13L G40.2 AllWeNeedIsLove vs Gamerman01 (Allies +8) game 3

  • TripleA

    i cant believe how moronic i was to not see that anzac could hit sz31. no wonder you assumed i would keep the fighter.

    when i came up with this j1 i thought it looked pretty good, now i see it sucks big time.(if i ever try to rework it, i MUST take a transport to capture wake island)

    this probably makes this an unwinnable game, but who knows maybe you might have a brain cramp of equal epic proportion.

    france is up.


  • Oh jeez, I did forget France - I will take care of that immediately

    Yeah, I was thrilled that you wanted to exchange the fighter and knew that meant you didn’t see the ANZ attack coming, but I was hoping that 2nd hit wouldn’t happen

    I agree I think that J1 was a deal breaker and although I paid my dues with USA and ANZ, losing 2 loaded carriers takes a ton of pressure off India and China and China’s off to a good start anyway


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :1

    Combat Move - French
                1 infantry moved from French West Africa to French Central Africa
                1 destroyer moved from 72 Sea Zone to 81 Sea Zone
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                      French take Holland Belgium from Germans

    Combat - French

    Non Combat Move - French
                1 infantry moved from Tunisia to Algeria
                1 infantry moved from Morocco to Algeria

    Turn Complete - French

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :2

    Politics - Germans

    Purchase Units - Germans
                Germans buy 10 artilleries and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 bombers moved from Western Germany to 81 Sea Zone
                2 submarines moved from 111 Sea Zone to 110 Sea Zone
                1 submarine moved from 112 Sea Zone to 110 Sea Zone
                3 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to Greece
                1 fighter and 1 tactical_bomber moved from Southern Italy to Greece
                2 infantry moved from Bulgaria to Greece
                3 armour moved from Yugoslavia to Greece
                1 armour, 1 artillery and 1 mech_infantry moved from France to Holland Belgium

    Combat - Germans
                Battle in 81 Sea Zone
                    Germans attack with 2 bombers
                    French defend with 1 destroyer; British defend with 1 carrier and 1 transport
                        Germans roll dice for 2 bombers in 81 Sea Zone, round 1 :  1/2 hits
                    Units damaged: 1 carrier owned by the British
                        British roll dice for 1 carrier, 1 destroyer and 1 transport in 81 Sea Zone, round 1 :  0/2 hits
                        Germans roll dice for 2 bombers in 81 Sea Zone, round 2 :  2/2 hits
                        British roll dice for 1 carrier, 1 destroyer and 1 transport in 81 Sea Zone, round 2 :  1/2 hits
                        1 bomber owned by the Germans , 1 destroyer owned by the French and 1 carrier owned by the British lost in 81 Sea Zone
                        1 transport owned by the British lost in 81 Sea Zone
                    Germans win with 1 bomber remaining. Battle score for attacker is 19
                    Casualties for Germans: 1 bomber
                    Casualties for French: 1 destroyer
                    Casualties for British: 1 carrier and 1 transport
                Battle in Holland Belgium
                    Germans attack with 1 armour, 1 artillery and 1 mech_infantry
                    French defend with 1 infantry
                        Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Holland Belgium, round 1 :  0/3 hits
                        French roll dice for 1 infantry in Holland Belgium, round 1 :  0/1 hits
                        Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Holland Belgium, round 2 :  2/3 hits
                        French roll dice for 1 infantry in Holland Belgium, round 2 :  0/1 hits
                        1 infantry owned by the French lost in Holland Belgium
                    Germans win, taking Holland Belgium from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in Greece
                    Germans attack with 3 armour, 2 fighters, 2 infantry and 2 tactical_bombers
                    Neutral_Allies defend with 4 infantry
                        Germans roll dice for 3 armour, 2 fighters, 2 infantry and 2 tactical_bombers in Greece, round 1 :  2/9 hits
                        Neutral_Allies roll dice for 4 infantry in Greece, round 1 :  0/4 hits
                        2 infantry owned by the Neutral_Allies lost in Greece
                        Germans roll dice for 3 armour, 2 fighters, 2 infantry and 2 tactical_bombers in Greece, round 2 :  2/9 hits
                        Neutral_Allies roll dice for 2 infantry in Greece, round 2 :  0/2 hits
                        2 infantry owned by the Neutral_Allies lost in Greece
                    Germans win, taking Greece from Neutral_Allies with 3 armour, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Neutral_Allies: 4 infantry
                Battle in 110 Sea Zone
                    Germans attack with 3 fighters, 3 submarines and 2 tactical_bombers
                    British defend with 1 destroyer
                        Germans roll dice for 3 submarines in 110 Sea Zone, round 1 :  1/3 hits
                        British roll dice for 1 destroyer in 110 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
                    Germans win with 3 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer

    Non Combat Move - Germans
                2 infantry moved from Norway to Finland
                3 infantry moved from Bulgaria to Romania
                2 artilleries and 7 infantry moved from Yugoslavia to Romania
                1 bomber moved from 81 Sea Zone to Alexandria
                1 fighter and 1 tactical_bomber moved from Greece to Alexandria
                1 fighter and 1 tactical_bomber moved from Greece to Southern Italy
                1 aaGun moved from Western Germany to Holland Belgium
                5 armour and 3 mech_infantrys moved from France to Germany
                4 artilleries moved from Germany to Poland
                3 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany

    Place Units - Germans
                10 artilleries placed in Germany
                7 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Germans collect 41 PUs; end with 41 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs

    Territory Summary for Germans :

    Alexandria : 1 bomber, 1 fighter and 1 tactical_bomber
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 7 mech_infantrys and 2 tactical_bombers
        Romania : 2 artilleries and 10 infantry
        Poland : 3 aaGuns, 7 artilleries and 14 infantry
        Germany : 5 armour, 10 artilleries, 1 factory_major and 3 mech_infantrys
        Holland Belgium : 1 aaGun, 1 armour, 1 artillery and 1 mech_infantry
        Southern Italy : 1 fighter and 1 tactical_bomber
        112 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
        Bulgaria : 1 flag
        Greece : 1 flag, 3 armour and 2 infantry
        Yugoslavia : 1 flag
        Finland : 1 flag, 9 infantry
        110 Sea Zone : 2 submarines

    Production/PUs Summary :

    Germans : 41 / 51
        Russians : 36 / 37
        Japanese : 36 / 42
        Americans : 52 / 72
        Chinese : 10 / 16
        British : 27 / 35
        UK_Pacific : 14 / 14
        Italians : 15 / 20
        ANZAC : 10 / 18
        French : 9 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • TripleA

    i did not offer to scramble in sz110 as i figured you would not want to risk uk figs for g subs.

    if you do want to we can reroll that battle


  • Right - I wouldn’t have scrambled


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :2

    Purchase Units - Russians
                Russians buy 2 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                6 infantry moved from Yakut S.S.R. to Yenisey
                2 aaGuns and 11 infantry moved from Buryatia to Yakut S.S.R.
                1 infantry moved from Bryansk to Belarus
                1 artillery moved from Bryansk to Belarus
                2 infantry moved from Rostov to Bryansk
                2 artilleries moved from Novgorod to Belarus
                1 mech_infantry moved from Volgograd to Bryansk
                3 infantry moved from Novgorod to Belarus
                1 tactical_bomber moved from Novgorod to Ukraine
                1 artillery and 6 infantry moved from Western Ukraine to Bryansk
                2 infantry moved from Ukraine to Bryansk
                1 artillery moved from Ukraine to Bryansk
                1 infantry moved from Novgorod to Belarus

    Place Units - Russians
                2 armour and 1 fighter placed in Novgorod
                1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine
                1 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 36 PUs; end with 37 PUs total

