@The_Good_Captain said in L26 Classic The_Good_Captain (Axis+9) vs. VictoryFirst (Allies):
I even reached out to you about it once.
When was this and where did you reach out to me? I can’t remember
would you like to scramble all 3 planes into sz6 or keep one back to protect tokyo?
how would you like to divide up your kamikaze?
I’ll keep the tac to defend Tokyo - both fighters scramble.
Kamis go to both cruisers and four destroyers.
For the Emperor! Thousands and thousands of bottles of sake are emptied.
(Bamboo Zeros overloaded with fuel and bombs lift skyward…)
What a war we’ve fought! You should live with six to seven air/naval units remaining, and the US Marines should die on the beach.
Standard defensive OOL, unless something wacky happens. Take my losses as you would take them in my position.
i was rolled into the 2nd round of combat. i saved 1 destroyer after the subs rolled. now the rest of my force rolled i am not sure if you would like to keep a destroyer to keep the battleships having a roll.
please let me know your ool as i am not sure what is best to do.
Looking at the map but no access to dice rolls - how many hits did you get? Am I even asking the right question? :-)
Without knowing what you’ve hit in round 2, I’d drop to a single destroyer, lose carrier, carrier, cruiser, tac, tac, tac, carrier… then I’d have to choose from there knowing what you got.
I have to keep in mind the possibility of a strafe, so I don’t want to lose all carriers until I know #s.
open map
click on sz6 battle
it will show you what units remain on both sides and that the usa scored 9 hits with its surface fleet
a -ha!
Ouch. Save 5 fighters since your subs might be lurking around.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Americans
Americans buy 5 bombers, 2 destroyers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
5 bombers moved from Western United States to 6 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 10 destroyers, 4 fighters, 1 infantry, 7 submarines and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
1 submarine moved from 36 Sea Zone to 19 Sea Zone
1 mech_infantry moved from Kiangsu to Kiangsi
Chinese take Kiangsi from Japanese
1 bomber moved from Yunnan to 19 Sea Zone
1 armour moved from Egypt to Syria
5 bombers moved from Scotland to Vologda
3 bombers moved from Yunnan to Caucasus
1 bomber moved from Yunnan to 20 Sea Zone
2 bombers moved from Yunnan to Persia
1 carrier, 4 destroyers and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from Gibraltar to 110 Sea Zone
Combat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Battle in 6 Sea Zone
Americans attack with 1 battleship, 5 bombers, 3 carriers, 2 cruisers, 8 destroyers, 4 fighters, 7 submarines and 1 transport
Japanese defend with 2 battleships, 4 carriers, 1 cruiser, 4 destroyers, 7 fighters, 3 submarines and 3 tactical_bombers
Americans roll dice for 7 submarines in 6 Sea Zone, round 1 : 2/7 hits
Units damaged: 2 battleships owned by the Japanese
Japanese roll dice for 3 submarines in 6 Sea Zone, round 1 : 0/3 hits
Americans roll dice for 1 battleship, 5 bombers, 3 carriers, 2 cruisers, 8 destroyers, 4 fighters and 1 transport in 6 Sea Zone, round 1 : 9/20 hits
Units damaged: 4 carriers owned by the Japanese
Japanese roll dice for 2 battleships, 4 carriers, 1 cruiser, 4 destroyers, 7 fighters and 3 tactical_bombers in 6 Sea Zone, round 1 : 13/21 hits
Units damaged: 1 battleship owned by the Americans
6 destroyers owned by the Americans , 3 carriers owned by the Americans , 2 destroyers owned by the Japanese and 3 submarines owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 7 submarines in 6 Sea Zone, round 2 : 5/7 hits
Americans roll dice for 1 battleship, 5 bombers, 2 cruisers, 2 destroyers, 4 fighters and 1 transport in 6 Sea Zone, round 2 : 9/14 hits
Japanese roll dice for 2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 7 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 13/19 hits
7 submarines owned by the Americans , 4 fighters owned by the Americans , 2 destroyers owned by the Americans , 1 cruiser owned by the Japanese , 3 tactical_bombers owned by the Japanese , 4 carriers owned by the Japanese , 2 destroyers owned by the Japanese , 2 fighters owned by the Japanese and 2 battleships owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 5 bombers, 2 cruisers and 1 transport in 6 Sea Zone, round 3 : 3/8 hits
Japanese roll dice for 5 fighters in 6 Sea Zone, round 3 : 3/5 hits
