@Amon-Sul turn complete 2.0 ;-)
13L G40.2 AllWeNeedIsLove (allies +12) vs Stalingradski
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from United Kingdom to ScotlandTurn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
Scotland : 1 infantry
United Kingdom : 1 infantryProduction/PUs Summary :
Germans : 57 / 69
Russians : 17 / 18
Japanese : 24 / 29
Americans : 57 / 82
Chinese : 17 / 19
British : 33 / 37
UK_Pacific : 17 / 22
Italians : 21 / 32
ANZAC : 18 / 32
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 artilleries, 6 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Timguska to Yenisey
Germans take Yenisey from Russians
1 infantry moved from Novosibirsk to Kazakhstan
1 armour moved from Bryansk to Caucasus
Germans take Rostov from Russians
Germans take Caucasus from Russians
1 armour and 1 mech_infantry moved from Bryansk to Volgograd
2 armour and 2 mech_infantrys moved from Bryansk to Volgograd
1 bomber moved from Novgorod to Kazakhstan
1 bomber moved from Novgorod to Kazakhstan
1 armour and 1 mech_infantry moved from Bryansk to Volgograd
1 armour and 1 mech_infantry moved from Bryansk to Volgograd
3 submarines moved from 109 Sea Zone to 112 Sea Zone
2 bombers moved from Western Germany to United Kingdom
1 infantry moved from Vologda to Samara
1 infantry moved from Archangel to VologdaCombat - Germans
Battle in Kazakhstan
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 artillery
Germans win with 2 bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Strategic bombing raid in United Kingdom
1 bomber killed by AA guns
Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in United Kingdom causes 4 damage total.
Battle in Volgograd
Germans attack with 5 armour and 5 mech_infantrys
Russians defend with 1 factory_minor, 1 infantry and 2 mech_infantrys
Germans win, taking Volgograd from Russians with 5 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry and 2 mech_infantrysNon Combat Move - Germans
1 bomber moved from United Kingdom to Western Germany
10 transports moved from 115 Sea Zone to 114 Sea Zone
8 mech_infantrys moved from Germany to 114 Sea Zone
2 armour, 4 artilleries and 10 infantry moved from Novgorod to Belarus
2 armour moved from Belarus to Bryansk
6 mech_infantrys moved from Eastern Poland to Bryansk
2 mech_infantrys moved from Bryansk to Volgograd
1 fighter and 1 tactical_bomber moved from Bessarabia to Ukraine
1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
2 fighters and 2 tactical_bombers moved from Novgorod to Bryansk
1 aaGun moved from Archangel to Belarus
2 fighters moved from 115 Sea Zone to Novgorod
8 mech_infantrys and 10 transports moved from 114 Sea Zone to 115 Sea Zone
8 mech_infantrys moved from 115 Sea Zone to Novgorod
2 bombers moved from Kazakhstan to Bryansk
2 infantry moved from Bessarabia to Ukraine
1 aaGun moved from Eastern Poland to BelarusPlace Units - Germans
2 armour and 1 mech_infantry placed in Novgorod
2 armour and 1 artillery placed in Ukraine
2 artilleries, 6 infantry and 1 tactical_bomber placed in GermanyTurn Complete - Germans
Germans collect 65 PUs; end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs -
Please use this map - NCMs to Volgograd.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Russians
Russians buy 3 armour; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Russia to Smolensk
1 artillery moved from Russia to Tambov
1 artillery moved from Russia to Samara
1 artillery moved from Russia to VologdaCombat - Russians
Battle in Tambov
Russians attack with 1 artillery
Germans defend with 1 infantry
Russians roll dice for 1 artillery in Tambov, round 1 : 0/1 hits
Germans roll dice for 1 infantry in Tambov, round 1 : 0/1 hits
Russians roll dice for 1 artillery in Tambov, round 2 : 0/1 hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
Russians roll dice for 1 artillery in Tambov, round 3 : 1/1 hits
Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 artillery
Germans defend with 1 infantry
Russians roll dice for 1 artillery in Vologda, round 1 : 0/1 hits
Germans roll dice for 1 infantry in Vologda, round 1 : 1/1 hits
1 artillery owned by the Russians lost in Vologda
Germans win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Russians: 1 artillery
Battle in Smolensk
Russians attack with 1 artillery
Germans defend with 1 infantry
Russians roll dice for 1 artillery in Smolensk, round 1 : 0/1 hits
Germans roll dice for 1 infantry in Smolensk, round 1 : 0/1 hits
Russians roll dice for 1 artillery in Smolensk, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Smolensk
Germans win with no units remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Samara
Russians attack with 1 artillery
Germans defend with 1 infantry
Russians roll dice for 1 artillery in Samara, round 1 : 1/1 hits
Germans roll dice for 1 infantry in Samara, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Jehol from Japanese to Chinese
EDIT: Turning off Edit Mode
EDIT: 1 infantry moved from Manchuria to Jehol
2 aaGuns and 17 infantry moved from Manchuria to JeholPlace Units - Russians
3 armour placed in RussiaTurn Complete - Russians
Russians collect 11 PUs; end with 11 PUs totalTerritory Summary for Russians :
Jehol : 2 aaGuns and 18 infantry
Russia : 4 aaGuns, 1 airfield, 4 armour, 8 artilleries, 1 factory_minor, 37 infantry and 7 mech_infantrys
Tambov : 1 artillery
Samara : 1 artilleryProduction/PUs Summary :
Germans : 63 / 85
Russians : 11 / 11
Japanese : 23 / 29
Americans : 57 / 82
Chinese : 18 / 19
British : 33 / 37
UK_Pacific : 17 / 22
Italians : 21 / 32
ANZAC : 18 / 32
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
i forgot to take jehol.
