Smolensk : 1 flag
Samara : 1 flag
112 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 2 fighters, 2 submarines and 4 transports
119 Sea Zone : 1 flag
125 Sea Zone : 1 flag
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 56 / 74
Russians : 0 / 0
Japanese : 50 / 63
Americans : 55 / 81
Chinese : 1 / 3
British : 42 / 47
UK_Pacific : 14 / 10
Italians : 29 / 16
ANZAC : 14 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 8 times
3 was rolled 4 times
4 was rolled 10 times
5 was rolled 14 times
6 was rolled 7 times
Average roll : 3.740
Median : 4.000
Variance : 1.184
Standard Deviation : 1.088
Total rolls : 50Null / Other
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.214
Median : 3.500
Variance : 0.462
Standard Deviation : 0.679
Total rolls : 14Germans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 4.400
Median : 5.000
Variance : 1.368
Standard Deviation : 1.170
Total rolls : 20British Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.214
Median : 3.500
Variance : 0.462
Standard Deviation : 0.679
Total rolls : 14Americans Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Japanese
Japanese buy 2 bombers, 2 destroyers, 3 infantry and 3 mech_infantrys; Remaining resources: 2 PUs; 2 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 21 Sea Zone to 33 Sea Zone
1 bomber moved from Japan to 37 Sea Zone
1 bomber moved from Japan to 43 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 19 Sea Zone to 21 Sea Zone
1 armour and 5 infantry moved from Korea to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 1 Sea Zone
2 infantry moved from 1 Sea Zone to British Columbia
2 infantry moved from 1 Sea Zone to British Columbia
2 battleships, 2 carriers, 1 cruiser and 4 destroyers moved from 6 Sea Zone to 1 Sea Zone
1 armour and 1 infantry moved from 1 Sea Zone to British Columbia
1 carrier, 3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 1 Sea Zone
1 carrier and 2 fighters moved from 6 Sea Zone to 1 Sea Zone
2 tactical_bombers moved from Japan to 1 Sea Zone
2 fighters moved from 6 Sea Zone to Japan
3 tactical_bombers moved from Korea to Japan
1 bomber moved from Japan to 21 Sea Zone
1 bomber moved from Japan to 20 Sea Zone
1 artillery and 1 infantry moved from Turkmenistan to Eastern Persia
1 artillery and 3 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Soviet Far East to AmurCombat - Japanese
Battle in 33 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 submarine in 33 Sea Zone, round 1 : 0/1 hits
Battle in 21 Sea Zone
Japanese attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 bomber in 21 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese winJapanese win with 1 submarine remaining with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 20 Sea Zone
Japanese attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 bomber in 20 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Japanese lost in 20 Sea Zone
Japanese roll dice for 1 bomber in 20 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 36 Sea Zone
Japanese attack with 2 submarines
ANZAC defend with 1 destroyer
Japanese roll dice for 2 submarines in 36 Sea Zone, round 1 : 2/2 hits
ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the ANZAC lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from ANZAC with 2 submarines remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 37 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in British Columbia
Battle in Yunnan
Japanese attack with 1 artillery and 3 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 1 : 0/4 hits
Chinese roll dice for 1 infantry in Yunnan, round 1 : 0/1 hits
Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 0/4 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Yunnan
Japanese win, taking British Columbia from British, taking Yunnan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Battle in Eastern Persia
Japanese attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 artillery and 1 infantry in Eastern Persia, round 1 : 2/2 hits
British roll dice for 1 mech_infantry in Eastern Persia, round 1 : 0/1 hits
1 mech_infantry owned by the British lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to GermansNon Combat Move - Japanese
1 bomber moved from 37 Sea Zone to Sumatra
1 bomber moved from 43 Sea Zone to Hainan
1 bomber moved from 21 Sea Zone to Japan
1 bomber moved from 20 Sea Zone to Japan
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
2 submarines moved from 6 Sea Zone to 1 Sea Zone
1 destroyer moved from 6 Sea Zone to 1 Sea Zone
1 armour and 1 mech_infantry moved from Kazakhstan to Turkmenistan
3 mech_infantrys moved from Sikang to TurkmenistanPlace Units - Japanese
1 destroyer placed in 36 Sea Zone
1 destroyer placed in 20 Sea Zone
2 bombers placed in Japan
2 mech_infantrys placed in Kwangtung
2 infantry and 1 mech_infantry placed in Kiangsu
