0% for April

G40 13L captain walker (axis) vs Entek (allies +12)

  • 2026 23 21 20 19 17 16 15 13

    I hope you’re having a good time and I’ll see you back here on Tuesday!

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 3 PUs;

    Combat Move - Americans
                4 artilleries moved from Brazil to 86 Sea Zone
                4 infantry moved from Brazil to 86 Sea Zone
                4 artilleries, 4 infantry and 4 transports moved from 86 Sea Zone to 91 Sea Zone
                4 artilleries moved from 91 Sea Zone to Morocco
                4 infantry moved from 91 Sea Zone to Morocco
                1 battleship, 1 carrier and 1 cruiser moved from 101 Sea Zone to 90 Sea Zone
                1 battleship, 1 carrier and 1 cruiser moved from 90 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
                1 bomber moved from Western United States to 16 Sea Zone
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone

    Combat - Americans
                Battle in Morocco
                    Americans attack with 4 artilleries and 4 infantry
                    Italians defend with 1 infantry
                        Americans roll dice for 1 battleship and 1 cruiser in Morocco, round 1 :  1/2 hits
                        Italians roll dice for 1 infantry in Morocco, round 1 :  0/1 hits
                        1 infantry owned by the Italians lost in Morocco
                    Americans win, taking Morocco from Italians with 4 artilleries and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Kwangtung
                Battle in 16 Sea Zone
                    Americans attack with 1 bomber and 1 destroyer
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 1 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win, taking Kwangtung from Japanese with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Americans
                1 bomber moved from 16 Sea Zone to Midway
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 destroyer moved from 33 Sea Zone to 20 Sea Zone
                1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
                3 transports moved from 10 Sea Zone to 26 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands

    Place Units - Americans
                2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber placed in Eastern United States
                1 cruiser, 1 destroyer and 2 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 4 artilleries, 1 harbour and 4 infantry
        Kwangtung : 1 artillery and 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield, 1 bomber and 1 harbour
        33 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
        26 Sea Zone : 1 destroyer and 3 transports
        20 Sea Zone : 1 destroyer and 1 transport
        Central United States : 1 factory_major and 3 mech_infantrys
        Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
        Morocco : 1 flag, 4 artilleries and 4 infantry
        101 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
        Brazil : 1 flag, 3 infantry
        91 Sea Zone : 1 battleship, 1 carrier, 1 cruiser and 4 transports

    Production/PUs Summary :

    Germans : 56 / 79
        Russians : 22 / 22
        Japanese : 46 / 49
        Americans : 53 / 76
        Chinese : 6 / 15
        British : 22 / 28
        UK_Pacific : 15 / 10
        Italians : 28 / 48
        ANZAC : 13 / 18
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Yunnan
                1 infantry placed in Hunan
                1 infantry placed in Kweichow
                1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs

    Territory Summary for Chinese :

    Shensi : 1 infantry
        Yunnan : 5 infantry
        Kweichow : 1 infantry
        Hunan : 1 infantry

    Production/PUs Summary :

    Germans : 56 / 79
        Russians : 22 / 22
        Japanese : 46 / 49
        Americans : 53 / 76
        Chinese : 6 / 12
        British : 22 / 28
        UK_Pacific : 15 / 10
        Italians : 28 / 48
        ANZAC : 13 / 18
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - British
                British buy 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                1 artillery moved from Union of South Africa to 71 Sea Zone
                1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
                1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
                1 transport moved from 80 Sea Zone to 79 Sea Zone
                1 infantry moved from West India to 79 Sea Zone
                1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
                1 infantry moved from Eastern Persia to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Iraq
                1 infantry moved from Yunnan to French Indo China
                1 infantry moved from Yunnan to French Indo China
                1 armour moved from Yunnan to French Indo China
                1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                      UK_Pacific take 37 Sea Zone from Japanese

    Combat - British
                Battle in Kenya
                    British attack with 1 artillery and 1 infantry
                    Italians defend with 1 armour
                        British roll dice for 1 artillery and 1 infantry in Kenya, round 1 :  1/2 hits
                        Italians roll dice for 1 armour in Kenya, round 1 :  0/1 hits
                        1 armour owned by the Italians lost in Kenya
                    British win, taking Kenya from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour
                Battle in Iraq
                    British attack with 2 infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 battleship in Iraq, round 1 :  0/1 hits
                        British roll dice for 2 infantry in Iraq, round 1 :  1/2 hits
                        Italians roll dice for 1 infantry in Iraq, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Iraq
                    British win, taking Iraq from Italians with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in French Indo China
                    British attack with 1 armour and 2 infantry
                    Japanese defend with 2 artilleries and 1 infantry
                        British roll dice for 1 armour and 2 infantry in French Indo China, round 1 :  2/3 hits
                        Japanese roll dice for 2 artilleries and 1 infantry in French Indo China, round 1 :  1/3 hits
                        1 infantry owned by the British , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in French Indo China
                        British roll dice for 1 armour and 1 infantry in French Indo China, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery in French Indo China, round 2 :  0/1 hits
                        British roll dice for 1 armour and 1 infantry in French Indo China, round 3 :  0/2 hits
                        Japanese roll dice for 1 artillery in French Indo China, round 3 :  0/1 hits
                        British roll dice for 1 armour and 1 infantry in French Indo China, round 4 :  1/2 hits
                        Japanese roll dice for 1 artillery in French Indo China, round 4 :  0/1 hits
                        1 artillery owned by the Japanese lost in French Indo China
                    British win, taking French Indo China from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 2 artilleries and 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                3 mech_infantrys moved from India to Eastern Persia
                1 mech_infantry moved from Yunnan to Sikang
                1 infantry moved from India to Burma

