2d6<=3: 4, 4; Hits: 0
2d6<=1: 5, 4; Hits: 0
1d6<=4: 2; Hits: 1
Arathorn (Axis) vs SethTheNewb (Allies +10)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Japanese
Japanese buy 1 airfield, 1 artillery, 5 destroyers and 2 infantry; Remaining resources: 1 PUs; 2 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 19 Sea Zone to 21 Sea Zone
1 bomber moved from Kwangsi to 35 Sea Zone
3 fighters and 2 tactical_bombers moved from 20 Sea Zone to 21 Sea Zone
1 mech_infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 mech_infantry moved from Turkmenistan to Eastern Persia
Japanese take Eastern Persia from British
1 infantry moved from Shan State to French Indo China
3 mech_infantrys moved from Sikang to Turkmenistan
1 armour moved from Szechwan to Kazakhstan
3 mech_infantrys moved from Yunnan to Sikang
2 mech_infantrys moved from Volgograd to Turkmenistan
1 mech_infantry moved from Kansu to Kazakhstan
1 artillery and 1 infantry moved from Kazakhstan to Turkmenistan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Japanese
Japanese buy 1 airfield, 1 artillery, 5 destroyers and 2 infantry; Remaining resources: 1 PUs; 2 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 19 Sea Zone to 21 Sea Zone
1 bomber moved from Kwangsi to 35 Sea Zone
3 fighters and 2 tactical_bombers moved from 20 Sea Zone to 21 Sea Zone
1 mech_infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 mech_infantry moved from Turkmenistan to Eastern Persia
Japanese take Eastern Persia from British
1 infantry moved from Shan State to French Indo China
3 mech_infantrys moved from Sikang to Turkmenistan
1 armour moved from Szechwan to Kazakhstan
3 mech_infantrys moved from Yunnan to Sikang
2 mech_infantrys moved from Volgograd to Turkmenistan
1 mech_infantry moved from Kansu to Kazakhstan
1 artillery and 1 infantry moved from Kazakhstan to TurkmenistanCombat - Japanese
Battle in 21 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 3 fighters and 2 tactical_bombers in 21 Sea Zone, round 1 : 1/5 hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese win with 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 destroyer moved from 20 Sea Zone to 34 Sea Zone
1 destroyer moved from 20 Sea Zone to 22 Sea Zone
1 destroyer moved from 20 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 fighters and 2 tactical_bombers moved from 21 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Korea
4 fighters moved from Japan to 6 Sea Zone
2 battleships, 4 carriers, 1 cruiser, 1 destroyer and 3 transports moved from 20 Sea Zone to 6 Sea Zone
4 bombers moved from Anhwe to Korea
1 armour moved from Japan to 6 Sea Zone
5 infantry moved from Japan to 6 Sea Zone
1 armour and 5 infantry moved from 6 Sea Zone to Korea
2 submarines moved from 19 Sea Zone to 20 Sea Zone
2 submarines moved from 19 Sea Zone to 36 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from Japan to Korea
1 bomber moved from 35 Sea Zone to Japan
4 bombers moved from Korea to JapanPlace Units - Japanese
1 airfield placed in Korea
5 destroyers placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 62 PUs; end with 63 PUs totalTerritory Summary for Japanese :
Korea : 1 airfield, 1 armour, 5 infantry and 3 tactical_bombers
Kiangsu : 1 factory_minor and 1 harbour
Japan : 2 aaGuns, 1 airfield, 5 bombers, 1 factory_major, 1 harbour, 6 infantry and 2 tactical_bombers
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag, 3 mech_infantrys
Anhwe : 1 flag
Shan State : 1 flag
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
Guam : 1 flag, 1 airfield and 1 infantry
Soviet Far East : 1 flag, 1 mech_infantry
Amur : 1 flag
Siberia : 1 flag
Kazakhstan : 1 armour and 1 mech_infantry
Buryatia : 1 flag
French Indo China : 1 flag, 1 artillery, 1 factory_minor and 3 infantry
Celebes : 1 flag
Sumatra : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 2 submarines
34 Sea Zone : 1 destroyer
20 Sea Zone : 2 submarines
22 Sea Zone : 1 destroyer
21 Sea Zone : 1 submarine
19 Sea Zone : 2 submarines
17 Sea Zone : 1 destroyer
16 Sea Zone : 1 destroyer
6 Sea Zone : 2 battleships, 4 carriers, 1 cruiser, 6 destroyers, 7 fighters, 2 submarines, 1 tactical_bomber and 3 transports
Buyant-Uhaa : 1 flag
Turkmenistan : 1 flag, 1 artillery, 1 infantry and 5 mech_infantrys
Eastern Persia : 1 flag, 1 mech_infantryProduction/PUs Summary :
