@Ragnell804 +7.45 axis
Axis Suprise Attack & Allies Capt. Walker
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :25
Place Units - UK_Pacific
2 armour, 2 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Some Units in India change ownership: 2 armour, 2 infantry and 2 mech_infantrysTerritory Summary for UK_Pacific :
Siam : 1 flag
India : 1 factory_upgrade
Yakut S.S.R. : 1 flag
Buryatia : 1 flag
French Indo China : 1 flagProduction/PUs Summary :
Germans : 74 / 100
Russians : 2 / 0
Japanese : 31 / 36
Americans : 57 / 82
Chinese : 10 / 14
British : 39 / 44
UK_Pacific : 22 / 27
Italians : 8 / 8
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :25
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
1 artillery moved from Northern Italy to Southern ItalyNon Combat Move - Italians
1 armour moved from Northern Italy to Southern ItalyPlace Units - Italians
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 8 PUs; end with 8 PUs total -
I need intercept orders and scramble orders for sz6….kami strikes in 6 if you’re using them.
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bump
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3 Kamikazi’s
3 scramble
No intercept -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :25
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 bombers moved from Iwo Jima to Japan
1 fighter moved from Iwo Jima to 6 Sea Zone
2 fighters moved from Iwo Jima to 6 Sea Zone
2 destroyers moved from 35 Sea Zone to 6 Sea ZoneCombat - ANZAC
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 4,4
Air Battle in Japan
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Japan
AA guns fire in Japan : 0/2 hits
Bombing raid in Japan rolls: 8,8 and causes: 8 damage to unit: factory_major
Bombing raid in Japan causes 8 damage total.
Battle in 6 Sea Zone
ANZAC attack with 2 destroyers and 3 fighters
Japanese defend with 2 destroyers and 3 fighters
ANZAC roll dice for 2 destroyers and 3 fighters in 6 Sea Zone, round 1 : 0/5 hits
Japanese roll dice for 2 destroyers and 3 fighters in 6 Sea Zone, round 1 : 3/5 hits
2 destroyers owned by the ANZAC and 1 fighter owned by the ANZAC lost in 6 Sea Zone
ANZAC roll dice for 2 fighters in 6 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 2 destroyers and 3 fighters in 6 Sea Zone, round 2 : 4/5 hits
1 destroyer owned by the Japanese and 2 fighters owned by the ANZAC lost in 6 Sea Zone
Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is -38
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 2 destroyers and 3 fighters
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: JapanNon Combat Move - ANZAC
2 bombers moved from Japan to Iwo Jima
3 fighters moved from Philippines to Iwo Jima
1 submarine moved from 54 Sea Zone to 21 Sea Zone
1 bomber moved from Queensland to Iwo Jima
1 fighter moved from Queensland to Caroline Islands
1 fighter moved from 35 Sea Zone to Iwo JimaPlace Units - ANZAC
1 bomber placed in Queensland
1 destroyer and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield, 1 fighter and 1 harbour
Iwo Jima : 2 artilleries, 3 bombers, 4 fighters and 4 infantry
Hainan : 1 flag, 1 harbour
Borneo : 1 artillery and 1 infantry
Queensland : 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 factory_minor and 1 harbour
Philippines : 4 infantry
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 1 airfield and 1 infantry
21 Sea Zone : 1 submarine
17 Sea Zone : 3 transports
54 Sea Zone : 1 destroyer and 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 74 / 100
Russians : 2 / 0
Japanese : 31 / 36
Americans : 57 / 82
Chinese : 10 / 14
British : 39 / 44
UK_Pacific : 22 / 27
Italians : 8 / 8
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :25
Combat Move - French
Combat - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Scotland : 2 infantry
Production/PUs Summary :
Germans : 74 / 100
Russians : 2 / 0
Japanese : 31 / 36
Americans : 57 / 82
Chinese : 10 / 14
British : 39 / 44
UK_Pacific : 22 / 27
Italians : 8 / 8
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Anzac air took some heavy losses that round…fortunately they have an endless supply of planes.