    Place Units - British
                1 destroyer and 1 transport placed in 109 Sea Zone
                1 fighter placed in United Kingdom
                1 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 25 PUs; end with 25 PUs total

    Place Units - UK_Pacific
                2 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,4,1,2
                UK_Pacific collect 15 PUs (2 lost to blockades); end with 15 PUs total
                Some Units in India change ownership: 2 infantry and 1 mech_infantry

    Territory Summary for British, UK_Pacific :

    Siam : 1 flag
        Sikang : 1 mech_infantry
        Burma : 1 infantry
        India : 1 airfield, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
        Kwangtung : 1 harbour
        French Indo China : 1 flag, 1 armour and 1 infantry
        Java : 1 flag, 1 infantry
        37 Sea Zone : 1 flag, 1 destroyer
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor, 1 harbour and 1 infantry
        Scotland : 1 aaGun, 1 airfield and 2 infantry
        Kenya : 1 artillery and 1 infantry
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 2 infantry
        Ethiopia : 1 flag
        125 Sea Zone : 1 flag
        80 Sea Zone : 1 battleship and 1 transport
        109 Sea Zone : 1 destroyer and 1 transport
        Iraq : 1 flag, 1 infantry
        Eastern Persia : 1 flag, 3 mech_infantrys
        72 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 56 / 79
        Russians : 22 / 22
        Japanese : 44 / 49
        Americans : 53 / 76
        Chinese : 6 / 12
        British : 25 / 25
        UK_Pacific : 17 / 15
        Italians : 25 / 48
        ANZAC : 13 / 18
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - Italians
                Italians buy 1 armour, 2 artilleries, 1 bomber, 1 destroyer, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Syria to Iraq
                1 armour moved from Persia to Iraq
                1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                      Italians take Ethiopia from British
                2 infantry moved from Anglo Egyptian Sudan to Kenya
                1 armour moved from Egypt to Kenya
                1 bomber moved from Southern Italy to Kenya

    Combat - Italians
                Battle in Iraq
                    Italians attack with 1 armour, 1 artillery and 1 infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 armour, 1 artillery and 1 infantry in Iraq, round 1 :  1/3 hits
                        British roll dice for 1 infantry in Iraq, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Iraq
                    Italians win, taking Iraq from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Kenya
                    Italians attack with 1 armour, 1 bomber and 2 infantry
                    British defend with 1 artillery and 1 infantry
                        Italians roll dice for 1 armour, 1 bomber and 2 infantry in Kenya, round 1 :  2/4 hits
                        British roll dice for 1 artillery and 1 infantry in Kenya, round 1 :  1/2 hits
                        1 infantry owned by the British , 1 artillery owned by the British and 1 infantry owned by the Italians lost in Kenya
                    Italians win, taking Kenya from British with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Kenya to Anglo Egyptian Sudan
                1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 transport moved from 98 Sea Zone to 97 Sea Zone

    Place Units - Italians
                1 armour and 2 mech_infantrys placed in Egypt
                1 bomber and 1 infantry placed in Southern Italy
                2 artilleries and 1 infantry placed in Northern Italy
                1 destroyer placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4
                Italians collect 29 PUs; end with 29 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 33 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 43 PUs

    Territory Summary for Italians :

    Belgian Congo : 1 flag
        Trans-Jordan : 1 flag
        Alexandria : 1 flag
        Egypt : 1 flag, 2 armour, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
        Kenya : 1 flag, 1 armour and 1 infantry
        Anglo Egyptian Sudan : 1 flag, 1 artillery, 1 bomber and 2 infantry
        Tanganyika Territory : 1 flag
        Algeria : 1 flag
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Syria : 1 flag
        Tunisia : 1 flag
        Northern Italy : 2 artilleries, 1 factory_major and 5 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 8 infantry
        Ethiopia : 1 infantry
        Greece : 1 flag
        97 Sea Zone : 1 destroyer and 1 transport
        Iraq : 1 flag, 1 armour, 1 artillery and 1 infantry
        92 Sea Zone : 1 destroyer
        Persia : 1 flag
        98 Sea Zone : 1 flag, 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 56 / 79
        Russians : 22 / 22
        Japanese : 44 / 49
        Americans : 53 / 76
        Chinese : 6 / 12
        British : 21 / 25
        UK_Pacific : 17 / 15
        Italians : 29 / 43
        ANZAC : 13 / 18
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 battleship moved from 62 Sea Zone to 34 Sea Zone

