@ArtofWar1947 I may not be doing as much as we planned due to rain. I can see this…
No scrambles.
G40 13L captain walker (axis) vs Entek (allies +12)
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Man that armour in Bryansk deserves a medal.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Russians
Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry moved from Russia to Smolensk
2 artilleries moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 infantry moved from Tambov to Volgograd
1 fighter moved from Russia to SmolenskCombat - Russians
Battle in Volgograd
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Volgograd, round 1 : 1/3 hits
Germans roll dice for 1 armour in Volgograd, round 1 : 0/1 hits
1 armour owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Smolensk
Russians attack with 2 artilleries, 1 fighter and 4 infantry
Germans defend with 1 armour, 1 artillery and 2 infantry
Russians roll dice for 2 artilleries, 1 fighter and 4 infantry in Smolensk, round 1 : 2/7 hits
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Smolensk, round 1 : 0/4 hits
2 infantry owned by the Germans lost in Smolensk
Russians roll dice for 2 artilleries, 1 fighter and 4 infantry in Smolensk, round 2 : 1/7 hits
Germans roll dice for 1 armour and 1 artillery in Smolensk, round 2 : 0/2 hits
1 artillery owned by the Germans lost in Smolensk
Russians roll dice for 2 artilleries, 1 fighter and 4 infantry in Smolensk, round 3 : 2/7 hits
Germans roll dice for 1 armour in Smolensk, round 3 : 0/1 hits
1 armour owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 16
Casualties for Germans: 1 armour, 1 artillery and 2 infantryNon Combat Move - Russians
1 fighter moved from Smolensk to Russia
1 aaGun moved from Tambov to Volgograd
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
1 infantry moved from Russia to Tambov
4 infantry moved from Russia to Bryansk
1 infantry moved from Urals to Nenetsia
2 aaGuns moved from Yenisey to TimguskaPlace Units - Russians
1 armour and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs totalTerritory Summary for Russians :
Amur : 7 infantry
Timguska : 2 aaGuns
Bryansk : 4 infantry
Nenetsia : 1 infantry
Russia : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 2 fighters, 19 infantry and 1 tactical_bomber
Tambov : 1 infantry
Vologda : 1 infantry
Volgograd : 1 aaGun, 1 factory_minor and 1 infantry
Smolensk : 2 artilleries and 4 infantry
Northwest Persia : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 56 / 79
Russians : 22 / 22
Japanese : 44 / 48
Americans : 52 / 72
Chinese : 9 / 15
British : 22 / 28
UK_Pacific : 14 / 10
Italians : 29 / 48
ANZAC : 13 / 18
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Just a heads up that after today I’m going to be away until Monday. I am going to be at a local game con.
I’ll be here for a few more hours though.
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I meant I’ll be back on Tuesday. Sorry about that. :D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 battleship moved from 35 Sea Zone to 36 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
1 mech_infantry moved from Kiangsu to Shantung
Japanese take Shantung from Chinese
1 mech_infantry moved from Kiangsu to Kiangsi
Japanese take Kiangsi from Chinese
1 mech_infantry moved from Anhwe to Shensi
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 bomber moved from Kwangsi to Shensi
1 fighter moved from 36 Sea Zone to 45 Sea Zone
1 submarine moved from 41 Sea Zone to 45 Sea Zone
1 bomber moved from Kwangsi to Shensi
1 artillery and 1 infantry moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 destroyer moved from 41 Sea Zone to 36 Sea ZoneCombat - Japanese
Battle in French Indo China
Japanese attack with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 battleship in French Indo China, round 1 : 1/1 hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 1 : 0/1 hits
1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 1 : 1/4 hits
UK_Pacific roll dice for 2 infantry in Shan State, round 1 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Shan State, round 2 : 2/3 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Japanese lost in Shan State
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 2 infantry
Battle in 45 Sea Zone
