Arathorn (Axis) vs SethTheNewb (Allies +10)


  • I might’ve been a little more lenient about the mech had I not pointed it out to you.  :-P

  • '19 '13

    Totally fine…
    I remember when the casualty selection came up last night. Thought it showed the artys…
    Anyway, it might turn out to be a blessing anyway. We’ll see ;)

    You’re up!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - Americans
                Americans buy 1 bomber, 3 destroyers, 1 fighter, 2 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
                3 bombers moved from Caroline Islands to 22 Sea Zone
                1 submarine moved from 33 Sea Zone to 17 Sea Zone
                4 bombers moved from Caroline Islands to 17 Sea Zone
                1 bomber moved from Caroline Islands to 22 Sea Zone
                2 fighters moved from 33 Sea Zone to 22 Sea Zone
                4 fighters and 2 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone
                3 bombers moved from Caroline Islands to 34 Sea Zone

    Combat - Americans
                Battle in Celebes
                Battle in Malaya
                Battle in 22 Sea Zone
                    Americans attack with 4 bombers, 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win, taking Celebes from Japanese, taking Malaya from Japanese with 4 bombers, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 34 Sea Zone
                    Americans attack with 3 bombers, 4 fighters, 1 submarine and 2 tactical_bombers
                    Japanese defend with 1 destroyer
                    Americans win with 3 bombers, 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 17 Sea Zone
                    Americans attack with 4 bombers and 1 submarine
                    Japanese defend with 1 destroyer
                    Americans win, taking 17 Sea Zone from Japanese with 4 bombers and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                5 carriers, 7 destroyers and 5 submarines moved from 33 Sea Zone to 35 Sea Zone
                1 destroyer moved from 35 Sea Zone to 20 Sea Zone
                1 destroyer moved from 35 Sea Zone to 21 Sea Zone
                2 fighters moved from 22 Sea Zone to 35 Sea Zone
                2 tactical_bombers moved from 34 Sea Zone to Philippines
                2 fighters moved from 34 Sea Zone to 35 Sea Zone
                1 fighter moved from 34 Sea Zone to Philippines
                1 fighter moved from 34 Sea Zone to 35 Sea Zone
                3 bombers moved from 34 Sea Zone to Philippines
                4 bombers moved from 22 Sea Zone to Philippines
                4 bombers moved from 17 Sea Zone to Philippines
                1 submarine moved from 26 Sea Zone to 33 Sea Zone
                1 submarine moved from 26 Sea Zone to 46 Sea Zone
                1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone
                1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island
                3 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 30 Sea Zone
                1 destroyer moved from 10 Sea Zone to 30 Sea Zone
                1 armour and 1 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 106 Sea Zone to 109 Sea Zone
                1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
                1 fighter moved from Eastern United States to 109 Sea Zone
                1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
                1 infantry and 1 mech_infantry moved from 106 Sea Zone to Quebec

    Place Units - Americans
                1 destroyer and 1 transport placed in 101 Sea Zone
                2 destroyers and 3 submarines placed in 10 Sea Zone
                2 infantry placed in Central United States
                1 bomber and 1 fighter placed in Eastern United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - British
                British buy 2 armour, 1 destroyer, 1 fighter and 5 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Burma to Yunnan
                      Chinese take Yunnan from Japanese
                1 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese
                3 fighters and 1 tactical_bomber moved from India to Eastern Persia
                2 mech_infantrys moved from Persia to Eastern Persia
                1 armour moved from Persia to Caucasus
                1 armour and 2 mech_infantrys moved from Iraq to Caucasus
                1 bomber moved from Northwest Persia to Volgograd
                5 fighters moved from Northwest Persia to Eastern Persia
                4 armour, 3 artilleries, 3 fighters, 8 infantry and 8 mech_infantrys moved from Northwest Persia to Caucasus

    Combat - British
                Strategic bombing raid in Volgograd
                    Bombing raid in Volgograd rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in Volgograd causes 5 damage total.
                Battle in Caucasus
                    British attack with 6 armour, 3 artilleries, 3 fighters, 8 infantry and 10 mech_infantrys
                    Germans defend with 1 factory_minor and 1 mech_infantry
                    British win, taking Caucasus from Germans with 6 armour, 3 artilleries, 3 fighters, 8 infantry and 10 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Eastern Persia
                    British attack with 8 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 mech_infantry
                    British win, taking Eastern Persia from Japanese with 8 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 1 mech_infantry

