@surfer Well, that mighty stand by the French will help the Allied cause
13L g40 snake11eyes (axis) v captain walker (allies) game 2
-
Was doing a bombing run and must have accidentally clicked attack instead of bomb so at the end of my turn I’ll roll for your aa and my bomber and edit in the results
-
So here’s your aa
Rolling 1d6:
(6) -
And now my bomber
Rolling 1d6:
(1) -
I’ll tack the damage onto india
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 2 destroyers, 1 factory_minor and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 fighter moved from 37 Sea Zone to Burma
1 tactical_bomber moved from 37 Sea Zone to Burma
5 tactical_bombers moved from Kwangsi to Burma
5 fighters moved from Kwangsi to Burma
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
2 tactical_bombers moved from 35 Sea Zone to Celebes
2 fighters moved from 35 Sea Zone to Celebes
2 cruisers moved from 35 Sea Zone to 44 Sea Zone
2 battleships moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 bomber moved from Kwangsi to Malaya
1 bomber moved from Kwangsi to India
1 armour moved from Yunnan to Burma
2 artilleries moved from Yunnan to Burma
1 transport moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 mech_infantry moved from Shantung to 19 Sea Zone
1 mech_infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
1 mech_infantry moved from 5 Sea Zone to Siberia
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
2 armour moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kweichow to Burma
1 fighter moved from Japan to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in India
Japanese attack with 1 bomber
British defend with 1 aaGun, 1 airfield, 1 armour, 1 harbour, 10 infantry and 1 mech_infantry; UK_Pacific defend with 1 factory_major
UK_Pacific win with 1 armour, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 bomber
Casualties for British: 1 aaGun
Battle in Burma
Japanese attack with 1 armour, 2 artilleries, 6 fighters, 2 infantry, 1 mech_infantry and 6 tactical_bombers
British defend with 1 fighter, 7 infantry and 1 tactical_bomber; Chinese defend with 1 fighter
Japanese win, taking Burma from UK_Pacific with 1 armour, 1 artillery, 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is 38
Casualties for Japanese: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for British: 1 fighter, 7 infantry and 1 tactical_bomber
Casualties for Chinese: 1 fighter
Battle in 44 Sea Zone
Japanese attack with 2 battleships, 2 cruisers, 1 submarine and 1 transport
Americans defend with 1 destroyer and 1 transport
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 44 Sea Zone from Americans with 2 battleships, 2 cruisers, 1 submarine and 1 transport remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Siberia
Battle in Malaya
Japanese attack with 1 bomber and 4 infantry
British defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Siberia from Russians, taking Malaya from UK_Pacific with 1 bomber and 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Celebes
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 2 infantry
Japanese win, taking Celebes from Americans with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Adding units owned by UK_Pacific to India: 1 aaGun
EDIT: Adding units owned by Japanese to India: 1 bomber
EDIT: Turning off Edit Mode
2 fighters and 2 tactical_bombers could not land in Celebes and were removed
1 bomber moved from India to French Indo China
5 fighters moved from Burma to French Indo China
5 tactical_bombers moved from Burma to French Indo China
1 carrier, 2 destroyers, 1 submarine and 2 transports moved from 37 Sea Zone to 44 Sea Zone
1 fighter moved from Burma to French Indo China
1 tactical_bomber moved from Burma to French Indo China
2 carriers and 3 destroyers moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 25 Sea Zone to 6 Sea Zone
2 armour moved from Shantung to Manchuria
1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry moved from Kansu to Timguska
1 bomber moved from Malaya to French Indo ChinaPlace Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
1 factory_minor placed in French Indo China
1 armour and 2 infantry placed in Shantung
2 artilleries and 1 infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 1 airfield, 2 destroyers, 1 fighter, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 38 Sea Zone
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea ZoneCombat - Americans
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 submarine
Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 37 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 transports
Americans win, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 38 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in SumatraNon Combat Move - Americans
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 fighter moved from 25 Sea Zone to Hawaiian Islands
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 1 destroyer, 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 artillery and 3 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Gibraltar to Morocco
