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13L G40.2 AllWeNeedIsLove (allies +12) vs Stalingradski


  • I have to keep in mind the possibility of a strafe, so I don’t want to lose all carriers until I know #s.

  • TripleA

    open map
    click on sz6 battle
    it will show you what units remain on both sides and that the usa scored 9 hits with its surface fleet


  • a -ha!


  • Ouch. Save 5 fighters since your subs might be lurking around.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - Americans
                Americans buy 5 bombers, 2 destroyers and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                5 bombers moved from Western United States to 6 Sea Zone
                1 artillery, 1 battleship, 3 carriers, 2 cruisers, 10 destroyers, 4 fighters, 1 infantry, 7 submarines and 1 transport moved from 35 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Japan
                1 submarine moved from 36 Sea Zone to 19 Sea Zone
                1 mech_infantry moved from Kiangsu to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 bomber moved from Yunnan to 19 Sea Zone
                1 armour moved from Egypt to Syria
                5 bombers moved from Scotland to Vologda
                3 bombers moved from Yunnan to Caucasus
                1 bomber moved from Yunnan to 20 Sea Zone
                2 bombers moved from Yunnan to Persia
                1 carrier, 4 destroyers and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
                2 fighters moved from Gibraltar to 110 Sea Zone

    Combat - Americans
                Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 1
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 4
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 6
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 3
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2
                Battle in 6 Sea Zone
                    Americans attack with 1 battleship, 5 bombers, 3 carriers, 2 cruisers, 8 destroyers, 4 fighters, 7 submarines and 1 transport
                    Japanese defend with 2 battleships, 4 carriers, 1 cruiser, 4 destroyers, 7 fighters, 3 submarines and 3 tactical_bombers
                        Americans roll dice for 7 submarines in 6 Sea Zone, round 1 :  2/7 hits
                    Units damaged: 2 battleships owned by the Japanese
                        Japanese roll dice for 3 submarines in 6 Sea Zone, round 1 :  0/3 hits
                        Americans roll dice for 1 battleship, 5 bombers, 3 carriers, 2 cruisers, 8 destroyers, 4 fighters and 1 transport in 6 Sea Zone, round 1 :  9/20 hits
                    Units damaged: 4 carriers owned by the Japanese
                        Japanese roll dice for 2 battleships, 4 carriers, 1 cruiser, 4 destroyers, 7 fighters and 3 tactical_bombers in 6 Sea Zone, round 1 :  13/21 hits
                    Units damaged: 1 battleship owned by the Americans
                        6 destroyers owned by the Americans , 3 carriers owned by the Americans , 2 destroyers owned by the Japanese and 3 submarines owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 7 submarines in 6 Sea Zone, round 2 :  5/7 hits
                        Americans roll dice for 1 battleship, 5 bombers, 2 cruisers, 2 destroyers, 4 fighters and 1 transport in 6 Sea Zone, round 2 :  9/14 hits
                        Japanese roll dice for 2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 7 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 :  13/19 hits
                        7 submarines owned by the Americans , 4 fighters owned by the Americans , 2 destroyers owned by the Americans , 1 cruiser owned by the Japanese , 3 tactical_bombers owned by the Japanese , 4 carriers owned by the Japanese , 2 destroyers owned by the Japanese , 2 fighters owned by the Japanese and 2 battleships owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 1 battleship, 5 bombers, 2 cruisers and 1 transport in 6 Sea Zone, round 3 :  3/8 hits
                        Japanese roll dice for 5 fighters in 6 Sea Zone, round 3 :  3/5 hits
                        1 battleship owned by the Americans , 2 cruisers owned by the Americans and 3 fighters owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 5 bombers and 1 transport in 6 Sea Zone, round 4 :  3/5 hits
                        Japanese roll dice for 2 fighters in 6 Sea Zone, round 4 :  2/2 hits
                        2 bombers owned by the Americans and 2 fighters owned by the Japanese lost in 6 Sea Zone
                    Americans win with 3 bombers and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 2 battleships, 4 carriers, 1 cruiser, 4 destroyers, 7 fighters, 3 submarines and 3 tactical_bombers
                    Casualties for Americans: 1 battleship, 2 bombers, 3 carriers, 2 cruisers, 8 destroyers, 4 fighters and 7 submarines
                Battle in Japan
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 airfield, 1 factory_major, 1 harbour, 2 infantry and 1 tactical_bomber
                        Americans roll dice for 1 artillery and 1 infantry in Japan, round 1 :  2/2 hits
                        Japanese roll dice for 2 infantry and 1 tactical_bomber in Japan, round 1 :  2/3 hits
                        1 artillery owned by the Americans , 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Japan
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in 20 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 20 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 19 Sea Zone
                    Americans attack with 1 bomber and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 19 Sea Zone, round 1 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 19 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 19 Sea Zone
                    Americans win, taking 19 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Syria
                    Americans attack with 1 armour
                    Italians defend with 1 infantry
                        Americans roll dice for 1 armour in Syria, round 1 :  0/1 hits
                        Italians roll dice for 1 infantry in Syria, round 1 :  0/1 hits
                        Americans roll dice for 1 armour in Syria, round 2 :  1/1 hits
                        Italians roll dice for 1 infantry in Syria, round 2 :  1/1 hits
                        1 armour owned by the Americans and 1 infantry owned by the Italians lost in Syria
                    Italians win with no units remaining. Battle score for attacker is -3
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 armour
                Battle in Vologda
                    Americans attack with 5 bombers
                    Germans defend with 1 infantry
                        Americans roll dice for 5 bombers in Vologda, round 1 :  1/5 hits
                        Germans roll dice for 1 infantry in Vologda, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Vologda
                    Americans win with 5 bombers remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Persia
                    Americans attack with 2 bombers
                    Italians defend with 1 infantry
                        Americans roll dice for 2 bombers in Persia, round 1 :  2/2 hits
                        Italians roll dice for 1 infantry in Persia, round 1 :  0/1 hits
                        1 infantry owned by the Italians lost in Persia
                    Americans win with 2 bombers remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Caucasus
                    Americans attack with 3 bombers
                    Germans defend with 1 armour
                        Americans roll dice for 3 bombers in Caucasus, round 1 :  2/3 hits
                        Germans roll dice for 1 armour in Caucasus, round 1 :  0/1 hits
                        1 armour owned by the Germans lost in Caucasus
                    Americans win with 3 bombers remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in 110 Sea Zone
                    Americans attack with 1 carrier, 4 destroyers, 2 fighters and 1 submarine
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 carrier, 4 destroyers and 2 fighters in 110 Sea Zone, round 1 :  1/6 hits
                        Italians roll dice for 1 destroyer in 110 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Italians lost in 110 Sea Zone
                    Americans win with 1 carrier, 4 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer

