@discalced use 2nd file if that’s okay – forgot to shift my sub from 101 to 106 to join dd
13L G40.2 AllWeNeedIsLove (allies +12) vs Stalingradski
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Russians
Russians buy 3 armour; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Russia to Smolensk
1 artillery moved from Russia to Tambov
1 artillery moved from Russia to Samara
1 artillery moved from Russia to VologdaCombat - Russians
Battle in Tambov
Russians attack with 1 artillery
Germans defend with 1 infantry
Russians roll dice for 1 artillery in Tambov, round 1 : 0/1 hits
Germans roll dice for 1 infantry in Tambov, round 1 : 0/1 hits
Russians roll dice for 1 artillery in Tambov, round 2 : 0/1 hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
Russians roll dice for 1 artillery in Tambov, round 3 : 1/1 hits
Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 artillery
Germans defend with 1 infantry
Russians roll dice for 1 artillery in Vologda, round 1 : 0/1 hits
Germans roll dice for 1 infantry in Vologda, round 1 : 1/1 hits
1 artillery owned by the Russians lost in Vologda
Germans win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Russians: 1 artillery
Battle in Smolensk
Russians attack with 1 artillery
Germans defend with 1 infantry
Russians roll dice for 1 artillery in Smolensk, round 1 : 0/1 hits
Germans roll dice for 1 infantry in Smolensk, round 1 : 0/1 hits
Russians roll dice for 1 artillery in Smolensk, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Smolensk
Germans win with no units remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Samara
Russians attack with 1 artillery
Germans defend with 1 infantry
Russians roll dice for 1 artillery in Samara, round 1 : 1/1 hits
Germans roll dice for 1 infantry in Samara, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Jehol from Japanese to Chinese
EDIT: Turning off Edit Mode
EDIT: 1 infantry moved from Manchuria to Jehol
2 aaGuns and 17 infantry moved from Manchuria to JeholPlace Units - Russians
3 armour placed in RussiaTurn Complete - Russians
Russians collect 11 PUs; end with 11 PUs totalTerritory Summary for Russians :
Jehol : 2 aaGuns and 18 infantry
Russia : 4 aaGuns, 1 airfield, 4 armour, 8 artilleries, 1 factory_minor, 37 infantry and 7 mech_infantrys
Tambov : 1 artillery
Samara : 1 artilleryProduction/PUs Summary :
Germans : 63 / 85
Russians : 11 / 11
Japanese : 23 / 29
Americans : 57 / 82
Chinese : 18 / 19
British : 33 / 37
UK_Pacific : 17 / 22
Italians : 21 / 32
ANZAC : 18 / 32
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
i forgot to take jehol.
i edited it after rolling dice. the outcome of the battles around moscow had not effect on the jehol capture. if you do not like edits after dice rolling, feel free to edit it back. -
No problem sir - I know you intended to do it.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Kwangsi
1 fighter moved from French Indo China to 38 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
1 bomber moved from French Indo China to India
1 infantry moved from Korea to Manchuria
Japanese take Manchuria from Chinese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
2 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
2 fighters and 2 tactical_bombers moved from French Indo China to Kwangtung
3 fighters moved from 6 Sea Zone to 21 Sea Zone
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kiangsu
2 fighters and 1 tactical_bomber moved from Japan to 19 Sea ZoneCombat - Japanese
Battle in Kwangsi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -9
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for British: 1 mech_infantry
Strategic bombing raid in India
Bombing raid in India rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in India causes 8 damage total.
Battle in Shan State
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in 38 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 20 Sea Zone
Japanese attack with 2 fighters, 1 tactical_bomber and 1 transport
ANZAC defend with 1 destroyer; Americans defend with 1 transport
Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 5
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 transport
Battle in 21 Sea Zone
Japanese attack with 3 fighters
ANZAC defend with 1 destroyer
Japanese win with 3 fighters remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Kiangsu
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 mech_infantry
Chinese win with 1 mech_infantry remaining. Battle score for attacker is -21
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 submarine and 1 transport
Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine and 1 transport
Battle in Kwangtung
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
UK_Pacific defend with 1 harbour; Americans defend with 1 artillery and 1 infantry
Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from 19 Sea Zone to Japan
3 fighters moved from 21 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Kwangsi to French Indo China
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
1 fighter moved from 38 Sea Zone to French Indo China
1 bomber moved from India to French Indo China
1 fighter moved from Kwangtung to French Indo China
1 fighter and 2 tactical_bombers moved from Kwangtung to 19 Sea Zone
1 fighter and 2 tactical_bombers moved from 19 Sea Zone to 6 Sea ZonePlace Units - Japanese
3 infantry placed in French Indo China
1 destroyer and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,6
Japanese collect 31 PUs; end with 31 PUs total -
That’s one tough mech infantry! Destroyed an industrial complex… killed a fighter/tac combo. Now will take back 2 IPCs for China it couldn’t have otherwise had…
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Please use this map - NCM from Korea.