    Non Combat Move - British
                1 aaGun moved from Northwest Persia to Caucasus
                1 mech_infantry moved from Trans-Jordan to Northwest Persia
                3 mech_infantrys moved from Egypt to Iraq
                1 infantry moved from Egypt to Trans-Jordan
                2 infantry moved from India to West India
                4 infantry moved from Burma to Shan State
                1 artillery and 1 infantry moved from Burma to Shan State
                2 fighters and 1 tactical_bomber moved from Eastern Persia to India
                1 aaGun and 1 infantry moved from Burma to Shan State
                1 aaGun moved from Burma to Shan State
                1 aaGun moved from Burma to India
                2 infantry moved from Burma to Shan State
                1 infantry moved from Burma to Shan State
                1 infantry moved from Burma to India
                1 artillery moved from Burma to Shan State
                7 infantry moved from Burma to India
                1 bomber moved from Volgograd to Persia
                3 fighters moved from Caucasus to Persia
                6 fighters moved from Eastern Persia to Persia
                2 infantry moved from Tunisia to Libya
                1 carrier, 4 destroyers, 1 fighter and 3 transports moved from 110 Sea Zone to 109 Sea Zone
                1 destroyer moved from 109 Sea Zone to 112 Sea Zone

    Place Units - British
                2 armour and 1 mech_infantry placed in Persia
                3 mech_infantrys placed in Egypt
                1 fighter and 1 mech_infantry placed in Union of South Africa
                British undo move 3.
                1 mech_infantry placed in Union of South Africa
                1 destroyer and 1 fighter placed in 109 Sea Zone
                COMMENT: both UK fighters are on UK carrier
                COMMENT: both UK fighters are on UK carrier

    Turn Complete - British
                British collect 42 PUs; end with 42 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs

    Place Units - UK_Pacific
                2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs; end with 10 PUs total
                Some Units in India change ownership: 2 mech_infantrys


  • I don’t know if the comment log did it’s thing as I couldn’t see my comments after putting them in. But both the fighters in sz109 are on their respective country’s carriers.

  • '19 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - Italians
                Italians buy 1 bomber and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Yakut S.S.R. to Sakha
                      Italians take Sakha from Russians
                2 artilleries and 6 infantry moved from France to Western Germany
                1 infantry moved from Northern Italy to France
                5 infantry moved from Southern Italy to Northern Italy
                1 artillery and 1 infantry moved from Holland Belgium to France

    Combat - Italians

    Non Combat Move - Italians
                1 aaGun moved from France to Western Germany
                3 armour and 6 mech_infantrys moved from Rostov to Volgograd
                3 mech_infantrys moved from Ukraine to Volgograd
                1 fighter moved from Rostov to Southern Italy

    Place Units - Italians
                1 bomber and 1 fighter placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 13
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,1,3,2,5,4,3,2,6
                Italians collect 16 PUs (13 lost to blockades); end with 16 PUs total

    Territory Summary for Italians :

    Sakha : 1 flag, 1 armour
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Kazakhstan : 1 flag
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 aaGun, 1 artillery and 2 infantry
        Western Germany : 1 aaGun, 2 artilleries and 6 infantry
        Northern Italy : 1 aaGun, 1 factory_major and 5 infantry
        Southern Italy : 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry
        Bryansk : 1 flag
        Rostov : 1 flag
        Urals : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Ukraine : 1 flag, 1 factory_minor
        Western Ukraine : 1 flag, 1 airfield
        Novosibirsk : 1 flag
        Volgograd : 3 armour and 9 mech_infantrys
        Greece : 1 flag

    Production/PUs Summary :

    Germans : 56 / 90
        Russians : 0 / 0
        Japanese : 54 / 63
        Americans : 55 / 81
        Chinese : 1 / 3
        British : 42 / 47
        UK_Pacific : 10 / 10
        Italians : 29 / 16
        ANZAC : 14 / 19
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.400
            Median : 3.000
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 10

    Null / Other
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.400
            Median : 3.000
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 10


