@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
13L G40.2 AllWeNeedIsLove (allies +12) vs Stalingradski
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - British
British buy 3 fighters; Remaining resources: 5 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 armour, 1 artillery, 4 infantry and 14 mech_infantrys moved from Egypt to Trans-Jordan
5 bombers moved from Persia to Ukraine
1 mech_infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 mech_infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 mech_infantry moved from Yunnan to Hopei
Chinese take Hopei from Japanese
1 mech_infantry moved from Yunnan to Kweichow
1 mech_infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 mech_infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - British
Battle in Ukraine
British attack with 5 bombers
Germans defend with 1 artillery, 1 factory_minor and 1 infantry
British roll dice for 5 bombers in Ukraine, round 1 : 4/5 hits
Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 1 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Ukraine
British win with 5 bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Trans-Jordan
British attack with 1 armour, 1 artillery, 4 infantry and 14 mech_infantrys
Italians defend with 2 infantry
British roll dice for 1 armour, 1 artillery, 4 infantry and 14 mech_infantrys in Trans-Jordan, round 1 : 5/20 hits
Italians roll dice for 2 infantry in Trans-Jordan, round 1 : 2/2 hits
2 infantry owned by the British and 2 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 armour, 1 artillery, 2 infantry and 14 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Italians: 2 infantryNon Combat Move - British
1 aaGun moved from Egypt to Trans-Jordan
4 fighters moved from Persia to Russia
5 bombers moved from Ukraine to Russia
1 armour moved from United Kingdom to Eire
British take Eire from Neutral_Allies
4 mech_infantrys moved from India to Yunnan
2 fighters moved from United Kingdom to Gibraltar
1 aaGun moved from United Kingdom to ScotlandPlace Units - British
3 fighters placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,1,5,3,1,5,5,3
British collect 27 PUs (8 lost to blockades); end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsPlace Units - UK_Pacific
4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 4 mech_infantrysTerritory Summary for British, UK_Pacific :
Kwangsi : 1 mech_infantry
Yunnan : 3 aaGuns, 4 artilleries, 1 fighter, 6 mech_infantrys and 1 tactical_bomber
Suiyuyan : 1 mech_infantry
Hunan : 1 mech_infantry
Hopei : 1 mech_infantry
Anhwe : 1 mech_infantry
India : 1 airfield, 1 factory_major, 1 harbour and 4 mech_infantrys
Malaya : 1 harbour
Kwangtung : 1 harbour
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 aaGun, 1 armour, 1 artillery, 2 infantry and 14 mech_infantrys
Gibraltar : 1 airfield, 2 fighters and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 factory_minor, 3 fighters and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 aaGun and 1 airfield
Malta : 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 14 infantry
Algeria : 1 flag
Libya : 1 flag
Ethiopia : 1 flag
Russia : 5 bombers and 4 fighters
106 Sea Zone : 1 flag
Eire : 1 flag, 1 armour
Eastern Persia : 1 flag
Brazil : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag
Suriname : 1 flagProduction/PUs Summary :
Germans : 57 / 69
Russians : 17 / 18
Japanese : 24 / 29
Americans : 57 / 82
Chinese : 17 / 19
British : 35 / 37
UK_Pacific : 17 / 22
Italians : 19 / 27
ANZAC : 18 / 28
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters moved from Bessarabia to Rostov
1 fighter and 1 tactical_bomber moved from Southern Italy to Rostov
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from Iraq to Persia
Italians take Persia from British
1 submarine moved from 109 Sea Zone to 112 Sea Zone
1 artillery moved from Iraq to Northwest Persia
Italians take Northwest Persia from British
1 fighter moved from Southern Italy to RostovCombat - Italians
Battle in Rostov
Italians attack with 4 fighters and 1 tactical_bomber
Russians defend with 1 armour and 1 infantry
Italians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Russians: 1 armour and 1 infantry
Casualties for Italians: 1 fighterNon Combat Move - Italians
3 fighters and 1 tactical_bomber moved from Rostov to Ukraine
1 aaGun and 4 infantry moved from Bessarabia to Ukraine
2 mech_infantrys moved from Romania to Ukraine
4 infantry moved from Romania to Bessarabia
