@GeneralDisarray Game History
Round: 1 Bid Purchase - Germans Germans buy 1 artillery and 1 submarine; 0 PU unused Bid Placement - Germans 1 submarine placed in 120 Sea Zone 1 artillery placed in Holland Belgium Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 2 submarines moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 fighter moved from Norway to 114 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters moved from Western Germany to 113 Sea Zone 3 tactical_bombers moved from Western Germany to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 armour moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France 3 armour and 3 mech_infantrys moved from Austria to France 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 fighter moved from Poland to Yugoslavia 1 artillery moved from Holland Belgium to Normandy Bordeaux 2 armour, 2 artilleries and 3 infantry moved from Holland Belgium to France Combat - Germans Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport British win with 1 transport remaining. Battle score for attacker is -4 Casualties for Germans: 2 submarines Casualties for British: 1 destroyer Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 34 Casualties for French: 1 cruiser Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 37 Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 5 armour, 3 artilleries, 6 infantry and 5 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 31 Casualties for Germans: 1 artillery and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 fighter moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Holland Belgium to Normandy Bordeaux 2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 2 infantry moved from Norway to Finland 1 aaGun moved from Western Germany to 115 Sea Zone 1 infantry moved from Denmark to 115 Sea Zone 1 aaGun and 1 infantry moved from 115 Sea Zone to Norway 1 infantry moved from Denmark to Western Germany Place Units - Germans 1 carrier, 1 destroyer and 1 transport placed in 115 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs13L G40 Boldfresh (Allies +12) vs. Me1945
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Thanks arathorn for your opinion. I’d add that Bold treats posting a scramble decision as a dice roll. It’s somewhere in his game with Cow thread.
2 Bold: the game cant be friendly after the unfriendly tournament game with you particularly after your refusal to adjust our ANZAC NCM.
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Thanks arathorn for your opinion. I’d add that Bold treats posting a scramble decision as a dice roll. It’s somewhere in his game with Cow thread.
2 Bold: the game cant be friendly after the unfriendly tournament game with you particularly after your refusal to adjust our ANZAC NCM.
Well, both of you have edited your moves in this game (Bold moreso than you). And Bold DID tell you he was changing things around and this was your response.
No problem. Take your time.
You can’t say that there’s no issue with it ahead of time and then go back and complain that Bold shouldn’t be able to do it. I’d be in your camp had you not posted that or if he’d just arbitrarily made the edits. But he posted what he was wanting to do in general terms and you ok’d it. The only issue I see here is he didn’t ask for scramblers the second time around. But he did say that you could make that decision and roll combat if that’s what you wanted to do. Otherwise, I think everything is on the up and up.
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I am unable to ok any changes before I see what my opponent exactly is doing. Note, no a new file attached. My No problem. Take your time post is strictly related to his previous post where he asks for thinking longer. Would you confirm what even your opponent doesn’t know for sure?
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Thanks arathorn for your opinion. I’d add that Bold treats posting a scramble decision as a dice roll. It’s somewhere in his game with Cow thread.
2 Bold: the game cant be friendly after the unfriendly tournament game with you particularly after your refusal to adjust our ANZAC NCM.
That was specific to the cow game since it was as far from a friendly game as possible. Even then I would have allowed them to change as long as they were bringing less not more.
Clearly you have been laying in wait for me since our tourney game. And just so you know, I was for allowing you to change your move. Dutch was adamant however and since it was his theater he had the ruling.
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But that inherently means that you were ok with the fact that he was going to be making changes to his combat moves after he’d asked for and gotten a scramble decision. And your beef with his move is that he made changes . . .
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Other than you looking to try and pin something unjust on me since you feel I did it to you, what do you think the merits would be of denying the changed move where no dice were rolled and the attack in the zone of scramble was not substantially changed? You dont have any problem with the added combatoves or do you? Also, are you attempting to say that the walkins (as every land battle was) should not be allowd to change due to the fact that you gave a simple scramble choice which was clearly no chance of being a scramble in either case?
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Bold, you broke the rules. Combat goes after scramble, not CM adjustments. I did a favor for you before allowing some changes after rolling, but not in this case. What I am definitely NOT going to do is having any theoretical discussion with you.