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 submarine; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                1 destroyer moved from 33 Sea Zone to 36 Sea Zone
                      ANZAC take 35 Sea Zone from Japanese
                3 fighters moved from Caroline Islands to 36 Sea Zone
                1 submarine moved from 33 Sea Zone to 36 Sea Zone

    Combat - ANZAC
                Battle in Borneo
                Battle in 36 Sea Zone
                    ANZAC attack with 1 destroyer, 3 fighters and 1 submarine
                    Japanese defend with 2 submarines
                    ANZAC win, taking Borneo from Japanese, taking 36 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 submarines
                    Casualties for ANZAC: 1 submarine

    Non Combat Move - ANZAC
                3 fighters moved from 36 Sea Zone to 35 Sea Zone
                2 submarines moved from 33 Sea Zone to 35 Sea Zone
                2 submarines moved from 62 Sea Zone to 45 Sea Zone
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland

    Place Units - ANZAC
                1 submarine placed in 62 Sea Zone
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :11

    Combat Move - French

  • '19 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - Germans
                Germans repair 10 damage on 10 factory_minors; Remaining resources: 80 PUs;
                Germans buy 2 destroyers, 2 fighters, 8 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 bombers moved from Bryansk to Caucasus
                1 carrier moved from 113 Sea Zone to 112 Sea Zone
                4 bombers moved from Germany to 110 Sea Zone
                2 fighters moved from Western Germany to 110 Sea Zone
                1 bomber moved from Western Germany to 110 Sea Zone
                1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 113 Sea Zone to 112 Sea Zone
                2 bombers moved from Germany to 110 Sea Zone
                1 bomber moved from Germany to 110 Sea Zone
                1 bomber moved from Germany to 110 Sea Zone

    Combat - Germans
                Battle in 112 Sea Zone
                    Germans attack with 1 battleship, 2 carriers, 1 cruiser and 2 destroyers
                    British defend with 1 destroyer
                        Germans roll dice for 1 battleship, 2 carriers, 1 cruiser and 2 destroyers in 112 Sea Zone, round 1 :  0/4 hits
                        British roll dice for 1 destroyer in 112 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 battleship owned by the Germans
                        Germans roll dice for 1 battleship, 2 carriers, 1 cruiser and 2 destroyers in 112 Sea Zone, round 2 :  1/4 hits
                        British roll dice for 1 destroyer in 112 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 112 Sea Zone
                    Germans win with 1 battleship, 2 carriers, 1 cruiser and 2 destroyers remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in 110 Sea Zone
                    Germans attack with 9 bombers and 2 fighters
                    Americans defend with 2 destroyers
                        Germans roll dice for 9 bombers and 2 fighters in 110 Sea Zone, round 1 :  6/11 hits
                        Americans roll dice for 2 destroyers in 110 Sea Zone, round 1 :  0/2 hits
                        2 destroyers owned by the Americans lost in 110 Sea Zone
                    Germans win with 9 bombers and 2 fighters remaining. Battle score for attacker is 16
                    Casualties for Americans: 2 destroyers
                Strategic bombing raid in Caucasus
                        AA guns fire in Caucasus :  1/2 hits
                    1 bomber killed by AA guns
                    Bombing raid in Caucasus rolls: 7 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Caucasus causes 6 damage total.

    Non Combat Move - Germans
                1 bomber moved from Caucasus to Germany
                9 bombers moved from 110 Sea Zone to Western Germany
                1 bomber moved from Bryansk to Western Germany
                21 armour moved from Russia to Volgograd
                10 artilleries moved from Russia to Tambov
                3 aaGuns moved from Rostov to Volgograd
                1 artillery moved from Volgograd to Rostov
                2 fighters moved from 110 Sea Zone to 112 Sea Zone
                4 transports moved from 113 Sea Zone to 112 Sea Zone
                1 aaGun moved from Western Germany to Denmark
                2 infantry moved from Germany to Western Germany
                1 infantry moved from Western Germany to France
                1 artillery moved from Normandy Bordeaux to France
                1 mech_infantry moved from Normandy Bordeaux to France
                2 infantry moved from Western Germany to Denmark
                2 tactical_bombers moved from Bryansk to Volgograd
                3 fighters moved from Bryansk to Germany

