@666 You couldn’t retreat as you got too many hits. Curse of great dice :P
No worries, game will still be here when you are feeling better. Get well soon!
Oh, it can definitely be done. I lost one that way to Karl (barely) and vowed “never again”. I had a huge stack on Paris and everything. It really sucks to lose that way, with the Axis not required to capture a major capital anywhere. Just taking India, New South Wales and Hawaii and winning, really feels wrong. But you’re right - it’s normally hard to get the 6th (NSW or Honolulu, usually), and well it should.
Surely you are kidding about re-doing Ukraine. I’m not having any second thoughts. Happy I won with ground units left over.
Just taking India, New South Wales and Hawaii and winning, really feels wrong.
Correction! Just taking India and then EITHER NSW OR Hawaii
Definitely feels wrong!
Oh, it can definitely be done. I lost one that way to Karl (barely) and vowed “never again”. I had a huge stack on Paris and everything. It really sucks to lose that way, with the Axis not required to capture a major capital anywhere. Just taking India, New South Wales and Hawaii and winning, really feels wrong. But you’re right - it’s normally hard to get the 6th (NSW or Honolulu, usually), and well it should.
Surely you are kidding about re-doing Ukraine. I’m not having any second thoughts. Happy I won with ground units left over.
I wasn’t talking about redoing the dice, just the decesion to retreat when and where you did. If you want to retreat with 1 German armour left or whatever it was and fall back to someplace you could have had a path to, go for it. It’s too easy to make move mistakes when games are played broken up.
Sorry, I have sketched out a kinda plan for Japan but I have the kids tonight while Emma is busy so I wont be posting a move until after they go to bed. This afternoon didn’t go as planned, my honeydo was large, and my folks ended up coming over for dinner too.
Ah, thanks for the explanation.
It was probably better to do what I actually did, anyway.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Research Technology - Japanese
Purchase Units - Japanese
Japanese buy 3 destroyers, 9 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Java to 42 Sea Zone
1 destroyer, 2 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
2 fighters moved from 42 Sea Zone to 62 Sea Zone
1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to Philippines
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 infantry moved from Kwangsi to Hunan
3 tactical_bombers moved from Kwangtung to Hunan
3 fighters and 3 infantry moved from Shantung to Jehol
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
2 bombers moved from Amur to Jehol
1 armour moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 artillery and 2 infantry moved from Buryatia to Yakut S.S.R.
Combat - Japanese
Battle in Philippines
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 1 : 1/6 hits
Americans roll dice for 2 infantry in Philippines, round 1 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 3/5 hits
Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Hunan
Japanese attack with 1 infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 3 tactical_bombers in Hunan, round 1 : 1/4 hits
Chinese roll dice for 1 infantry in Hunan, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win with 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
British defend with 1 destroyer
Japanese roll dice for 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 41 Sea Zone, round 1 : 1/4 hits
British roll dice for 1 destroyer in 41 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Sumatra
Battle in Malaya
Battle in Borneo
Battle in Jehol
Japanese attack with 2 bombers, 3 fighters and 3 infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 2 bombers, 3 fighters and 3 infantry in Jehol, round 1 : 4/8 hits
Chinese roll dice for 1 mech_infantry in Jehol, round 1 : 0/1 hits
1 mech_infantry owned by the Russians lost in Jehol
Japanese win, taking Sumatra from Dutch, taking Malaya from UK_Pacific, taking Borneo from UK_Pacific, taking Jehol from Chinese with 2 bombers, 3 fighters and 3 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in 62 Sea Zone
Japanese attack with 2 fighters
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 62 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
2 fighters moved from 62 Sea Zone to 61 Sea Zone
1 carrier and 1 destroyer moved from 42 Sea Zone to 61 Sea Zone
2 carriers moved from 42 Sea Zone to 39 Sea Zone
2 fighters and 1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone
2 bombers and 3 fighters moved from Jehol to Japan
2 fighters moved from Kwangtung to Japan
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
2 transports moved from 19 Sea Zone to 20 Sea Zone
2 battleships, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 aaGun and 1 infantry moved from Amur to Manchuria