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :2

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 3 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 unit repaired.
                1 infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Chahar to Hopei
                      Japanese take Hopei from Chinese
                2 artilleries, 6 infantry and 1 mech_infantry moved from Anhwe to Hunan
                1 artillery and 1 infantry moved from Kwangsi to Hunan
                1 transport moved from 43 Sea Zone to 37 Sea Zone
                1 infantry moved from Siam to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                2 battleships moved from 35 Sea Zone to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo
                2 bombers moved from Kwangsi to India
                1 tactical_bomber moved from Kwangsi to 43 Sea Zone
                2 fighters and 2 tactical_bombers moved from Kwangsi to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
                1 fighter moved from Kwangsi to 36 Sea Zone

    Combat - Japanese
                Strategic bombing raid in India
                        AA guns fire in India :  0/2 hits
                    Bombing raid in India rolls: 6,3 and causes: 9 damage to unit: factory_major
                    Bombing raid in India causes 9 damage total.
                Battle in 43 Sea Zone
                    Japanese attack with 1 tactical_bomber and 1 transport
                    British defend with 1 transport
                        1 transport owned by the British lost in 43 Sea Zone
                    Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Java
                Battle in Borneo
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 1 artillery
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 1 :  4/4 hits
                        UK_Pacific roll dice for 1 artillery in Borneo, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the British lost in Borneo
                    Japanese win, taking Java from Dutch, taking Borneo from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 artillery
                Battle in Hunan
                    Japanese attack with 3 artilleries, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 2 infantry
                        Japanese roll dice for 3 artilleries, 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber in Hunan, round 1 :  4/13 hits
                        Chinese roll dice for 2 infantry in Hunan, round 1 :  2/2 hits
                        2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 3 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 2 infantry
                Battle in 36 Sea Zone
                    Japanese attack with 2 battleships, 3 fighters and 2 tactical_bombers
                    British defend with 1 cruiser and 1 destroyer
                        Japanese roll dice for 2 battleships, 3 fighters and 2 tactical_bombers in 36 Sea Zone, round 1 :  4/7 hits
                        British roll dice for 1 cruiser and 1 destroyer in 36 Sea Zone, round 1 :  0/2 hits
                        1 cruiser owned by the British and 1 destroyer owned by the British lost in 36 Sea Zone
                    Japanese win, taking 36 Sea Zone from UK_Pacific with 2 battleships, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 20
                    Casualties for British: 1 cruiser and 1 destroyer

    Non Combat Move - Japanese
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                1 destroyer moved from 62 Sea Zone to 55 Sea Zone
                1 carrier and 1 submarine moved from 35 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from Borneo to 37 Sea Zone
                1 tactical_bomber moved from 43 Sea Zone to Kwangsi
                2 fighters moved from 36 Sea Zone to French Indo China
                1 fighter and 2 tactical_bombers moved from 36 Sea Zone to Kwangsi
                1 artillery and 1 infantry moved from Kwangtung to Kwangsi
                1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
                1 aaGun and 6 infantry moved from Jehol to Anhwe
                2 infantry moved from Manchuria to Amur
                1 infantry moved from Manchuria to Jehol
                1 armour and 3 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
                2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to French Indo China
                2 bombers moved from India to Kwangsi