    Place Units - Germans
                3 mech_infantrys placed in Volgograd
                3 mech_infantrys placed in Russia
                1 fighter and 2 mech_infantrys placed in Novgorod
                Germans undo move 3.
                2 mech_infantrys placed in Novgorod
                2 fighters placed in Western Germany
                2 destroyers and 2 submarines placed in 112 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,1,1,4,2,5,4,2,3
                Germans collect 54 PUs (2 lost to blockades); end with 54 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 74 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
        Western Germany : 2 aaGuns, 1 airfield, 3 artilleries, 10 bombers, 1 factory_major, 2 fighters, 1 harbour and 3 infantry
        Germany : 1 bomber, 1 factory_major and 3 fighters
        Denmark : 1 aaGun and 2 infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Rostov : 1 artillery
        Vyborg : 1 flag
        Archangel : 1 flag
        Russia : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
        Tambov : 1 flag, 10 artilleries
        Vologda : 1 flag
        Volgograd : 1 flag, 3 aaGuns, 21 armour, 1 artillery, 1 factory_minor, 3 mech_infantrys and 2 tactical_bombers
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Smolensk : 1 flag
        Samara : 1 flag
        112 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 2 fighters, 2 submarines and 4 transports
        119 Sea Zone : 1 flag
        125 Sea Zone : 1 flag
        Bulgaria : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 56 / 74
        Russians : 0 / 0
        Japanese : 50 / 63
        Americans : 55 / 81
        Chinese : 1 / 3
        British : 42 / 47
        UK_Pacific : 14 / 10
        Italians : 29 / 16
        ANZAC : 14 / 27
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 8 times
                3 was rolled 4 times
                4 was rolled 10 times
                5 was rolled 14 times
                6 was rolled 7 times
            Average roll : 3.740
            Median : 4.000
            Variance : 1.184
            Standard Deviation : 1.088
            Total rolls : 50

    Null / Other
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.214
            Median : 3.500
            Variance : 0.462
            Standard Deviation : 0.679
            Total rolls : 14

    Germans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 7 times
                6 was rolled 5 times
            Average roll : 4.400
            Median : 5.000
            Variance : 1.368
            Standard Deviation : 1.170
            Total rolls : 20

    British Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.214
            Median : 3.500
            Variance : 0.462
            Standard Deviation : 0.679
            Total rolls : 14

    Americans Combat
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • '19 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - Japanese
                Japanese buy 2 bombers, 2 destroyers, 3 infantry and 3 mech_infantrys; Remaining resources: 2 PUs; 2 SuicideAttackTokens;

    Combat Move - Japanese
                1 submarine moved from 20 Sea Zone to 36 Sea Zone
                1 submarine moved from 20 Sea Zone to 36 Sea Zone
                1 submarine moved from 21 Sea Zone to 33 Sea Zone
                1 bomber moved from Japan to 37 Sea Zone
                1 bomber moved from Japan to 43 Sea Zone
                1 submarine moved from 19 Sea Zone to 20 Sea Zone
                1 submarine moved from 19 Sea Zone to 21 Sea Zone
                1 armour and 5 infantry moved from Korea to 6 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
                4 infantry and 2 transports moved from 6 Sea Zone to 1 Sea Zone
                2 infantry moved from 1 Sea Zone to British Columbia
                2 infantry moved from 1 Sea Zone to British Columbia
                2 battleships, 2 carriers, 1 cruiser and 4 destroyers moved from 6 Sea Zone to 1 Sea Zone
                1 armour and 1 infantry moved from 1 Sea Zone to British Columbia
                1 carrier, 3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 1 Sea Zone
                1 carrier and 2 fighters moved from 6 Sea Zone to 1 Sea Zone
                2 tactical_bombers moved from Japan to 1 Sea Zone
                2 fighters moved from 6 Sea Zone to Japan
                3 tactical_bombers moved from Korea to Japan
                1 bomber moved from Japan to 21 Sea Zone
                1 bomber moved from Japan to 20 Sea Zone
                1 artillery and 1 infantry moved from Turkmenistan to Eastern Persia
                1 artillery and 3 infantry moved from French Indo China to Yunnan
                1 mech_infantry moved from Soviet Far East to Amur