Btw, if what Garg says is true, we are just waisting the time. -
The axis DON’T have the needed VCs for a win.
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What do you mean about what garg says? He says let your opponent play at their best game… so what are u concluding from that?
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@seththenewb:
The axis DON’T have the needed VCs for a win.
Exactly seth. It wasnt until me realized this (I told him) that he raised the stink. :wink:
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What do you mean about what garg says?� He says let your opponent play at their best game… so what are u concluding from that?
I think he was referring to the victory conditions?
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So what are you saying you want to allow Me? I mean, exactly what ARE you saying? :roll: :lol:
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@seththenewb:
The axis DON’T have the needed VCs for a win.
Exactly seth.� It wasnt until me realized this (I told him) that he raised the stink.� �:wink:
To be fair to Me, he’d already ‘raised a stink’ before you mentioned your sneaky Russian inf.
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No first thing he said is “lets me make sure I understand the victory conditions (which I had been hinting at) before I raise a stink” :wink:
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There are a couple issues with the turns you just posted. Before I bring the issues to the thread that I don’t like to do, let me ask you a question to make sure we are in the same page.
GLOBAL RULES:
How the War is Won
The Axis wins the game by controlling either any 8 victory cities on the Europe map or any 6 victory cities on the Pacific map for a complete round of play, as long as they control an Axis capital (Berlin, Rome, or Tokyo) at the end of that round.I took the 8th VC in J6 and control the capitals. So, the game is over if Allies fail to take one of the Europe VCs I control now or Tokyo by the end of Rus 7 when the round of play is completed, right?
Not too hard to read between the lines. :lol:
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Ok, true. I’ll give you that one. But we still need to wait for a league mod to voice in.
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Bottom line he was fine allowing me to redo the turn (as any reasonably experienced player would be) until he realized he didnt have the game won, at which point he decided to start grasping at rule technicalities in a (lame) attempt to save his hide. :wink:
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jenn and gamer where are you? :-)
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@seththenewb:
Ok, true. I’ll give you that one. But we still need to wait for a league mod to voice in.
There’s only 1 league moderator, and that’s Cmdr Jenn, so you guys will have to get her ruling unless you come to a mutual agreement yourselves.
I read the discussion from today, but haven’t looked back at what actually happened. Anyway, I’m not going to pick a side (yet, anyway) because I don’t completely understand what exactly happened.
It sounds like there was a scrambling decision made by Me, and then after that, Bold noticed some walkins that he wanted to do? And then didn’t re-confirm the scrambling decision? And then Me is protesting that he should have been asked again for the scrambling decision because the combat move had been changed (possibly a valid protest depending on what walkins we’re talking about here), so he is wanting to disallow the walkins because he wasn’t given another opportunity to confirm the scramble decision?
Is the above paragraph accurate so far?
Which territories were walked into after the initial scrambling decision?
Isn’t the solution to allow the walkins because no dice had been rolled when the walkin decision was made (a little late, but before dice), and allow Me to change the scrambling decision if he wants, and if dice have been rolled after Bold assumed no change in the scramble decision, to ignore those dice and re-roll?
Or is there a relevant fact that I haven’t listed above? -
There’s a couple things that I think are relevant that you didn’t touch on.
1. In a series of rapid posts, Bold stated a couple different changes and then just said he was going to redo his move.
2. Me initially Ok’d edits after Bold said he’d redo the move. Now Me’s saying he was only okaying them provisionally and wanted to know what edits Bold was making. However he doesn’t make that clear at all in his post that simply says “No problem. Take your time.” I don’t know what he meant when he posted that. But it does seem to give Bold an ok to make the changes he posted and doesn’t indicate that he’d have any issues with anything.
3. Bold didn’t bring ftr/tac to sz112 for the redo. So you could argue that the scramble equation changed. So now it was 2 dd, 3ca, bb vs potentially 2ftrs instead of 2dd, 3ca, ftr, tac, bb vs the 2 ftrs. Still not great odds to that scramble.
4. Bold landed heavily in Algeria and to a lesser extent Morocco instead of Denmark and added a combat of ss, dd, tac vs ca in the med.
The only reason I’m leaning towards Bold in this one is because of #2 above