4 infantry moved from Yugoslavia to Romania
4 infantry moved from Northern Italy to Yugoslavia
1 armour and 1 mech_infantry moved from Northern Italy to Romania
1 aaGun and 2 infantry moved from Southern France to Northern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun moved from Iraq to Northwest Persia
1 transport moved from 75 Sea Zone to 71 Sea ZonePlace Units - Italians
1 destroyer placed in 110 Sea Zone
1 armour, 2 infantry and 1 mech_infantry placed in Northern Italy
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 4 PUs;Combat Move - ANZAC
1 artillery moved from West India to 79 Sea Zone
1 artillery and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Persia
1 bomber moved from Yunnan to Persia
1 infantry moved from British Somaliland to Italian Somaliland
ANZAC take Italian Somaliland from ItaliansCombat - ANZAC
ANZAC creates battle in territory 35 Sea Zone
Battle in Persia
ANZAC attack with 1 artillery and 1 bomber
Italians defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 bomber in Persia, round 1 : 0/2 hits
Italians roll dice for 1 infantry in Persia, round 1 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 bomber in Persia, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Persia, round 2 : 1/1 hits
1 bomber owned by the ANZAC lost in Persia
ANZAC roll dice for 1 artillery in Persia, round 3 : 0/1 hits
Italians roll dice for 1 infantry in Persia, round 3 : 0/1 hits
ANZAC roll dice for 1 artillery in Persia, round 4 : 0/1 hits
Italians roll dice for 1 infantry in Persia, round 4 : 1/1 hits
1 artillery owned by the ANZAC lost in Persia
Italians win, taking 35 Sea Zone from Japanese with 1 infantry remaining. Battle score for attacker is -16
Casualties for ANZAC: 1 artillery and 1 bomberNon Combat Move - ANZAC
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from 35 Sea Zone to Yunnan
3 fighters moved from Yunnan to Eastern Persia
2 destroyers moved from 42 Sea Zone to 35 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 38 Sea Zone
1 artillery moved from 38 Sea Zone to Shan State
3 fighters moved from New South Wales to QueenslandPlace Units - ANZAC
2 bombers placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUsTerritory Summary for ANZAC :
Yunnan : 1 fighter
Shan State : 1 artillery
Queensland : 2 aaGuns, 1 airfield, 3 fighters and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 bombers, 1 factory_minor and 1 harbour
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
41 Sea Zone : 1 flag
35 Sea Zone : 1 flag, 2 destroyers
38 Sea Zone : 1 transport
20 Sea Zone : 1 destroyer
21 Sea Zone : 1 destroyer
Italian Somaliland : 1 flag, 1 infantry
80 Sea Zone : 1 transport
Eastern Persia : 3 fightersProduction/PUs Summary :
Germans : 57 / 69
Russians : 17 / 18
Japanese : 24 / 29
Americans : 57 / 82
Chinese : 17 / 19
British : 33 / 37
UK_Pacific : 17 / 22
Italians : 21 / 32
ANZAC : 18 / 32
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from United Kingdom to ScotlandTurn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
Scotland : 1 infantry
United Kingdom : 1 infantryProduction/PUs Summary :
Germans : 57 / 69
Russians : 17 / 18
Japanese : 24 / 29
Americans : 57 / 82
Chinese : 17 / 19
British : 33 / 37
UK_Pacific : 17 / 22
Italians : 21 / 32
ANZAC : 18 / 32
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 artilleries, 6 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Timguska to Yenisey
Germans take Yenisey from Russians
1 infantry moved from Novosibirsk to Kazakhstan
1 armour moved from Bryansk to Caucasus
Germans take Rostov from Russians
Germans take Caucasus from Russians
1 armour and 1 mech_infantry moved from Bryansk to Volgograd
2 armour and 2 mech_infantrys moved from Bryansk to Volgograd
1 bomber moved from Novgorod to Kazakhstan
1 bomber moved from Novgorod to Kazakhstan
1 armour and 1 mech_infantry moved from Bryansk to Volgograd
1 armour and 1 mech_infantry moved from Bryansk to Volgograd
3 submarines moved from 109 Sea Zone to 112 Sea Zone
2 bombers moved from Western Germany to United Kingdom
1 infantry moved from Vologda to Samara
1 infantry moved from Archangel to VologdaCombat - Germans
Battle in Kazakhstan
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 artillery
Germans win with 2 bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Strategic bombing raid in United Kingdom
1 bomber killed by AA guns
Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in United Kingdom causes 4 damage total.