    Combat - Japanese
                Battle in 33 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 submarine
                    1 submarine owned by the Americans Submerged
                        Japanese roll dice for 1 submarine in 33 Sea Zone, round 1 :  0/1 hits
                Battle in 21 Sea Zone
                    Japanese attack with 1 bomber and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 21 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 bomber in 21 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 destroyer in 21 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 21 Sea Zone
                    Japanese winJapanese win with 1 submarine remaining with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 20 Sea Zone
                    Japanese attack with 1 bomber and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 20 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 bomber in 20 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 destroyer in 20 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Japanese lost in 20 Sea Zone
                        Japanese roll dice for 1 bomber in 20 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 20 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in 36 Sea Zone
                    Japanese attack with 2 submarines
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 2 submarines in 36 Sea Zone, round 1 :  2/2 hits
                        ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 36 Sea Zone
                    Japanese win, taking 36 Sea Zone from ANZAC with 2 submarines remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 37 Sea Zone
                    Japanese attack with 1 bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 37 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 43 Sea Zone
                    Japanese attack with 1 bomber
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 43 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in British Columbia
                Battle in Yunnan
                    Japanese attack with 1 artillery and 3 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 1 :  0/4 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 1 :  0/1 hits
                        Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 :  0/4 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese lost in Yunnan
                        Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 :  1/3 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 3 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Yunnan
                    Japanese win, taking British Columbia from British, taking Yunnan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 1 infantry
                Battle in Eastern Persia
                    Japanese attack with 1 artillery and 1 infantry
                    British defend with 1 mech_infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Eastern Persia, round 1 :  2/2 hits
                        British roll dice for 1 mech_infantry in Eastern Persia, round 1 :  0/1 hits
                        1 mech_infantry owned by the British lost in Eastern Persia
                    Japanese win, taking Eastern Persia from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans

    Non Combat Move - Japanese
                1 bomber moved from 37 Sea Zone to Sumatra
                1 bomber moved from 43 Sea Zone to Hainan
                1 bomber moved from 21 Sea Zone to Japan
                1 bomber moved from 20 Sea Zone to Japan
                1 destroyer moved from 6 Sea Zone to 21 Sea Zone
                2 submarines moved from 6 Sea Zone to 1 Sea Zone
                1 destroyer moved from 6 Sea Zone to 1 Sea Zone
                1 armour and 1 mech_infantry moved from Kazakhstan to Turkmenistan
                3 mech_infantrys moved from Sikang to Turkmenistan

    Place Units - Japanese
                1 destroyer placed in 36 Sea Zone
                1 destroyer placed in 20 Sea Zone
                2 bombers placed in Japan
                2 mech_infantrys placed in Kwangtung
                2 infantry and 1 mech_infantry placed in Kiangsu
                1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 52 PUs; end with 54 PUs total

    Territory Summary for Japanese :

    Korea : 1 airfield
        Kiangsu : 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
        Japan : 2 aaGuns, 1 airfield, 5 bombers, 1 factory_major, 2 fighters, 1 harbour, 7 infantry and 3 tactical_bombers
        Hainan : 1 bomber and 1 harbour
        Shensi : 1 flag
        Yunnan : 1 flag, 1 artillery and 1 infantry
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        British Columbia : 1 flag, 1 armour and 5 infantry
        Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Guam : 1 flag, 1 airfield and 1 infantry
        Soviet Far East : 1 flag
        Amur : 1 flag, 1 mech_infantry
        Siberia : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag, 1 factory_minor
        Sumatra : 1 flag, 1 bomber
        33 Sea Zone : 1 submarine
        37 Sea Zone : 1 flag
        36 Sea Zone : 1 flag, 1 destroyer and 2 submarines
        20 Sea Zone : 1 destroyer
        21 Sea Zone : 1 destroyer and 1 submarine
        16 Sea Zone : 1 destroyer
        1 Sea Zone : 2 battleships, 4 carriers, 1 cruiser, 5 destroyers, 5 fighters, 2 submarines, 3 tactical_bombers and 3 transports
        Buyant-Uhaa : 1 flag
        Turkmenistan : 1 flag, 1 armour and 9 mech_infantrys
        Eastern Persia : 1 flag, 1 artillery and 1 infantry

    Production/PUs Summary :