Japanese attack with 1 fighter and 1 submarine
ANZAC defend with 1 artillery, 1 destroyer, 1 infantry and 1 transport
Japanese roll dice for 1 submarine in 45 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 fighter in 45 Sea Zone, round 1 : 1/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 45 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 45 Sea Zone
1 infantry owned by the ANZAC , 1 transport owned by the ANZAC and 1 artillery owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 16
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 artillery, 1 destroyer, 1 infantry and 1 transport
Battle in Shensi
Japanese attack with 2 bombers and 1 mech_infantry
British defend with 1 armour
Japanese roll dice for 2 bombers and 1 mech_infantry in Shensi, round 1 : 1/3 hits
Chinese roll dice for 1 armour in Shensi, round 1 : 1/1 hits
1 armour owned by the British and 1 mech_infantry owned by the Japanese lost in Shensi
Japanese win with 2 bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 armourNon Combat Move - Japanese
2 bombers moved from Shensi to Kwangsi
1 mech_infantry moved from Kiangsu to Kwangsi
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from 45 Sea Zone to 36 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 6 Sea ZonePlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Kiangsu
1 artillery and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs totalTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 mech_infantry
Kwangsi : 1 airfield, 1 artillery, 2 bombers, 2 fighters, 1 harbour, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Korea : 1 aaGun and 5 infantry
Kiangsu : 1 armour, 1 factory_minor and 2 mech_infantrys
Kiangsi : 1 mech_infantry
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 5 infantry
Suiyuyan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag, 2 artilleries and 1 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 3 transports
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transportProduction/PUs Summary :
Germans : 56 / 79
Russians : 22 / 22
Japanese : 49 / 49
Americans : 52 / 72
Chinese : 6 / 15
British : 22 / 28
UK_Pacific : 12 / 10
Italians : 29 / 48
ANZAC : 13 / 18
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I hope you’re having a good time and I’ll see you back here on Tuesday!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Americans
Americans buy 2 artilleries, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 3 PUs;Combat Move - Americans
4 artilleries moved from Brazil to 86 Sea Zone
4 infantry moved from Brazil to 86 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 86 Sea Zone to 91 Sea Zone
4 artilleries moved from 91 Sea Zone to Morocco
4 infantry moved from 91 Sea Zone to Morocco
1 battleship, 1 carrier and 1 cruiser moved from 101 Sea Zone to 90 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 90 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 bomber moved from Western United States to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in Morocco
Americans attack with 4 artilleries and 4 infantry
Italians defend with 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Morocco, round 1 : 1/2 hits
Italians roll dice for 1 infantry in Morocco, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 4 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Kwangtung
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Kwangtung from Japanese with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyerNon Combat Move - Americans
1 bomber moved from 16 Sea Zone to Midway
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
3 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - Americans
2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber placed in Eastern United States
1 cruiser, 1 destroyer and 2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 4 artilleries, 1 harbour and 4 infantry
Kwangtung : 1 artillery and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield, 1 bomber and 1 harbour
33 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
26 Sea Zone : 1 destroyer and 3 transports
20 Sea Zone : 1 destroyer and 1 transport
Central United States : 1 factory_major and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Morocco : 1 flag, 4 artilleries and 4 infantry
