i am away for the weekend, so maybe sunday night
13L G40.2 AllWeNeedIsLove (allies +12) vs Stalingradski
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this is a disaster.
need another ool -
I set myself up with 22 pips and 23 pips with my two fleets… man, you play an aggressive Allies. I didn’t think you’d hit either one. Now, I know better.
Taking a 58% shot on half your fleet isn’t particularly aggressive - it’s smart.
Axis should never give Allies a 50% shot on a big stack in the first several rounds.
Axis units are more valuable than Allied ones
Taking down half your carriers, and effectively half your fleet, is definitely the thing to do at this point.It appears you are very fortunate as you are dodging a major bullet here
Axis can’t replace their powerhouse front line. That would be Japanese carriers, fighters, and men
Karl gave me a 50/50 shot on half his German army 2 spaces from Moscow. Now am I going to take a 50/50 now, or wait for him to squash me with 99% odds in 2 turns?
He was surprised I attacked.
Moscow was saved.You’ll learn.
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Did you really just say that?
I’ll take this private to preserve everyone’s dignity.
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What was so offensive?
If I don’t say anything, you’d probably keep offering up juicy targets for the Allies like that in future games
You were surprised he was “aggressive” and I was giving you a different perspective on it from my experienced viewpoint.I have consistently won 80-90% of my A&A games through the years, and I was offering some helpful insights.
If that makes you angry, I think it just hurts your pride to have someone comment on a mistake you made. -
Talking about this publicly does nothing to help your cause. That’s part of the issue.
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I don’t have a cause!
I just like to comment on strategy like most everyone else on the site!
If you don’t want any comments or suggestions for improvement, just say so and I’m gone!
I get it - your pride was hurt. Just admit it and move on
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OK, I’m sorry that my comments made you feel inferior - that is not what was intended.
I was only trying to help your game, and when I said “you’ll learn”, I only meant confidence in your ability to move along the learning curve quickly like a lot of us other good players are doing.
Don’t assume the worst of people when in doubt - it strains potential relationships.
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Gamerman - I posted privately to you - please don’t continue to make assumptions about me publicly. I’ve done you the honor of having a conversation with you respectfully in another place.
I’m an easy fella to get along with. I took what you said constructively, and yes, I’ll learn from what’s going on in the game.
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please don’t continue to make assumptions about me publicly.
The only assumption about you I made publicly was that perhaps your pride was hurt, which is a logical assumption given your response. Is there another assumption I made about you publicly that I’m missing?
Can you confirm or deny that you pride was hurt?
I mean, if my assumption was correct, why are you reprimanding me for “making assumptions about you publicly”? -
Ok, you win. Let’s make this public :oops:
Sorry allweneedislove for this commercial interruption.
Here’s the deal - I’m good with the learning opportunity. I have a lot to learn. You and allweneedislove are the top competition here, and the lessons learned are great ones, and make us all better players. I completely get it that destroying Axis capital units early can have a huge effect - in my play experience, I see a little more risk averse play based on odds, and don’t expect my opponent to make wave attacks on what look to me to be unassailable (or suicidal) positions. I’m learning that my reasoning is flawed. I don’t have a pride issue, or an inferiority issue. I know what I am… a B+ player who sometimes rises to the level of A- on a good day, and loves to learn the game.
My problem was with the tonality of saying to someone you don’t know “You’ll learn” in a blog format. My opinion is that a phrase like that is deserving of an emoticon so that it won’t be misinterpreted. I made my case to you privately.
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allweneed - how many hits did you get?
And sorry for the crazy dice. This game is becoming a roller coaster ride for both of us.
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on the flipside, when the allies make an attack like this and it goes poorly (as it has here) it can cripple them the remainder of the game. big fleet battles are notoriously mega dicey for me.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 2 destroyers, 3 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 unit repaired.