    Place Units - Japanese
                2 destroyers, 3 submarines and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 48 PUs; end with 49 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Kwangsi : 1 armour, 1 artillery, 2 bombers, 2 fighters, 2 infantry and 4 tactical_bombers
        Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 2 infantry
        Jehol : 1 infantry
        Suiyuyan : 1 flag, 1 infantry
        Hunan : 1 flag, 3 artilleries, 5 infantry and 1 mech_infantry
        Hopei : 1 flag, 1 infantry
        Chahar : 1 flag, 1 artillery
        Anhwe : 1 flag, 1 aaGun and 6 infantry
        Borneo : 1 flag, 1 artillery
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Amur : 1 flag, 2 infantry
        Siberia : 1 flag, 1 infantry
        French Indo China : 1 flag, 2 fighters and 2 infantry
        Java : 1 flag, 1 infantry
        42 Sea Zone : 1 destroyer and 1 transport
        43 Sea Zone : 1 transport
        37 Sea Zone : 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber
        36 Sea Zone : 1 flag, 2 battleships and 2 transports
        6 Sea Zone : 2 destroyers, 5 submarines and 1 transport
        55 Sea Zone : 1 destroyer
        62 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 41 / 51
        Russians : 35 / 37
        Japanese : 48 / 49
        Americans : 52 / 72
        Chinese : 7 / 16
        British : 27 / 35
        UK_Pacific : 10 / 14
        Italians : 15 / 20
        ANZAC : 10 / 18
        French : 9 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • Alright, had a few turns that got stopped in the middle by casualty/scramble choices and wanted to finish them up first.

    You’re next


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :2

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
                1 infantry moved from 32 Sea Zone to Marshall Islands
                1 artillery moved from 32 Sea Zone to Marshall Islands

    Combat - Americans
                Battle in Marshall Islands

    Non Combat Move - Americans
                1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 cruiser moved from 28 Sea Zone to 26 Sea Zone
                1 bomber moved from Western United States to Queensland
                1 infantry moved from Brazil to 86 Sea Zone
                1 armour moved from Brazil to 86 Sea Zone
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 66 Sea Zone
                1 artillery moved from Central United States to Western United States
                1 carrier and 1 fighter moved from 26 Sea Zone to 32 Sea Zone
                1 cruiser moved from 26 Sea Zone to 32 Sea Zone
                1 battleship moved from 26 Sea Zone to 32 Sea Zone
                1 destroyer moved from 26 Sea Zone to 32 Sea Zone
                1 fighter moved from 26 Sea Zone to Queensland
                2 fighters moved from Western United States to Hawaiian Islands
                2 infantry moved from Brazil to British Guiana
                1 mech_infantry moved from Western United States to Central United States

    Place Units - Americans
                1 transport placed in 101 Sea Zone
                1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone
                2 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :2

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 artilleries; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                2 infantry moved from Shensi to Szechwan
                1 fighter moved from Shensi to Szechwan
                10 infantry moved from Yunnan to Szechwan

    Place Units - Chinese
                4 artilleries placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs


  • Changed my mind about taking the Marshall islands
    Still haven’t rolled any dice….

  • TripleA

    no problem with edits with no dice rolls. make as many as you like


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :2

    Purchase Units - British
                British buy 1 armour, 2 destroyers and 2 submarines; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair 1 damage on 1 factory_major; Remaining resources: 13 PUs;
                UK_Pacific buy 1 armour and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - British
                1 fighter and 1 tactical_bomber moved from Morocco to 96 Sea Zone
                1 armour and 1 mech_infantry moved from Egypt to Kenya
                1 infantry moved from India to 39 Sea Zone
                1 artillery moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
                1 artillery and 1 infantry moved from 72 Sea Zone to Kenya

    Combat - British
                Battle in Kenya
                    British attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    Italians defend with 1 artillery and 2 infantry
                    British win, taking Kenya from Italians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
                    Casualties for Italians: 1 artillery and 2 infantry
                Battle in 96 Sea Zone
                    British attack with 1 fighter and 1 tactical_bomber
                    Italians defend with 1 cruiser
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Italians: 1 cruiser

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Malta
                2 fighters moved from Yunnan to India
                1 aaGun, 2 artilleries and 5 infantry moved from Egypt to Anglo Egyptian Sudan
                1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
                1 destroyer moved from 106 Sea Zone to 104 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
                2 infantry moved from Rhodesia to Belgian Congo
                3 aaGuns and 5 infantry moved from Burma to India
                2 infantry moved from Yunnan to Szechwan
                1 fighter moved from United Kingdom to Algeria
                2 fighters moved from United Kingdom to Morocco
                1 bomber moved from United Kingdom to Morocco
                1 fighter moved from Morocco to Algeria

