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13L G40.2 AllWeNeedIsLove vs Gamerman01 (Allies +8) game 3


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :9

    Purchase Units - ANZAC
                ANZAC buy 2 infantry and 1 transport; Remaining resources: 3 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 fighter moved from Dutch New Guinea to Caroline Islands
                1 bomber moved from Western United States to Normandy Bordeaux
                1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
                3 infantry moved from New South Wales to South Australia
                1 aaGun, 1 artillery and 2 infantry moved from Northern Territory to South Australia
                2 infantry moved from Egypt to Trans-Jordan
                1 artillery moved from South Australia to New South Wales
                1 aaGun moved from South Australia to New South Wales

    Place Units - ANZAC
                2 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :9

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Algeria to Morocco
                1 infantry moved from Tunisia to Algeria
                2 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from Egypt to Trans-Jordan

    Turn Complete - French
                COMMENT: 2 FR INF on 1 USA TP in 110

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :10

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 artilleries, 2 fighters, 15 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Western Germany to Holland Belgium
                6 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium
                6 fighters and 6 tactical_bombers moved from Southern Italy to Holland Belgium
                4 bombers moved from Southern Italy to Holland Belgium
                1 armour and 2 mech_infantrys moved from Northwest Persia to Persia
                6 mech_infantrys moved from Caucasus to Persia
                16 artilleries and 19 infantry moved from Northwest Persia to Iraq
                1 armour moved from Kazakhstan to Eastern Persia
                7 armour moved from Turkmenistan to Eastern Persia
                14 mech_infantrys moved from Turkmenistan to Eastern Persia
                1 mech_infantry moved from Turkmenistan to Eastern Persia
                1 artillery and 1 infantry moved from Timguska to Evenkiyskiy

    Combat - Germans
                Battle in Eastern Persia
                    Germans attack with 8 armour and 15 mech_infantrys
                    British defend with 1 mech_infantry
                        Germans roll dice for 8 armour and 15 mech_infantrys in Eastern Persia, round 1 :  5/23 hits
                        British roll dice for 1 mech_infantry in Eastern Persia, round 1 :  0/1 hits
                        1 mech_infantry owned by the British lost in Eastern Persia
                    Germans win, taking Eastern Persia from British with 8 armour and 15 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Holland Belgium
                    Germans attack with 4 bombers, 12 fighters, 2 infantry and 7 tactical_bombers
                    British defend with 1 infantry and 1 mech_infantry
                        Germans roll dice for 4 bombers, 12 fighters, 2 infantry and 7 tactical_bombers in Holland Belgium, round 1 :  14/25 hits
                        British roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 1 :  0/2 hits
                        1 infantry owned by the British and 1 mech_infantry owned by the British lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 4 bombers, 12 fighters, 2 infantry and 7 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for British: 1 infantry and 1 mech_infantry
                Battle in Persia
                    Germans attack with 1 armour and 8 mech_infantrys
                    Russians defend with 2 infantry
                        Germans roll dice for 1 armour and 8 mech_infantrys in Persia, round 1 :  1/9 hits
                        Russians roll dice for 2 infantry in Persia, round 1 :  1/2 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Persia
                        Germans roll dice for 1 armour and 7 mech_infantrys in Persia, round 2 :  4/8 hits
                        Russians roll dice for 1 infantry in Persia, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Persia
                    Germans win, taking Persia from Russians with 1 armour and 7 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 2 infantry
                Battle in Evenkiyskiy
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 1 infantry in Evenkiyskiy, round 1 :  0/2 hits
                        Russians roll dice for 1 infantry in Evenkiyskiy, round 1 :  1/1 hits
                        1 infantry owned by the Germans lost in Evenkiyskiy
                        Germans roll dice for 1 artillery in Evenkiyskiy, round 2 :  0/1 hits
                        Russians roll dice for 1 infantry in Evenkiyskiy, round 2 :  0/1 hits
                        Germans roll dice for 1 artillery in Evenkiyskiy, round 3 :  0/1 hits
                        Russians roll dice for 1 infantry in Evenkiyskiy, round 3 :  0/1 hits
                        Germans roll dice for 1 artillery in Evenkiyskiy, round 4 :  0/1 hits
                        Russians roll dice for 1 infantry in Evenkiyskiy, round 4 :  0/1 hits
                        Germans roll dice for 1 artillery in Evenkiyskiy, round 5 :  0/1 hits
                        Russians roll dice for 1 infantry in Evenkiyskiy, round 5 :  0/1 hits
                        Germans roll dice for 1 artillery in Evenkiyskiy, round 6 :  0/1 hits
                        Russians roll dice for 1 infantry in Evenkiyskiy, round 6 :  1/1 hits
                        1 artillery owned by the Germans lost in Evenkiyskiy
                    Russians win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Germans: 1 artillery and 1 infantry
                Battle in Iraq
                    Germans attack with 16 artilleries and 19 infantry
                    British defend with 1 infantry
                        Germans roll dice for 16 artilleries and 19 infantry in Iraq, round 1 :  5/35 hits
                        British roll dice for 1 infantry in Iraq, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Iraq
                    Germans win, taking Iraq from British with 16 artilleries and 19 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                17 mech_infantrys moved from Turkmenistan to Persia
                3 armour moved from Volgograd to Northwest Persia
                3 mech_infantrys moved from Rostov to Northwest Persia
                3 armour moved from Ukraine to Rostov
                3 armour moved from Rostov to Caucasus
                3 mech_infantrys moved from Bryansk to Caucasus
                1 mech_infantry moved from Suiyuyan to Timguska
                1 mech_infantry moved from Shensi to Timguska
                2 aaGuns, 1 artillery and 7 infantry moved from Southern Italy to Northern Italy
                3 fighters moved from Holland Belgium to Germany
                1 infantry moved from Western Germany to Germany
                4 bombers, 9 fighters and 7 tactical_bombers moved from Holland Belgium to Western Germany
                1 infantry moved from Western Germany to Germany
                1 infantry moved from Western Germany to Germany