Germans : 58 / 90
Russians : 1 / 0
Japanese : 62 / 63
Americans : 52 / 78
Chinese : 0 / 3
British : 40 / 50
UK_Pacific : 6 / 8
Italians : 28 / 22
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 77 times
2 was rolled 82 times
3 was rolled 67 times
4 was rolled 90 times
5 was rolled 64 times
6 was rolled 77 times
Average roll : 3.466
Median : 4.000
Variance : 1.007
Standard Deviation : 1.003
Total rolls : 457Null / Other
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12Japanese Combat
1 was rolled 1 times
4 was rolled 1 times
6 was rolled 4 times
Average roll : 4.833
Median : 6.000
Variance : 2.400
Standard Deviation : 1.549
Total rolls : 6Germans Combat
1 was rolled 47 times
2 was rolled 40 times
3 was rolled 38 times
4 was rolled 53 times
5 was rolled 43 times
6 was rolled 41 times
Average roll : 3.489
Median : 4.000
Variance : 0.590
Standard Deviation : 0.768
Total rolls : 262British Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12Russians Combat
1 was rolled 27 times
2 was rolled 36 times
3 was rolled 23 times
4 was rolled 30 times
5 was rolled 18 times
6 was rolled 30 times
Average roll : 3.402
Median : 3.000
Variance : 1.202
Standard Deviation : 1.097
Total rolls : 164Americans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
You hit quite a bit over average from what I estimated. Glad you didn’t have fighters there when you got so lucky. Some of those rolls were sick :)
I hit quite a bit over ANY estimate. I haven’t run the numbers, but off hand I’d say I probably got close to the result had I indeed stacked my fighters in Moscow. So it’s kind of like I get the best of both worlds, I inflict damage on the German army AND I get to keep my fighters. I’d feel more sorry for you, but you already had a massive battle that swung in your favor off the Carolines. :wink:
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@seththenewb:
You hit quite a bit over average from what I estimated. Glad you didn’t have fighters there when you got so lucky. Some of those rolls were sick :)
I hit quite a bit over ANY estimate. I haven’t run the numbers, but off hand I’d say I probably got close to the result had I indeed stacked my fighters in Moscow. So it’s kind of like I get the best of both worlds, I inflict damage on the German army AND I get to keep my fighters. I’d feel more sorry for you, but you already had a massive battle that swung in your favor off the Carolines. :wink:
True. But you’re still in trouble ;) The German Reich will show its enduring march to victory to the hymn “Deutschland, Deutschland uber alles, uber alles in der welt!”
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But I have another question: When do you sleep?
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Combined (not including AA which was exactly average), I hit a blistering 46% (69/150) in Moscow. For the battle you hit 37% (94/253) so not too far apart in the hit percentage. BUT, you had a lot more 3s and 4s than I did in that battle. Both of our hit percentages increased during the combat rounds, but mine were already high and didn’t increase that much while you started started low and topped out above 50% for round 3.
Moscow will definitely help me defend the Middle East and Egypt better, I’m super glad that you didn’t have a bunch of mech left to go with those tanks. I’m also kind of surprised that you kept the arty at the end instead of saving those 6 mech.
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I thought I kept the Mechs too. That was my intention. Thought I clicked for it. Must not have looked close enough and clicked too fast. It was very late for me… I’ve had about 10 hours of sleep the last 4 days. I’d edit them back if you’d let me, because that was what I wanted to do. Anyway, it is what it is if not ;)
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But I have another question: When do you sleep?
I slept from 7pm to 1am my time. Playing nursemaid for my mom and waking up throughout the night to make sure she was taking her pain pills has thrown off my schedule some. But I’ve always struggled some with insomnia, so that doesn’t help either. :-D
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@seththenewb:
But I have another question: When do you sleep?