    Non Combat Move - Americans
                5 bombers moved from Vologda to Russia
                3 bombers moved from 6 Sea Zone to Jehol
                1 bomber moved from 19 Sea Zone to Jehol
                1 bomber moved from 20 Sea Zone to Jehol
                3 bombers moved from Caucasus to Eastern Persia
                2 bombers moved from Persia to Eastern Persia
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 fighter moved from Yunnan to Eastern Persia

    Place Units - Americans
                2 destroyers and 1 submarine placed in 101 Sea Zone
                2 bombers placed in Eastern United States
                3 bombers placed in Western United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
        Kiangsi : 1 mech_infantry
        Jehol : 5 bombers
        Philippines : 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 3 bombers, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        Celebes : 1 flag
        42 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        33 Sea Zone : 1 transport
        37 Sea Zone : 1 flag
        36 Sea Zone : 1 flag
        26 Sea Zone : 2 destroyers and 2 submarines
        19 Sea Zone : 1 flag, 1 submarine
        6 Sea Zone : 1 transport
        Central United States : 4 aaGuns and 1 factory_major
        Eastern United States : 1 airfield, 2 bombers, 1 factory_major and 1 harbour
        Morocco : 1 flag
        Tunisia : 1 flag
        Tobruk : 1 flag
        Russia : 5 bombers
        Eastern Persia : 5 bombers and 1 fighter
        101 Sea Zone : 2 destroyers and 1 submarine
        110 Sea Zone : 1 carrier, 4 destroyers, 2 fighters and 1 submarine

    Production/PUs Summary :

    Germans : 63 / 85
        Russians : 10 / 11
        Japanese : 30 / 31
        Americans : 57 / 82
        Chinese : 16 / 19
        British : 33 / 37
        UK_Pacific : 13 / 22
        Italians : 21 / 32
        ANZAC : 18 / 32
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery moved from Kweichow to Yunnan

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kwangsi
                1 artillery and 4 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 16 PUs; end with 16 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs

    Territory Summary for Chinese :

    Kwangsi : 1 flag, 1 infantry
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Jehol : 1 flag
        Yunnan : 3 artilleries and 6 infantry

    Production/PUs Summary :

