13L G40.2 AllWeNeedIsLove (allies +12) vs Stalingradski


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 3 artilleries, 6 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Bryansk to Tambov
                      Germans take Tambov from Russians
                1 mech_infantry moved from Timguska to Yenisey
                      Germans take Yenisey from Russians
                1 infantry moved from Novosibirsk to Kazakhstan
                1 armour moved from Bryansk to Caucasus
                      Germans take Rostov from Russians
                      Germans take Caucasus from Russians
                1 armour and 1 mech_infantry moved from Bryansk to Volgograd
                2 armour and 2 mech_infantrys moved from Bryansk to Volgograd
                1 bomber moved from Novgorod to Kazakhstan
                1 bomber moved from Novgorod to Kazakhstan
                1 armour and 1 mech_infantry moved from Bryansk to Volgograd
                1 armour and 1 mech_infantry moved from Bryansk to Volgograd
                3 submarines moved from 109 Sea Zone to 112 Sea Zone
                2 bombers moved from Western Germany to United Kingdom
                1 infantry moved from Vologda to Samara
                1 infantry moved from Archangel to Vologda

    Combat - Germans
                Battle in Kazakhstan
                    Germans attack with 2 bombers and 1 infantry
                    Russians defend with 1 artillery
                    Germans win with 2 bombers remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery
                Strategic bombing raid in United Kingdom
                    1 bomber killed by AA guns
                    Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 4 damage total.
                Battle in Volgograd
                    Germans attack with 5 armour and 5 mech_infantrys
                    Russians defend with 1 factory_minor, 1 infantry and 2 mech_infantrys
                    Germans win, taking Volgograd from Russians with 5 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 1 infantry and 2 mech_infantrys

    Non Combat Move - Germans
                1 bomber moved from United Kingdom to Western Germany
                10 transports moved from 115 Sea Zone to 114 Sea Zone
                8 mech_infantrys moved from Germany to 114 Sea Zone
                2 armour, 4 artilleries and 10 infantry moved from Novgorod to Belarus
                2 armour moved from Belarus to Bryansk
                6 mech_infantrys moved from Eastern Poland to Bryansk
                2 mech_infantrys moved from Bryansk to Volgograd
                1 fighter and 1 tactical_bomber moved from Bessarabia to Ukraine
                1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
                2 fighters and 2 tactical_bombers moved from Novgorod to Bryansk
                1 aaGun moved from Archangel to Belarus
                2 fighters moved from 115 Sea Zone to Novgorod
                8 mech_infantrys and 10 transports moved from 114 Sea Zone to 115 Sea Zone
                8 mech_infantrys moved from 115 Sea Zone to Novgorod
                2 bombers moved from Kazakhstan to Bryansk
                2 infantry moved from Bessarabia to Ukraine
                1 aaGun moved from Eastern Poland to Belarus

    Place Units - Germans
                2 armour and 1 mech_infantry placed in Novgorod
                2 armour and 1 artillery placed in Ukraine
                2 artilleries, 6 infantry and 1 tactical_bomber placed in Germany

    Turn Complete - Germans
                Germans collect 65 PUs; end with 65 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs


  • Please use this map - NCMs to Volgograd.

    G12 edit.tsvg


  • Use this one instead - more NCM edits!

    Thanks -

    G12 edits 2.tsvg

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - Russians
                Russians buy 3 armour; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery moved from Russia to Smolensk
                1 artillery moved from Russia to Tambov
                1 artillery moved from Russia to Samara
                1 artillery moved from Russia to Vologda

    Combat - Russians
                Battle in Tambov
                    Russians attack with 1 artillery
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery in Tambov, round 1 :  0/1 hits
                        Germans roll dice for 1 infantry in Tambov, round 1 :  0/1 hits
                        Russians roll dice for 1 artillery in Tambov, round 2 :  0/1 hits
                        Germans roll dice for 1 infantry in Tambov, round 2 :  0/1 hits
                        Russians roll dice for 1 artillery in Tambov, round 3 :  1/1 hits
                        Germans roll dice for 1 infantry in Tambov, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Tambov
                    Russians win, taking Tambov from Germans with 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Vologda
                    Russians attack with 1 artillery
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery in Vologda, round 1 :  0/1 hits
                        Germans roll dice for 1 infantry in Vologda, round 1 :  1/1 hits
                        1 artillery owned by the Russians lost in Vologda
                    Germans win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Russians: 1 artillery
                Battle in Smolensk
                    Russians attack with 1 artillery
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery in Smolensk, round 1 :  0/1 hits
                        Germans roll dice for 1 infantry in Smolensk, round 1 :  0/1 hits
                        Russians roll dice for 1 artillery in Smolensk, round 2 :  1/1 hits
                        Germans roll dice for 1 infantry in Smolensk, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Smolensk
                    Germans win with no units remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery
                Battle in Samara
                    Russians attack with 1 artillery
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery in Samara, round 1 :  1/1 hits
                        Germans roll dice for 1 infantry in Samara, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Samara
                    Russians win, taking Samara from Germans with 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                Turning on Edit Mode
                EDIT: Changing ownership of Jehol from Japanese to Chinese
                EDIT: Turning off Edit Mode
                EDIT: 1 infantry moved from Manchuria to Jehol
                2 aaGuns and 17 infantry moved from Manchuria to Jehol

    Place Units - Russians
                3 armour placed in Russia

    Turn Complete - Russians
                Russians collect 11 PUs; end with 11 PUs total

    Territory Summary for Russians :

    Jehol : 2 aaGuns and 18 infantry
        Russia : 4 aaGuns, 1 airfield, 4 armour, 8 artilleries, 1 factory_minor, 37 infantry and 7 mech_infantrys
        Tambov : 1 artillery
        Samara : 1 artillery

    Production/PUs Summary :

    Germans : 63 / 85
        Russians : 11 / 11
        Japanese : 23 / 29
        Americans : 57 / 82
        Chinese : 18 / 19
        British : 33 / 37
        UK_Pacific : 17 / 22
        Italians : 21 / 32
        ANZAC : 18 / 32
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    i forgot to take jehol.
    i edited it after rolling dice. the outcome of the battles around moscow had not effect on the jehol capture. if you do not like edits after dice rolling, feel free to edit it back.