I slept from 7pm to 1am my time. Playing nursemaid for my mom and waking up throughout the night to make sure she was taking her pain pills has thrown off my schedule some. But I’ve always struggled some with insomnia, so that doesn’t help either. :-D
That makes sense as to why you seem to be the “ever present danger” on the site ;)
Glad you take care of your mom. That’s the way it’s supposed to be :) -
I might’ve been a little more lenient about the mech had I not pointed it out to you. :-P
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Totally fine…
I remember when the casualty selection came up last night. Thought it showed the artys…
Anyway, it might turn out to be a blessing anyway. We’ll see ;)You’re up!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Americans
Americans buy 1 bomber, 3 destroyers, 1 fighter, 2 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
3 bombers moved from Caroline Islands to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 17 Sea Zone
4 bombers moved from Caroline Islands to 17 Sea Zone
1 bomber moved from Caroline Islands to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 22 Sea Zone
4 fighters and 2 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone
3 bombers moved from Caroline Islands to 34 Sea ZoneCombat - Americans
Battle in Celebes
Battle in Malaya
Battle in 22 Sea Zone
Americans attack with 4 bombers, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking Celebes from Japanese, taking Malaya from Japanese with 4 bombers, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 3 bombers, 4 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans win with 3 bombers, 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 17 Sea Zone
Americans attack with 4 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 17 Sea Zone from Japanese with 4 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
5 carriers, 7 destroyers and 5 submarines moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
2 fighters moved from 22 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from 34 Sea Zone to Philippines
2 fighters moved from 34 Sea Zone to 35 Sea Zone
1 fighter moved from 34 Sea Zone to Philippines
1 fighter moved from 34 Sea Zone to 35 Sea Zone
3 bombers moved from 34 Sea Zone to Philippines
4 bombers moved from 22 Sea Zone to Philippines
4 bombers moved from 17 Sea Zone to Philippines
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 46 Sea Zone
1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone
1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
1 fighter moved from Eastern United States to 109 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 infantry and 1 mech_infantry moved from 106 Sea Zone to QuebecPlace Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
2 destroyers and 3 submarines placed in 10 Sea Zone
2 infantry placed in Central United States
1 bomber and 1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - British
British buy 2 armour, 1 destroyer, 1 fighter and 5 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
3 fighters and 1 tactical_bomber moved from India to Eastern Persia
2 mech_infantrys moved from Persia to Eastern Persia
1 armour moved from Persia to Caucasus
1 armour and 2 mech_infantrys moved from Iraq to Caucasus
1 bomber moved from Northwest Persia to Volgograd
5 fighters moved from Northwest Persia to Eastern Persia
4 armour, 3 artilleries, 3 fighters, 8 infantry and 8 mech_infantrys moved from Northwest Persia to CaucasusCombat - British
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Volgograd causes 5 damage total.
Battle in Caucasus
British attack with 6 armour, 3 artilleries, 3 fighters, 8 infantry and 10 mech_infantrys
Germans defend with 1 factory_minor and 1 mech_infantry
British win, taking Caucasus from Germans with 6 armour, 3 artilleries, 3 fighters, 8 infantry and 10 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Eastern Persia
British attack with 8 fighters, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British win, taking Eastern Persia from Japanese with 8 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
1 aaGun moved from Northwest Persia to Caucasus
1 mech_infantry moved from Trans-Jordan to Northwest Persia
3 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from India to West India
4 infantry moved from Burma to Shan State
1 artillery and 1 infantry moved from Burma to Shan State
2 fighters and 1 tactical_bomber moved from Eastern Persia to India
1 aaGun and 1 infantry moved from Burma to Shan State
1 aaGun moved from Burma to Shan State
1 aaGun moved from Burma to India
2 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to India
1 artillery moved from Burma to Shan State
7 infantry moved from Burma to India
1 bomber moved from Volgograd to Persia
3 fighters moved from Caucasus to Persia
6 fighters moved from Eastern Persia to Persia
2 infantry moved from Tunisia to Libya
1 carrier, 4 destroyers, 1 fighter and 3 transports moved from 110 Sea Zone to 109 Sea Zone
1 destroyer moved from 109 Sea Zone to 112 Sea ZonePlace Units - British
2 armour and 1 mech_infantry placed in Persia
3 mech_infantrys placed in Egypt
1 fighter and 1 mech_infantry placed in Union of South Africa
British undo move 3.
