@Oskar2KX ich weiß nicht ob ich lachen oder weinen soll…
Ich hab in 110 den (Br) Fighter leben lassen. Passt das so?
13L G40 2e captain walker (axis) vs Entek (allies +10)
-
You have to go to the league results thread and post the outcome and a link to the game.
We can play another league game but before we do I’d like to point out some of the things you’re missing in the game? -
Pointers are nice!
Do I post to the League thread or do you?
-
You post.
If you look at our game you left Brazil untouched the whole game. The US or UK should activate that as soon as they can to get the 2pu’s and the three infantry. I usually send two US transports and an arty there as soon as the US can move there…and then move them to Gib.
You also left your Canadians miss all the action…you can build some transports and send them to Gib also. If you think ahead you can plan it out so the US and UK land at Gib on the same round.
Your Russian tactics are ok in the first rounds of the game, but as Germany starts to gain the advantage you should withdraw and start stacking Moscow. It makes it tough on Germany to take Moscow if there’s fifty infantry there…and that’s possible in most situations.
Also…if you’re going to stack naval like you did at Midway,utilize the benefits of the air base. Placing fighters there to scramble can deter an attack on your fleet.
In the early rounds of the game it’s best for the US to build up against Japan until they have superior power to confront them.Any questions?
-
Instead of stacking the naval is it better to spread it out?
I kept thinking about the Canadians and about Brazil, but I never felt like I had the resources to spare to bring them to the fight.
Is it worth abandoning the two facilities at the frontline in Russia to stack Moscow?
-
No it’s better to stack the naval…just keep them out of range of a major enemy fleet or use destroyers to block any attacks. That’s a real pain when someone uses the destroyer screen…it’s very effective.
You should bring Brazil in with the US right away…those 2pu’s can add up as the game goes on.
Yes…it’s worth it to abandon the two fronline IC’s. If Germany is pressing North then you may be able to counterattack south or vice versa, but when it’s futile to attack it’s best to withdraw towards Moscow. If you withdraw while stacking Moscow it takes Germany a while to get sufficient forces to the front to take it because by the time they get there, the US/UK are hitting them in Europe…so they have to start diverting forces for that.
I usually try to get the NO’s for Russia also…like taking Iraq. And I’ll leave Italian Somaliland untouched just in case I get a Russian mech down there to get the NO for that. -
thank you for the pointers!
-
A lot of times I’ll go to other game threads and download a file just to see how their game is going and what strategies they’re using. It helps give me some ideas on how to press an attack or defend against one.
A G1 attack on Russia is tough to defend against…and that’s become quite popular in the forums. I still haven’t be able to stop that very effectively. -
One of the games I’m playing, the guy has been bringing the Japanese fleet over to the Middle East and bypassing India, etc. At the same time he’s basically abandoning western europe trusting to air power to destroy the transports off england to prevent invasion. It worked the first time around, I am hoping I can prevent it’s success this time.
-
If you can hold Normandy put an airbase there and place three fighters there. with those and any in UK you should be able to defend the transports. A couple of carriers in 110 and two loaded airbases will most likey take out his air attack!
-
I’ll be able to hold onto Normandy for at least the next round, I hope. I’ll try to do as you suggest, but sometimes the dice are hard mistresses.
So do we bid for the second game, or just swap with the same bid?
-
We can bid…you start.
-
12 for the Allies :-)
-
ok…I’ll let you have allies!
I’ll start a game for us over the weekend. -
Okay, but I won’t be able to start the game until Monday so no rush. Add a Destroyer to 109, and a mech to Alexandria please