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 52 PUs; end with 54 PUs totalTerritory Summary for Japanese :
Korea : 1 airfield
Kiangsu : 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Japan : 2 aaGuns, 1 airfield, 5 bombers, 1 factory_major, 2 fighters, 1 harbour, 7 infantry and 3 tactical_bombers
Hainan : 1 bomber and 1 harbour
Shensi : 1 flag
Yunnan : 1 flag, 1 artillery and 1 infantry
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
British Columbia : 1 flag, 1 armour and 5 infantry
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 2 mech_infantrys
Guam : 1 flag, 1 airfield and 1 infantry
Soviet Far East : 1 flag
Amur : 1 flag, 1 mech_infantry
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor
Sumatra : 1 flag, 1 bomber
33 Sea Zone : 1 submarine
37 Sea Zone : 1 flag
36 Sea Zone : 1 flag, 1 destroyer and 2 submarines
20 Sea Zone : 1 destroyer
21 Sea Zone : 1 destroyer and 1 submarine
16 Sea Zone : 1 destroyer
1 Sea Zone : 2 battleships, 4 carriers, 1 cruiser, 5 destroyers, 5 fighters, 2 submarines, 3 tactical_bombers and 3 transports
Buyant-Uhaa : 1 flag
Turkmenistan : 1 flag, 1 armour and 9 mech_infantrys
Eastern Persia : 1 flag, 1 artillery and 1 infantryProduction/PUs Summary :
Germans : 56 / 74
Russians : 0 / 0
Japanese : 52 / 54
Americans : 55 / 81
Chinese : 0 / 3
British : 41 / 47
UK_Pacific : 14 / 10
Italians : 29 / 16
ANZAC : 14 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 14 times
3 was rolled 8 times
4 was rolled 16 times
5 was rolled 19 times
6 was rolled 12 times
Average roll : 3.610
Median : 4.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 82Null / Other
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 0.357
Standard Deviation : 0.598
Total rolls : 15Japanese Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.227
Median : 3.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 22ANZAC Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 4.400
Median : 5.000
Variance : 1.368
Standard Deviation : 1.170
Total rolls : 20British Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 0.357
Standard Deviation : 0.598
Total rolls : 15Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.667
Median : 5.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6 -
I forgot to say that I figured you didn’t want to scramble with the British fighters.
Correct me if I’m wrong. :) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 mech_infantry moved from Malaya to French Indo China
Americans take French Indo China from Japanese
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 22 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 submarine moved from 17 Sea Zone to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 submarine moved from 34 Sea Zone to 20 Sea Zone
1 submarine moved from 46 Sea Zone to 21 Sea Zone
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
4 bombers moved from Philippines to Kwangtung
3 fighters moved from 35 Sea Zone to Kwangtung
1 bomber moved from Philippines to 20 Sea Zone
1 fighter moved from Philippines to 36 Sea Zone
1 tactical_bomber moved from Philippines to 36 Sea Zone
1 tactical_bomber moved from Philippines to 20 Sea Zone
1 bomber moved from Philippines to 21 Sea Zone
1 bomber moved from Philippines to 20 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 destroyers moved from 35 Sea Zone to 33 Sea Zone
2 carriers moved from 35 Sea Zone to 33 Sea Zone
1 carrier moved from 35 Sea Zone to 33 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 bomber moved from 20 Sea Zone to 33 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
2 fighters moved from 35 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone
3 bombers moved from Philippines to Hainan
1 bomber moved from Philippines to 21 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 33 Sea Zone
Americans attack with 1 bomber, 3 carriers and 3 destroyers
Japanese defend with 1 submarine
Americans win with 1 bomber, 3 carriers and 3 destroyers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Hainan
Americans attack with 3 bombers
Japanese defend with 1 bomber and 1 harbour
Americans win with 3 bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Battle in Kwangtung
Americans attack with 4 bombers and 3 fighters
Japanese defend with 1 factory_minor, 1 harbour and 2 mech_infantrys
Americans win with 4 bombers and 2 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 2 mech_infantrys
Casualties for Americans: 1 fighter
Battle in 21 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans win with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Sumatra
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 bomber
Americans win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Battle in 20 Sea Zone
Americans attack with 1 bomber and 3 submarines
Japanese defend with 1 destroyer