    Germans : 63 / 85
        Russians : 10 / 11
        Japanese : 30 / 31
        Americans : 57 / 82
        Chinese : 16 / 22
        British : 33 / 37
        UK_Pacific : 13 / 22
        Italians : 21 / 32
        ANZAC : 18 / 32
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • I have nothing to complain about. The dice have been with me in this game in the Pacific battles, to say the least.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - British
                British buy 3 fighters and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair 7 damage on 7 factory_majors; Remaining resources: 15 PUs;
                UK_Pacific buy 3 mech_infantrys; Remaining resources: 3 PUs;

    Combat Move - British
                1 armour moved from Trans-Jordan to Syria
                      British take Syria from Italians
                1 armour moved from Syria to Iraq
                1 artillery, 2 infantry and 14 mech_infantrys moved from Trans-Jordan to Iraq
                3 fighters moved from Egypt to Northwest Persia
                1 bomber moved from Russia to Northwest Persia
                1 mech_infantry moved from Suiyuyan to Kansu
                      Chinese take Kansu from Japanese
                1 mech_infantry moved from Anhwe to Chahar
                      Chinese take Chahar from Japanese
                1 mech_infantry moved from Hopei to Tsinghai
                1 mech_infantry moved from Hunan to Kwangtung
                1 fighter and 1 mech_infantry moved from Yunnan to Kwangtung
                1 tactical_bomber moved from Yunnan to Shan State
                2 mech_infantrys moved from India to Shan State

    Combat - British
                Battle in Kwangtung
                    British attack with 1 fighter and 2 mech_infantrys
                    Japanese defend with 1 harbour and 1 infantry
                        British roll dice for 1 fighter and 2 mech_infantrys in Kwangtung, round 1 :  2/3 hits
                        Japanese roll dice for 1 infantry in Kwangtung, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kwangtung
                    British win, taking Kwangtung from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Northwest Persia
                    British attack with 1 bomber and 3 fighters
                    Italians defend with 1 aaGun and 1 artillery
                        AA guns fire in Northwest Persia :  1/3 hits
                        1 bomber owned by the British lost in Northwest Persia
                        British roll dice for 3 fighters in Northwest Persia, round 1 :  1/3 hits
                        Italians roll dice for 1 aaGun and 1 artillery in Northwest Persia, round 1 :  0/1 hits
                        1 aaGun owned by the Italians lost in Northwest Persia
                        British roll dice for 3 fighters in Northwest Persia, round 2 :  2/3 hits
                        Italians roll dice for 1 artillery in Northwest Persia, round 2 :  0/1 hits
                        1 artillery owned by the Italians lost in Northwest Persia
                    British win with 3 fighters remaining. Battle score for attacker is -3
                    Casualties for British: 1 bomber
                    Casualties for Italians: 1 aaGun and 1 artillery
                Battle in Shan State
                    British attack with 2 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 2 mech_infantrys and 1 tactical_bomber in Shan State, round 1 :  0/3 hits
                        Japanese roll dice for 1 infantry in Shan State, round 1 :  0/1 hits
                        British roll dice for 2 mech_infantrys and 1 tactical_bomber in Shan State, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        British roll dice for 2 mech_infantrys and 1 tactical_bomber in Shan State, round 3 :  0/3 hits
                        Japanese roll dice for 1 infantry in Shan State, round 3 :  0/1 hits
                        British roll dice for 2 mech_infantrys and 1 tactical_bomber in Shan State, round 4 :  0/3 hits
                        Japanese roll dice for 1 infantry in Shan State, round 4 :  0/1 hits
                        British roll dice for 2 mech_infantrys and 1 tactical_bomber in Shan State, round 5 :  0/3 hits
                        Japanese roll dice for 1 infantry in Shan State, round 5 :  0/1 hits
                        British roll dice for 2 mech_infantrys and 1 tactical_bomber in Shan State, round 6 :  1/3 hits
                        Japanese roll dice for 1 infantry in Shan State, round 6 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Iraq
                    British attack with 1 armour, 1 artillery, 2 infantry and 14 mech_infantrys
                    Italians defend with 1 artillery and 1 infantry
                        British roll dice for 1 armour, 1 artillery, 2 infantry and 14 mech_infantrys in Iraq, round 1 :  4/18 hits
                        Italians roll dice for 1 artillery and 1 infantry in Iraq, round 1 :  0/2 hits
                        1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Iraq
                    British win, taking Iraq from Italians with 1 armour, 1 artillery, 2 infantry and 14 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 artillery and 1 infantry