101 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
Brazil : 1 flag, 3 infantry
91 Sea Zone : 1 battleship, 1 carrier, 1 cruiser and 4 transportsProduction/PUs Summary :
Germans : 56 / 79
Russians : 22 / 22
Japanese : 46 / 49
Americans : 53 / 76
Chinese : 6 / 15
British : 22 / 28
UK_Pacific : 15 / 10
Italians : 28 / 48
ANZAC : 13 / 18
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Yunnan
1 infantry placed in Hunan
1 infantry placed in Kweichow
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUsTerritory Summary for Chinese :
Shensi : 1 infantry
Yunnan : 5 infantry
Kweichow : 1 infantry
Hunan : 1 infantryProduction/PUs Summary :
Germans : 56 / 79
Russians : 22 / 22
Japanese : 46 / 49
Americans : 53 / 76
Chinese : 6 / 12
British : 22 / 28
UK_Pacific : 15 / 10
Italians : 28 / 48
ANZAC : 13 / 18
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - British
British buy 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
1 transport moved from 80 Sea Zone to 79 Sea Zone
1 infantry moved from West India to 79 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from Eastern Persia to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 infantry moved from Yunnan to French Indo China
1 infantry moved from Yunnan to French Indo China
1 armour moved from Yunnan to French Indo China
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
UK_Pacific take 37 Sea Zone from JapaneseCombat - British
Battle in Kenya
British attack with 1 artillery and 1 infantry
Italians defend with 1 armour
British roll dice for 1 artillery and 1 infantry in Kenya, round 1 : 1/2 hits
Italians roll dice for 1 armour in Kenya, round 1 : 0/1 hits
1 armour owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Iraq
British attack with 2 infantry
Italians defend with 1 infantry
British roll dice for 1 battleship in Iraq, round 1 : 0/1 hits
British roll dice for 2 infantry in Iraq, round 1 : 1/2 hits
Italians roll dice for 1 infantry in Iraq, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Iraq
British win, taking Iraq from Italians with 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in French Indo China
British attack with 1 armour and 2 infantry
Japanese defend with 2 artilleries and 1 infantry
British roll dice for 1 armour and 2 infantry in French Indo China, round 1 : 2/3 hits
Japanese roll dice for 2 artilleries and 1 infantry in French Indo China, round 1 : 1/3 hits
1 infantry owned by the British , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in French Indo China
British roll dice for 1 armour and 1 infantry in French Indo China, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in French Indo China, round 2 : 0/1 hits
British roll dice for 1 armour and 1 infantry in French Indo China, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in French Indo China, round 3 : 0/1 hits
British roll dice for 1 armour and 1 infantry in French Indo China, round 4 : 1/2 hits
Japanese roll dice for 1 artillery in French Indo China, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleries and 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
3 mech_infantrys moved from India to Eastern Persia
1 mech_infantry moved from Yunnan to Sikang
1 infantry moved from India to BurmaPlace Units - British
1 destroyer and 1 transport placed in 109 Sea Zone
1 fighter placed in United Kingdom
1 infantry placed in Union of South AfricaTurn Complete - British
British collect 25 PUs; end with 25 PUs totalPlace Units - UK_Pacific
2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,4,1,2
UK_Pacific collect 15 PUs (2 lost to blockades); end with 15 PUs total
Some Units in India change ownership: 2 infantry and 1 mech_infantryTerritory Summary for British, UK_Pacific :
Siam : 1 flag
Sikang : 1 mech_infantry
Burma : 1 infantry
India : 1 airfield, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Kwangtung : 1 harbour
French Indo China : 1 flag, 1 armour and 1 infantry
Java : 1 flag, 1 infantry
37 Sea Zone : 1 flag, 1 destroyer
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 aaGun, 1 airfield and 2 infantry
Kenya : 1 artillery and 1 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 2 infantry
Ethiopia : 1 flag
125 Sea Zone : 1 flag
80 Sea Zone : 1 battleship and 1 transport
109 Sea Zone : 1 destroyer and 1 transport