    Place Units - Germans
                1 artillery and 2 infantry placed in France
                2 fighters and 8 infantry placed in Germany
                3 artilleries, 5 infantry and 2 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,5,4,2,4
                Germans collect 66 PUs (4 lost to blockades); end with 66 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 75 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs

    Territory Summary for Germans :

    Shensi : 1 flag
        Suiyuyan : 1 flag
        Sikang : 1 flag
        Timguska : 1 flag, 2 mech_infantrys
        Kazakhstan : 1 flag
        France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 5 infantry
        Western Germany : 1 airfield, 6 artilleries, 4 bombers, 1 factory_major, 9 fighters, 1 harbour, 10 infantry, 4 mech_infantrys and 7 tactical_bombers
        Romania : 1 mech_infantry
        Germany : 1 factory_major, 5 fighters and 11 infantry
        Holland Belgium : 2 infantry
        Tobruk : 1 infantry
        Northern Italy : 2 aaGuns, 1 artillery and 7 infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag
        Nenetsia : 1 flag
        Urals : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Russia : 1 flag, 1 airfield and 1 factory_minor
        Tambov : 1 flag
        Ukraine : 1 flag, 1 factory_minor
        Novosibirsk : 1 flag
        Vologda : 1 flag
        Volgograd : 1 flag, 1 factory_minor
        Turkmenistan : 1 flag
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Caucasus : 3 armour and 3 mech_infantrys
        Smolensk : 1 flag
        112 Sea Zone : 1 submarine
        113 Sea Zone : 1 submarine
        Bulgaria : 1 flag, 1 infantry
        Greece : 1 flag
        Iraq : 1 flag, 16 artilleries and 19 infantry
        Eastern Persia : 1 flag, 8 armour and 15 mech_infantrys
        Northwest Persia : 3 armour and 3 mech_infantrys
        Persia : 1 flag, 1 armour and 24 mech_infantrys
        Yugoslavia : 1 flag
        Finland : 1 flag, 3 infantry