1 mech_infantry placed in Union of South Africa
1 destroyer and 1 fighter placed in 109 Sea Zone
COMMENT: both UK fighters are on UK carrier
COMMENT: both UK fighters are on UK carrierTurn Complete - British
British collect 42 PUs; end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUsPlace Units - UK_Pacific
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 2 mech_infantrys -
I don’t know if the comment log did it’s thing as I couldn’t see my comments after putting them in. But both the fighters in sz109 are on their respective country’s carriers.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Italians
Italians buy 1 bomber and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Yakut S.S.R. to Sakha
Italians take Sakha from Russians
2 artilleries and 6 infantry moved from France to Western Germany
1 infantry moved from Northern Italy to France
5 infantry moved from Southern Italy to Northern Italy
1 artillery and 1 infantry moved from Holland Belgium to FranceCombat - Italians
Non Combat Move - Italians
1 aaGun moved from France to Western Germany
3 armour and 6 mech_infantrys moved from Rostov to Volgograd
3 mech_infantrys moved from Ukraine to Volgograd
1 fighter moved from Rostov to Southern ItalyPlace Units - Italians
1 bomber and 1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,1,3,2,5,4,3,2,6
Italians collect 16 PUs (13 lost to blockades); end with 16 PUs totalTerritory Summary for Italians :
Sakha : 1 flag, 1 armour
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Kazakhstan : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 aaGun, 1 artillery and 2 infantry
Western Germany : 1 aaGun, 2 artilleries and 6 infantry
Northern Italy : 1 aaGun, 1 factory_major and 5 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry
Bryansk : 1 flag
Rostov : 1 flag
Urals : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag, 1 airfield
Novosibirsk : 1 flag
Volgograd : 3 armour and 9 mech_infantrys
Greece : 1 flagProduction/PUs Summary :
Germans : 56 / 90
Russians : 0 / 0
Japanese : 54 / 63
Americans : 55 / 81
Chinese : 1 / 3
British : 42 / 47
UK_Pacific : 10 / 10
Italians : 29 / 16
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.400
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.400
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 3 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 33 Sea Zone to 36 Sea Zone
ANZAC take 35 Sea Zone from Japanese
3 fighters moved from Caroline Islands to 36 Sea Zone
1 submarine moved from 33 Sea Zone to 36 Sea ZoneCombat - ANZAC
Battle in Borneo
Battle in 36 Sea Zone
ANZAC attack with 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 2 submarines
ANZAC win, taking Borneo from Japanese, taking 36 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 2 submarines
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
3 fighters moved from 36 Sea Zone to 35 Sea Zone
2 submarines moved from 33 Sea Zone to 35 Sea Zone
2 submarines moved from 62 Sea Zone to 45 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Germans
Germans repair 10 damage on 10 factory_minors; Remaining resources: 80 PUs;
Germans buy 2 destroyers, 2 fighters, 8 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Bryansk to Caucasus
1 carrier moved from 113 Sea Zone to 112 Sea Zone
4 bombers moved from Germany to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 113 Sea Zone to 112 Sea Zone
2 bombers moved from Germany to 110 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 bomber moved from Germany to 110 Sea ZoneCombat - Germans
Battle in 112 Sea Zone
Germans attack with 1 battleship, 2 carriers, 1 cruiser and 2 destroyers
British defend with 1 destroyer
Germans roll dice for 1 battleship, 2 carriers, 1 cruiser and 2 destroyers in 112 Sea Zone, round 1 : 0/4 hits
British roll dice for 1 destroyer in 112 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 2 carriers, 1 cruiser and 2 destroyers in 112 Sea Zone, round 2 : 1/4 hits
British roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 112 Sea Zone
Germans win with 1 battleship, 2 carriers, 1 cruiser and 2 destroyers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 110 Sea Zone
Germans attack with 9 bombers and 2 fighters
Americans defend with 2 destroyers
Germans roll dice for 9 bombers and 2 fighters in 110 Sea Zone, round 1 : 6/11 hits
Americans roll dice for 2 destroyers in 110 Sea Zone, round 1 : 0/2 hits
2 destroyers owned by the Americans lost in 110 Sea Zone
Germans win with 9 bombers and 2 fighters remaining. Battle score for attacker is 16
Casualties for Americans: 2 destroyers
Strategic bombing raid in Caucasus
AA guns fire in Caucasus : 1/2 hits
1 bomber killed by AA guns
Bombing raid in Caucasus rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Caucasus causes 6 damage total.Non Combat Move - Germans
1 bomber moved from Caucasus to Germany
9 bombers moved from 110 Sea Zone to Western Germany
1 bomber moved from Bryansk to Western Germany
21 armour moved from Russia to Volgograd
10 artilleries moved from Russia to Tambov
3 aaGuns moved from Rostov to Volgograd
1 artillery moved from Volgograd to Rostov
2 fighters moved from 110 Sea Zone to 112 Sea Zone
4 transports moved from 113 Sea Zone to 112 Sea Zone
1 aaGun moved from Western Germany to Denmark
2 infantry moved from Germany to Western Germany
1 infantry moved from Western Germany to France
1 artillery moved from Normandy Bordeaux to France
1 mech_infantry moved from Normandy Bordeaux to France
2 infantry moved from Western Germany to Denmark
2 tactical_bombers moved from Bryansk to Volgograd
3 fighters moved from Bryansk to GermanyPlace Units - Germans
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Russia
1 fighter and 2 mech_infantrys placed in Novgorod
Germans undo move 3.