i edited it after rolling dice. the outcome of the battles around moscow had not effect on the jehol capture. if you do not like edits after dice rolling, feel free to edit it back. -
No problem sir - I know you intended to do it.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Kwangsi
1 fighter moved from French Indo China to 38 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
1 bomber moved from French Indo China to India
1 infantry moved from Korea to Manchuria
Japanese take Manchuria from Chinese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
2 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
2 fighters and 2 tactical_bombers moved from French Indo China to Kwangtung
3 fighters moved from 6 Sea Zone to 21 Sea Zone
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kiangsu
2 fighters and 1 tactical_bomber moved from Japan to 19 Sea ZoneCombat - Japanese
Battle in Kwangsi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -9
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for British: 1 mech_infantry
Strategic bombing raid in India
Bombing raid in India rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in India causes 8 damage total.
Battle in Shan State
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in 38 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 20 Sea Zone
Japanese attack with 2 fighters, 1 tactical_bomber and 1 transport
ANZAC defend with 1 destroyer; Americans defend with 1 transport
Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 5
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 transport
Battle in 21 Sea Zone
Japanese attack with 3 fighters
ANZAC defend with 1 destroyer
Japanese win with 3 fighters remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Kiangsu
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 mech_infantry
Chinese win with 1 mech_infantry remaining. Battle score for attacker is -21
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 submarine and 1 transport
Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine and 1 transport
Battle in Kwangtung
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
UK_Pacific defend with 1 harbour; Americans defend with 1 artillery and 1 infantry
Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from 19 Sea Zone to Japan
3 fighters moved from 21 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Kwangsi to French Indo China
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
1 fighter moved from 38 Sea Zone to French Indo China
1 bomber moved from India to French Indo China
1 fighter moved from Kwangtung to French Indo China
1 fighter and 2 tactical_bombers moved from Kwangtung to 19 Sea Zone
1 fighter and 2 tactical_bombers moved from 19 Sea Zone to 6 Sea ZonePlace Units - Japanese
3 infantry placed in French Indo China
1 destroyer and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,6
Japanese collect 31 PUs; end with 31 PUs total -
That’s one tough mech infantry! Destroyed an industrial complex… killed a fighter/tac combo. Now will take back 2 IPCs for China it couldn’t have otherwise had…
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Please use this map - NCM from Korea.
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That’s one tough mech infantry! Destroyed an industrial complex… killed a fighter/tac combo. Now will take back 2 IPCs for China it couldn’t have otherwise had…
i will make sure those boys get a drop shipment of booze and women.
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would you like to scramble all 3 planes into sz6 or keep one back to protect tokyo?
how would you like to divide up your kamikaze? -
I’ll keep the tac to defend Tokyo - both fighters scramble.
Kamis go to both cruisers and four destroyers.
For the Emperor! Thousands and thousands of bottles of sake are emptied.
(Bamboo Zeros overloaded with fuel and bombs lift skyward…)
What a war we’ve fought! You should live with six to seven air/naval units remaining, and the US Marines should die on the beach.
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Standard defensive OOL, unless something wacky happens. Take my losses as you would take them in my position.
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i was rolled into the 2nd round of combat. i saved 1 destroyer after the subs rolled. now the rest of my force rolled i am not sure if you would like to keep a destroyer to keep the battleships having a roll.
please let me know your ool as i am not sure what is best to do.
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Looking at the map but no access to dice rolls - how many hits did you get? Am I even asking the right question? :-)
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Without knowing what you’ve hit in round 2, I’d drop to a single destroyer, lose carrier, carrier, cruiser, tac, tac, tac, carrier… then I’d have to choose from there knowing what you got.
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I have to keep in mind the possibility of a strafe, so I don’t want to lose all carriers until I know #s.
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open map
click on sz6 battle
it will show you what units remain on both sides and that the usa scored 9 hits with its surface fleet -
a -ha!