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TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :26
Politics - Germans
Purchase Units - Germans
Germans repair 5 damage on 5 factory_minors; Remaining resources: 95 PUs;
Germans buy 4 armour, 1 artillery, 2 destroyers, 5 infantry, 3 mech_infantrys and 4 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Volgograd to Caucasus
1 artillery and 2 infantry moved from Rostov to Caucasus
1 artillery and 2 infantry moved from Ukraine to Rostov
1 armour moved from Bessarabia to Rostov
1 armour moved from Dzavhan to Yakut S.S.R.
Germans take Yakut S.S.R. from UK_Pacific
1 armour moved from Yakut S.S.R. to Buryatia
1 armour and 1 mech_infantry moved from Kazakhstan to Shensi
Germans take Tsinghai from Chinese
1 armour moved from Kazakhstan to Caucasus
1 armour moved from Kazakhstan to Caucasus
1 artillery moved from Kazakhstan to Caucasus
1 artillery moved from Kazakhstan to Caucasus
3 armour moved from Russia to Volgograd
3 fighters moved from Southern Italy to 93 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
1 armour moved from Novgorod to Bryansk -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :26
Politics - Germans
Purchase Units - Germans
Germans repair 5 damage on 5 factory_minors; Remaining resources: 95 PUs;
Germans buy 4 armour, 1 artillery, 2 destroyers, 5 infantry, 3 mech_infantrys and 4 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Volgograd to Caucasus
1 artillery and 2 infantry moved from Rostov to Caucasus
1 artillery and 2 infantry moved from Ukraine to Rostov
1 armour moved from Bessarabia to Rostov
1 armour moved from Dzavhan to Yakut S.S.R.
Germans take Yakut S.S.R. from UK_Pacific
1 armour moved from Yakut S.S.R. to Buryatia
1 armour and 1 mech_infantry moved from Kazakhstan to Shensi
Germans take Tsinghai from Chinese
1 armour moved from Kazakhstan to Caucasus
1 armour moved from Kazakhstan to Caucasus
1 artillery moved from Kazakhstan to Caucasus
1 artillery moved from Kazakhstan to Caucasus
3 armour moved from Russia to Volgograd
3 fighters moved from Southern Italy to 93 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
1 armour moved from Novgorod to BryanskCombat - Germans
Battle in Shensi
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 armour
Germans roll dice for 1 armour and 1 mech_infantry in Shensi, round 1 : 1/2 hits
Chinese roll dice for 1 armour in Shensi, round 1 : 0/1 hits
1 armour owned by the British lost in Shensi
Germans win, taking Shensi from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in 93 Sea Zone
Germans attack with 3 fighters
Americans defend with 1 destroyer
Germans roll dice for 3 fighters in 93 Sea Zone, round 1 : 2/3 hits
Americans roll dice for 1 destroyer in 93 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 93 Sea Zone
Germans win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Caucasus
Germans attack with 2 armour, 4 artilleries and 4 infantry
British defend with 4 armour, 1 artillery and 2 mech_infantrys
Germans roll dice for 2 armour, 4 artilleries and 4 infantry in Caucasus, round 1 : 4/10 hits
British roll dice for 4 armour, 1 artillery and 2 mech_infantrys in Caucasus, round 1 : 5/7 hits
1 armour owned by the British , 4 infantry owned by the Germans , 1 artillery owned by the British , 2 mech_infantrys owned by the British and 1 artillery owned by the Germans lost in Caucasus
Germans roll dice for 2 armour and 3 artilleries in Caucasus, round 2 : 3/5 hits
British roll dice for 3 armour in Caucasus, round 2 : 3/3 hits
3 armour owned by the British and 3 artilleries owned by the Germans lost in Caucasus
Germans win, taking Caucasus from British with 2 armour remaining. Battle score for attacker is 8
Casualties for Germans: 4 artilleries and 4 infantry
Casualties for British: 4 armour, 1 artillery and 2 mech_infantrys
Battle in Buryatia
Germans attack with 1 armour
British defend with 1 mech_infantry
Germans roll dice for 1 armour in Buryatia, round 1 : 1/1 hits
UK_Pacific roll dice for 1 mech_infantry in Buryatia, round 1 : 1/1 hits
1 armour owned by the Germans and 1 mech_infantry owned by the British lost in Buryatia
UK_Pacific win with no units remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour
Casualties for British: 1 mech_infantry
Battle in 110 Sea Zone
Germans attack with 2 bombers
Americans defend with 1 destroyer
Germans roll dice for 2 bombers in 110 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 bomber owned by the Germans lost in 110 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Germans: 1 bomber
Casualties for Americans: 1 destroyerNon Combat Move - Germans
1 bomber moved from 110 Sea Zone to Western Germany
3 fighters moved from 93 Sea Zone to Southern Italy