Battle in Volgograd
Germans attack with 5 armour and 5 mech_infantrys
Russians defend with 1 factory_minor, 1 infantry and 2 mech_infantrys
Germans win, taking Volgograd from Russians with 5 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry and 2 mech_infantrysNon Combat Move - Germans
1 bomber moved from United Kingdom to Western Germany
10 transports moved from 115 Sea Zone to 114 Sea Zone
8 mech_infantrys moved from Germany to 114 Sea Zone
2 armour, 4 artilleries and 10 infantry moved from Novgorod to Belarus
2 armour moved from Belarus to Bryansk
6 mech_infantrys moved from Eastern Poland to Bryansk
2 mech_infantrys moved from Bryansk to Volgograd
1 fighter and 1 tactical_bomber moved from Bessarabia to Ukraine
1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
2 fighters and 2 tactical_bombers moved from Novgorod to Bryansk
1 aaGun moved from Archangel to Belarus
2 fighters moved from 115 Sea Zone to Novgorod
8 mech_infantrys and 10 transports moved from 114 Sea Zone to 115 Sea Zone
8 mech_infantrys moved from 115 Sea Zone to Novgorod
2 bombers moved from Kazakhstan to Bryansk
2 infantry moved from Bessarabia to Ukraine
1 aaGun moved from Eastern Poland to BelarusPlace Units - Germans
2 armour and 1 mech_infantry placed in Novgorod
2 armour and 1 artillery placed in Ukraine
2 artilleries, 6 infantry and 1 tactical_bomber placed in GermanyTurn Complete - Germans
Germans collect 65 PUs; end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs -
Please use this map - NCMs to Volgograd.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Russians
Russians buy 3 armour; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Russia to Smolensk
1 artillery moved from Russia to Tambov
1 artillery moved from Russia to Samara
1 artillery moved from Russia to VologdaCombat - Russians
Battle in Tambov
Russians attack with 1 artillery
Germans defend with 1 infantry
Russians roll dice for 1 artillery in Tambov, round 1 : 0/1 hits
Germans roll dice for 1 infantry in Tambov, round 1 : 0/1 hits
Russians roll dice for 1 artillery in Tambov, round 2 : 0/1 hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
Russians roll dice for 1 artillery in Tambov, round 3 : 1/1 hits
Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 artillery
Germans defend with 1 infantry
Russians roll dice for 1 artillery in Vologda, round 1 : 0/1 hits
Germans roll dice for 1 infantry in Vologda, round 1 : 1/1 hits
1 artillery owned by the Russians lost in Vologda
Germans win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Russians: 1 artillery
Battle in Smolensk
Russians attack with 1 artillery
Germans defend with 1 infantry
Russians roll dice for 1 artillery in Smolensk, round 1 : 0/1 hits
Germans roll dice for 1 infantry in Smolensk, round 1 : 0/1 hits
Russians roll dice for 1 artillery in Smolensk, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Smolensk
Germans win with no units remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Samara
Russians attack with 1 artillery
Germans defend with 1 infantry
Russians roll dice for 1 artillery in Samara, round 1 : 1/1 hits
Germans roll dice for 1 infantry in Samara, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Jehol from Japanese to Chinese
EDIT: Turning off Edit Mode
EDIT: 1 infantry moved from Manchuria to Jehol
2 aaGuns and 17 infantry moved from Manchuria to JeholPlace Units - Russians
3 armour placed in RussiaTurn Complete - Russians
Russians collect 11 PUs; end with 11 PUs totalTerritory Summary for Russians :
Jehol : 2 aaGuns and 18 infantry
Russia : 4 aaGuns, 1 airfield, 4 armour, 8 artilleries, 1 factory_minor, 37 infantry and 7 mech_infantrys
Tambov : 1 artillery
Samara : 1 artilleryProduction/PUs Summary :
Germans : 63 / 85
Russians : 11 / 11
Japanese : 23 / 29
Americans : 57 / 82
Chinese : 18 / 19
British : 33 / 37
UK_Pacific : 17 / 22
Italians : 21 / 32
ANZAC : 18 / 32
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
i forgot to take jehol.
