Scramble from Rome?
L13 G40 PGMatt (axis) vs Gamerman (allies +10) +tech game 1
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Suiyuyan to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
4 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Combat Move - British
1 bomber moved from Iceland to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from Gibraltar to 112 Sea Zone
1 mech_infantry moved from Ethiopia to Kenya
1 armour moved from Ethiopia to Kenya
British take Italian Somaliland from Italians
1 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Siam
1 fighter moved from Malaya to Siam
1 tactical_bomber moved from Malaya to Siam
1 battleship moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from Malaya to Yunnan
1 infantry moved from Burma to Yunnan -
I only scored 1 hit in Z112….
A fighter hit - what unit do you lose?
-
I only scored 1 hit in Z112….
A fighter hit - what unit do you lose?
wow, where are my scramble planes. How did I make that mistake? take the DD.
-
@PGMatt:
I only scored 1 hit in Z112….
A fighter hit - what unit do you lose?
wow, where are my scramble planes. How did I make that mistake? take the DD.
That wont work, has to be the CA.
-
OK, time to take my licks
-
@PGMatt:
wow, where are my scramble planes. How did I make that mistake? take the DD.
Not sure what you mean by this - you do have 3 planes. Did you mean you should have had 3 fighters?
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyResearch Technology - British
UK_Pacific spend 5 on tech rolls
British removing all Technology Tokens after unsuccessful research.Purchase Units - British
British repair 12 damage on 12 factory_majors; Remaining resources: 23 PUs; 0 techTokens;
British buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Iceland to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from Gibraltar to 112 Sea Zone
1 mech_infantry moved from Ethiopia to Kenya
1 armour moved from Ethiopia to Kenya
British take Italian Somaliland from Italians
1 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Siam
1 fighter moved from Malaya to Siam
1 tactical_bomber moved from Malaya to Siam
1 battleship moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from Malaya to Yunnan
1 infantry moved from Burma to YunnanCombat - British
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 37 Sea Zone
British attack with 1 battleship and 1 transport
Japanese defend with 1 destroyer
British win, taking 37 Sea Zone from Neutral with 1 battleship and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Siam
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win, taking Siam from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Battle in Kenya
British attack with 1 armour and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Kenya from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Yunnan
British attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
British win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in 112 Sea Zone
British attack with 1 bomber, 2 fighters and 1 submarine
Germans defend with 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 7 transports
retreated to 112 Sea Zone
Germans win with 1 destroyer, 2 fighters, 1 tactical_bomber and 7 transports remaining. Battle score for attacker is -16
Casualties for Germans: 1 cruiser
Casualties for British: 1 bomber, 1 fighter and 1 submarine
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western GermanyNon Combat Move - British
1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 carrier moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from 92 Sea Zone to United Kingdom
1 infantry moved from Algeria to 92 Sea Zone
1 mech_infantry moved from Algeria to 92 Sea Zone
1 cruiser moved from 106 Sea Zone to 109 Sea Zone
2 infantry moved from Rhodesia to Tanganyika Territory
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 infantry moved from Eastern Persia to West India
1 transport moved from 76 Sea Zone to 79 Sea Zone
3 infantry moved from Malaya to Shan State
3 aaGuns and 2 infantry moved from Burma to Shan State
1 armour and 1 mech_infantry moved from India to Shan State
1 fighter moved from Siam to Shan State
1 tactical_bomber moved from Siam to Shan State
1 fighter moved from Yunnan to Shan State
1 destroyer moved from 78 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to United Kingdom
1 mech_infantry moved from 109 Sea Zone to United Kingdom
1 battleship, 2 cruisers and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from Malta to Morocco
2 infantry moved from Egypt to Trans-Jordan
2 artilleries moved from Egypt to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Egypt to Trans-Jordan
1 cruiser moved from 76 Sea Zone to 81 Sea ZonePlace Units - British
2 fighters and 1 infantry placed in United KingdomTurn Complete - British
British collect 29 PUs; end with 29 PUs totalPlace Units - UK_Pacific
2 artilleries and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 2 artilleries and 1 mech_infantry -
@PGMatt:
That wont work, has to be the CA.
Nice save - you almost threw the game away right there :-)
-
@PGMatt:
wow, where are my scramble planes. How did I make that mistake? take the DD.
Not sure what you mean by this - you do have 3 planes. Did you mean you should have had 3 fighters?
The map I had saved at my home PC must have been the wrong one. It showed me with no air support in W.Germany for the scramble, I have been angry for the last hour wondering how I could be that stupid. My day is much better now, at least i’m still in it!
-
@PGMatt:
@PGMatt:
wow, where are my scramble planes.� How did I make that mistake?� take the DD.
Not sure what you mean by this - you do have 3 planes.� Did you mean you should have had 3 fighters?
The map I had saved at my home PC must have been the wrong one. It showed me with no air support in W.Germany for the scramble, I have been angry for the last hour wondering how I could be that stupid. My day is much better now, at least i’m still in it!