1 artillery moved from Yugoslavia to Albania
1 infantry moved from Yugoslavia to Albania
1 infantry moved from Yugoslavia to Bulgaria
2 artilleries and 2 infantry moved from Romania to Bessarabia
1 armour moved from Romania to Ukraine
1 armour moved from Slovakia Hungary to Bessarabia
2 artilleries and 3 infantry moved from Slovakia Hungary to Romania
1 infantry moved from France to Northern Italy
2 infantry moved from Northern Italy to Yugoslavia
2 artilleries and 2 infantry moved from Western Germany to Northern Italy
1 artillery and 2 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Holland Belgium to FrancePlace Units - Germans
1 destroyer and 2 submarines placed in 110 Sea Zone
1 destroyer and 2 submarines placed in 93 Sea Zone
1 artillery and 2 infantry placed in Volgograd
2 armour and 1 mech_infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Russia
1 armour placed in Western Germany
3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 79 PUs; end with 79 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUsDice Statistics:
Total
1 was rolled 11 times
2 was rolled 5 times
3 was rolled 9 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 2.865
Median : 3.000
Variance : 1.528
Standard Deviation : 1.236
Total rolls : 37Germans Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.130
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 23British Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.400
Median : 2.500
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 10UK_Pacific Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :26
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 5 times
3 was rolled 9 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 2.865
Median : 3.000
Variance : 1.528
Standard Deviation : 1.236
Total rolls : 37Germans Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.130
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 23British Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.400
Median : 2.500
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 10UK_Pacific Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :26
Purchase Units - Japanese
Japanese repair 12 damage on 12 factory_majors; Remaining resources: 24 PUs; 1 SuicideAttackTokens;
Japanese buy 1 armour, 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs; 1 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from UK_Pacific
1 armour moved from Kiangsu to Kiangsi
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 bomber moved from Japan to Anhwe -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :26
Purchase Units - Japanese
Japanese repair 12 damage on 12 factory_majors; Remaining resources: 24 PUs; 1 SuicideAttackTokens;
Japanese buy 1 armour, 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs; 1 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from UK_Pacific
1 armour moved from Kiangsu to Kiangsi
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 bomber moved from Japan to AnhweCombat - Japanese
Battle in Anhwe
Japanese attack with 1 bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber in Anhwe, round 1 : 1/1 hits
Chinese roll dice for 1 infantry in Anhwe, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 armour, 1 artillery and 1 infantry
British defend with 1 armour and 1 mech_infantry
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Kiangsi, round 1 : 2/3 hits
Chinese roll dice for 1 armour and 1 mech_infantry in Kiangsi, round 1 : 1/2 hits
1 armour owned by the British , 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour and 1 mech_infantryNon Combat Move - Japanese
1 bomber moved from Anhwe to KiangsuPlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Kiangsu
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,5
Japanese collect 31 PUs (2 lost to blockades); end with 32 PUs totalDice Statistics:
Total
1 was rolled 15 times
2 was rolled 8 times
3 was rolled 11 times
4 was rolled 7 times
5 was rolled 11 times
6 was rolled 2 times
Average roll : 2.944
Median : 3.000
Variance : 1.849
Standard Deviation : 1.360
Total rolls : 54Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.333
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 1.750
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Germans Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.130
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 23British Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.400
Median : 2.500
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 10UK_Pacific Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.333
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Chinese Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.750
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
scramble/intercept for Japan?