Iraq : 1 flag, 1 infantry
Eastern Persia : 1 flag, 3 mech_infantrys
72 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 56 / 79
Russians : 22 / 22
Japanese : 44 / 49
Americans : 53 / 76
Chinese : 6 / 12
British : 25 / 25
UK_Pacific : 17 / 15
Italians : 25 / 48
ANZAC : 13 / 18
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 1 bomber, 1 destroyer, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Syria to Iraq
1 armour moved from Persia to Iraq
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
2 infantry moved from Anglo Egyptian Sudan to Kenya
1 armour moved from Egypt to Kenya
1 bomber moved from Southern Italy to KenyaCombat - Italians
Battle in Iraq
Italians attack with 1 armour, 1 artillery and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Iraq, round 1 : 1/3 hits
British roll dice for 1 infantry in Iraq, round 1 : 0/1 hits
1 infantry owned by the British lost in Iraq
Italians win, taking Iraq from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kenya
Italians attack with 1 armour, 1 bomber and 2 infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 armour, 1 bomber and 2 infantry in Kenya, round 1 : 2/4 hits
British roll dice for 1 artillery and 1 infantry in Kenya, round 1 : 1/2 hits
1 infantry owned by the British , 1 artillery owned by the British and 1 infantry owned by the Italians lost in Kenya
Italians win, taking Kenya from British with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Kenya to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 transport moved from 98 Sea Zone to 97 Sea ZonePlace Units - Italians
1 armour and 2 mech_infantrys placed in Egypt
1 bomber and 1 infantry placed in Southern Italy
2 artilleries and 1 infantry placed in Northern Italy
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4
Italians collect 29 PUs; end with 29 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 33 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 43 PUsTerritory Summary for Italians :
Belgian Congo : 1 flag
Trans-Jordan : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 2 armour, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
Kenya : 1 flag, 1 armour and 1 infantry
Anglo Egyptian Sudan : 1 flag, 1 artillery, 1 bomber and 2 infantry
Tanganyika Territory : 1 flag
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
Tunisia : 1 flag
Northern Italy : 2 artilleries, 1 factory_major and 5 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 8 infantry
Ethiopia : 1 infantry
Greece : 1 flag
97 Sea Zone : 1 destroyer and 1 transport
Iraq : 1 flag, 1 armour, 1 artillery and 1 infantry
92 Sea Zone : 1 destroyer
Persia : 1 flag
98 Sea Zone : 1 flag, 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 56 / 79
Russians : 22 / 22
Japanese : 44 / 49
Americans : 53 / 76
Chinese : 6 / 12
British : 21 / 25
UK_Pacific : 17 / 15
Italians : 29 / 43
ANZAC : 13 / 18
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 battleship moved from 62 Sea Zone to 34 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 harbour and 2 infantry
Northern Territory : 1 artillery and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Western Australia : 2 infantry
Celebes : 1 flag, 1 infantry
Dutch New Guinea : 1 flag
34 Sea Zone : 1 battleship
62 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 56 / 79
Russians : 22 / 22
Japanese : 44 / 49
Americans : 53 / 76
Chinese : 6 / 12
British : 21 / 25
UK_Pacific : 17 / 15
Italians : 29 / 43
ANZAC : 13 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Combat Move - French
Non Combat Move - French
2 infantry moved from Scotland to United KingdomTurn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 56 / 79
Russians : 22 / 22
Japanese : 44 / 49
Americans : 53 / 76
Chinese : 6 / 12
British : 21 / 25
UK_Pacific : 17 / 15
Italians : 29 / 43
ANZAC : 13 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Politics - Germans
Purchase Units - Germans
Germans buy 5 armour, 3 artilleries, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Caucasus to Volgograd
1 armour and 1 mech_infantry moved from Ukraine to Volgograd
1 armour moved from Archangel to Smolensk
1 tactical_bomber moved from Novgorod to Smolensk
2 artilleries and 2 infantry moved from Belarus to Smolensk
1 armour moved from Novgorod to Smolensk