Americans win, taking 20 Sea Zone from Japanese with 1 bomber and 3 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 36 Sea Zone
Americans attack with 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer and 2 submarines
Americans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer and 2 submarines
Casualties for Americans: 1 destroyer and 1 submarineNon Combat Move - Americans
1 fighter could not land in Kwangtung and was removed
1 bomber moved from 33 Sea Zone to Caroline Islands
1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
2 destroyers moved from 30 Sea Zone to 33 Sea Zone
2 bombers moved from 21 Sea Zone to Caroline Islands
1 bomber moved from 20 Sea Zone to Caroline Islands
3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 33 Sea Zone
1 fighter moved from Kwangtung to 35 Sea Zone
4 bombers moved from Kwangtung to Philippines
3 bombers moved from Hainan to Philippines
1 tactical_bomber moved from 36 Sea Zone to Philippines
3 submarines moved from 10 Sea Zone to 26 Sea Zone
2 destroyers moved from 10 Sea Zone to 30 Sea Zone
1 aaGun moved from Western United States to Central United States
1 mech_infantry moved from Central United States to Quebec
1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 aaGun and 1 infantry moved from 106 Sea Zone to Quebec
1 fighter moved from 109 Sea Zone to United Kingdom
1 carrier, 1 destroyer, 1 submarine and 1 transport moved from 109 Sea Zone to 106 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 bomber moved from Eastern United States to United Kingdom
1 fighter moved from Eastern United States to 106 Sea Zone
1 infantry moved from Malaya to Shan StatePlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
1 artillery and 5 infantry placed in Central United States
1 bomber and 2 fighters placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,3,5,5,2,6,2,4,6,1,1,6,5,1,4,1,2,3,3,1,1,2,2,1,6,1,4,3
Americans collect 59 PUs (2 lost to blockades); end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
I wasn’t paying attention to my combat moves and I accidently made an illegal move. I should’ve kept another carrier back in sz35.
I had to ditch a fighter because he didn’t have a landing spot because of the illegal move. I don’t know what you want to do. I could redo my combat moves or just edit a carrier back to sz35 to pick up the fighter.
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Probably editing the carrier back would be according to the rules. I haven’t opened the map to see, in order to give an objective opinion, so I don’t know what consequences that would have either way. I’m a purist and would love to stay as close to the rules as possible.
We could ask Gamerman for his opinion. I would take his opinion and apply it.
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Yeah, battle in sz33 wouldn’t have been affected with 1 carrier less. But I don’t know if that’s the right thing to do and will await Gamer’s response. Shot him a PM, so we should hear something whenever he gets on.
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Jenn would work too, shooting her a PM.
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Okay, my first question is: Arathorn, are you okay with having him splash a fighter because it does not have a valid landing zone? If so, this would be the least invasive method of solving the issue. (I did not run a battle calculator to determine if there was a significant improvement in odds for the attacker by having the illegal fighter, so let me know if you are NOT okay with this solution.)
My second question is: Arathorn, would you prefer he reroll the battle with the correct units? Provided of course that he may not have more units at the end of the battle than he did at the end of the first time he ran the battle. (So if he lost 8 destroyers, 3 cruisers, 1 battleship and 1 carrier he has to lose at least that many units, but possibly more.)
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I’m ok with splashing the fighter if that’s the decision, my fault for not leaving a landing spot.
I’m confused about the 2nd option though. I sent 3 fighters against Kwangtung and the combat moves would’ve only left me 1 valid landing spot. I originally sent 2 carriers to sz33 with other units and then sent the 3rd carrier later in the combat moves. If I reroll any battle correctly, Kwangtung would not change and sz33 would have 1 less carrier present.
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Then it wouldn’t change so it’s up to Arathorn to say splash the fighter or just move it out where it has to go.
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I think it’s better to move the carrier to where the fighter could land, sense that is according to the rules.
:) -
I think it’s better to move the carrier to where the fighter could land, sense that is according to the rules.