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here’s the file
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Scramble 3
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :26
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 2 destroyers, 2 fighters, 4 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
2 fighters moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 bomber moved from Gibraltar to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 96 Sea Zone
2 fighters moved from Gibraltar to 93 Sea Zone
1 bomber moved from Northwest Persia to Kazakhstan
4 artilleries moved from Turkmenistan to Kazakhstan
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
2 submarines moved from 17 Sea Zone to 6 Sea Zone
1 bomber moved from Iwo Jima to 6 Sea Zone
1 fighter moved from Iwo Jima to 6 Sea Zone
2 bombers moved from Iwo Jima to Japan
2 destroyers moved from 17 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Battle in 6 Sea Zone
Americans attack with 1 bomber, 2 destroyers, 1 fighter and 5 submarines
Japanese defend with 1 destroyer and 3 fighters
Americans roll dice for 5 submarines in 6 Sea Zone, round 1 : 2/5 hits
Americans roll dice for 1 bomber, 2 destroyers and 1 fighter in 6 Sea Zone, round 1 : 2/4 hits
Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 1 : 2/4 hits
2 submarines owned by the Americans , 1 destroyer owned by the Japanese and 2 fighters owned by the Japanese lost in 6 Sea Zone
3 submarines owned by the Americans Submerged
Americans roll dice for 1 bomber, 2 destroyers and 1 fighter in 6 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 1 fighter in 6 Sea Zone, round 2 : 0/1 hits
1 fighter owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 2 destroyers and 1 fighter remaining. Battle score for attacker is 26
Casualties for Japanese: 1 destroyer and 3 fighters
Casualties for Americans: 2 submarines
Air Battle in Japan
Americans attacks with 2 units heading to Japan
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Japan
AA guns fire in Japan : 2/2 hits
2 bombers killed by AA guns
Bombing raid in Japan causes 0 damage total.
Battle in Kazakhstan
Americans attack with 4 artilleries and 1 bomber
Germans defend with 2 infantry
Americans roll dice for 4 artilleries and 1 bomber in Kazakhstan, round 1 : 2/5 hits
Germans roll dice for 2 infantry in Kazakhstan, round 1 : 1/2 hits
1 artillery owned by the Americans and 2 infantry owned by the Germans lost in Kazakhstan
Americans win, taking Kazakhstan from Germans with 3 artilleries and 1 bomber remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for Americans: 1 artillery
Battle in 93 Sea Zone
Americans attack with 2 destroyers and 4 fighters
Germans defend with 1 destroyer and 2 submarines
Germans roll dice for 2 submarines in 93 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 2 destroyers and 4 fighters in 93 Sea Zone, round 1 : 2/6 hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 1 : 0/1 hits
2 submarines owned by the Germans lost in 93 Sea Zone
Americans roll dice for 2 destroyers and 4 fighters in 93 Sea Zone, round 2 : 3/6 hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 93 Sea Zone
Americans win with 2 destroyers and 4 fighters remaining. Battle score for attacker is 20
Casualties for Germans: 1 destroyer and 2 submarines
Battle in 96 Sea Zone
Americans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 96 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 1 : 1/3 hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 96 Sea Zone
Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 bomber moved from 96 Sea Zone to Egypt
1 bomber moved from Kazakhstan to Persia
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 98 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from Morocco to 92 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
2 armour, 3 artilleries, 1 carrier, 5 infantry and 5 transports moved from 92 Sea Zone to 98 Sea Zone
2 armour, 3 artilleries and 5 infantry moved from 98 Sea Zone to Trans-Jordan