  • No problem sir - I know you intended to do it.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from French Indo China to Shan State
                1 infantry moved from French Indo China to Kwangsi
                1 fighter moved from French Indo China to 38 Sea Zone
                1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
                1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
                1 bomber moved from French Indo China to India
                1 infantry moved from Korea to Manchuria
                      Japanese take Manchuria from Chinese
                1 infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                2 infantry moved from Korea to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                2 infantry moved from 20 Sea Zone to Kwangtung
                2 fighters and 2 tactical_bombers moved from French Indo China to Kwangtung
                3 fighters moved from 6 Sea Zone to 21 Sea Zone
                2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kiangsu
                2 fighters and 1 tactical_bomber moved from Japan to 19 Sea Zone

    Combat - Japanese
                Battle in Kwangsi
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 1 mech_infantry
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -9
                    Casualties for Japanese: 1 fighter and 1 infantry
                    Casualties for British: 1 mech_infantry
                Strategic bombing raid in India
                    Bombing raid in India rolls: 8 and causes: 8 damage to unit: factory_major
                    Bombing raid in India causes 8 damage total.
                Battle in Shan State
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 1 artillery
                    Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 artillery
                Battle in 38 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 20 Sea Zone
                    Japanese attack with 2 fighters, 1 tactical_bomber and 1 transport
                    ANZAC defend with 1 destroyer; Americans defend with 1 transport
                    Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 fighter
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Americans: 1 transport
                Battle in 21 Sea Zone
                    Japanese attack with 3 fighters
                    ANZAC defend with 1 destroyer
                    Japanese win with 3 fighters remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Kiangsu
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    Americans defend with 1 mech_infantry
                    Chinese win with 1 mech_infantry remaining. Battle score for attacker is -21
                    Casualties for Japanese: 1 fighter and 1 tactical_bomber
                Battle in 19 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    Americans defend with 1 submarine and 1 transport
                    Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13
                    Casualties for Americans: 1 submarine and 1 transport
                Battle in Kwangtung
                    Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    UK_Pacific defend with 1 harbour; Americans defend with 1 artillery and 1 infantry
                    Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Japanese
                2 fighters and 1 tactical_bomber moved from 19 Sea Zone to Japan
                3 fighters moved from 21 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from Kwangsi to French Indo China
                1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
                1 fighter moved from 38 Sea Zone to French Indo China
                1 bomber moved from India to French Indo China
                1 fighter moved from Kwangtung to French Indo China
                1 fighter and 2 tactical_bombers moved from Kwangtung to 19 Sea Zone
                1 fighter and 2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                3 infantry placed in French Indo China
                1 destroyer and 2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,6
                Japanese collect 31 PUs; end with 31 PUs total


  • That’s one tough mech infantry! Destroyed an industrial complex… killed a fighter/tac combo. Now will take back 2 IPCs for China it couldn’t have otherwise had…


  • Please use this map - NCM from Korea.

    J12 edit.tsvg

  • TripleA

    @Stalingradski:

    That’s one tough mech infantry! Destroyed an industrial complex… killed a fighter/tac combo. Now will take back 2 IPCs for China it couldn’t have otherwise had…

    i will make sure those boys get a drop shipment of booze and women.

  • TripleA

    would you like to scramble all 3 planes into sz6 or keep one back to protect tokyo?
    how would you like to divide up your kamikaze?

    usas big move on japan.tsvg


  • I’ll keep the tac to defend Tokyo - both fighters scramble.

    Kamis go to both cruisers and four destroyers.

    For the Emperor! Thousands and thousands of bottles of sake are emptied.

    (Bamboo Zeros overloaded with fuel and bombs lift skyward…)

    What a war we’ve fought! You should live with six to seven air/naval units remaining, and the US Marines should die on the beach.


  • Standard defensive OOL, unless something wacky happens. Take my losses as you would take them in my position.

  • TripleA

    i was rolled into the 2nd round of combat. i saved 1 destroyer after the subs rolled. now the rest of my force rolled i am not sure if you would like to keep a destroyer to keep the battleships having a roll.

    please let me know your ool as i am not sure what is best to do.

    sz6 ool.tsvg


  • Looking at the map but no access to dice rolls - how many hits did you get? Am I even asking the right question?  :-)


  • Without knowing what you’ve hit in round 2, I’d drop to a single destroyer, lose carrier, carrier, cruiser, tac, tac, tac, carrier… then I’d have to choose from there knowing what you got.


  • I have to keep in mind the possibility of a strafe, so I don’t want to lose all carriers until I know #s.

  • TripleA

    open map
    click on sz6 battle
    it will show you what units remain on both sides and that the usa scored 9 hits with its surface fleet


  • a -ha!


  • Ouch. Save 5 fighters since your subs might be lurking around.

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