1 battleship owned by the Americans , 2 cruisers owned by the Americans and 3 fighters owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 5 bombers and 1 transport in 6 Sea Zone, round 4 : 3/5 hits
Japanese roll dice for 2 fighters in 6 Sea Zone, round 4 : 2/2 hits
2 bombers owned by the Americans and 2 fighters owned by the Japanese lost in 6 Sea Zone
Americans win with 3 bombers and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 2 battleships, 4 carriers, 1 cruiser, 4 destroyers, 7 fighters, 3 submarines and 3 tactical_bombers
Casualties for Americans: 1 battleship, 2 bombers, 3 carriers, 2 cruisers, 8 destroyers, 4 fighters and 7 submarines
Battle in Japan
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 factory_major, 1 harbour, 2 infantry and 1 tactical_bomber
Americans roll dice for 1 artillery and 1 infantry in Japan, round 1 : 2/2 hits
Japanese roll dice for 2 infantry and 1 tactical_bomber in Japan, round 1 : 2/3 hits
1 artillery owned by the Americans , 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Japan
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in 20 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 20 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 19 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 19 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Syria
Americans attack with 1 armour
Italians defend with 1 infantry
Americans roll dice for 1 armour in Syria, round 1 : 0/1 hits
Italians roll dice for 1 infantry in Syria, round 1 : 0/1 hits
Americans roll dice for 1 armour in Syria, round 2 : 1/1 hits
Italians roll dice for 1 infantry in Syria, round 2 : 1/1 hits
1 armour owned by the Americans and 1 infantry owned by the Italians lost in Syria
Italians win with no units remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour
Battle in Vologda
Americans attack with 5 bombers
Germans defend with 1 infantry
Americans roll dice for 5 bombers in Vologda, round 1 : 1/5 hits
Germans roll dice for 1 infantry in Vologda, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Americans win with 5 bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Persia
Americans attack with 2 bombers
Italians defend with 1 infantry
Americans roll dice for 2 bombers in Persia, round 1 : 2/2 hits
Italians roll dice for 1 infantry in Persia, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Persia
Americans win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Caucasus
Americans attack with 3 bombers
Germans defend with 1 armour
Americans roll dice for 3 bombers in Caucasus, round 1 : 2/3 hits
Germans roll dice for 1 armour in Caucasus, round 1 : 0/1 hits
1 armour owned by the Germans lost in Caucasus
Americans win with 3 bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in 110 Sea Zone
Americans attack with 1 carrier, 4 destroyers, 2 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 carrier, 4 destroyers and 2 fighters in 110 Sea Zone, round 1 : 1/6 hits
Italians roll dice for 1 destroyer in 110 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Italians lost in 110 Sea Zone
Americans win with 1 carrier, 4 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - Americans
5 bombers moved from Vologda to Russia
3 bombers moved from 6 Sea Zone to Jehol
1 bomber moved from 19 Sea Zone to Jehol
1 bomber moved from 20 Sea Zone to Jehol
3 bombers moved from Caucasus to Eastern Persia
2 bombers moved from Persia to Eastern Persia
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Yunnan to Eastern Persia
Place Units - Americans
2 destroyers and 1 submarine placed in 101 Sea Zone
2 bombers placed in Eastern United States
3 bombers placed in Western United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Kiangsi : 1 mech_infantry
Jehol : 5 bombers
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 3 bombers, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Celebes : 1 flag
42 Sea Zone : 1 flag
43 Sea Zone : 1 flag
33 Sea Zone : 1 transport
37 Sea Zone : 1 flag
36 Sea Zone : 1 flag
26 Sea Zone : 2 destroyers and 2 submarines
19 Sea Zone : 1 flag, 1 submarine
6 Sea Zone : 1 transport
Central United States : 4 aaGuns and 1 factory_major
Eastern United States : 1 airfield, 2 bombers, 1 factory_major and 1 harbour
Morocco : 1 flag
Tunisia : 1 flag
Tobruk : 1 flag
Russia : 5 bombers
Eastern Persia : 5 bombers and 1 fighter
101 Sea Zone : 2 destroyers and 1 submarine
110 Sea Zone : 1 carrier, 4 destroyers, 2 fighters and 1 submarine