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Egypt
2 fighters moved from 93 Sea Zone to 98 Sea Zone
2 fighters moved from 93 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 destroyers, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 bomber moved from Western United States to Iwo Jima
1 bomber moved from 6 Sea Zone to Iwo Jima
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 2 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 35 Sea Zone to 17 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 fighter moved from Caroline Islands to 17 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone
2 artilleries and 7 infantry moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 17 Sea ZonePlace Units - Americans
2 destroyers placed in 101 Sea Zone
2 infantry placed in Eastern United States
1 armour, 1 bomber, 1 infantry and 1 mech_infantry placed in Western United States
1 fighter and 1 infantry placed in Eastern United States
1 submarine placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUsTerritory Summary for Americans :
Iwo Jima : 1 flag, 1 airfield, 2 artilleries, 2 bombers and 7 infantry
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Alaska : 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 1 mech_infantry
Midway : 1 airfield
Kazakhstan : 1 flag, 3 artilleries
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag
35 Sea Zone : 1 flag
26 Sea Zone : 1 flag, 1 submarine
25 Sea Zone : 1 destroyer
20 Sea Zone : 1 flag
22 Sea Zone : 1 flag
10 Sea Zone : 2 destroyers, 1 submarine and 2 transports
19 Sea Zone : 1 flag
17 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 5 destroyers, 2 fighters and 5 transports
6 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 1 fighter and 3 submarines
Central United States : 1 factory_minor
Southeast Mexico : 1 infantry
Eastern United States : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 1 mech_infantry
Trans-Jordan : 2 armour, 3 artilleries and 5 infantry
Gibraltar : 1 aaGun, 1 fighter and 3 infantry
Egypt : 1 bomber, 1 fighter and 1 tactical_bomber
Morocco : 1 armour, 1 artillery and 2 infantry
Turkmenistan : 1 flag
93 Sea Zone : 1 flag, 2 destroyers
109 Sea Zone : 1 flag
101 Sea Zone : 1 flag, 2 destroyers, 1 submarine and 2 transports
Persia : 1 bomber
98 Sea Zone : 1 flag, 1 carrier, 2 fighters and 5 transports
91 Sea Zone : 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 2 transportsProduction/PUs Summary :
Germans : 78 / 104
Russians : 2 / 0
Japanese : 33 / 32
Americans : 58 / 83
Chinese : 7 / 14
British : 37 / 44
UK_Pacific : 20 / 27
Italians : 8 / 8
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :26
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Germans
1 artillery and 2 infantry moved from Szechwan to Shensi
1 infantry moved from Hopei to Shensi
1 fighter moved from Yunnan to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 1 armour and 1 mech_infantry
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Shensi, round 1 : 0/5 hits
Germans roll dice for 1 armour and 1 mech_infantry in Shensi, round 1 : 1/2 hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Shensi, round 2 : 3/4 hits
Germans roll dice for 1 armour and 1 mech_infantry in Shensi, round 2 : 0/2 hits
1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Shensi
Chinese win, taking Shensi from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to HunanPlace Units - Chinese
2 artilleries and 2 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsTerritory Summary for Chinese :
Kwangsi : 1 flag
Shensi : 1 artillery and 2 infantry
Hunan : 1 fighter
Sikang : 1 infantry
Anhwe : 2 artilleries and 2 infantryProduction/PUs Summary :
Germans : 76 / 104
Russians : 2 / 0
Japanese : 33 / 32
Americans : 58 / 83
Chinese : 9 / 15
British : 37 / 44
UK_Pacific : 20 / 27
Italians : 8 / 8
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :26
Combat Move - British
2 infantry moved from Kwangsi to Kiangsi