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 1 harbour and 2 infantry
        Northern Territory : 1 artillery and 2 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
        Western Australia : 2 infantry
        Celebes : 1 flag, 1 infantry
        Dutch New Guinea : 1 flag
        34 Sea Zone : 1 battleship
        62 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 56 / 79
        Russians : 22 / 22
        Japanese : 44 / 49
        Americans : 53 / 76
        Chinese : 6 / 12
        British : 21 / 25
        UK_Pacific : 17 / 15
        Italians : 29 / 43
        ANZAC : 13 / 19
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Scotland to United Kingdom

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 56 / 79
        Russians : 22 / 22
        Japanese : 44 / 49
        Americans : 53 / 76
        Chinese : 6 / 12
        British : 21 / 25
        UK_Pacific : 17 / 15
        Italians : 29 / 43
        ANZAC : 13 / 19
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Politics - Germans

    Purchase Units - Germans
                Germans buy 5 armour, 3 artilleries, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 1 infantry moved from Caucasus to Volgograd
                1 armour and 1 mech_infantry moved from Ukraine to Volgograd
                1 armour moved from Archangel to Smolensk
                1 tactical_bomber moved from Novgorod to Smolensk
                2 artilleries and 2 infantry moved from Belarus to Smolensk
                1 armour moved from Novgorod to Smolensk
                2 armour moved from Novgorod to Bryansk
                3 mech_infantrys moved from Eastern Poland to Bryansk
                1 artillery moved from Ukraine to Bryansk

    Combat - Germans
                Battle in Smolensk
                    Germans attack with 2 armour, 2 artilleries, 2 infantry and 1 tactical_bomber
                    Russians defend with 2 artilleries and 4 infantry
                        Germans roll dice for 2 armour, 2 artilleries, 2 infantry and 1 tactical_bomber in Smolensk, round 1 :  6/7 hits
                        Russians roll dice for 2 artilleries and 4 infantry in Smolensk, round 1 :  2/6 hits
                        4 infantry owned by the Russians , 2 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 2 armour, 2 artilleries and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 artilleries and 4 infantry
                Battle in Bryansk
                    Germans attack with 2 armour, 1 artillery and 3 mech_infantrys
                    Russians defend with 4 infantry
                        Germans roll dice for 2 armour, 1 artillery and 3 mech_infantrys in Bryansk, round 1 :  3/6 hits
                        Russians roll dice for 4 infantry in Bryansk, round 1 :  0/4 hits
                        3 infantry owned by the Russians lost in Bryansk
                        Germans roll dice for 2 armour, 1 artillery and 3 mech_infantrys in Bryansk, round 2 :  2/6 hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 2 armour, 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 12
                    Casualties for Russians: 4 infantry
                Battle in Volgograd
                    Germans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    Russians defend with 1 aaGun, 1 factory_minor and 1 infantry
                        Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Volgograd, round 1 :  2/4 hits
                        Russians roll dice for 1 aaGun and 1 infantry in Volgograd, round 1 :  0/1 hits
                        1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
                    Casualties for Russians: 1 aaGun and 1 infantry

    Non Combat Move - Germans
                1 tactical_bomber moved from Smolensk to Novgorod
                1 infantry moved from Novgorod to Archangel
                2 artilleries and 1 infantry moved from Novgorod to Belarus
                3 infantry moved from Eastern Poland to Western Ukraine
                1 aaGun and 4 infantry moved from Poland to Eastern Poland
                2 mech_infantrys moved from Germany to Eastern Poland
                2 transports moved from 115 Sea Zone to 114 Sea Zone
                1 artillery and 3 infantry moved from Germany to 114 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
                3 infantry moved from 115 Sea Zone to Novgorod
                1 artillery moved from 115 Sea Zone to Novgorod
                1 infantry moved from Germany to Poland
                1 tactical_bomber moved from Southern Italy to Ukraine