2 armour moved from Novgorod to Bryansk
3 mech_infantrys moved from Eastern Poland to Bryansk
1 artillery moved from Ukraine to BryanskCombat - Germans
Battle in Smolensk
Germans attack with 2 armour, 2 artilleries, 2 infantry and 1 tactical_bomber
Russians defend with 2 artilleries and 4 infantry
Germans roll dice for 2 armour, 2 artilleries, 2 infantry and 1 tactical_bomber in Smolensk, round 1 : 6/7 hits
Russians roll dice for 2 artilleries and 4 infantry in Smolensk, round 1 : 2/6 hits
4 infantry owned by the Russians , 2 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 2 armour, 2 artilleries and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 2 infantry
Casualties for Russians: 2 artilleries and 4 infantry
Battle in Bryansk
Germans attack with 2 armour, 1 artillery and 3 mech_infantrys
Russians defend with 4 infantry
Germans roll dice for 2 armour, 1 artillery and 3 mech_infantrys in Bryansk, round 1 : 3/6 hits
Russians roll dice for 4 infantry in Bryansk, round 1 : 0/4 hits
3 infantry owned by the Russians lost in Bryansk
Germans roll dice for 2 armour, 1 artillery and 3 mech_infantrys in Bryansk, round 2 : 2/6 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 2 armour, 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Russians: 4 infantry
Battle in Volgograd
Germans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 aaGun, 1 factory_minor and 1 infantry
Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Volgograd, round 1 : 2/4 hits
Russians roll dice for 1 aaGun and 1 infantry in Volgograd, round 1 : 0/1 hits
1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Russians: 1 aaGun and 1 infantryNon Combat Move - Germans
1 tactical_bomber moved from Smolensk to Novgorod
1 infantry moved from Novgorod to Archangel
2 artilleries and 1 infantry moved from Novgorod to Belarus
3 infantry moved from Eastern Poland to Western Ukraine
1 aaGun and 4 infantry moved from Poland to Eastern Poland
2 mech_infantrys moved from Germany to Eastern Poland
2 transports moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 3 infantry moved from Germany to 114 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
3 infantry moved from 115 Sea Zone to Novgorod
1 artillery moved from 115 Sea Zone to Novgorod
1 infantry moved from Germany to Poland
1 tactical_bomber moved from Southern Italy to UkrainePlace Units - Germans
3 armour placed in Novgorod
2 armour and 1 artillery placed in Ukraine
1 artillery and 4 infantry placed in Germany
1 artillery and 2 infantry placed in France
1 infantry and 1 mech_infantry placed in Western Germany
3 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 60 PUs; end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 2 artilleries, 2 bombers, 1 factory_minor and 4 infantry
Western Germany : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 3 fighters, 1 harbour, 3 infantry and 1 mech_infantry
Poland : 1 infantry
Germany : 1 artillery, 1 factory_major, 4 infantry and 3 mech_infantrys
Norway : 2 infantry
Denmark : 2 infantry
Southern Italy : 1 fighter
Belarus : 1 flag, 5 armour, 2 artilleries and 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 2 armour, 1 artillery and 3 mech_infantrys
Rostov : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 2 infantry
Eastern Poland : 1 flag, 1 aaGun, 4 infantry and 2 mech_infantrys
Bessarabia : 1 flag
Ukraine : 1 flag, 1 aaGun, 2 armour, 1 artillery, 1 factory_minor and 1 tactical_bomber
Western Ukraine : 1 flag, 3 infantry
Volgograd : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 3 armour, 1 artillery, 1 factory_minor, 1 harbour, 3 infantry and 1 tactical_bomber
Caucasus : 1 flag
Smolensk : 1 flag, 2 armour and 2 artilleries
112 Sea Zone : 1 destroyer
Bulgaria : 1 flag
115 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 60 / 80
Russians : 18 / 22
Japanese : 44 / 49
Americans : 53 / 76
Chinese : 6 / 12
British : 21 / 25
UK_Pacific : 17 / 15
Italians : 29 / 43
ANZAC : 13 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I see you’re playing quite a few league games…how are you doing in those?
Did you learn any trick strategies at the game con over the weekend? -
Mostly I’m doing bad in my league games! :lol: I’m having fun though, and learning. I think there’s at least one that I’ll win.