Yeah, it’s not as bad as you thought!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Italians
Italians buy 2 transports; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 3 infantry moved from Greece to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 artillery, 1 battleship, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 armour and 1 mech_infantry moved from Tunisia to Morocco
Italians take Algeria from French
1 bomber moved from Southern Italy to Morocco
1 infantry moved from Alexandria to Egypt
Italians take Egypt from BritishCombat - Italians
Battle in Gibraltar
Battle in Morocco
Italians attack with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
French defend with 2 infantry; British defend with 1 fighter
Italians roll dice for 1 battleship and 1 cruiser in Morocco, round 1 : 2/2 hits
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Morocco, round 1 : 1/5 hits
French roll dice for 1 fighter and 2 infantry in Morocco, round 1 : 0/3 hits
2 infantry owned by the French and 1 fighter owned by the British lost in Morocco
Italians win, taking Gibraltar from British, taking Morocco from French with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 16
Casualties for French: 2 infantry
Casualties for British: 1 fighterNon Combat Move - Italians
1 bomber moved from Morocco to Libya
1 artillery and 1 infantry moved from Tunisia to Libya
2 fighters moved from Southern Italy to Alexandria
1 artillery and 1 infantry moved from Greece to Bulgaria
1 infantry moved from Yugoslavia to Romania
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Yugoslavia
2 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
2 transports placed in 95 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Italians to Southern Italy: 2 fighters
EDIT: Removing units owned by Italians from Alexandria: 2 fighters
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 18 PUs; end with 19 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUsTerritory Summary for Italians :
Alexandria : 1 flag, 1 artillery and 2 infantry
Gibraltar : 1 flag, 1 airfield, 1 harbour and 2 infantry
Egypt : 1 flag, 1 harbour and 1 infantry
Morocco : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Algeria : 1 flag
Tunisia : 1 flag
Romania : 1 infantry
Northern Italy : 1 aaGun, 1 factory_major and 2 infantry
Libya : 1 artillery, 1 bomber and 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
95 Sea Zone : 2 transports
Bulgaria : 1 artillery and 1 infantry
Greece : 1 flag
92 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer and 2 transports
Yugoslavia : 1 flag, 1 aaGun, 2 armour, 1 artillery and 2 infantryProduction/PUs Summary :
Germans : 42 / 52
Russians : 34 / 35
Japanese : 31 / 45
Americans : 52 / 52
Chinese : 9 / 8
British : 27 / 29
UK_Pacific : 18 / 23
Italians : 18 / 34
ANZAC : 14 / 14
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
Italians running hog wild with the sealion threat… :-P
-
Boy, that was another good save.
If you fly the fighters away from South Italy, your transports are dead if ANZ is successful in Egypt -
I sunk the Japanese sub in Z42 and took Egypt, losing 1 infantry
And then I remembered that I wanted to combat move a cruiser from Hawaii to Japan to attack your transport.Will you allow that?
If so, do you want to launch kamikaze strikes at the cruiser?
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 bomber; Remaining resources: 2 PUs;Combat Move - ANZAC
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 destroyer moved from 57 Sea Zone to 42 Sea Zone
2 fighters moved from Java to 42 Sea Zone
1 fighter moved from Malaya to 42 Sea Zone
2 infantry moved from Trans-Jordan to EgyptCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
ANZAC win, taking 42 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Egypt
ANZAC attack with 2 infantry
Italians defend with 1 harbour and 1 infantry
ANZAC win, taking Egypt from Italians with 1 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from 42 Sea Zone to Shan State
1 infantry moved from Malaya to Shan State
2 fighters moved from 42 Sea Zone to India
1 artillery moved from Queensland to South Australia
1 infantry moved from Queensland to South Australia
1 aaGun and 1 infantry moved from Queensland to New South Wales
1 aaGun moved from Queensland to New South Wales
EDIT: 1 cruiser moved from 26 Sea Zone to 6 Sea ZonePlace Units - ANZAC
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
1 fighter moved from United Kingdom to 110 Sea ZoneTurn Complete - French
-
Please see my previous post/request
If you deny, move the cruiser back to Z26
If you accept and you want to use kamikazes, just roll them on the forum here
If you can’t edit kamikazes, we can add a game note.The battle is of course unrelated to the Z42 and Egypt battles (no matter how they went, I wanted to attack Z6)
and I had planned that attack ever since J2. I just forgot it during the combat movement phase and remembered it during non-com. I will understand if you deny, and terrorize you with the cruiser later :-)Otherwise, happy target practice with the ANZ cruiser
-
Please see my previous post/request
If you deny, move the cruiser back to Z26
If you accept and you want to use kamikazes, just roll them on the forum here
If you can’t edit kamikazes, we can add a game note.The battle is of course unrelated to the Z42 and Egypt battles (no matter how they went, I wanted to attack Z6)
and I had planned that attack ever since J2. I just forgot it during the combat movement phase and remembered it during non-com. I will understand if you deny, and terrorize you with the cruiser later :-)Otherwise, happy target practice with the ANZ cruiser
I’m OK with allowing the move; I’ll try to save my TR with a couple of kami.
dice:
Rolls: 2@2; Total Hits: 12@2: (1, 6)
-
Pasted
Well, at least I have you down to 4 :-P
Nice shootin’, Tex
Will check back soon for scramble decision in 110