    Place Units - Germans
                3 armour placed in Novgorod
                2 armour and 1 artillery placed in Ukraine
                1 artillery and 4 infantry placed in Germany
                1 artillery and 2 infantry placed in France
                1 infantry and 1 mech_infantry placed in Western Germany
                3 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 60 PUs; end with 60 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 2 artilleries, 2 bombers, 1 factory_minor and 4 infantry
        Western Germany : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 3 fighters, 1 harbour, 3 infantry and 1 mech_infantry
        Poland : 1 infantry
        Germany : 1 artillery, 1 factory_major, 4 infantry and 3 mech_infantrys
        Norway : 2 infantry
        Denmark : 2 infantry
        Southern Italy : 1 fighter
        Belarus : 1 flag, 5 armour, 2 artilleries and 1 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 2 armour, 1 artillery and 3 mech_infantrys
        Rostov : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag, 2 infantry
        Eastern Poland : 1 flag, 1 aaGun, 4 infantry and 2 mech_infantrys
        Bessarabia : 1 flag
        Ukraine : 1 flag, 1 aaGun, 2 armour, 1 artillery, 1 factory_minor and 1 tactical_bomber
        Western Ukraine : 1 flag, 3 infantry
        Volgograd : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
        Novgorod : 1 flag, 1 airfield, 3 armour, 1 artillery, 1 factory_minor, 1 harbour, 3 infantry and 1 tactical_bomber
        Caucasus : 1 flag
        Smolensk : 1 flag, 2 armour and 2 artilleries
        112 Sea Zone : 1 destroyer
        Bulgaria : 1 flag
        115 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 60 / 80
        Russians : 18 / 22
        Japanese : 44 / 49
        Americans : 53 / 76
        Chinese : 6 / 12
        British : 21 / 25
        UK_Pacific : 17 / 15
        Italians : 29 / 43
        ANZAC : 13 / 19
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2026 23 21 20 19 17 16 15 13

    I see you’re playing quite a few league games…how are you doing in those?
    Did you learn any trick strategies at the game con over the weekend?

  • 20 19 18 17 16

    Mostly I’m doing bad in my league games!  :lol:  I’m having fun though, and learning.  I think there’s at least one that I’ll win.

    Unfortunately the only A&A at the con was Second edition….  If I tried to play that now I’d be so confused  :-P

    I played a home brew game called Save the Last Bullet.  In which one side played the attacker and the other the defender.  As the defender you had a certain amount of ammo, and every time you shot you had to give one up.  The attacker had to get into the fort and destroy the ammo and hopefully kill most of the defenders before the Relief Column showed up.  In the game I played I was the defender.  The attacker was able to climb over the walls and take out my remaining ammo, kill two of my squads and blow the MG up.  I was able to take out his squads that made it over the walls before he was able to open the gates.  Which allowed me to hold out until the relief column arrived!  It was a lot of fun.

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - Russians
                Russians buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Northwest Persia to Caucasus
                      Russians take Caucasus from Germans
                1 infantry moved from Tambov to Rostov
                      Russians take Rostov from Germans
                6 infantry moved from Russia to Bryansk
                1 fighter and 1 tactical_bomber moved from Russia to Bryansk
                4 infantry moved from Russia to Smolensk
                1 armour moved from Russia to Smolensk
                1 infantry moved from Vologda to Archangel
                1 infantry moved from Nenetsia to Archangel
                1 fighter moved from Russia to Archangel

    Combat - Russians
                Battle in Archangel
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 2 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Archangel, round 1 :  3/3 hits
                        Germans roll dice for 2 infantry in Archangel, round 1 :  1/2 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Russians attack with 1 fighter, 6 infantry and 1 tactical_bomber
                    Germans defend with 2 armour, 1 artillery and 3 mech_infantrys
                        Russians roll dice for 1 fighter, 6 infantry and 1 tactical_bomber in Bryansk, round 1 :  1/8 hits
                        Germans roll dice for 2 armour, 1 artillery and 3 mech_infantrys in Bryansk, round 1 :  5/6 hits
                        5 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
                    1 infantry owned by the Russians retreated to Russia
                    Germans win with 2 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is -11
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 5 infantry
                Battle in Smolensk
                    Russians attack with 1 armour and 4 infantry
                    Germans defend with 2 armour and 2 artilleries
                        Russians roll dice for 1 armour and 4 infantry in Smolensk, round 1 :  1/5 hits
                        Germans roll dice for 2 armour and 2 artilleries in Smolensk, round 1 :  1/4 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Smolensk
                        Russians roll dice for 1 armour and 3 infantry in Smolensk, round 2 :  0/4 hits
                        Germans roll dice for 2 armour and 1 artillery in Smolensk, round 2 :  1/3 hits
                        1 infantry owned by the Russians lost in Smolensk
                        Russians roll dice for 1 armour and 2 infantry in Smolensk, round 3 :  1/3 hits
                        Germans roll dice for 2 armour and 1 artillery in Smolensk, round 3 :  1/3 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Smolensk
                        Russians roll dice for 1 armour and 1 infantry in Smolensk, round 4 :  0/2 hits
                        Germans roll dice for 2 armour in Smolensk, round 4 :  1/2 hits
                        1 infantry owned by the Russians lost in Smolensk
                    1 armour owned by the Russians retreated to Russia
                    Germans win with 2 armour remaining. Battle score for attacker is -4
                    Casualties for Germans: 2 artilleries
                    Casualties for Russians: 4 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Bryansk to Russia
                1 fighter moved from Archangel to Russia
                1 infantry moved from Russia to Tambov
                1 infantry moved from Russia to Samara
                1 infantry moved from Russia to Vologda
                2 aaGuns moved from Timguska to Novosibirsk