    Production/PUs Summary :

    Germans : 70 / 95
        Russians : 9 / 0
        Japanese : 48 / 56
        Americans : 58 / 75
        Chinese : 2 / 5
        British : 29 / 35
        UK_Pacific : 3 / 0
        Italians : 28 / 34
        ANZAC : 11 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :10

    Combat Move - Russians
                1 infantry moved from Evenkiyskiy to Urals
                      Russians take Urals from Germans
                1 infantry moved from West India to India
                      UK_Pacific take India from Japanese
                      UK_Pacific take Borneo from Americans
                      UK_Pacific take West India from Russians
                1 submarine moved from 80 Sea Zone to 81 Sea Zone
                6 armour and 4 mech_infantrys moved from Egypt to Tobruk

    Combat - Russians
                Battle in Tobruk
                    Russians attack with 6 armour and 4 mech_infantrys
                    Germans defend with 1 infantry
                    Russians win, taking Tobruk from Italians with 6 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 aaGun moved from Trans-Jordan to Egypt
                1 tactical_bomber moved from West India to Ethiopia
                3 fighters moved from West India to Ethiopia
                7 artilleries moved from West India to India
                5 infantry moved from West India to India
                1 aaGun moved from Amur to Buryatia
                1 infantry moved from Amur to Buryatia
                1 aaGun moved from Amur to Sakha
                1 infantry moved from Amur to Sakha
                1 infantry moved from Amur to Sakha
                1 infantry moved from West India to India
                5 artilleries and 12 infantry moved from Egypt to Alexandria

    Turn Complete - Russians

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :10

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Manchuria to Jehol
                1 infantry moved from Anhwe to Jehol
                2 fighters moved from Manchuria to Jehol
                1 mech_infantry moved from Hunan to Kwangsi
                1 mech_infantry moved from Kwangsi to Kwangtung
                      Japanese take Kwangtung from UK_Pacific
                4 bombers, 5 fighters, 5 mech_infantrys and 3 tactical_bombers moved from Yunnan to India
                2 infantry moved from Kwangsi to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo
                1 fighter moved from Korea to Jehol

    Combat - Japanese
                Battle in Borneo
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Americans defend with 1 armour and 1 infantry
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Borneo, round 1 :  2/4 hits
                        UK_Pacific roll dice for 1 armour and 1 infantry in Borneo, round 1 :  0/2 hits
                        1 armour owned by the Americans and 1 infantry owned by the Americans lost in Borneo
                    Japanese win, taking Borneo from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Americans: 1 armour and 1 infantry
                Battle in Jehol
                    Japanese attack with 3 fighters and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 3 fighters and 2 infantry in Jehol, round 1 :  3/5 hits
                        Chinese roll dice for 1 infantry in Jehol, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Jehol
                    Japanese win, taking Jehol from Chinese with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in India
                    Japanese attack with 4 bombers, 5 fighters, 5 mech_infantrys and 3 tactical_bombers
                    Russians defend with 7 artilleries and 7 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                        Japanese roll dice for 4 bombers, 5 fighters, 5 mech_infantrys and 3 tactical_bombers in India, round 1 :  5/17 hits
                        UK_Pacific roll dice for 7 artilleries and 7 infantry in India, round 1 :  7/14 hits
                        5 infantry owned by the Russians , 2 fighters owned by the Japanese and 5 mech_infantrys owned by the Japanese lost in India
                        Japanese roll dice for 4 bombers, 3 fighters and 3 tactical_bombers in India, round 2 :  9/10 hits
                        UK_Pacific roll dice for 7 artilleries and 2 infantry in India, round 2 :  5/9 hits
                        2 infantry owned by the Russians , 3 bombers owned by the Japanese , 1 tactical_bomber owned by the Japanese , 7 artilleries owned by the Russians and 1 fighter owned by the Japanese lost in India
                    Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -48
                    Casualties for Japanese: 3 bombers, 3 fighters, 5 mech_infantrys and 1 tactical_bomber
                    Casualties for Russians: 7 artilleries and 7 infantry