Production/PUs Summary :
Germans : 63 / 85
Russians : 10 / 11
Japanese : 30 / 31
Americans : 57 / 82
Chinese : 16 / 19
British : 33 / 37
UK_Pacific : 13 / 22
Italians : 21 / 32
ANZAC : 18 / 32
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery moved from Kweichow to Yunnan
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kwangsi
1 artillery and 4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs
Territory Summary for Chinese :
Kwangsi : 1 flag, 1 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Jehol : 1 flag
Yunnan : 3 artilleries and 6 infantry
Production/PUs Summary :
Germans : 63 / 85
Russians : 10 / 11
Japanese : 30 / 31
Americans : 57 / 82
Chinese : 16 / 22
British : 33 / 37
UK_Pacific : 13 / 22
Italians : 21 / 32
ANZAC : 18 / 32
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I have nothing to complain about. The dice have been with me in this game in the Pacific battles, to say the least.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - British
British buy 3 fighters and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair 7 damage on 7 factory_majors; Remaining resources: 15 PUs;
UK_Pacific buy 3 mech_infantrys; Remaining resources: 3 PUs;
Combat Move - British
1 armour moved from Trans-Jordan to Syria
British take Syria from Italians
1 armour moved from Syria to Iraq
1 artillery, 2 infantry and 14 mech_infantrys moved from Trans-Jordan to Iraq
3 fighters moved from Egypt to Northwest Persia
1 bomber moved from Russia to Northwest Persia
1 mech_infantry moved from Suiyuyan to Kansu
Chinese take Kansu from Japanese
1 mech_infantry moved from Anhwe to Chahar
Chinese take Chahar from Japanese
1 mech_infantry moved from Hopei to Tsinghai
1 mech_infantry moved from Hunan to Kwangtung
1 fighter and 1 mech_infantry moved from Yunnan to Kwangtung
1 tactical_bomber moved from Yunnan to Shan State
2 mech_infantrys moved from India to Shan State
Combat - British
Battle in Kwangtung
British attack with 1 fighter and 2 mech_infantrys
Japanese defend with 1 harbour and 1 infantry
British roll dice for 1 fighter and 2 mech_infantrys in Kwangtung, round 1 : 2/3 hits
Japanese roll dice for 1 infantry in Kwangtung, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangtung
British win, taking Kwangtung from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Northwest Persia
British attack with 1 bomber and 3 fighters
Italians defend with 1 aaGun and 1 artillery
AA guns fire in Northwest Persia : 1/3 hits
1 bomber owned by the British lost in Northwest Persia
British roll dice for 3 fighters in Northwest Persia, round 1 : 1/3 hits
Italians roll dice for 1 aaGun and 1 artillery in Northwest Persia, round 1 : 0/1 hits
1 aaGun owned by the Italians lost in Northwest Persia
British roll dice for 3 fighters in Northwest Persia, round 2 : 2/3 hits
Italians roll dice for 1 artillery in Northwest Persia, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Northwest Persia
British win with 3 fighters remaining. Battle score for attacker is -3
Casualties for British: 1 bomber
Casualties for Italians: 1 aaGun and 1 artillery
Battle in Shan State
British attack with 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 mech_infantrys and 1 tactical_bomber in Shan State, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
British roll dice for 2 mech_infantrys and 1 tactical_bomber in Shan State, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
British roll dice for 2 mech_infantrys and 1 tactical_bomber in Shan State, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits
British roll dice for 2 mech_infantrys and 1 tactical_bomber in Shan State, round 4 : 0/3 hits
Japanese roll dice for 1 infantry in Shan State, round 4 : 0/1 hits
British roll dice for 2 mech_infantrys and 1 tactical_bomber in Shan State, round 5 : 0/3 hits
Japanese roll dice for 1 infantry in Shan State, round 5 : 0/1 hits
British roll dice for 2 mech_infantrys and 1 tactical_bomber in Shan State, round 6 : 1/3 hits
Japanese roll dice for 1 infantry in Shan State, round 6 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Iraq
British attack with 1 armour, 1 artillery, 2 infantry and 14 mech_infantrys
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 armour, 1 artillery, 2 infantry and 14 mech_infantrys in Iraq, round 1 : 4/18 hits
Italians roll dice for 1 artillery and 1 infantry in Iraq, round 1 : 0/2 hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Iraq