    Place Units - Russians
                6 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 23 PUs; end with 23 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 28 PUs

    Territory Summary for Russians :

    Amur : 7 infantry
        Rostov : 1 infantry
        Archangel : 1 infantry
        Russia : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 2 fighters, 13 infantry, 1 mech_infantry and 1 tactical_bomber
        Tambov : 1 infantry
        Novosibirsk : 2 aaGuns
        Vologda : 1 infantry
        Caucasus : 1 infantry
        Samara : 1 infantry
        Northwest Persia : 1 flag

    Production/PUs Summary :

    Germans : 55 / 80
        Russians : 23 / 28
        Japanese : 44 / 49
        Americans : 53 / 76
        Chinese : 6 / 12
        British : 21 / 25
        UK_Pacific : 17 / 15
        Italians : 29 / 43
        ANZAC : 13 / 19
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 destroyers, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 mech_infantry moved from Kiangsi to Yunnan
                1 artillery, 1 infantry and 1 mech_infantry moved from Kwangsi to Yunnan
                1 battleship, 1 carrier, 1 destroyer and 1 fighter moved from 36 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
                1 mech_infantry moved from Shantung to Kweichow
                1 armour moved from Kiangsu to Kweichow
                1 mech_infantry moved from Kiangsu to Kwangtung
                2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
                1 mech_infantry moved from Kiangsu to Hunan
                1 bomber moved from Kwangsi to Hunan
                1 bomber moved from Kwangsi to Kwangtung

    Combat - Japanese
                Battle in 20 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport
                    Americans defend with 1 destroyer and 1 transport
                        Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport in 20 Sea Zone, round 1 :  2/3 hits
                        Americans roll dice for 1 destroyer and 1 transport in 20 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 20 Sea Zone
                    Japanese win with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 15
                    Casualties for Americans: 1 destroyer and 1 transport
                Battle in Yunnan
                    Japanese attack with 1 artillery, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
                    Chinese defend with 5 infantry
                        Japanese roll dice for 1 artillery, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Yunnan, round 1 :  2/8 hits
                        Chinese roll dice for 5 infantry in Yunnan, round 1 :  2/5 hits
                        1 infantry owned by the Japanese , 2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Yunnan
                        Japanese roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 :  1/6 hits
                        Chinese roll dice for 3 infantry in Yunnan, round 2 :  1/3 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Yunnan
                        Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Yunnan, round 3 :  3/5 hits
                        Chinese roll dice for 2 infantry in Yunnan, round 3 :  0/2 hits
                        2 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry and 2 mech_infantrys
                    Casualties for Chinese: 5 infantry
                Battle in Kweichow
                    Japanese attack with 1 armour and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 1 :  1/2 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 1 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Hunan
                    Japanese attack with 1 bomber and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber and 1 mech_infantry in Hunan, round 1 :  1/2 hits
                        Chinese roll dice for 1 infantry in Hunan, round 1 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hunan
                    Japanese win with 1 bomber remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Kwangtung
                    Japanese attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
                    UK_Pacific defend with 1 harbour; Americans defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Kwangtung, round 1 :  1/4 hits
                        UK_Pacific roll dice for 1 artillery and 1 infantry in Kwangtung, round 1 :  0/2 hits
                        1 infantry owned by the Americans lost in Kwangtung
                        Japanese roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Kwangtung, round 2 :  2/4 hits
                        UK_Pacific roll dice for 1 artillery in Kwangtung, round 2 :  1/1 hits
                        1 artillery owned by the Americans and 1 infantry owned by the Japanese lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Japanese
                1 bomber moved from Hunan to Kiangsu
                1 bomber moved from Kwangtung to Kiangsu
                2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
                3 transports moved from 36 Sea Zone to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer moved from 6 Sea Zone to 17 Sea Zone
                1 destroyer moved from 6 Sea Zone to 18 Sea Zone

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Kiangsu
                2 destroyers placed in 6 Sea Zone
                1 fighter and 3 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2
                Japanese collect 47 PUs (2 lost to blockades); end with 47 PUs total