    Non Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 aaGun moved from Korea to Manchuria
                1 battleship, 1 carrier, 3 destroyers and 1 submarine moved from 39 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from Borneo to 42 Sea Zone
                2 submarines moved from 43 Sea Zone to 35 Sea Zone
                1 submarine moved from 45 Sea Zone to 54 Sea Zone
                2 fighters and 2 tactical_bombers moved from India to Shan State
                1 bomber moved from India to Yunnan
                1 battleship and 1 destroyer moved from 19 Sea Zone to 6 Sea Zone
                2 fighters moved from Jehol to 35 Sea Zone
                1 fighter moved from Jehol to 6 Sea Zone
                1 transport moved from 19 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                2 artilleries, 1 bomber, 1 fighter and 4 infantry placed in Japan
                2 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 53 PUs; end with 53 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs

    Territory Summary for Japanese :

    Korea : 1 infantry
        Japan : 2 aaGuns, 1 airfield, 3 artilleries, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 6 infantry
        Jehol : 2 infantry
        Manchuria : 1 aaGun
        Yunnan : 1 bomber
        Hunan : 1 flag
        Anhwe : 1 flag
        Ceylon : 1 flag
        Shan State : 1 flag, 2 fighters and 2 tactical_bombers
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag, 2 infantry
        Kwangtung : 1 flag, 1 harbour and 1 mech_infantry
        Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
        French Indo China : 1 flag
        Celebes : 1 flag
        Java : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag, 1 battleship, 1 carrier, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
        41 Sea Zone : 1 flag
        43 Sea Zone : 1 flag, 1 transport
        36 Sea Zone : 1 flag
        35 Sea Zone : 2 carriers, 4 destroyers, 2 fighters, 2 submarines and 1 transport
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 1 battleship, 1 carrier, 2 destroyers, 1 fighter and 5 transports
        54 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 69 / 95
        Russians : 8 / 0
        Japanese : 53 / 58
        Americans : 54 / 75
        Chinese : 1 / 5
        British : 29 / 35
        UK_Pacific : 5 / 0
        Italians : 28 / 34
        ANZAC : 11 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • OK, let’s see here….
    Lots of calculations to run

  • 12

    @Gamerman01:

    OK, let’s see here….
    Lots of calculations to run

    :-D

    PUNISH HIM GAMERMAN!!!


  • <whew>I need a break.  Looked at quite a few things, but not ready to pull the trigger yet.</whew>


  • Getting to the point where I’m just like “screw it” and try something.  Looking to move today/tonight…


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :10

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 3 fighters, 3 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 fighter moved from Midway to 16 Sea Zone
                1 fighter moved from Midway to 16 Sea Zone
                1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 battleship moved from 91 Sea Zone to 110 Sea Zone
                2 fighters moved from 110 Sea Zone to Holland Belgium
                3 infantry moved from Normandy Bordeaux to France
                4 fighters moved from 110 Sea Zone to France
                2 fighters moved from United Kingdom to France
                1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 cruiser moved from 91 Sea Zone to 110 Sea Zone
                1 bomber moved from United Kingdom to 97 Sea Zone
                1 artillery moved from Normandy Bordeaux to France
                1 mech_infantry moved from Normandy Bordeaux to France


  • Scramble to 97?

  • TripleA

    scramble, scramble, SCRAMBLE

    scramble everything, scramble everywhere, scramble to skies

    yes scramble to sz97

  • TripleA

    lose destroyer before fighters


  • Hoo, boy
    Only Holland went as planned/hoped  :-P


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :10

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 3 fighters, 3 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 fighter moved from Midway to 16 Sea Zone
                1 fighter moved from Midway to 16 Sea Zone
                1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 battleship moved from 91 Sea Zone to 110 Sea Zone
                2 fighters moved from 110 Sea Zone to Holland Belgium
                3 infantry moved from Normandy Bordeaux to France
                4 fighters moved from 110 Sea Zone to France
                2 fighters moved from United Kingdom to France
                1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 cruiser moved from 91 Sea Zone to 110 Sea Zone
                1 bomber moved from United Kingdom to 97 Sea Zone
                1 artillery moved from Normandy Bordeaux to France
                1 mech_infantry moved from Normandy Bordeaux to France