1 bomber and 2 fighters moved from Gibraltar to 98 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 armour moved from Morocco to Tunisia
Americans take Tunisia from Italians
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 bomber and 3 fighters moved from Queensland to 42 Sea Zone
2 submarines moved from 26 Sea Zone to 46 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter and 5 submarines moved from 54 Sea Zone to 55 Sea ZoneCombat - Americans
Italians scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone
Battle in 98 Sea Zone
Americans attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Germans defend with 1 fighter and 1 tactical_bomber; Italians defend with 3 destroyers, 1 fighter and 2 transports
Americans roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 98 Sea Zone, round 1 : 2/5 hits
Italians roll dice for 3 destroyers, 2 fighters, 1 tactical_bomber and 2 transports in 98 Sea Zone, round 1 : 2/6 hits
2 destroyers owned by the Italians and 1 carrier owned by the Americans lost in 98 Sea Zone
Americans roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 98 Sea Zone, round 2 : 2/5 hits
Italians roll dice for 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports in 98 Sea Zone, round 2 : 2/4 hits
1 destroyer owned by the Italians , 1 destroyer owned by the Americans , 1 tactical_bomber owned by the Germans and 1 cruiser owned by the Americans lost in 98 Sea Zone
Americans roll dice for 1 bomber and 2 fighters in 98 Sea Zone, round 3 : 1/3 hits
Italians roll dice for 2 fighters and 2 transports in 98 Sea Zone, round 3 : 1/2 hits
1 fighter owned by the Americans and 1 fighter owned by the Germans lost in 98 Sea Zone
Americans roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 4 : 1/2 hits
Italians roll dice for 1 fighter and 2 transports in 98 Sea Zone, round 4 : 0/1 hits
1 fighter owned by the Italians lost in 98 Sea Zone
2 transports owned by the Italians lost in 98 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 23
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for Italians: 3 destroyers, 1 fighter and 2 transports
Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
Battle in 46 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 46 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 submarines in 46 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
ANZAC loiter and taunt with ; Americans attack with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 5 submarines
Japanese defend with 1 destroyer
Americans roll dice for 5 submarines in 55 Sea Zone, round 1 : 2/5 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 5 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 1 bomber, 5 fighters and 1 tactical_bomber
Japanese defend with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
Americans roll dice for 1 bomber, 5 fighters and 1 tactical_bomber in 42 Sea Zone, round 1 : 2/7 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 1 : 4/8 hits
4 fighters owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 1 transport in 42 Sea Zone, round 2 : 5/7 hits
1 fighter owned by the Americans , 1 cruiser owned by the Japanese , 1 tactical_bomber owned by the Americans and 1 bomber owned by the Americans lost in 42 Sea Zone
Japanese win with 2 carriers, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -53
Casualties for Japanese: 1 cruiser and 1 destroyer
Casualties for Americans: 1 bomber, 5 fighters and 1 tactical_bomber
2 tactical_bombers owned by the Japanese forced to land in JavaNon Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 4 destroyers, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 4 destroyers, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Central United States to Western United States
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 98 Sea Zone to Syria
1 transport moved from 92 Sea Zone to 91 Sea Zone
1 bomber moved from 98 Sea Zone to PersiaPlace Units - Americans
3 fighters and 1 infantry placed in Western United States
2 destroyers, 3 submarines and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Queensland : 2 artilleries, 3 infantry and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield
46 Sea Zone : 2 submarines
26 Sea Zone : 1 carrier, 4 destroyers, 3 submarines and 1 transport
10 Sea Zone : 2 destroyers, 3 submarines and 1 transport
54 Sea Zone : 4 destroyers and 3 transports
55 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 5 submarines
Central United States : 4 aaGuns, 1 factory_major and 1 mech_infantry
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Morocco : 1 flag, 1 infantry
Syria : 1 fighter
Tunisia : 1 flag, 1 armour
92 Sea Zone : 1 destroyer
Persia : 1 bomber
91 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 43 / 53
Russians : 34 / 34
Japanese : 63 / 68
Americans : 52 / 73
Chinese : 1 / 3
British : 32 / 33
UK_Pacific : 6 / 14
Italians : 18 / 24
ANZAC : 11 / 33
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs totalTerritory Summary for Chinese :
Tsinghai : 1 infantry
Sikang : 1 infantry
Burma : 1 fighterProduction/PUs Summary :
Germans : 43 / 53
Russians : 34 / 34
Japanese : 62 / 68
Americans : 52 / 73
Chinese : 2 / 2
British : 32 / 33
UK_Pacific : 6 / 14
Italians : 18 / 24
ANZAC : 11 / 33
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
need ool for sz42.