Unfortunately the only A&A at the con was Second edition…. If I tried to play that now I’d be so confused :-P
I played a home brew game called Save the Last Bullet. In which one side played the attacker and the other the defender. As the defender you had a certain amount of ammo, and every time you shot you had to give one up. The attacker had to get into the fort and destroy the ammo and hopefully kill most of the defenders before the Relief Column showed up. In the game I played I was the defender. The attacker was able to climb over the walls and take out my remaining ammo, kill two of my squads and blow the MG up. I was able to take out his squads that made it over the walls before he was able to open the gates. Which allowed me to hold out until the relief column arrived! It was a lot of fun.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Russians
Russians buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
6 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
4 infantry moved from Russia to Smolensk
1 armour moved from Russia to Smolensk
1 infantry moved from Vologda to Archangel
1 infantry moved from Nenetsia to Archangel
1 fighter moved from Russia to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 fighter and 2 infantry in Archangel, round 1 : 3/3 hits
Germans roll dice for 2 infantry in Archangel, round 1 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter, 6 infantry and 1 tactical_bomber
Germans defend with 2 armour, 1 artillery and 3 mech_infantrys
Russians roll dice for 1 fighter, 6 infantry and 1 tactical_bomber in Bryansk, round 1 : 1/8 hits
Germans roll dice for 2 armour, 1 artillery and 3 mech_infantrys in Bryansk, round 1 : 5/6 hits
5 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
1 infantry owned by the Russians retreated to Russia
Germans win with 2 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is -11
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 5 infantry
Battle in Smolensk
Russians attack with 1 armour and 4 infantry
Germans defend with 2 armour and 2 artilleries
Russians roll dice for 1 armour and 4 infantry in Smolensk, round 1 : 1/5 hits
Germans roll dice for 2 armour and 2 artilleries in Smolensk, round 1 : 1/4 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Smolensk
Russians roll dice for 1 armour and 3 infantry in Smolensk, round 2 : 0/4 hits
Germans roll dice for 2 armour and 1 artillery in Smolensk, round 2 : 1/3 hits
1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 1 armour and 2 infantry in Smolensk, round 3 : 1/3 hits
Germans roll dice for 2 armour and 1 artillery in Smolensk, round 3 : 1/3 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Smolensk
Russians roll dice for 1 armour and 1 infantry in Smolensk, round 4 : 0/2 hits
Germans roll dice for 2 armour in Smolensk, round 4 : 1/2 hits
1 infantry owned by the Russians lost in Smolensk
1 armour owned by the Russians retreated to Russia
Germans win with 2 armour remaining. Battle score for attacker is -4
Casualties for Germans: 2 artilleries
Casualties for Russians: 4 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Archangel to Russia
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Vologda
2 aaGuns moved from Timguska to NovosibirskPlace Units - Russians
6 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 28 PUsTerritory Summary for Russians :
Amur : 7 infantry
Rostov : 1 infantry
Archangel : 1 infantry
Russia : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 2 fighters, 13 infantry, 1 mech_infantry and 1 tactical_bomber
Tambov : 1 infantry
Novosibirsk : 2 aaGuns
Vologda : 1 infantry
Caucasus : 1 infantry
Samara : 1 infantry
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 55 / 80
Russians : 23 / 28
Japanese : 44 / 49
Americans : 53 / 76
Chinese : 6 / 12
British : 21 / 25
UK_Pacific : 17 / 15
Italians : 29 / 43
ANZAC : 13 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Kiangsi to Yunnan
1 artillery, 1 infantry and 1 mech_infantry moved from Kwangsi to Yunnan
1 battleship, 1 carrier, 1 destroyer and 1 fighter moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 mech_infantry moved from Shantung to Kweichow
1 armour moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Kwangtung
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 mech_infantry moved from Kiangsu to Hunan
1 bomber moved from Kwangsi to Hunan
1 bomber moved from Kwangsi to KwangtungCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport in 20 Sea Zone, round 1 : 2/3 hits
Americans roll dice for 1 destroyer and 1 transport in 20 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 20 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 5 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Yunnan, round 1 : 2/8 hits
Chinese roll dice for 5 infantry in Yunnan, round 1 : 2/5 hits
1 infantry owned by the Japanese , 2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 1/6 hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Yunnan, round 3 : 3/5 hits
Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits
2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry and 2 mech_infantrys
Casualties for Chinese: 5 infantry
Battle in Kweichow
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Kweichow, round 1 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in Hunan, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Hunan, round 1 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hunan
Japanese win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