    Non Combat Move - British
                1 aaGun moved from Trans-Jordan to Iraq
                3 fighters moved from Northwest Persia to Eastern Persia
                2 mech_infantrys moved from India to Yunnan
                1 tactical_bomber moved from Shan State to Yunnan
                1 fighter moved from Kwangtung to Yunnan
                1 aaGun moved from Scotland to United Kingdom
                1 armour moved from Eire to United Kingdom
                2 fighters moved from Gibraltar to Egypt
                1 mech_infantry moved from Yunnan to Sikang
                1 mech_infantry moved from Yunnan to Shensi
                1 mech_infantry moved from Yunnan to Szechwan

    Place Units - British
                1 transport placed in 110 Sea Zone
                3 fighters placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6
                British collect 35 PUs (1 lost to blockades); end with 35 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Place Units - UK_Pacific
                3 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 20 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
                Some Units in India change ownership: 3 mech_infantrys

    Territory Summary for British, UK_Pacific :

    Shensi : 1 mech_infantry
        Yunnan : 3 aaGuns, 4 artilleries, 1 fighter, 4 mech_infantrys and 1 tactical_bomber
        Kansu : 1 mech_infantry
        Tsinghai : 1 mech_infantry
        Szechwan : 1 mech_infantry
        Chahar : 1 mech_infantry
        Sikang : 1 mech_infantry
        Shan State : 2 mech_infantrys
        India : 1 airfield, 1 factory_major, 1 harbour and 3 mech_infantrys
        Malaya : 1 harbour
        Kwangtung : 1 harbour and 2 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 factory_minor, 5 fighters and 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 14 infantry
        Algeria : 1 flag
        Syria : 1 flag
        Libya : 1 flag
        Ethiopia : 1 flag
        Russia : 4 bombers and 4 fighters
        106 Sea Zone : 1 flag
        Eire : 1 flag
        Iraq : 1 flag, 1 aaGun, 1 armour, 1 artillery, 2 infantry and 14 mech_infantrys
        Eastern Persia : 1 flag, 3 fighters
        Brazil : 1 flag
        Suriname : 1 flag
        110 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 63 / 85
        Russians : 10 / 11
        Japanese : 24 / 31
        Americans : 57 / 82
        Chinese : 18 / 22
        British : 36 / 40
        UK_Pacific : 17 / 25
        Italians : 18 / 32
        ANZAC : 18 / 32
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    turns out to be average dice. i lost a couple extra bombers in sz6, but did not lose a bomber in the air raids in europe/mid east


  • Average dice is nice, especially if it manages to even out over a game for both sides.

    You came very, very close to making this game unwinnable for me with your attack on Japan. As it is, it’ll be tough, but fun to make a run at it.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Wait a minute, Stali, it seems like yesterday you were saying he was on the ropes!  What happened?!  :wink:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - Italians
                Italians buy 1 artillery, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 mech_infantrys moved from Ukraine to Tambov
                1 fighter and 1 tactical_bomber moved from Ukraine to Tambov

    Combat - Italians
                Battle in Tambov
                    Italians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 artillery
                    Italians win, taking Tambov from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 artillery
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - Italians
                1 fighter and 1 tactical_bomber moved from Tambov to Ukraine
                1 aaGun and 4 infantry moved from Ukraine to Rostov
                4 infantry moved from Bessarabia to Ukraine
                1 mech_infantry moved from Romania to Ukraine
                1 armour moved from Romania to Ukraine
                4 infantry moved from Romania to Bessarabia
                4 infantry moved from Yugoslavia to Romania
                1 armour and 1 mech_infantry moved from Northern Italy to Romania
                2 infantry moved from Northern Italy to France
                2 infantry moved from Northern Italy to Yugoslavia
                1 aaGun moved from Northern Italy to France
                2 infantry moved from Southern Italy to Northern Italy
                2 fighters moved from Ukraine to Novgorod

    Place Units - Italians
                3 infantry placed in Normandy Bordeaux
                1 artillery and 2 infantry placed in Southern France
                1 infantry placed in Southern Italy
                2 infantry and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 19 PUs; end with 19 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 23 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs


  • Please use this instead - NCM sub

    I12 edit.tsvg


  • @Gamerman01:

    Wait a minute, Stali, it seems like yesterday you were saying he was on the ropes!  What happened?!  :wink:

    I’d call taking the Axis Moscow followed by taking London being on the ropes by any measure, good sir  :-)

    What I had never seen before was the fact that 5 US bombers parked in W US could fly all the way to London to take away a 75% battle… it was a shock to open the map and see it. It took me like 15 minutes to trace the path through the Atlantic SZs…  :oops:

    This game has been a blast, and I still have a ferocious European presence. It has yet to be decided!

  • TripleA

    this is a very close game. i have not been in this bad a position since my loss to gamerman.

    franzac.tsvg


  • Yes, I believe it’s too close to call - if the dice swing one way or the other it could mean everything.