    Germans : 56 / 74
        Russians : 0 / 0
        Japanese : 52 / 54
        Americans : 55 / 81
        Chinese : 0 / 3
        British : 41 / 47
        UK_Pacific : 14 / 10
        Italians : 29 / 16
        ANZAC : 14 / 27
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 13 times
                2 was rolled 14 times
                3 was rolled 8 times
                4 was rolled 16 times
                5 was rolled 19 times
                6 was rolled 12 times
            Average roll : 3.610
            Median : 4.000
            Variance : 0.889
            Standard Deviation : 0.943
            Total rolls : 82

    Null / Other
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.200
            Median : 3.000
            Variance : 0.357
            Standard Deviation : 0.598
            Total rolls : 15

    Japanese Combat
                1 was rolled 5 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3.227
            Median : 3.500
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 22

    ANZAC Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 7 times
                6 was rolled 5 times
            Average roll : 4.400
            Median : 5.000
            Variance : 1.368
            Standard Deviation : 1.170
            Total rolls : 20

    British Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.200
            Median : 3.000
            Variance : 0.357
            Standard Deviation : 0.598
            Total rolls : 15

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.333
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Americans Combat
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 4.667
            Median : 5.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

  • '19 '13

    I forgot to say that I figured you didn’t want to scramble with the British fighters.
    Correct me if I’m wrong. :)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - Americans
                Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 5 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 mech_infantry moved from Malaya to French Indo China
                      Americans take French Indo China from Japanese
                1 submarine moved from 35 Sea Zone to 20 Sea Zone
                1 destroyer moved from 35 Sea Zone to 36 Sea Zone
                1 submarine moved from 22 Sea Zone to 6 Sea Zone
                      Americans take 6 Sea Zone from Japanese
                1 submarine moved from 17 Sea Zone to 6 Sea Zone
                1 submarine moved from 33 Sea Zone to 6 Sea Zone
                1 destroyer moved from 35 Sea Zone to 33 Sea Zone
                1 submarine moved from 34 Sea Zone to 20 Sea Zone
                1 submarine moved from 46 Sea Zone to 21 Sea Zone
                1 destroyer moved from 35 Sea Zone to 21 Sea Zone
                4 bombers moved from Philippines to Kwangtung
                3 fighters moved from 35 Sea Zone to Kwangtung
                1 bomber moved from Philippines to 20 Sea Zone
                1 fighter moved from Philippines to 36 Sea Zone
                1 tactical_bomber moved from Philippines to 36 Sea Zone
                1 tactical_bomber moved from Philippines to 20 Sea Zone
                1 bomber moved from Philippines to 21 Sea Zone
                1 bomber moved from Philippines to 20 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                2 destroyers moved from 35 Sea Zone to 33 Sea Zone
                2 carriers moved from 35 Sea Zone to 33 Sea Zone
                1 carrier moved from 35 Sea Zone to 33 Sea Zone
                1 submarine moved from 35 Sea Zone to 20 Sea Zone
                1 bomber moved from 20 Sea Zone to 33 Sea Zone
                1 submarine moved from 35 Sea Zone to 36 Sea Zone
                2 fighters moved from 35 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone
                3 bombers moved from Philippines to Hainan
                1 bomber moved from Philippines to 21 Sea Zone

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer and 2 submarines
                    Japanese defend with 1 destroyer
                    Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 33 Sea Zone
                    Americans attack with 1 bomber, 3 carriers and 3 destroyers
                    Japanese defend with 1 submarine
                    Americans win with 1 bomber, 3 carriers and 3 destroyers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Hainan
                    Americans attack with 3 bombers
                    Japanese defend with 1 bomber and 1 harbour
                    Americans win with 3 bombers remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 bomber
                Battle in Kwangtung
                    Americans attack with 4 bombers and 3 fighters
                    Japanese defend with 1 factory_minor, 1 harbour and 2 mech_infantrys
                    Americans win with 4 bombers and 2 fighters remaining. Battle score for attacker is -2
                    Casualties for Japanese: 2 mech_infantrys
                    Casualties for Americans: 1 fighter
                Battle in 21 Sea Zone
                    Americans attack with 2 bombers, 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer and 1 submarine
                    Americans win with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 destroyer and 1 submarine
                Battle in Sumatra
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 bomber
                    Americans win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 bomber
                Battle in 20 Sea Zone
                    Americans attack with 1 bomber and 3 submarines
                    Japanese defend with 1 destroyer
                    Americans win, taking 20 Sea Zone from Japanese with 1 bomber and 3 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 36 Sea Zone
                    Americans attack with 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers
                    Japanese defend with 1 destroyer and 2 submarines
                    Americans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 destroyer and 2 submarines
                    Casualties for Americans: 1 destroyer and 1 submarine