1 carrier and 1 fighter moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
2 destroyers, 1 submarine and 2 transports placed in 10 Sea Zone
2 infantry placed in Western United States
1 infantry placed in Central United States
1 fighter placed in Eastern United States
1 submarine placed in 101 Sea Zone
1 airfield placed in MoroccoTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUsTerritory Summary for Americans :
Queensland : 1 bomber and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 4 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield
Sumatra : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag
41 Sea Zone : 1 destroyer and 1 transport
43 Sea Zone : 1 submarine
37 Sea Zone : 1 flag, 1 submarine
38 Sea Zone : 1 submarine
26 Sea Zone : 1 carrier and 1 fighter
25 Sea Zone : 1 destroyer and 1 submarine
10 Sea Zone : 2 destroyers, 1 submarine and 2 transports
54 Sea Zone : 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport
Central United States : 1 factory_major and 1 infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Gibraltar : 1 artillery and 3 infantry
Morocco : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 bomber, 2 infantry and 2 mech_infantrys
Algeria : 1 flag, 2 infantry
101 Sea Zone : 1 submarine
Brazil : 1 flag
91 Sea Zone : 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 1 submarine and 6 transportsProduction/PUs Summary :
Germans : 48 / 62
Russians : 30 / 40
Japanese : 60 / 64
Americans : 58 / 78
Chinese : 1 / 2
British : 29 / 34
UK_Pacific : 5 / 6
Italians : 15 / 16
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs totalTerritory Summary for Chinese :
Shensi : 1 infantry
Yunnan : 1 infantry
Sikang : 1 infantryProduction/PUs Summary :
Germans : 48 / 62
Russians : 30 / 40
Japanese : 57 / 64
Americans : 58 / 78
Chinese : 4 / 6
British : 29 / 34
UK_Pacific : 5 / 6
Italians : 15 / 16
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - British
British repair 6 damage on 6 harbours; Remaining resources: 28 PUs;
British buy 1 armour, 1 artillery, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from India to Burma
4 infantry moved from India to BurmaCombat - British
British creates battle in territory 106 Sea Zone
British creates battle in territory 105 Sea Zone
Battle in Burma
British attack with 1 armour and 4 infantry
Japanese defend with 1 armour and 1 artillery
British win, taking Burma from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 armour and 1 artillery
Casualties for British: 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Quebec: 1 armour and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to Gibraltar: 1 armour and 1 infantry
EDIT: Turning off Edit Mode
1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 81 Sea Zone to 76 Sea Zone
1 armour moved from Ethiopia to 76 Sea Zone
1 cruiser and 1 destroyer moved from 81 Sea Zone to 76 Sea Zone
1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 76 Sea Zone to 79 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 79 Sea Zone to West India
1 mech_infantry moved from Alexandria to Tobruk
1 armour moved from Egypt to Tobruk
1 armour moved from Belgian Congo to EgyptPlace Units - British
1 transport placed in 71 Sea Zone
1 transport placed in 106 Sea Zone
1 armour, 1 artillery and 1 mech_infantry placed in EgyptTurn Complete - British
British collect 29 PUs; end with 29 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 aaGun and 2 infantryTerritory Summary for British, UK_Pacific :
Burma : 1 armour and 3 infantry
India : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour, 8 infantry and 1 mech_infantry
West India : 1 armour, 1 artillery and 2 infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Gibraltar : 1 armour, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 armour, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 aaGun, 1 airfield and 2 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 2 infantry and 1 mech_infantry
Tobruk : 1 armour and 1 mech_infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
106 Sea Zone : 1 transport
Eire : 1 flag
71 Sea Zone : 1 transport
79 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
98 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
91 Sea Zone : 1 transport
110 Sea Zone : 1 destroyer
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 48 / 62
Russians : 30 / 40
Japanese : 56 / 64
Americans : 58 / 78
Chinese : 4 / 6
British : 29 / 34
UK_Pacific : 6 / 6
Italians : 15 / 16
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
For some reason the game engine wouldn’t let me load my transports in Canada…so I edited my NCM in.
That sucked in Burma! I built up there to hold back Japan…not to just roll over and die! -
Lol ya that was a bad one for ya.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
5 infantry moved from Greece to Albania
1 bomber moved from Tunisia to Gibraltar
1 armour, 2 artilleries and 2 infantry moved from Tunisia to AlgeriaCombat - Italians
Strategic bombing raid in Gibraltar
Bombing raid in Gibraltar rolls: 3 and causes: 3 damage to unit: harbour
Bombing raid in Gibraltar causes 3 damage total.