2 mech_infantrys placed in Novgorod
2 fighters placed in Western Germany
2 destroyers and 2 submarines placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,1,1,4,2,5,4,2,3
Germans collect 54 PUs (2 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 74 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
Western Germany : 2 aaGuns, 1 airfield, 3 artilleries, 10 bombers, 1 factory_major, 2 fighters, 1 harbour and 3 infantry
Germany : 1 bomber, 1 factory_major and 3 fighters
Denmark : 1 aaGun and 2 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Rostov : 1 artillery
Vyborg : 1 flag
Archangel : 1 flag
Russia : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
Tambov : 1 flag, 10 artilleries
Vologda : 1 flag
Volgograd : 1 flag, 3 aaGuns, 21 armour, 1 artillery, 1 factory_minor, 3 mech_infantrys and 2 tactical_bombers
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
Smolensk : 1 flag
Samara : 1 flag
112 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 2 fighters, 2 submarines and 4 transports
119 Sea Zone : 1 flag
125 Sea Zone : 1 flag
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 56 / 74
Russians : 0 / 0
Japanese : 50 / 63
Americans : 55 / 81
Chinese : 1 / 3
British : 42 / 47
UK_Pacific : 14 / 10
Italians : 29 / 16
ANZAC : 14 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 8 times
3 was rolled 4 times
4 was rolled 10 times
5 was rolled 14 times
6 was rolled 7 times
Average roll : 3.740
Median : 4.000
Variance : 1.184
Standard Deviation : 1.088
Total rolls : 50Null / Other
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.214
Median : 3.500
Variance : 0.462
Standard Deviation : 0.679
Total rolls : 14Germans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 4.400
Median : 5.000
Variance : 1.368
Standard Deviation : 1.170
Total rolls : 20British Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.214
Median : 3.500
Variance : 0.462
Standard Deviation : 0.679
Total rolls : 14Americans Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Japanese
Japanese buy 2 bombers, 2 destroyers, 3 infantry and 3 mech_infantrys; Remaining resources: 2 PUs; 2 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 21 Sea Zone to 33 Sea Zone
1 bomber moved from Japan to 37 Sea Zone
1 bomber moved from Japan to 43 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 19 Sea Zone to 21 Sea Zone
1 armour and 5 infantry moved from Korea to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 1 Sea Zone
2 infantry moved from 1 Sea Zone to British Columbia
2 infantry moved from 1 Sea Zone to British Columbia
2 battleships, 2 carriers, 1 cruiser and 4 destroyers moved from 6 Sea Zone to 1 Sea Zone
1 armour and 1 infantry moved from 1 Sea Zone to British Columbia
1 carrier, 3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 1 Sea Zone
1 carrier and 2 fighters moved from 6 Sea Zone to 1 Sea Zone
2 tactical_bombers moved from Japan to 1 Sea Zone
2 fighters moved from 6 Sea Zone to Japan
3 tactical_bombers moved from Korea to Japan
1 bomber moved from Japan to 21 Sea Zone
1 bomber moved from Japan to 20 Sea Zone
1 artillery and 1 infantry moved from Turkmenistan to Eastern Persia
1 artillery and 3 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Soviet Far East to AmurCombat - Japanese
Battle in 33 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 submarine in 33 Sea Zone, round 1 : 0/1 hits
Battle in 21 Sea Zone
Japanese attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 bomber in 21 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese winJapanese win with 1 submarine remaining with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 20 Sea Zone
Japanese attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 bomber in 20 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Japanese lost in 20 Sea Zone
Japanese roll dice for 1 bomber in 20 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 36 Sea Zone
Japanese attack with 2 submarines
ANZAC defend with 1 destroyer
Japanese roll dice for 2 submarines in 36 Sea Zone, round 1 : 2/2 hits
ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the ANZAC lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from ANZAC with 2 submarines remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 37 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in British Columbia
Battle in Yunnan
Japanese attack with 1 artillery and 3 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 1 : 0/4 hits
Chinese roll dice for 1 infantry in Yunnan, round 1 : 0/1 hits
Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 0/4 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Yunnan
Japanese win, taking British Columbia from British, taking Yunnan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Battle in Eastern Persia
Japanese attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 artillery and 1 infantry in Eastern Persia, round 1 : 2/2 hits
British roll dice for 1 mech_infantry in Eastern Persia, round 1 : 0/1 hits
1 mech_infantry owned by the British lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to GermansNon Combat Move - Japanese
1 bomber moved from 37 Sea Zone to Sumatra
1 bomber moved from 43 Sea Zone to Hainan
1 bomber moved from 21 Sea Zone to Japan
1 bomber moved from 20 Sea Zone to Japan
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
2 submarines moved from 6 Sea Zone to 1 Sea Zone
1 destroyer moved from 6 Sea Zone to 1 Sea Zone
1 armour and 1 mech_infantry moved from Kazakhstan to Turkmenistan
3 mech_infantrys moved from Sikang to TurkmenistanPlace Units - Japanese
1 destroyer placed in 36 Sea Zone
1 destroyer placed in 20 Sea Zone
2 bombers placed in Japan
2 mech_infantrys placed in Kwangtung
2 infantry and 1 mech_infantry placed in Kiangsu
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 52 PUs; end with 54 PUs totalTerritory Summary for Japanese :
Korea : 1 airfield
Kiangsu : 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Japan : 2 aaGuns, 1 airfield, 5 bombers, 1 factory_major, 2 fighters, 1 harbour, 7 infantry and 3 tactical_bombers
Hainan : 1 bomber and 1 harbour
Shensi : 1 flag
Yunnan : 1 flag, 1 artillery and 1 infantry
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
British Columbia : 1 flag, 1 armour and 5 infantry
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 2 mech_infantrys
Guam : 1 flag, 1 airfield and 1 infantry
Soviet Far East : 1 flag
Amur : 1 flag, 1 mech_infantry
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor
Sumatra : 1 flag, 1 bomber
33 Sea Zone : 1 submarine
37 Sea Zone : 1 flag
36 Sea Zone : 1 flag, 1 destroyer and 2 submarines
20 Sea Zone : 1 destroyer
21 Sea Zone : 1 destroyer and 1 submarine
16 Sea Zone : 1 destroyer
1 Sea Zone : 2 battleships, 4 carriers, 1 cruiser, 5 destroyers, 5 fighters, 2 submarines, 3 tactical_bombers and 3 transports
Buyant-Uhaa : 1 flag
Turkmenistan : 1 flag, 1 armour and 9 mech_infantrys
Eastern Persia : 1 flag, 1 artillery and 1 infantryProduction/PUs Summary :
Germans : 56 / 74
Russians : 0 / 0
Japanese : 52 / 54
Americans : 55 / 81
Chinese : 0 / 3
British : 41 / 47
UK_Pacific : 14 / 10
Italians : 29 / 16
ANZAC : 14 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 14 times
3 was rolled 8 times
4 was rolled 16 times
5 was rolled 19 times
6 was rolled 12 times
Average roll : 3.610
Median : 4.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 82Null / Other
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 0.357
Standard Deviation : 0.598
Total rolls : 15Japanese Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.227
Median : 3.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 22ANZAC Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 4.400
Median : 5.000
Variance : 1.368
Standard Deviation : 1.170
Total rolls : 20British Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 0.357
Standard Deviation : 0.598
Total rolls : 15Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.667
Median : 5.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6 -
I forgot to say that I figured you didn’t want to scramble with the British fighters.
Correct me if I’m wrong. :)