    Non Combat Move - Americans
                1 fighter could not land in Kwangtung and was removed
                1 bomber moved from 33 Sea Zone to Caroline Islands
                1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
                1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
                2 destroyers moved from 30 Sea Zone to 33 Sea Zone
                2 bombers moved from 21 Sea Zone to Caroline Islands
                1 bomber moved from 20 Sea Zone to Caroline Islands
                3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 33 Sea Zone
                1 fighter moved from Kwangtung to 35 Sea Zone
                4 bombers moved from Kwangtung to Philippines
                3 bombers moved from Hainan to Philippines
                1 tactical_bomber moved from 36 Sea Zone to Philippines
                3 submarines moved from 10 Sea Zone to 26 Sea Zone
                2 destroyers moved from 10 Sea Zone to 30 Sea Zone
                1 aaGun moved from Western United States to Central United States
                1 mech_infantry moved from Central United States to Quebec
                1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
                1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
                1 aaGun and 1 infantry moved from 106 Sea Zone to Quebec
                1 fighter moved from 109 Sea Zone to United Kingdom
                1 carrier, 1 destroyer, 1 submarine and 1 transport moved from 109 Sea Zone to 106 Sea Zone
                1 fighter moved from Gibraltar to United Kingdom
                1 bomber moved from Eastern United States to United Kingdom
                1 fighter moved from Eastern United States to 106 Sea Zone
                1 infantry moved from Malaya to Shan State

    Place Units - Americans
                1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
                1 artillery and 5 infantry placed in Central United States
                1 bomber and 2 fighters placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,3,5,5,2,6,2,4,6,1,1,6,5,1,4,1,2,3,3,1,1,2,2,1,6,1,4,3
                Americans collect 59 PUs (2 lost to blockades); end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs


  • I wasn’t paying attention to my combat moves and I accidently made an illegal move. I should’ve kept another carrier back in sz35.

    I had to ditch a fighter because he didn’t have a landing spot because of the illegal move. I don’t know what you want to do. I could redo my combat moves or just edit a carrier back to sz35 to pick up the fighter.

  • '19 '13

    Probably editing the carrier back would be according to the rules. I haven’t opened the map to see, in order to give an objective opinion, so I don’t know what consequences that would have either way. I’m a purist and would love to stay as close to the rules as possible.

    We could ask Gamerman for his opinion. I would take his opinion and apply it.


  • Yeah, battle in sz33 wouldn’t have been affected with 1 carrier less. But I don’t know if that’s the right thing to do and will await Gamer’s response. Shot him a PM, so we should hear something whenever he gets on.


  • Jenn would work too, shooting her a PM.

  • '18 '17 '16 '11 Moderator

    Okay, my first question is:  Arathorn, are you okay with having him splash a fighter because it does not have a valid landing zone?    If so, this would be the least invasive method of solving the issue.  (I did not run a battle calculator to determine if there was a significant improvement in odds for the attacker by having the illegal fighter, so let me know if you are NOT okay with this solution.)

    My second question is:  Arathorn, would you prefer he reroll the battle with the correct units?  Provided of course that he may not have more units at the end of the battle than he did at the end of the first time he ran the battle.  (So if he lost 8 destroyers, 3 cruisers, 1 battleship and 1 carrier he has to lose at least that many units, but possibly more.)


  • I’m ok with splashing the fighter if that’s the decision, my fault for not leaving a landing spot.

    I’m confused about the 2nd option though. I sent 3 fighters against Kwangtung and the combat moves would’ve only left me 1 valid landing spot. I originally sent 2 carriers to sz33 with other units and then sent the 3rd carrier later in the combat moves. If I reroll any battle correctly, Kwangtung would not change and sz33 would have 1 less carrier present.

  • '18 '17 '16 '11 Moderator

    Then it wouldn’t change so it’s up to Arathorn to say splash the fighter or just move it out where it has to go.

  • '19 '13

    I think it’s better to move the carrier to where the fighter could land, sense that is according to the rules.
    :)

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