British win, taking Iraq from Italians with 1 armour, 1 artillery, 2 infantry and 14 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - British
1 aaGun moved from Trans-Jordan to Iraq
3 fighters moved from Northwest Persia to Eastern Persia
2 mech_infantrys moved from India to Yunnan
1 tactical_bomber moved from Shan State to Yunnan
1 fighter moved from Kwangtung to Yunnan
1 aaGun moved from Scotland to United Kingdom
1 armour moved from Eire to United Kingdom
2 fighters moved from Gibraltar to Egypt
1 mech_infantry moved from Yunnan to Sikang
1 mech_infantry moved from Yunnan to Shensi
1 mech_infantry moved from Yunnan to Szechwan
Place Units - British
1 transport placed in 110 Sea Zone
3 fighters placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6
British collect 35 PUs (1 lost to blockades); end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Place Units - UK_Pacific
3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 3 mech_infantrys
Territory Summary for British, UK_Pacific :
Shensi : 1 mech_infantry
Yunnan : 3 aaGuns, 4 artilleries, 1 fighter, 4 mech_infantrys and 1 tactical_bomber
Kansu : 1 mech_infantry
Tsinghai : 1 mech_infantry
Szechwan : 1 mech_infantry
Chahar : 1 mech_infantry
Sikang : 1 mech_infantry
Shan State : 2 mech_infantrys
India : 1 airfield, 1 factory_major, 1 harbour and 3 mech_infantrys
Malaya : 1 harbour
Kwangtung : 1 harbour and 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 factory_minor, 5 fighters and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 14 infantry
Algeria : 1 flag
Syria : 1 flag
Libya : 1 flag
Ethiopia : 1 flag
Russia : 4 bombers and 4 fighters
106 Sea Zone : 1 flag
Eire : 1 flag
Iraq : 1 flag, 1 aaGun, 1 armour, 1 artillery, 2 infantry and 14 mech_infantrys
Eastern Persia : 1 flag, 3 fighters
Brazil : 1 flag
Suriname : 1 flag
110 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 63 / 85
Russians : 10 / 11
Japanese : 24 / 31
Americans : 57 / 82
Chinese : 18 / 22
British : 36 / 40
UK_Pacific : 17 / 25
Italians : 18 / 32
ANZAC : 18 / 32
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
turns out to be average dice. i lost a couple extra bombers in sz6, but did not lose a bomber in the air raids in europe/mid east
Average dice is nice, especially if it manages to even out over a game for both sides.
You came very, very close to making this game unwinnable for me with your attack on Japan. As it is, it’ll be tough, but fun to make a run at it.
Wait a minute, Stali, it seems like yesterday you were saying he was on the ropes! What happened?! :wink:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Italians
Italians buy 1 artillery, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 mech_infantrys moved from Ukraine to Tambov
1 fighter and 1 tactical_bomber moved from Ukraine to Tambov
Combat - Italians
Battle in Tambov
Italians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery
Italians win, taking Tambov from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 artillery
Casualties for Italians: 1 mech_infantry
Non Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Tambov to Ukraine
1 aaGun and 4 infantry moved from Ukraine to Rostov
4 infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Romania to Ukraine
1 armour moved from Romania to Ukraine
4 infantry moved from Romania to Bessarabia
4 infantry moved from Yugoslavia to Romania
1 armour and 1 mech_infantry moved from Northern Italy to Romania
2 infantry moved from Northern Italy to France
2 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to France
2 infantry moved from Southern Italy to Northern Italy
2 fighters moved from Ukraine to Novgorod
Place Units - Italians
3 infantry placed in Normandy Bordeaux
1 artillery and 2 infantry placed in Southern France
1 infantry placed in Southern Italy
2 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Please use this instead - NCM sub
Wait a minute, Stali, it seems like yesterday you were saying he was on the ropes! What happened?! :wink:
I’d call taking the Axis Moscow followed by taking London being on the ropes by any measure, good sir :-)
What I had never seen before was the fact that 5 US bombers parked in W US could fly all the way to London to take away a 75% battle… it was a shock to open the map and see it. It took me like 15 minutes to trace the path through the Atlantic SZs… :oops:
This game has been a blast, and I still have a ferocious European presence. It has yet to be decided!