:)I was not aware that was an option, yes, if there is a valid landing zone for the fighter it must be used per the rules. I was under the assumption all forces were committed in battle and thus there was no proper LZ for the plane.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 mech_infantry moved from Malaya to French Indo China
Americans take French Indo China from Japanese
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 22 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 submarine moved from 17 Sea Zone to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 submarine moved from 34 Sea Zone to 20 Sea Zone
1 submarine moved from 46 Sea Zone to 21 Sea Zone
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
4 bombers moved from Philippines to Kwangtung
3 fighters moved from 35 Sea Zone to Kwangtung
1 bomber moved from Philippines to 20 Sea Zone
1 fighter moved from Philippines to 36 Sea Zone
1 tactical_bomber moved from Philippines to 36 Sea Zone
1 tactical_bomber moved from Philippines to 20 Sea Zone
1 bomber moved from Philippines to 21 Sea Zone
1 bomber moved from Philippines to 20 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 destroyers moved from 35 Sea Zone to 33 Sea Zone
2 carriers moved from 35 Sea Zone to 33 Sea Zone
1 carrier moved from 35 Sea Zone to 33 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 bomber moved from 20 Sea Zone to 33 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
2 fighters moved from 35 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone
3 bombers moved from Philippines to Hainan
1 bomber moved from Philippines to 21 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 33 Sea Zone
Americans attack with 1 bomber, 3 carriers and 3 destroyers
Japanese defend with 1 submarine
Americans win with 1 bomber, 3 carriers and 3 destroyers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Hainan
Americans attack with 3 bombers
Japanese defend with 1 bomber and 1 harbour
Americans win with 3 bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Battle in Kwangtung
Americans attack with 4 bombers and 3 fighters
Japanese defend with 1 factory_minor, 1 harbour and 2 mech_infantrys
Americans win with 4 bombers and 2 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 2 mech_infantrys
Casualties for Americans: 1 fighter
Battle in 21 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans win with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Sumatra
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 bomber
Americans win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Battle in 20 Sea Zone
Americans attack with 1 bomber and 3 submarines
Japanese defend with 1 destroyer
Americans win, taking 20 Sea Zone from Japanese with 1 bomber and 3 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 36 Sea Zone
Americans attack with 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer and 2 submarines
Americans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer and 2 submarines
Casualties for Americans: 1 destroyer and 1 submarineNon Combat Move - Americans
1 fighter could not land in Kwangtung and was removed
1 bomber moved from 33 Sea Zone to Caroline Islands
1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
2 destroyers moved from 30 Sea Zone to 33 Sea Zone
2 bombers moved from 21 Sea Zone to Caroline Islands
1 bomber moved from 20 Sea Zone to Caroline Islands
3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 33 Sea Zone
1 fighter moved from Kwangtung to 35 Sea Zone
4 bombers moved from Kwangtung to Philippines
3 bombers moved from Hainan to Philippines
1 tactical_bomber moved from 36 Sea Zone to Philippines
3 submarines moved from 10 Sea Zone to 26 Sea Zone
2 destroyers moved from 10 Sea Zone to 30 Sea Zone
1 aaGun moved from Western United States to Central United States
1 mech_infantry moved from Central United States to Quebec
1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 aaGun and 1 infantry moved from 106 Sea Zone to Quebec
1 fighter moved from 109 Sea Zone to United Kingdom
1 carrier, 1 destroyer, 1 submarine and 1 transport moved from 109 Sea Zone to 106 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 bomber moved from Eastern United States to United Kingdom
1 fighter moved from Eastern United States to 106 Sea Zone
1 infantry moved from Malaya to Shan StatePlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
1 artillery and 5 infantry placed in Central United States
1 bomber and 2 fighters placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,3,5,5,2,6,2,4,6,1,1,6,5,1,4,1,2,3,3,1,1,2,2,1,6,1,4,3
Americans collect 59 PUs (2 lost to blockades); end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 33 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to 35 Sea Zone: 1 carrier and 1 fighter
EDIT: Removing units owned by Americans from 33 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to 33 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Philippines: 1 tactical_bomber