    Place Units - British
                1 armour placed in Union of South Africa
                2 destroyers placed in 106 Sea Zone
                1 submarine placed in 110 Sea Zone
                1 submarine placed in 109 Sea Zone

    Turn Complete - British
                British collect 28 PUs; end with 29 PUs total

    Place Units - UK_Pacific
                1 submarine placed in 39 Sea Zone
                1 armour placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6,6,5,4,5
                UK_Pacific collect 10 PUs; end with 11 PUs total
                Units Change Ownership
                    Some Units in India change ownership: 1 armour
                    Some Units in 39 Sea Zone change ownership: 1 submarine

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :2

    Purchase Units - Italians
                Italians buy 1 destroyer and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Alexandria to Egypt
                      Italians take Egypt from British
                1 infantry moved from Syria to Trans-Jordan
                      Italians take Trans-Jordan from British
                1 armour, 1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
                1 transport moved from 99 Sea Zone to 97 Sea Zone
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
                2 infantry moved from 96 Sea Zone to Malta
                3 fighters moved from Southern Italy to Malta

    Combat - Italians
                Battle in Malta
                    Italians attack with 3 fighters and 2 infantry
                    British defend with 1 fighter and 1 tactical_bomber
                        Italians roll dice for 3 fighters and 2 infantry in Malta, round 1 :  2/5 hits
                        British roll dice for 1 fighter and 1 tactical_bomber in Malta, round 1 :  0/2 hits
                        1 tactical_bomber owned by the British and 1 fighter owned by the British lost in Malta
                    Italians win, taking Malta from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 21
                    Casualties for British: 1 fighter and 1 tactical_bomber
                Battle in Normandy Bordeaux
                    Italians attack with 1 armour, 1 artillery and 1 infantry
                    French defend with 1 artillery, 1 factory_minor and 1 harbour
                        Italians roll dice for 1 armour, 1 artillery and 1 infantry in Normandy Bordeaux, round 1 :  2/3 hits
                        French roll dice for 1 artillery in Normandy Bordeaux, round 1 :  0/1 hits
                        1 artillery owned by the French lost in Normandy Bordeaux
                    Italians win, taking Normandy Bordeaux from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for French: 1 artillery

    Non Combat Move - Italians
                1 aaGun moved from Southern France to Normandy Bordeaux
                1 aaGun moved from France to Normandy Bordeaux
                1 battleship moved from 99 Sea Zone to 95 Sea Zone
                3 fighters moved from Malta to Tobruk
                1 infantry moved from Syria to Iraq
                      Italians take Iraq from Neutral_Axis
                1 artillery and 1 infantry moved from Syria to Trans-Jordan
                1 armour and 1 mech_infantry moved from Alexandria to Trans-Jordan
                1 infantry moved from Alexandria to Egypt
                1 artillery and 1 infantry moved from Tobruk to Alexandria
                1 transport moved from 99 Sea Zone to 97 Sea Zone
                1 armour moved from Yugoslavia to Romania

    Place Units - Italians
                3 mech_infantrys placed in Northern Italy
                1 destroyer placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 21 PUs; end with 21 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag, 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
        Alexandria : 1 flag, 2 artilleries and 2 infantry
        Egypt : 1 flag, 1 harbour and 2 infantry
        Malta : 1 flag, 2 infantry
        Normandy Bordeaux : 1 flag, 2 aaGuns, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Syria : 1 flag
        Romania : 1 armour
        Tobruk : 3 fighters
        Albania : 2 infantry
        Northern Italy : 1 factory_major and 3 mech_infantrys
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
        96 Sea Zone : 1 transport
        95 Sea Zone : 1 battleship and 1 destroyer
        97 Sea Zone : 1 transport
        Iraq : 1 flag, 4 infantry

    Production/PUs Summary :