Battle in Algeria
Italians attack with 1 armour, 2 artilleries and 2 infantry
Americans defend with 2 infantry
Italians win, taking Algeria from Americans with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantryNon Combat Move - Italians
1 bomber moved from Gibraltar to Southern France
3 infantry moved from Northern Italy to Southern FrancePlace Units - Italians
1 artillery and 2 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 42 Sea Zone to 43 Sea ZoneCombat - ANZAC
Battle in BorneoNon Combat Move - ANZAC
1 submarine moved from 56 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 57 Sea Zone
1 submarine moved from 60 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to South AustraliaPlace Units - ANZAC
1 carrier and 1 destroyer placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for ANZAC :
Borneo : 1 infantry
Queensland : 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 factory_minor and 1 harbour
South Australia : 1 artillery and 1 infantry
Java : 1 flag
Dutch New Guinea : 1 flag, 2 infantry
42 Sea Zone : 1 submarine
43 Sea Zone : 1 destroyer and 1 transport
37 Sea Zone : 1 submarine
57 Sea Zone : 1 submarine
54 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transportProduction/PUs Summary :
Germans : 48 / 62
Russians : 30 / 40
Japanese : 52 / 64
Americans : 57 / 78
Chinese : 4 / 6
British : 29 / 34
UK_Pacific : 10 / 6
Italians : 16 / 16
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
1 infantry moved from Alexandria to Tobruk
1 infantry moved from Egypt to Trans-JordanTurn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
United Kingdom : 2 infantry
Tobruk : 1 infantryProduction/PUs Summary :
Germans : 48 / 62
Russians : 30 / 40
Japanese : 52 / 64
Americans : 57 / 78
Chinese : 4 / 6
British : 29 / 34
UK_Pacific : 10 / 6
Italians : 16 / 16
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
And I’m getting tired of that damn Italian bomber blowing up Gib evey turn!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 2 bombers, 1 infantry and 3 tactical_bombers; Remaining resources: 2 PUs;Combat Move - Germans
1 infantry moved from Smolensk to Archangel
2 armour, 3 artilleries, 13 infantry and 10 mech_infantrys moved from Smolensk to Bryansk
7 mech_infantrys moved from Baltic States to Bryansk
3 armour moved from Novgorod to Bryansk
3 mech_infantrys moved from Romania to Ukraine
1 fighter moved from Baltic States to Archangel
1 bomber moved from Western Germany to UkraineCombat - Germans
Germans creates battle in territory 105 Sea Zone
Battle in Archangel
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 1 bomber and 3 mech_infantrys
Russians defend with 1 armour and 1 factory_minor
Germans win, taking Ukraine from Russians with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Bryansk
Germans attack with 5 armour, 3 artilleries, 13 infantry and 17 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 5 armour, 3 artilleries, 12 infantry and 17 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 aaGuns moved from Smolensk to Bryansk
1 bomber moved from Ukraine to Romania
1 fighter moved from Archangel to Novgorod
2 fighters moved from 112 Sea Zone to Novgorod
3 tactical_bombers moved from Western Germany to Novgorod
3 fighters moved from Western Germany to Novgorod
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
3 artilleries moved from France to Western Germany
1 carrier, 1 cruiser, 4 destroyers, 1 submarine and 1 transport moved from 112 Sea Zone to 113 Sea Zone
1 infantry moved from Denmark to Western GermanyPlace Units - Germans
3 tactical_bombers placed in Novgorod
2 bombers placed in Germany
1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,4
Germans collect 52 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
Ya he’s a sneaky little bugger lol
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 1 armour, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
1 armour moved from Eastern Poland to Romania
2 artilleries moved from Western Ukraine to Eastern Poland
2 infantry moved from Olgiy to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from JapaneseCombat - Russians
Battle in Romania
Russians attack with 1 armour
Germans defend with 1 bomber and 1 factory_minor
Russians win, taking Romania from Germans with 1 armour remaining. Battle score for attacker is 12
Casualties for Germans: 1 bomber
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 infantry moved from Volgograd to Rostov
1 infantry moved from Samara to Tambov
5 infantry moved from Samara to Russia
2 aaGuns and 8 infantry moved from Novosibirsk to Samara
1 infantry moved from Ulaanbaatar to Central Mongolia
1 infantry moved from Dzavhan to Central Mongolia
1 infantry moved from Buryatia to SakhaPlace Units - Russians
1 armour and 9 infantry placed in Russia
1 infantry and 1 mech_infantry placed in VolgogradTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 39 PUsTerritory Summary for Russians :
Jehol : 1 infantry
Kansu : 2 infantry
Chahar : 1 infantry
Sakha : 1 infantry
Buryatia : 3 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag, 2 infantry
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Romania : 1 flag, 1 armour and 1 factory_minor
Tobruk : 1 flag, 1 mech_infantry
Rostov : 1 infantry
Eastern Poland : 2 artilleries
Russia : 1 aaGun, 1 airfield, 4 armour, 4 artilleries, 1 factory_major, 37 infantry and 1 tactical_bomber
Tambov : 1 infantry
Western Ukraine : 1 aaGun