uk got 4 hits.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - British
British buy 1 fighter, 2 mech_infantrys and 2 transports; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 bomber and 1 fighter moved from Gibraltar to 110 Sea Zone
1 mech_infantry moved from Algeria to Libya
British take Libya from Italians
2 fighters and 1 tactical_bomber moved from India to 42 Sea Zone
1 battleship and 1 cruiser moved from 39 Sea Zone to 42 Sea Zone
1 artillery and 2 infantry moved from Burma to Shan State
1 artillery and 3 infantry moved from Burma to Yunnan
1 fighter moved from Gibraltar to 110 Sea ZoneCombat - British
Battle in 42 Sea Zone
British attack with 1 battleship, 1 cruiser, 2 fighters and 1 tactical_bomber
Japanese defend with 2 carriers, 2 fighters and 1 transport
British roll dice for 1 battleship, 1 cruiser, 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 1 : 4/5 hits
Japanese roll dice for 2 carriers, 2 fighters and 1 transport in 42 Sea Zone, round 1 : 2/4 hits
Units damaged: 1 battleship owned by the British
1 cruiser owned by the British , 2 carriers owned by the Japanese and 1 fighter owned by the Japanese lost in 42 Sea Zone
British roll dice for 1 battleship, 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 4/4 hits
Japanese roll dice for 1 fighter and 1 transport in 42 Sea Zone, round 2 : 1/1 hits
1 transport owned by the Japanese , 1 battleship owned by the British and 1 fighter owned by the Japanese lost in 42 Sea Zone
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for Japanese: 2 carriers, 2 fighters and 1 transport
Casualties for British: 1 battleship and 1 cruiser
Battle in Yunnan
British attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 artillery and 3 infantry in Yunnan, round 1 : 0/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 1 : 1/2 hits
1 infantry owned by the British lost in Yunnan
British roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Yunnan
British roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 0/2 hits
Japanese roll dice for 1 artillery in Yunnan, round 4 : 1/1 hits
1 infantry owned by the British lost in Yunnan
British roll dice for 1 artillery in Yunnan, round 5 : 0/1 hits
Japanese roll dice for 1 artillery in Yunnan, round 5 : 1/1 hits
1 artillery owned by the British lost in Yunnan
Japanese win with 1 artillery remaining. Battle score for attacker is -10
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 3 infantry
Battle in Shan State
British attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery
British roll dice for 1 artillery and 2 infantry in Shan State, round 1 : 1/3 hits
Japanese roll dice for 1 artillery in Shan State, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 110 Sea Zone
British attack with 1 bomber, 1 destroyer and 2 fighters
Germans defend with 2 submarines
Germans roll dice for 2 submarines in 110 Sea Zone, round 1 : 0/2 hits
British roll dice for 1 bomber, 1 destroyer and 2 fighters in 110 Sea Zone, round 1 : 3/4 hits
2 submarines owned by the Germans lost in 110 Sea Zone
British win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarinesNon Combat Move - British
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 transport moved from 92 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 110 Sea Zone to United Kingdom
1 bomber moved from 110 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Iraq to Persia
1 artillery and 2 mech_infantrys moved from India to Burma
1 mech_infantry moved from Burma to India
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to PersiaPlace Units - British
2 transports placed in 106 Sea Zone
1 fighter placed in United Kingdom
2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 33 PUs; end with 34 PUs totalPlace Units - UK_Pacific