    There is no Pacific victory for me, nor economic dominance, so it comes down to 8 European VCs… and that’s a long way from happening, with a lot more IPCs for you to spend until I have even have a chance.

    Regardless, it’s well played on both sides. I’m rapidly learning the ropes when it comes to your Pacific air strategy… I’ve made three territorial mistakes in this game that I’ll never make again regarding bomber range. But that’s how we earn our xp  :-)


  • Before I post - I had a combat move without dice - a mech into Kazahkstan. Please fell free to edit back if you feel it is too much leeway - if dice were involved I would never ask. I had my German turn completely planned out and forgot to do it.

    I won’t judge if you edit it back - it was my mistake.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 bombers, 1 fighter, 1 infantry, 2 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Volgograd to Samara
                1 mech_infantry moved from Yenisey to Yakut S.S.R.
                      Germans take Yakut S.S.R. from Russians
                2 bombers moved from Bryansk to Samara
                1 fighter and 1 tactical_bomber moved from Bryansk to Samara

    Combat - Germans
                Battle in Samara
                    Germans attack with 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 artillery
                    Germans win, taking Samara from Russians with 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Changing ownership of Kazakhstan from Russians to Germans
                EDIT: Adding units owned by Germans to Kazakhstan: 1 mech_infantry
                EDIT: Turning off Edit Mode
                1 infantry moved from Belarus to Smolensk
                1 mech_infantry moved from Novgorod to Vologda
                2 armour and 8 mech_infantrys moved from Novgorod to Bryansk
                5 armour moved from Volgograd to Bryansk
                7 mech_infantrys moved from Volgograd to Bryansk
                2 armour moved from Ukraine to Bryansk
                1 artillery and 2 infantry moved from Ukraine to Bryansk
                4 artilleries and 9 infantry moved from Belarus to Bryansk
                2 aaGuns moved from Belarus to Novgorod
                1 fighter and 1 tactical_bomber moved from Samara to Bryansk
                2 bombers moved from Samara to Novgorod
                2 fighters moved from 115 Sea Zone to Novgorod
                1 tactical_bomber moved from Germany to Novgorod
                1 bomber moved from Western Germany to Novgorod
                1 carrier, 2 destroyers and 10 transports moved from 115 Sea Zone to 114 Sea Zone
                3 submarines moved from 112 Sea Zone to 113 Sea Zone
                2 artilleries moved from Germany to Western Germany
                4 infantry moved from Western Germany to France
                2 infantry moved from Germany to Western Germany
                2 tactical_bombers moved from Bryansk to Novgorod
                2 fighters moved from Novgorod to Ukraine

    Place Units - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Bryansk: 1 mech_infantry
                EDIT: Turning off Edit Mode
                3 armour placed in Ukraine
                1 infantry and 2 mech_infantrys placed in Volgograd
                1 fighter and 2 tactical_bombers placed in Novgorod
                2 bombers placed in Germany

    Turn Complete - Germans
                Germans collect 66 PUs; end with 66 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUs

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - Russians
                Russians buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Jehol to Shantung
                      Chinese take Shantung from Japanese
                4 armour, 8 artilleries, 37 infantry and 7 mech_infantrys moved from Russia to Samara

    Combat - Russians
                Battle in Samara
                    Russians attack with 4 armour, 8 artilleries, 37 infantry and 7 mech_infantrys
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 4 armour, 8 artilleries, 37 infantry and 7 mech_infantrys in Samara, round 1 :  9/56 hits
                        Germans roll dice for 1 mech_infantry in Samara, round 1 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Samara
                    Russians win, taking Samara from Germans with 4 armour, 8 artilleries, 37 infantry and 7 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                4 aaGuns moved from Russia to Samara

    Place Units - Russians
                1 artillery, 1 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 7 PUs; end with 7 PUs total

    Territory Summary for Russians :

    Shantung : 1 infantry
        Jehol : 2 aaGuns and 17 infantry
        Russia : 1 airfield, 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
        Samara : 4 aaGuns, 4 armour, 8 artilleries, 37 infantry and 7 mech_infantrys

    Production/PUs Summary :

    Germans : 65 / 86
        Russians : 7 / 7
        Japanese : 22 / 31
        Americans : 57 / 82
        Chinese : 20 / 22
        British : 36 / 40
        UK_Pacific : 17 / 25
        Italians : 17 / 28
        ANZAC : 20 / 38
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Clicked done instead of post by mistake.

    My bomber made a run at your two Anzacian destroyers and US transport… couldn’t resist - high risk, high reward… I got one of them, but not all…  :-D

    US13.tsvg

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