    Combat - Americans
                Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
                Battle in Holland Belgium
                    Americans attack with 2 fighters and 2 infantry
                    Germans defend with 2 infantry
                    Americans win, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in 16 Sea Zone
                    Americans attack with 2 fighters
                    Japanese defend with 1 destroyer
                    Americans win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 fighter
                Battle in 97 Sea Zone
                    British loiter and taunt with ; Americans attack with 1 bomber and 2 submarines
                    Italians defend with 1 destroyer and 3 fighters
                    Italians win with 3 fighters remaining. Battle score for attacker is -16
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 bomber and 2 submarines
                Battle in France
                    Americans attack with 1 artillery, 6 fighters, 3 infantry and 1 mech_infantry
                    Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 5 infantry
                    Americans win, taking France from Germans, taking Normandy Bordeaux from Americans, taking Syria from British with 1 artillery, 6 fighters and 1 mech_infantry remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 artillery and 5 infantry
                    Casualties for Americans: 3 infantry
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
                Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
                Trigger French 1 Liberation By Americans: French has 4 infantry placed in France

    Non Combat Move - Americans
                1 fighter moved from Midway to Caroline Islands
                1 fighter moved from Hawaiian Islands to Caroline Islands
                1 aaGun moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 aaGun moved from 33 Sea Zone to Caroline Islands
                1 destroyer moved from 63 Sea Zone to 26 Sea Zone
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from Western United States to Hawaiian Islands
                1 fighter moved from 16 Sea Zone to Hawaiian Islands
                1 bomber moved from Western United States to Caroline Islands
                1 carrier moved from 91 Sea Zone to 110 Sea Zone
                1 cruiser moved from 91 Sea Zone to 110 Sea Zone
                3 transports moved from 91 Sea Zone to 64 Sea Zone
                1 submarine moved from 110 Sea Zone to 92 Sea Zone
                6 fighters moved from France to 110 Sea Zone
                2 fighters moved from Holland Belgium to 110 Sea Zone
                2 aaGuns moved from Normandy Bordeaux to France
                1 transport moved from 110 Sea Zone to 91 Sea Zone
                2 infantry moved from Gibraltar to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 88 Sea Zone
                2 infantry moved from 88 Sea Zone to British Guiana
                4 infantry moved from Central United States to Southeast Mexico
                1 artillery and 3 infantry moved from Eastern United States to Central United States

    Place Units - Americans
                1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
                3 infantry placed in Central United States
                3 fighters placed in Western United States
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to Gibraltar: 2 infantry
                EDIT: Removing units owned by Americans from British Guiana: 2 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 fighter and 2 infantry moved from Chahar to Jehol
                1 infantry moved from Chahar to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Chahar to Suiyuyan
                      Chinese take Suiyuyan from Germans

    Combat - Chinese
                Battle in Jehol
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 2 infantry
                    Chinese win, taking Jehol from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Jehol to Chahar

    Place Units - Chinese
                1 infantry placed in Chahar

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 6 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :10

    Purchase Units - British
                British buy 1 armour, 5 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                1 fighter moved from United Kingdom to 112 Sea Zone
                2 fighters moved from 110 Sea Zone to 112 Sea Zone
                2 fighters moved from Normandy Bordeaux to 112 Sea Zone


  • @allweneedislove:

    scramble, scramble, SCRAMBLE

    scramble everything, scramble everywhere, scramble to skies

    yes scramble to sz97

    Scramble to 112?
    Probably not so eager this time.

  • TripleA

    although all the pilots would love to defend the homewaters, they are currently attending an equality in the workplace seminar and wont be able to make it in time.

    so i guess you can do the battle without them.


  • A seminar that will save their life - how fortuitous

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