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Kwangsi : 1 airfield, 2 fighters, 1 harbour and 2 tactical_bombers
        Korea : 1 aaGun and 5 infantry
        Kiangsu : 1 armour, 2 bombers, 1 factory_minor and 2 mech_infantrys
        Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 7 infantry
        Yunnan : 1 flag, 1 artillery
        Suiyuyan : 1 flag
        Kweichow : 1 flag, 1 armour
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 artillery, 1 harbour and 1 mech_infantry
        Philippines : 1 flag, 1 airfield and 1 harbour
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        44 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        20 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport
        18 Sea Zone : 1 destroyer
        17 Sea Zone : 1 destroyer
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports

    Production/PUs Summary :

    Germans : 55 / 80
        Russians : 23 / 28
        Japanese : 49 / 47
        Americans : 53 / 76
        Chinese : 4 / 12
        British : 21 / 25
        UK_Pacific : 14 / 15
        Italians : 29 / 43
        ANZAC : 13 / 19
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 4 PUs;

    Combat Move - Americans
                4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
                1 fighter and 1 tactical_bomber moved from Eastern United States to 92 Sea Zone
                1 bomber moved from Midway to 20 Sea Zone
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 20 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
                3 artilleries moved from 110 Sea Zone to Normandy Bordeaux
                3 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 battleship, 1 carrier and 1 cruiser moved from 91 Sea Zone to 92 Sea Zone

    Combat - Americans
                Battle in Philippines
                Battle in 92 Sea Zone
                    Americans attack with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 1 :  3/4 hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Italians lost in 92 Sea Zone
                    Americans win, taking Philippines from Japanese with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in Normandy Bordeaux
                Battle in 20 Sea Zone
                    Americans attack with 1 battleship, 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport
                        Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 1 :  3/5 hits
                    Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                        Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport in 20 Sea Zone, round 1 :  4/4 hits
                    Units damaged: 1 battleship owned by the Americans
                        1 destroyer owned by the Americans , 1 destroyer owned by the Japanese , 1 tactical_bomber owned by the Americans and 1 bomber owned by the Americans lost in 20 Sea Zone
                        Americans roll dice for 1 battleship, 1 carrier and 1 fighter in 20 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 battleship, 1 carrier, 1 fighter and 1 transport in 20 Sea Zone, round 2 :  1/3 hits
                    Units damaged: 1 carrier owned by the Americans
                        Americans roll dice for 1 battleship, 1 carrier and 1 fighter in 20 Sea Zone, round 3 :  1/2 hits
                        Japanese roll dice for 1 battleship, 1 carrier, 1 fighter and 1 transport in 20 Sea Zone, round 3 :  3/3 hits
                        1 fighter owned by the Americans , 1 battleship owned by the Americans , 1 carrier owned by the Americans and 1 carrier owned by the Japanese lost in 20 Sea Zone
                    Japanese win, taking Normandy Bordeaux from Germans with 1 battleship, 1 fighter and 1 transport remaining. Battle score for attacker is -53
                    Casualties for Japanese: 1 carrier and 1 destroyer
                    Casualties for Americans: 1 battleship, 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
                    1 fighter owned by the Japanese forced to land in Kwangtung

    Non Combat Move - Americans
                1 destroyer and 3 transports moved from 26 Sea Zone to 33 Sea Zone
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                2 artilleries and 2 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 61 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 3 artilleries, 1 harbour and 3 infantry
        Philippines : 1 airfield, 1 artillery, 1 harbour and 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield and 1 harbour
        33 Sea Zone : 1 destroyer and 3 transports
        35 Sea Zone : 1 transport
        22 Sea Zone : 1 flag
        10 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 transports
        Central United States : 1 factory_major and 3 mech_infantrys
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Morocco : 1 flag, 2 artilleries and 2 infantry
        Normandy Bordeaux : 1 flag, 4 artilleries, 1 factory_minor, 1 harbour and 4 infantry
        92 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber
        Brazil : 1 flag, 3 infantry
        91 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
        110 Sea Zone : 4 transports

    Production/PUs Summary :

    Germans : 53 / 80
        Russians : 23 / 28
        Japanese : 47 / 47
        Americans : 57 / 86
        Chinese : 4 / 12
        British : 21 / 25
        UK_Pacific : 14 / 15
        Italians : 29 / 43
        ANZAC : 13 / 19
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Suiyuyan
                      Chinese take Suiyuyan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                4 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs total

    Territory Summary for Chinese :

    Suiyuyan : 1 infantry
        Szechwan : 4 infantry

    Production/PUs Summary :

    Germans : 53 / 80
        Russians : 23 / 28
        Japanese : 46 / 47
        Americans : 57 / 86
        Chinese : 5 / 5
        British : 21 / 25
        UK_Pacific : 14 / 15
        Italians : 29 / 43
        ANZAC : 13 / 19
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 19 18 17 16

    Scramble for 112?

  • 2026 23 21 20 19 17 16 15 13

    yes…scramble all three fighters!