Vologda : 1 infantry
Volgograd : 1 factory_minor, 1 infantry and 1 mech_infantry
Samara : 2 aaGuns and 8 infantry
Iraq : 1 flag
Northwest Persia : 1 flag
Persia : 1 flagProduction/PUs Summary :
Germans : 48 / 64
Russians : 30 / 39
Japanese : 49 / 64
Americans : 57 / 78
Chinese : 7 / 6
British : 29 / 34
UK_Pacific : 10 / 6
Italians : 16 / 16
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
You’ll be cutting it pretty close if you move on Russia next turn!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer, 10 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Siberia to Sakha
1 infantry moved from Amur to Sakha
2 armour moved from Manchuria to Buryatia
1 infantry moved from Manchuria to Jehol
1 armour moved from Shantung to Jehol
2 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Timguska to Kansu
1 artillery moved from Timguska to Kansu
2 infantry moved from Timguska to Kansu
1 infantry moved from Timguska to Urals
Japanese take Urals from Russians
1 infantry moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Kazakhstan to Sikang
1 infantry moved from Tsinghai to Sikang
1 mech_infantry moved from Hunan to Szechwan
Japanese take Szechwan from Chinese
2 armour moved from Hunan to Yunnan
1 battleship moved from 44 Sea Zone to 37 Sea Zone
1 battleship moved from 44 Sea Zone to 37 Sea Zone
3 carriers moved from 44 Sea Zone to 37 Sea Zone
2 cruisers moved from 44 Sea Zone to 37 Sea Zone
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
2 submarines moved from 44 Sea Zone to 41 Sea Zone
2 destroyers moved from 44 Sea Zone to 43 Sea Zone
1 carrier, 1 cruiser, 4 destroyers and 1 fighter moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
1 destroyer moved from 44 Sea Zone to 37 Sea Zone
2 bombers moved from French Indo China to 41 Sea Zone
2 fighters moved from French Indo China to 42 Sea Zone
2 tactical_bombers moved from French Indo China to 42 Sea Zone
2 fighters moved from French Indo China to 43 Sea Zone
2 tactical_bombers moved from French Indo China to 43 Sea Zone
2 fighters and 2 tactical_bombers moved from French Indo China to Yunnan
2 artilleries and 1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Korea to Manchuria
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western Australia
1 transport moved from 44 Sea Zone to 37 Sea Zone
1 infantry moved from Shan State to Yunnan
1 infantry moved from Siam to Shan StateCombat - Japanese
Battle in Sikang
Japanese attack with 2 infantry
Chinese defend with 1 infantry
1 infantry owned by the Japanese retreated to Tsinghai
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 2 bombers and 2 submarines
Americans defend with 1 destroyer and 1 transport
Japanese win, taking 41 Sea Zone from Neutral with 2 bombers and 2 submarines remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Jehol
Japanese attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Australia
Battle in 42 Sea Zone
Japanese attack with 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport
ANZAC defend with 1 submarine
Japanese win, taking Western Australia from ANZAC, taking 42 Sea Zone from Americans with 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Yunnan
Japanese attack with 2 armour, 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 2 armour, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sakha
Japanese attack with 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
1 mech_infantry owned by the Japanese retreated to Siberia
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 1 transport
ANZAC defend with 1 submarine; Americans defend with 1 submarine
Japanese win, taking 37 Sea Zone from Americans with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 1 transport remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 submarine
Casualties for Americans: 1 submarine
Battle in Kansu
Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry
Russians defend with 2 infantry
Japanese win, taking Kansu from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Battle in 43 Sea Zone
Japanese attack with 3 destroyers, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer and 1 transport; Americans defend with 1 submarine
Japanese win, taking 43 Sea Zone from Neutral with 3 destroyers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 21
Casualties for ANZAC: 1 destroyer and 1 transport
Casualties for Americans: 1 submarine
Battle in Buryatia
Japanese attack with 2 armour
Russians defend with 3 infantry
Japanese win, taking Buryatia from Russians with 2 armour remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in JavaNon Combat Move - Japanese
2 fighters moved from 42 Sea Zone to 37 Sea Zone
2 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone
2 fighters moved from 43 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from 43 Sea Zone to 37 Sea Zone
1 aaGun moved from Timguska to Kansu
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 bombers moved from 41 Sea Zone to Malaya
2 tactical_bombers moved from Yunnan to Malaya
2 fighters moved from Yunnan to MalayaPlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 2 infantry placed in Shantung
4 infantry placed in Japan
1 destroyer and 2 transports placed in 6 Sea Zone
Japanese undo move 5.
Japanese undo move 2.
1 destroyer and 2 transports placed in 19 Sea Zone
1 artillery and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total -
We’ll see what happens when I get there lol