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That’s one tough mech infantry! Destroyed an industrial complex… killed a fighter/tac combo. Now will take back 2 IPCs for China it couldn’t have otherwise had…
i will make sure those boys get a drop shipment of booze and women.
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would you like to scramble all 3 planes into sz6 or keep one back to protect tokyo?
how would you like to divide up your kamikaze? -
I’ll keep the tac to defend Tokyo - both fighters scramble.
Kamis go to both cruisers and four destroyers.
For the Emperor! Thousands and thousands of bottles of sake are emptied.
(Bamboo Zeros overloaded with fuel and bombs lift skyward…)
What a war we’ve fought! You should live with six to seven air/naval units remaining, and the US Marines should die on the beach.
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Standard defensive OOL, unless something wacky happens. Take my losses as you would take them in my position.
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i was rolled into the 2nd round of combat. i saved 1 destroyer after the subs rolled. now the rest of my force rolled i am not sure if you would like to keep a destroyer to keep the battleships having a roll.
please let me know your ool as i am not sure what is best to do.
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Looking at the map but no access to dice rolls - how many hits did you get? Am I even asking the right question? :-)
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Without knowing what you’ve hit in round 2, I’d drop to a single destroyer, lose carrier, carrier, cruiser, tac, tac, tac, carrier… then I’d have to choose from there knowing what you got.
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I have to keep in mind the possibility of a strafe, so I don’t want to lose all carriers until I know #s.
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open map
click on sz6 battle
it will show you what units remain on both sides and that the usa scored 9 hits with its surface fleet -
a -ha!
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Ouch. Save 5 fighters since your subs might be lurking around.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Americans
Americans buy 5 bombers, 2 destroyers and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
5 bombers moved from Western United States to 6 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 10 destroyers, 4 fighters, 1 infantry, 7 submarines and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
1 submarine moved from 36 Sea Zone to 19 Sea Zone
1 mech_infantry moved from Kiangsu to Kiangsi
Chinese take Kiangsi from Japanese
1 bomber moved from Yunnan to 19 Sea Zone
1 armour moved from Egypt to Syria
5 bombers moved from Scotland to Vologda
3 bombers moved from Yunnan to Caucasus
1 bomber moved from Yunnan to 20 Sea Zone
2 bombers moved from Yunnan to Persia
1 carrier, 4 destroyers and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from Gibraltar to 110 Sea ZoneCombat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Battle in 6 Sea Zone
Americans attack with 1 battleship, 5 bombers, 3 carriers, 2 cruisers, 8 destroyers, 4 fighters, 7 submarines and 1 transport
Japanese defend with 2 battleships, 4 carriers, 1 cruiser, 4 destroyers, 7 fighters, 3 submarines and 3 tactical_bombers
Americans roll dice for 7 submarines in 6 Sea Zone, round 1 : 2/7 hits
Units damaged: 2 battleships owned by the Japanese
Japanese roll dice for 3 submarines in 6 Sea Zone, round 1 : 0/3 hits
Americans roll dice for 1 battleship, 5 bombers, 3 carriers, 2 cruisers, 8 destroyers, 4 fighters and 1 transport in 6 Sea Zone, round 1 : 9/20 hits
Units damaged: 4 carriers owned by the Japanese
Japanese roll dice for 2 battleships, 4 carriers, 1 cruiser, 4 destroyers, 7 fighters and 3 tactical_bombers in 6 Sea Zone, round 1 : 13/21 hits
Units damaged: 1 battleship owned by the Americans
6 destroyers owned by the Americans , 3 carriers owned by the Americans , 2 destroyers owned by the Japanese and 3 submarines owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 7 submarines in 6 Sea Zone, round 2 : 5/7 hits
Americans roll dice for 1 battleship, 5 bombers, 2 cruisers, 2 destroyers, 4 fighters and 1 transport in 6 Sea Zone, round 2 : 9/14 hits
Japanese roll dice for 2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 7 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 13/19 hits
7 submarines owned by the Americans , 4 fighters owned by the Americans , 2 destroyers owned by the Americans , 1 cruiser owned by the Japanese , 3 tactical_bombers owned by the Japanese , 4 carriers owned by the Japanese , 2 destroyers owned by the Japanese , 2 fighters owned by the Japanese and 2 battleships owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 5 bombers, 2 cruisers and 1 transport in 6 Sea Zone, round 3 : 3/8 hits
Japanese roll dice for 5 fighters in 6 Sea Zone, round 3 : 3/5 hits
1 battleship owned by the Americans , 2 cruisers owned by the Americans and 3 fighters owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 5 bombers and 1 transport in 6 Sea Zone, round 4 : 3/5 hits