3 tactical_bombers moved from Hunan to Kwangtung
2 artilleries and 3 infantry moved from Buryatia to Amur
1 artillery and 3 infantry moved from Kwangsi to Kwangtung
1 aaGun moved from Kwangsi to Kwangtung
Place Units - Japanese
3 destroyers placed in 20 Sea Zone
9 infantry and 1 mech_infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 4 infantry and 1 mech_infantry
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 destroyers
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
Kwangsi : 2 infantry and 1 mech_infantry
Japan : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 6 fighters, 1 harbour and 14 infantry
Jehol : 3 infantry
Manchuria : 1 aaGun and 1 infantry
Yunnan : 1 flag, 1 infantry
Anhwe : 1 flag, 1 infantry
Malaya : 1 flag, 1 artillery, 1 harbour and 1 infantry
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour, 3 infantry and 3 tactical_bombers
Philippines : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 1 infantry
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 2 artilleries and 3 infantry
Yakut S.S.R. : 1 flag, 1 armour, 1 artillery and 2 infantry
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 infantry
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag, 1 infantry
41 Sea Zone : 1 flag, 1 destroyer and 1 transport
43 Sea Zone : 1 transport
37 Sea Zone : 1 transport
35 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
39 Sea Zone : 2 carriers, 2 fighters and 1 tactical_bomber
20 Sea Zone : 2 battleships, 1 cruiser, 4 destroyers and 2 transports
6 Sea Zone : 2 destroyers
61 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
Production/PUs Summary :
Germans : 47 / 58
Russians : 23 / 24
Japanese : 58 / 63
Americans : 50 / 77
Chinese : 10 / 16
British : 33 / 38
UK_Pacific : 8 / 15
Italians : 17 / 17
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Now, the USA! I did a end of turn edit on my purchase rather than replot all the combat moves. In hindsight I probably bought one DD too many.
You should establish that you want to change your buy before rolling dice.
I normally post what I want to change with my buy, and then post the combat move. This shows your opponent you did the change before rolling dice.
I will allow it, this time…
@PGMatt:
Now, the USA!
Alright, comin’ at ya now!
I’ve missed all 11 tech dice thrown vs. Allweneedislove so far, and all dice thrown in this game.
Just warning you, the floodgates will open one of these days.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 2 fighters, 6 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
2 fighters moved from 16 Sea Zone to Amur
1 battleship and 2 cruisers moved from 16 Sea Zone to 5 Sea Zone
3 bombers moved from Midway to 6 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 16 Sea Zone to 5 Sea Zone
1 artillery and 3 infantry moved from 5 Sea Zone to Amur
1 infantry, 1 mech_infantry and 1 transport moved from 16 Sea Zone to 5 Sea Zone
1 infantry and 1 mech_infantry moved from 5 Sea Zone to Siberia
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 mech_infantry moved from 6 Sea Zone to Korea
1 armour moved from 6 Sea Zone to Korea
1 fighter moved from 16 Sea Zone to Amur
1 fighter moved from 16 Sea Zone to 6 Sea Zone
Need scramble decision for Zone 6
AAAAAGH! Stuck in limbo in the middle of a huge turn
Game on
Can’t blame a guy for wanting to keep all his shiny jets intact
Blistering defense everywhere….
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 2 fighters, 6 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
2 fighters moved from 16 Sea Zone to Amur
1 battleship and 2 cruisers moved from 16 Sea Zone to 5 Sea Zone
3 bombers moved from Midway to 6 Sea Zone
1 fighter moved from Midway to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 16 Sea Zone to 5 Sea Zone
1 artillery and 3 infantry moved from 5 Sea Zone to Amur
1 infantry, 1 mech_infantry and 1 transport moved from 16 Sea Zone to 5 Sea Zone
1 infantry and 1 mech_infantry moved from 5 Sea Zone to Siberia
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 mech_infantry moved from 6 Sea Zone to Korea
1 armour moved from 6 Sea Zone to Korea
1 fighter moved from 16 Sea Zone to Amur
1 fighter moved from 16 Sea Zone to 6 Sea Zone
Combat - Americans
Battle in Siberia
Battle in 6 Sea Zone
Americans attack with 3 bombers, 2 fighters, 4 submarines and 2 transports
Japanese defend with 2 destroyers
Americans win, taking Siberia from Japanese, taking 6 Sea Zone from Japanese with 3 bombers, 2 fighters, 2 submarines and 2 transports remaining. Battle score for attacker is 4
Casualties for Japanese: 2 destroyers
Casualties for Americans: 2 submarines
Battle in Korea
Battle in Amur
Americans attack with 1 artillery, 3 fighters and 3 infantry
Japanese defend with 2 artilleries and 3 infantry
Americans win, taking Korea from Japanese, taking Amur from Japanese with 1 artillery and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleries and 3 infantry