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - British
                British buy 1 armour, 1 destroyer, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                1 infantry moved from Union of South Africa to 71 Sea Zone
                1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
                1 infantry moved from 72 Sea Zone to Tanganyika Territory
                1 mech_infantry moved from Eastern Persia to 80 Sea Zone
                1 battleship, 1 mech_infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 mech_infantry moved from 81 Sea Zone to Trans-Jordan
                1 mech_infantry moved from Eastern Persia to Persia
                      British take Persia from Italians
                1 armour moved from French Indo China to Malaya
                      UK_Pacific take Malaya from Japanese
                1 infantry moved from Burma to Yunnan
                1 mech_infantry moved from India to Yunnan
                3 fighters moved from United Kingdom to 112 Sea Zone
                1 bomber moved from United Kingdom to 112 Sea Zone

    Combat - British
                Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
                Battle in Trans-Jordan
                Battle in Tanganyika Territory
                Battle in Yunnan
                    British attack with 1 infantry and 1 mech_infantry
                    Japanese defend with 1 artillery
                        British roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 1 :  0/2 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 1 :  0/1 hits
                        British roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 2 :  1/1 hits
                        1 infantry owned by the British lost in Yunnan
                    1 mech_infantry owned by the British retreated to Burma
                    Japanese win, taking Trans-Jordan from Italians, taking Tanganyika Territory from Italians with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for British: 1 infantry
                Battle in 112 Sea Zone
                    British attack with 1 bomber and 3 fighters
                    Germans defend with 1 destroyer and 3 fighters
                        British roll dice for 1 bomber and 3 fighters in 112 Sea Zone, round 1 :  3/4 hits
                        Germans roll dice for 1 destroyer and 3 fighters in 112 Sea Zone, round 1 :  1/4 hits
                        1 fighter owned by the British , 1 destroyer owned by the Germans and 2 fighters owned by the Germans lost in 112 Sea Zone
                        British roll dice for 1 bomber and 2 fighters in 112 Sea Zone, round 2 :  2/3 hits
                        Germans roll dice for 1 fighter in 112 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the British and 1 fighter owned by the Germans lost in 112 Sea Zone
                    British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 18
                    Casualties for Germans: 1 destroyer and 3 fighters
                    Casualties for British: 2 fighters

    Non Combat Move - British
                1 bomber and 1 fighter moved from 112 Sea Zone to United Kingdom
                1 destroyer and 1 transport moved from 109 Sea Zone to 110 Sea Zone
                1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 aaGun and 2 infantry moved from Scotland to United Kingdom
                1 mech_infantry moved from Eastern Persia to Northwest Persia
                1 mech_infantry moved from Sikang to Caucasus
                1 infantry moved from India to Burma
                1 infantry moved from India to West India

    Place Units - British
                1 armour and 1 mech_infantry placed in Union of South Africa
                1 destroyer and 1 transport placed in 110 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5
                British collect 25 PUs; end with 25 PUs total

    Place Units - UK_Pacific
                1 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 18 PUs total
                Some Units in India change ownership: 1 armour and 2 mech_infantrys

    Territory Summary for British, UK_Pacific :

    Siam : 1 flag
        Burma : 1 infantry and 1 mech_infantry
        India : 1 airfield, 1 armour, 1 factory_major, 1 harbour and 2 mech_infantrys
        Malaya : 1 armour and 1 harbour
        French Indo China : 1 flag, 1 infantry
        Java : 1 flag, 1 infantry
        37 Sea Zone : 1 flag, 1 destroyer
        West India : 1 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 mech_infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
        Tanganyika Territory : 1 infantry
        Normandy Bordeaux : 1 aaGun and 1 infantry
        Caucasus : 1 mech_infantry
        125 Sea Zone : 1 flag
        Eastern Persia : 1 flag
        72 Sea Zone : 1 transport
        81 Sea Zone : 1 battleship and 1 transport
        Northwest Persia : 1 mech_infantry
        Persia : 1 flag, 1 mech_infantry
        110 Sea Zone : 2 destroyers and 2 transports

    Production/PUs Summary :

    Germans : 53 / 80
        Russians : 23 / 28
        Japanese : 43 / 47
        Americans : 57 / 86
        Chinese : 5 / 5
        British : 25 / 25
        UK_Pacific : 17 / 18
        Italians : 25 / 43
        ANZAC : 13 / 19
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - Italians
                Italians buy 2 armour, 1 destroyer, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery moved from Northern Italy to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 armour, 1 artillery and 1 infantry moved from Iraq to Persia
                1 armour and 1 mech_infantry moved from Egypt to Trans-Jordan
                1 armour and 1 infantry moved from Kenya to Tanganyika Territory
                1 bomber moved from Anglo Egyptian Sudan to Tanganyika Territory
                1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
                      Italians take French Equatorial Africa from French