EDIT: Adding units owned by Americans to Philippines: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Philippines: 1 tactical_bomber
EDIT: Adding units owned by Americans to 35 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - British
British repair 6 damage on 6 factory_minors; Remaining resources: 41 PUs;
British buy 1 armour, 1 artillery, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
2 artilleries and 9 infantry moved from Shan State to Yunnan
2 fighters and 1 tactical_bomber moved from India to Eastern Persia
2 infantry moved from West India to Eastern Persia
1 mech_infantry moved from India to Eastern Persia
4 fighters moved from Persia to Rostov
2 infantry moved from Caucasus to Rostov
1 armour moved from Caucasus to Kazakhstan
British take Kazakhstan from Italians
1 armour moved from Kazakhstan to Caucasus
2 fighters moved from Persia to Eastern Persia
1 bomber and 1 fighter moved from Persia to Rostov
2 fighters moved from Persia to Eastern PersiaCombat - British
Battle in Rostov
British attack with 1 bomber, 5 fighters and 2 infantry
Germans defend with 1 artillery
British win, taking Rostov from Italians with 1 bomber, 5 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Yunnan
British attack with 2 artilleries and 9 infantry
Japanese defend with 1 artillery and 1 infantry
British win, taking Yunnan from Japanese with 2 artilleries and 9 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Eastern Persia
British attack with 6 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British win, taking Eastern Persia from Japanese with 6 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - British
6 fighters and 1 tactical_bomber moved from Eastern Persia to Caucasus
1 mech_infantry moved from Northwest Persia to Caucasus
2 armour and 1 mech_infantry moved from Persia to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
1 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 aaGun, 8 infantry and 1 mech_infantry moved from India to West India
1 aaGun moved from Shan State to Yunnan
1 aaGun moved from Shan State to Burma
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
2 fighters moved from 109 Sea Zone to United Kingdom
1 carrier, 3 destroyers and 3 transports moved from 109 Sea Zone to 106 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 bomber and 5 fighters moved from Rostov to CaucasusPlace Units - British
1 artillery and 2 infantry placed in Caucasus
3 infantry placed in United Kingdom
1 armour and 2 mech_infantrys placed in Persia
2 mech_infantrys placed in Egypt
British undo move 4.
1 mech_infantry placed in United Kingdom
1 mech_infantry placed in EgyptTurn Complete - British
British collect 44 PUs; end with 44 PUs totalPlace Units - UK_Pacific
1 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Some Units in India change ownership: 1 armour and 1 mech_infantry -
@Cmdr:
I think it’s better to move the carrier to where the fighter could land, sense that is according to the rules.
:)I was not aware that was an option, yes, if there is a valid landing zone for the fighter it must be used per the rules. I was under the assumption all forces were committed in battle and thus there was no proper LZ for the plane.
I think what he was saying was my attacks as they stood were illegal. I took his post to mean that I should edit one of the carriers back from the sz33 ‘battle.’ I definitely sent overkill to sz33 as I was killing a single sub. Before the combat phase I had 5 carriers with 7 landing spots open and I had 7 fighters & tacs, so I could’ve and should’ve done the combat moves correctly.
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I think it’s better to move the carrier to where the fighter could land, sense that is according to the rules.
:)Thanks, I appreciate it.
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Sounds like a plan.
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@seththenewb:
@Cmdr:
I think it’s better to move the carrier to where the fighter could land, sense that is according to the rules.
:)I was not aware that was an option, yes, if there is a valid landing zone for the fighter it must be used per the rules. I was under the assumption all forces were committed in battle and thus there was no proper LZ for the plane.
I think what he was saying was my attacks as they stood were illegal. I took his post to mean that I should edit one of the carriers back from the sz33 ‘battle.’ I definitely sent overkill to sz33 as I was killing a single sub. Before the combat phase I had 5 carriers with 7 landing spots open and I had 7 fighters & tacs, so I could’ve and should’ve done the combat moves correctly.
I apologise, I should have been more clear.
Yes, it was overkill, and there’s no need for a reroll of any battle.
Just moving the carrier is good enough, as that was the way you could accommodate for the landing spots for all planes according to your move. -
Two dyslexics walk into a bra.
What does DNA stand for?
National Dyslexic Association