Casualties for Americans: 3 infantry
Non Combat Move - Americans
3 fighters moved from Amur to 5 Sea Zone
2 carriers moved from 16 Sea Zone to 5 Sea Zone
1 fighter moved from 6 Sea Zone to 5 Sea Zone
1 fighter moved from 6 Sea Zone to Chahar
1 destroyer moved from 16 Sea Zone to 19 Sea Zone
1 destroyer moved from 16 Sea Zone to 18 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from 6 Sea Zone to Chahar
1 infantry moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 aaGun moved from Central United States to Eastern United States
1 aaGun moved from Western United States to British Columbia
1 mech_infantry moved from Central United States to Alberta Saskatchewan Manitoba
1 cruiser moved from 89 Sea Zone to 91 Sea Zone
2 bombers moved from 6 Sea Zone to Midway
1 submarine moved from 63 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Scotland
1 bomber moved from Western United States to Scotland
Place Units - Americans
2 fighters placed in Western United States
1 transport placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
2 infantry placed in Central United States
1 armour and 2 infantry placed in Western United States
1 mech_infantry placed in Western United States
1 infantry placed in Eastern United States
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Chahar to Jehol
1 artillery moved from Chahar to Jehol
2 infantry moved from Burma to Yunnan
1 fighter moved from Burma to Yunnan
4 artilleries and 4 infantry moved from Kweichow to Anhwe
1 infantry moved from Kweichow to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Jehol
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 3 infantry
Chinese win, taking Jehol from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for Chinese: 1 infantry
Battle in Anhwe
Chinese attack with 4 artilleries and 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Anhwe from Japanese with 4 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Chahar
1 infantry moved from Suiyuyan to Chahar
Place Units - Chinese
3 infantry placed in Anhwe
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 13 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
Ooh - the Chinese sure got the better of 'em that time
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Research Technology - British
UK_Pacific spend 5 on tech rolls
British removing all Technology Tokens after unsuccessful research.
Purchase Units - British
British buy 1 carrier, 2 destroyers and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 91 Sea Zone to 119 Sea Zone
1 submarine moved from 91 Sea Zone to 119 Sea Zone
3 fighters moved from United Kingdom to 119 Sea Zone
1 infantry moved from Algeria to Tunisia
British take Tunisia from Italians
1 armour moved from Algeria to Libya
British take Libya from Italians
1 fighter moved from India to 41 Sea Zone
1 tactical_bomber moved from India to 41 Sea Zone
1 armour moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 armour moved from Italian Somaliland to Ethiopia
Combat - British
Battle in 119 Sea Zone
British attack with 1 destroyer, 3 fighters and 1 submarine
Germans defend with 1 submarine
British win, taking 119 Sea Zone from Neutral with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 41 Sea Zone
British attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 transport
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - British
3 fighters moved from 119 Sea Zone to United Kingdom
1 transport moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from Brazil to Suriname
British take Suriname from Dutch
4 aaGuns and 2 infantry moved from United Kingdom to Scotland
2 infantry moved from Kenya to 72 Sea Zone
2 infantry moved from Ethiopia to 76 Sea Zone
1 destroyer moved from 77 Sea Zone to 81 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
2 aaGuns moved from Burma to Yunnan
1 aaGun moved from Burma to India
1 armour moved from Shensi to Chahar
1 mech_infantry moved from Shensi to Chahar
1 fighter moved from Chahar to Korea
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to India
2 mech_infantrys moved from India to Eastern Persia
1 mech_infantry moved from Burma to Yunnan
1 armour moved from Burma to Yunnan
6 infantry moved from Burma to Yunnan
4 infantry moved from Burma to India
1 artillery moved from Egypt to Trans-Jordan
1 armour moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 infantry moved from 81 Sea Zone to Trans-Jordan
2 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Shensi to Kweichow
Place Units - British
1 carrier, 2 destroyers and 1 submarine placed in 110 Sea Zone
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Place Units - UK_Pacific
1 fighter placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6,3,6,1,2
UK_Pacific collect 5 PUs (3 lost to blockades); end with 5 PUs total
Some Units in India change ownership: 1 fighter