    Combat - Italians
                Battle in Trans-Jordan
                    Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    British defend with 1 mech_infantry
                        Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Trans-Jordan, round 1 :  1/4 hits
                        British roll dice for 1 mech_infantry in Trans-Jordan, round 1 :  0/1 hits
                        1 mech_infantry owned by the British lost in Trans-Jordan
                    Italians win, taking Trans-Jordan from British with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Tanganyika Territory
                    Italians attack with 1 armour, 1 bomber and 1 infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 armour, 1 bomber and 1 infantry in Tanganyika Territory, round 1 :  0/3 hits
                        British roll dice for 1 infantry in Tanganyika Territory, round 1 :  1/1 hits
                        1 infantry owned by the Italians lost in Tanganyika Territory
                        Italians roll dice for 1 armour and 1 bomber in Tanganyika Territory, round 2 :  1/2 hits
                        British roll dice for 1 infantry in Tanganyika Territory, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Tanganyika Territory
                    Italians win, taking Tanganyika Territory from British with 1 armour and 1 bomber remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Persia
                    Italians attack with 1 armour, 1 artillery and 1 infantry
                    British defend with 1 mech_infantry
                        Italians roll dice for 1 armour, 1 artillery and 1 infantry in Persia, round 1 :  1/3 hits
                        British roll dice for 1 mech_infantry in Persia, round 1 :  0/1 hits
                        1 mech_infantry owned by the British lost in Persia
                    Italians win, taking Persia from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Italians
                1 bomber moved from Tanganyika Territory to Egypt
                1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
                1 infantry moved from Ethiopia to Kenya
                1 armour and 1 mech_infantry moved from Egypt to Belgian Congo
                1 destroyer moved from 97 Sea Zone to 93 Sea Zone
                1 destroyer moved from 98 Sea Zone to 94 Sea Zone
                1 transport moved from 98 Sea Zone to 97 Sea Zone
                1 artillery and 5 infantry moved from Northern Italy to Southern France

    Place Units - Italians
                1 destroyer placed in 95 Sea Zone
                1 fighter placed in Southern Italy
                2 infantry and 1 mech_infantry placed in Egypt
                2 armour and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 30 PUs; end with 30 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 34 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs

    Territory Summary for Italians :

    Belgian Congo : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
        Trans-Jordan : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
        Alexandria : 1 flag
        Egypt : 1 flag, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
        Kenya : 1 flag, 1 infantry
        Anglo Egyptian Sudan : 1 flag
        Tanganyika Territory : 1 flag, 1 armour
        French Equatorial Africa : 1 flag, 1 infantry
        Algeria : 1 flag
        Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
        Syria : 1 flag
        Tunisia : 1 flag
        Northern Italy : 2 armour, 1 factory_major and 1 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 7 infantry
        95 Sea Zone : 1 destroyer
        94 Sea Zone : 1 destroyer
        93 Sea Zone : 1 destroyer
        Greece : 1 flag
        97 Sea Zone : 1 transport
        Iraq : 1 flag
        Persia : 1 flag, 1 armour, 1 artillery and 1 infantry
        98 Sea Zone : 1 flag, 1 transport

    Production/PUs Summary :

    Germans : 53 / 80
        Russians : 23 / 28
        Japanese : 43 / 47
        Americans : 57 / 86
        Chinese : 5 / 5
        British : 21 / 25
        UK_Pacific : 17 / 18
        Italians : 30 / 39
        ANZAC : 13 / 19
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 fighter moved from New South Wales to Queensland
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery moved from Northern Territory to Queensland
                1 battleship moved from 34 Sea Zone to 33 Sea Zone

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 2 infantry
        Northern Territory : 2 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
        Western Australia : 2 infantry
        Celebes : 1 flag, 1 infantry
        Dutch New Guinea : 1 flag
        33 Sea Zone : 1 battleship
        54 Sea Zone : 1 transport
        62 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 53 / 80
        Russians : 23 / 28
        Japanese : 43 / 47
        Americans : 57 / 86
        Chinese : 5 / 5
        British : 21 / 25
        UK_Pacific : 17 / 18
        Italians : 30 / 39
        ANZAC : 13 / 24
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :10

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 53 / 80
        Russians : 23 / 28
        Japanese : 43 / 47
        Americans : 57 / 86
        Chinese : 5 / 5
        British : 21 / 25
        UK_Pacific : 17 / 18
        Italians : 30 / 39
        ANZAC : 13 / 24
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

T-shirts, Hats, and More

Suggested Topics

  • 3
  • 18
  • 35
  • 100
  • 62
  • 157
  • 191
  • 4.3k
Axis & Allies Boardgaming Custom Painted Miniatures

48

Online

18.1k

Users

40.9k

Topics

1.8m

Posts