    Germans : 41 / 51
        Russians : 35 / 37
        Japanese : 48 / 49
        Americans : 52 / 73
        Chinese : 7 / 13
        British : 25 / 29
        UK_Pacific : 10 / 11
        Italians : 21 / 33
        ANZAC : 10 / 18
        French : 7 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :2

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 fighter moved from 54 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 destroyer and 1 transport
                    Japanese win with 1 transport remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 fighter

    Non Combat Move - ANZAC
                1 fighter moved from Wake Island to 54 Sea Zone

    Place Units - ANZAC
                1 artillery placed in New South Wales
                2 transports placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :2

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from French Central Africa to French Equatorial Africa
                2 infantry moved from Algeria to Tunisia
                1 infantry moved from Algeria to Tunisia

    Turn Complete - French

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :3

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Purchase Units - Germans
                Germans buy 1 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                1 infantry moved from Poland to Baltic States
                      Germans take Baltic States from Russians
                1 infantry moved from Poland to Eastern Poland
                      Germans take Eastern Poland from Russians
                1 submarine moved from 110 Sea Zone to 104 Sea Zone
                1 submarine moved from 110 Sea Zone to 125 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to 104 Sea Zone

    Combat - Germans
                Battle in 104 Sea Zone
                    Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    British defend with 1 destroyer
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 1 :  2/2 hits
                        British roll dice for 1 destroyer in 104 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the British lost in 104 Sea Zone
                    Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer

    Non Combat Move - Germans
                2 artilleries and 10 infantry moved from Romania to Eastern Poland
                3 aaGuns, 7 artilleries and 12 infantry moved from Poland to Eastern Poland
                2 mech_infantrys moved from Germany to Romania
                3 armour moved from Greece to Romania
                1 infantry moved from Greece to 97 Sea Zone
                1 infantry moved from Greece to Bulgaria
                5 armour and 1 mech_infantry moved from Germany to Eastern Poland
                10 artilleries moved from Germany to Poland
                7 mech_infantrys moved from Western Germany to Poland
                1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Normandy Bordeaux
                1 armour and 1 mech_infantry moved from Holland Belgium to Germany
                2 infantry moved from Finland to Karelia
                2 infantry moved from Finland to Vyborg
                1 bomber, 1 fighter and 1 tactical_bomber moved from Alexandria to Southern Italy
                1 artillery moved from Holland Belgium to Western Germany
                1 aaGun moved from Holland Belgium to Normandy Bordeaux
                1 tactical_bomber moved from Southern Italy to Western Germany

    Place Units - Germans
                10 mech_infantrys placed in Germany
                1 infantry and 2 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Germans collect 44 PUs; end with 44 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 aaGun, 1 fighter and 1 tactical_bomber
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
        Romania : 3 armour and 2 mech_infantrys
        Poland : 10 artilleries and 7 mech_infantrys
        Germany : 1 armour, 1 factory_major and 11 mech_infantrys
        Southern Italy : 1 bomber, 2 fighters and 1 tactical_bomber
        Karelia : 1 flag, 3 infantry
        Baltic States : 1 flag, 1 infantry
        Vyborg : 1 flag, 3 infantry
        Eastern Poland : 1 flag, 3 aaGuns, 5 armour, 9 artilleries, 23 infantry and 1 mech_infantry
        112 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
        125 Sea Zone : 1 submarine
        104 Sea Zone : 1 submarine
        Bulgaria : 1 flag, 1 infantry
        Greece : 1 flag
        97 Sea Zone : 1 infantry
        Yugoslavia : 1 flag
        Finland : 1 flag, 3 infantry

    Production/PUs Summary :

    Germans : 44 / 49
        Russians : 32 / 37
        Japanese : 48 / 49
        Americans : 52 / 73
        Chinese : 7 / 13
        British : 25 / 29
        UK_Pacific : 10 / 11
        Italians : 21 / 33
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • Down to 2 games, but the other is going rapid fire… sure is fun when somebody hits the true neutrals


  • OK, let’s see what we can do here…

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