Japanese roll dice for 2 fighters in 6 Sea Zone, round 4 : 2/2 hits
2 bombers owned by the Americans and 2 fighters owned by the Japanese lost in 6 Sea Zone
Americans win with 3 bombers and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 2 battleships, 4 carriers, 1 cruiser, 4 destroyers, 7 fighters, 3 submarines and 3 tactical_bombers
Casualties for Americans: 1 battleship, 2 bombers, 3 carriers, 2 cruisers, 8 destroyers, 4 fighters and 7 submarines
Battle in Japan
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 factory_major, 1 harbour, 2 infantry and 1 tactical_bomber
Americans roll dice for 1 artillery and 1 infantry in Japan, round 1 : 2/2 hits
Japanese roll dice for 2 infantry and 1 tactical_bomber in Japan, round 1 : 2/3 hits
1 artillery owned by the Americans , 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Japan
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in 20 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 20 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 19 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 19 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Syria
Americans attack with 1 armour
Italians defend with 1 infantry
Americans roll dice for 1 armour in Syria, round 1 : 0/1 hits
Italians roll dice for 1 infantry in Syria, round 1 : 0/1 hits
Americans roll dice for 1 armour in Syria, round 2 : 1/1 hits
Italians roll dice for 1 infantry in Syria, round 2 : 1/1 hits
1 armour owned by the Americans and 1 infantry owned by the Italians lost in Syria
Italians win with no units remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour
Battle in Vologda
Americans attack with 5 bombers
Germans defend with 1 infantry
Americans roll dice for 5 bombers in Vologda, round 1 : 1/5 hits
Germans roll dice for 1 infantry in Vologda, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Americans win with 5 bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Persia
Americans attack with 2 bombers
Italians defend with 1 infantry
Americans roll dice for 2 bombers in Persia, round 1 : 2/2 hits
Italians roll dice for 1 infantry in Persia, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Persia
Americans win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Caucasus
Americans attack with 3 bombers
Germans defend with 1 armour
Americans roll dice for 3 bombers in Caucasus, round 1 : 2/3 hits
Germans roll dice for 1 armour in Caucasus, round 1 : 0/1 hits
1 armour owned by the Germans lost in Caucasus
Americans win with 3 bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in 110 Sea Zone
Americans attack with 1 carrier, 4 destroyers, 2 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 carrier, 4 destroyers and 2 fighters in 110 Sea Zone, round 1 : 1/6 hits
Italians roll dice for 1 destroyer in 110 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Italians lost in 110 Sea Zone
Americans win with 1 carrier, 4 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - Americans
5 bombers moved from Vologda to Russia
3 bombers moved from 6 Sea Zone to Jehol
1 bomber moved from 19 Sea Zone to Jehol
1 bomber moved from 20 Sea Zone to Jehol
3 bombers moved from Caucasus to Eastern Persia
2 bombers moved from Persia to Eastern Persia
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Yunnan to Eastern PersiaPlace Units - Americans
2 destroyers and 1 submarine placed in 101 Sea Zone
2 bombers placed in Eastern United States
3 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Kiangsi : 1 mech_infantry
Jehol : 5 bombers
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 3 bombers, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Celebes : 1 flag
42 Sea Zone : 1 flag
43 Sea Zone : 1 flag
33 Sea Zone : 1 transport
37 Sea Zone : 1 flag
36 Sea Zone : 1 flag
26 Sea Zone : 2 destroyers and 2 submarines
19 Sea Zone : 1 flag, 1 submarine
6 Sea Zone : 1 transport
Central United States : 4 aaGuns and 1 factory_major
Eastern United States : 1 airfield, 2 bombers, 1 factory_major and 1 harbour
Morocco : 1 flag
Tunisia : 1 flag
Tobruk : 1 flag
Russia : 5 bombers
Eastern Persia : 5 bombers and 1 fighter
101 Sea Zone : 2 destroyers and 1 submarine
110 Sea Zone : 1 carrier, 4 destroyers, 2 fighters and 1 submarineProduction/PUs Summary :
Germans : 63 / 85
Russians : 10 / 11
Japanese : 30 / 31
Americans : 57 / 82
Chinese : 16 / 19
British : 33 / 37
UK_Pacific : 13 / 22
Italians : 21 / 32
ANZAC : 18 / 32
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery moved from Kweichow to YunnanCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kwangsi
1 artillery and 4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUsTerritory Summary for Chinese :
Kwangsi : 1 flag, 1 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Jehol : 1 flag
Yunnan : 3 artilleries and 6 infantryProduction/PUs Summary :
Germans : 63 / 85
Russians : 10 / 11
Japanese : 30 / 31
Americans : 57 / 82
Chinese : 16 / 22
British : 33 / 37
UK_Pacific : 13 / 22
Italians : 21 / 32
ANZAC : 18 / 32
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