2 fighters moved from Kwangtung to Kiangsi
1 armour, 1 infantry and 1 mech_infantry moved from Hunan to Kiangsi
1 armour and 1 mech_infantry moved from Yunnan to Kiangsi
1 artillery and 2 infantry moved from Northwest Persia to Caucasus
2 bombers, 1 fighter and 1 tactical_bomber moved from Persia to CaucasusCombat - British
Battle in Caucasus
British attack with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 armour
British roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 1 : 2/7 hits
Germans roll dice for 2 armour in Caucasus, round 1 : 0/2 hits
2 armour owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 2 armour
Battle in Kiangsi
British attack with 2 armour, 2 fighters, 3 infantry and 2 mech_infantrys
Japanese defend with 1 armour and 1 artillery
British roll dice for 2 armour, 2 fighters, 3 infantry and 2 mech_infantrys in Kiangsi, round 1 : 6/9 hits
Japanese roll dice for 1 armour and 1 artillery in Kiangsi, round 1 : 1/2 hits
1 infantry owned by the British , 1 armour owned by the Japanese and 1 artillery owned by the Japanese lost in Kiangsi
British win, taking Kiangsi from Japanese with 2 armour, 2 fighters, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Japanese: 1 armour and 1 artillery
Casualties for British: 1 infantryNon Combat Move - British
2 fighters moved from Kiangsi to Kwangtung
1 artillery and 3 infantry moved from Yunnan to Hunan
4 infantry moved from Burma to Yunnan
2 bombers, 1 fighter and 1 tactical_bomber moved from Caucasus to Persia
2 infantry moved from Union of South Africa to 71 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from India to 39 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 5 infantry moved from 80 Sea Zone to Persia
2 armour and 2 mech_infantrys moved from India to Yunnan
2 infantry moved from Turkmenistan to KazakhstanPlace Units - British
2 armour and 1 artillery placed in Persia
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 armour and 2 mech_infantrys placed in EgyptTurn Complete - British
British collect 39 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsTerritory Summary for British :
Kiangsi : 2 armour, 2 infantry and 2 mech_infantrys
Yunnan : 2 armour, 4 infantry and 2 mech_infantrys
Hunan : 1 artillery and 3 infantry
India : 1 airfield and 1 harbour
Malaya : 1 harbour
Kwangtung : 2 fighters and 1 harbour
Kazakhstan : 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 2 fighters and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 2 armour, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 3 mech_infantrys
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield and 4 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 14 infantry and 1 mech_infantry
Morocco : 1 flag
Algeria : 1 flag, 2 infantry
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Caucasus : 1 flag, 1 artillery and 2 infantry
80 Sea Zone : 2 destroyers and 3 transports
106 Sea Zone : 1 flag
99 Sea Zone : 1 flag
Eastern Persia : 1 flag
71 Sea Zone : 1 transport
81 Sea Zone : 1 transport
Brazil : 1 flag, 1 infantry
Northwest Persia : 1 flag, 1 artillery and 2 infantry
Persia : 1 flag, 5 armour, 2 artilleries, 2 bombers, 1 factory_minor, 1 fighter, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
98 Sea Zone : 1 carrier, 4 destroyers, 2 fighters and 2 transportsProduction/PUs Summary :
Germans : 74 / 104
Russians : 2 / 0
Japanese : 32 / 32
Americans : 58 / 83
Chinese : 10 / 15
British : 39 / 44
UK_Pacific : 20 / 0
Italians : 8 / 8
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :26
Place Units - UK_Pacific
2 armour, 1 infantry and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 2 armour, 1 infantry and 3 mech_infantrysTerritory Summary for UK_Pacific :
Siam : 1 flag
India : 1 factory_upgrade
French Indo China : 1 flagProduction/PUs Summary :
Germans : 74 / 104
Russians : 2 / 0
Japanese : 32 / 32
Americans : 58 / 83
Chinese : 10 / 15
British : 39 / 44
UK_Pacific : 20 / 25
Italians : 8 / 8
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0