1 artillery, 2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 1 artillery, 2 infantry and 1 mech_infantryTerritory Summary for British, UK_Pacific :
Shan State : 1 artillery and 2 infantry
Burma : 3 aaGuns, 4 artilleries, 3 infantry and 8 mech_infantrys
India : 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 2 infantry and 2 mech_infantrys
55 Sea Zone : 2 fighters and 1 tactical_bomber
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Gibraltar : 1 airfield, 1 bomber, 1 fighter and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 10 infantry
Anglo Egyptian Sudan : 1 infantry and 4 mech_infantrys
Morocco : 2 infantry
Algeria : 1 flag
Libya : 1 flag, 1 mech_infantry
80 Sea Zone : 1 transport
106 Sea Zone : 1 flag, 2 transports
109 Sea Zone : 1 destroyer
Iraq : 1 flag
Brazil : 1 flag
Persia : 1 flag, 1 armour, 2 artilleries and 3 infantry
91 Sea Zone : 1 transport
Suriname : 1 flag
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 43 / 53
Russians : 34 / 34
Japanese : 61 / 68
Americans : 52 / 73
Chinese : 2 / 2
British : 33 / 34
UK_Pacific : 7 / 7
Italians : 17 / 24
ANZAC : 11 / 33
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
for sz42 ool i took the obvious max defence and left the fighter which scored a hit the 2nd round.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Bessarabia to Ukraine
1 bomber moved from Germany to Ukraine
1 infantry moved from Trans-Jordan to Iraq
Italians take Iraq from British
1 armour moved from Egypt to Syria
2 infantry moved from Trans-Jordan to Syria
1 infantry moved from British Somaliland to Ethiopia
Italians take Ethiopia from ANZAC
1 artillery moved from Trans-Jordan to SyriaCombat - Italians
Battle in Syria
Italians attack with 1 armour, 1 artillery and 2 infantry
Americans defend with 1 fighter
Italians win, taking Syria from French with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 10
Casualties for Americans: 1 fighter
Battle in Ukraine
Italians attack with 1 armour and 1 bomber
Russians defend with 1 factory_minor and 1 infantry
Italians win, taking Ukraine from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Ukraine to Eastern Poland
1 artillery and 1 infantry moved from Trans-Jordan to Egypt
1 aaGun and 1 infantry moved from Greece to AlbaniaPlace Units - Italians
1 fighter placed in Southern Italy
1 artillery, 1 infantry and 1 mech_infantry placed in Egypt
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 9 PUs;Combat Move - ANZAC
1 fighter moved from 55 Sea Zone to 37 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from 37 Sea Zone to 55 Sea Zone
2 aaGuns, 1 artillery and 1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
3 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Kazakhstan : 2 fighters
Dutch New Guinea : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag
54 Sea Zone : 1 transport
55 Sea Zone : 1 fighter
62 Sea Zone : 3 destroyers
Anglo Egyptian Sudan : 1 infantryProduction/PUs Summary :
Germans : 43 / 53
Russians : 32 / 34
Japanese : 61 / 68
Americans : 52 / 73
Chinese : 2 / 2
British : 31 / 34
UK_Pacific : 7 / 7
Italians : 23 / 30
ANZAC : 10 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Kazakhstan: 2 fighters
EDIT: Adding units owned by ANZAC to India: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from India: 2 fighters
EDIT: Adding units owned by ANZAC to Burma: 2 fighters
EDIT: Turning off Edit ModeCombat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Anglo Egyptian Sudan : 1 infantryProduction/PUs Summary :
Germans : 43 / 53
Russians : 32 / 34
Japanese : 61 / 68
Americans : 52 / 73
Chinese : 2 / 2
British : 31 / 34
UK_Pacific : 7 / 7
Italians : 23 / 30
ANZAC : 10 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