UK_Pacific defend with 1 harbour; Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Kwangtung, round 1 : 1/4 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Kwangtung, round 1 : 0/2 hits
1 infantry owned by the Americans lost in Kwangtung
Japanese roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Kwangtung, round 2 : 2/4 hits
UK_Pacific roll dice for 1 artillery in Kwangtung, round 2 : 1/1 hits
1 artillery owned by the Americans and 1 infantry owned by the Japanese lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Japanese
1 bomber moved from Hunan to Kiangsu
1 bomber moved from Kwangtung to Kiangsu
2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
3 transports moved from 36 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 6 Sea Zone to 18 Sea ZonePlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
2 destroyers placed in 6 Sea Zone
1 fighter and 3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2
Japanese collect 47 PUs (2 lost to blockades); end with 47 PUs totalTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kwangsi : 1 airfield, 2 fighters, 1 harbour and 2 tactical_bombers
Korea : 1 aaGun and 5 infantry
Kiangsu : 1 armour, 2 bombers, 1 factory_minor and 2 mech_infantrys
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 7 infantry
Yunnan : 1 flag, 1 artillery
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 armour
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 artillery, 1 harbour and 1 mech_infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Sumatra : 1 flag
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
20 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport
18 Sea Zone : 1 destroyer
17 Sea Zone : 1 destroyer
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transportsProduction/PUs Summary :
Germans : 55 / 80
Russians : 23 / 28
Japanese : 49 / 47
Americans : 53 / 76
Chinese : 4 / 12
British : 21 / 25
UK_Pacific : 14 / 15
Italians : 29 / 43
ANZAC : 13 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 4 PUs;Combat Move - Americans
4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 92 Sea Zone
1 bomber moved from Midway to 20 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 20 Sea Zone
Americans take 22 Sea Zone from Japanese
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
3 artilleries moved from 110 Sea Zone to Normandy Bordeaux
3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 battleship, 1 carrier and 1 cruiser moved from 91 Sea Zone to 92 Sea ZoneCombat - Americans
Battle in Philippines
Battle in 92 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 1 : 3/4 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win, taking Philippines from Japanese with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Normandy Bordeaux
Battle in 20 Sea Zone
Americans attack with 1 battleship, 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport
Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 1 : 3/5 hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport in 20 Sea Zone, round 1 : 4/4 hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Americans , 1 destroyer owned by the Japanese , 1 tactical_bomber owned by the Americans and 1 bomber owned by the Americans lost in 20 Sea Zone
Americans roll dice for 1 battleship, 1 carrier and 1 fighter in 20 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 fighter and 1 transport in 20 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 battleship, 1 carrier and 1 fighter in 20 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 fighter and 1 transport in 20 Sea Zone, round 3 : 3/3 hits
1 fighter owned by the Americans , 1 battleship owned by the Americans , 1 carrier owned by the Americans and 1 carrier owned by the Japanese lost in 20 Sea Zone
Japanese win, taking Normandy Bordeaux from Germans with 1 battleship, 1 fighter and 1 transport remaining. Battle score for attacker is -53
Casualties for Japanese: 1 carrier and 1 destroyer
Casualties for Americans: 1 battleship, 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
1 fighter owned by the Japanese forced to land in KwangtungNon Combat Move - Americans
1 destroyer and 3 transports moved from 26 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 3 artilleries, 1 harbour and 3 infantry
Philippines : 1 airfield, 1 artillery, 1 harbour and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield and 1 harbour
33 Sea Zone : 1 destroyer and 3 transports
35 Sea Zone : 1 transport
22 Sea Zone : 1 flag
10 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 transports
Central United States : 1 factory_major and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Morocco : 1 flag, 2 artilleries and 2 infantry
Normandy Bordeaux : 1 flag, 4 artilleries, 1 factory_minor, 1 harbour and 4 infantry
92 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
Brazil : 1 flag, 3 infantry
91 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
110 Sea Zone : 4 transportsProduction/PUs Summary :
Germans : 53 / 80
Russians : 23 / 28
Japanese : 47 / 47
Americans : 57 / 86
Chinese : 4 / 12
British : 21 / 25
UK_Pacific : 14 / 15
Italians : 29 / 43
ANZAC : 13 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs totalTerritory Summary for Chinese :
Suiyuyan : 1 infantry
Szechwan : 4 infantryProduction/PUs Summary :
Germans : 53 / 80
Russians : 23 / 28
Japanese : 46 / 47
Americans : 57 / 86
Chinese : 5 / 5
British : 21 / 25
UK_Pacific : 14 / 15
Italians : 29 / 43
ANZAC : 13 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Scramble for 112?