i edited it after rolling dice. the outcome of the battles around moscow had not effect on the jehol capture. if you do not like edits after dice rolling, feel free to edit it back. -
No problem sir - I know you intended to do it.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Kwangsi
1 fighter moved from French Indo China to 38 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
1 bomber moved from French Indo China to India
1 infantry moved from Korea to Manchuria
Japanese take Manchuria from Chinese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
2 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
2 fighters and 2 tactical_bombers moved from French Indo China to Kwangtung
3 fighters moved from 6 Sea Zone to 21 Sea Zone
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kiangsu
2 fighters and 1 tactical_bomber moved from Japan to 19 Sea ZoneCombat - Japanese
Battle in Kwangsi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -9
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for British: 1 mech_infantry
Strategic bombing raid in India
Bombing raid in India rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in India causes 8 damage total.
Battle in Shan State
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in 38 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 20 Sea Zone
Japanese attack with 2 fighters, 1 tactical_bomber and 1 transport
ANZAC defend with 1 destroyer; Americans defend with 1 transport
Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 5
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 transport
Battle in 21 Sea Zone
Japanese attack with 3 fighters
ANZAC defend with 1 destroyer
Japanese win with 3 fighters remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Kiangsu
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 mech_infantry
Chinese win with 1 mech_infantry remaining. Battle score for attacker is -21
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 submarine and 1 transport
Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine and 1 transport
Battle in Kwangtung
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
UK_Pacific defend with 1 harbour; Americans defend with 1 artillery and 1 infantry
Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from 19 Sea Zone to Japan
3 fighters moved from 21 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Kwangsi to French Indo China
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
1 fighter moved from 38 Sea Zone to French Indo China
1 bomber moved from India to French Indo China
1 fighter moved from Kwangtung to French Indo China
1 fighter and 2 tactical_bombers moved from Kwangtung to 19 Sea Zone
1 fighter and 2 tactical_bombers moved from 19 Sea Zone to 6 Sea ZonePlace Units - Japanese
3 infantry placed in French Indo China
1 destroyer and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,6
Japanese collect 31 PUs; end with 31 PUs total -
That’s one tough mech infantry! Destroyed an industrial complex… killed a fighter/tac combo. Now will take back 2 IPCs for China it couldn’t have otherwise had…
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Please use this map - NCM from Korea.
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That’s one tough mech infantry! Destroyed an industrial complex… killed a fighter/tac combo. Now will take back 2 IPCs for China it couldn’t have otherwise had…
i will make sure those boys get a drop shipment of booze and women.
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would you like to scramble all 3 planes into sz6 or keep one back to protect tokyo?
how would you like to divide up your kamikaze? -
I’ll keep the tac to defend Tokyo - both fighters scramble.
Kamis go to both cruisers and four destroyers.
For the Emperor! Thousands and thousands of bottles of sake are emptied.
(Bamboo Zeros overloaded with fuel and bombs lift skyward…)
What a war we’ve fought! You should live with six to seven air/naval units remaining, and the US Marines should die on the beach.
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Standard defensive OOL, unless something wacky happens. Take my losses as you would take them in my position.
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i was rolled into the 2nd round of combat. i saved 1 destroyer after the subs rolled. now the rest of my force rolled i am not sure if you would like to keep a destroyer to keep the battleships having a roll.
please let me know your ool as i am not sure what is best to do.
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Looking at the map but no access to dice rolls - how many hits did you get? Am I even asking the right question? :-)
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Without knowing what you’ve hit in round 2, I’d drop to a single destroyer, lose carrier, carrier, cruiser, tac, tac, tac, carrier… then I’d have to choose from there knowing what you got.





