Axis Suprise Attack & Allies Capt. Walker

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :25

    Place Units - UK_Pacific
                2 armour, 2 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 22 PUs; end with 22 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
                Some Units in India change ownership: 2 armour, 2 infantry and 2 mech_infantrys

    Territory Summary for UK_Pacific :

    Siam : 1 flag
        India : 1 factory_upgrade
        Yakut S.S.R. : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag

    Production/PUs Summary :

    Germans : 74 / 100
        Russians : 2 / 0
        Japanese : 31 / 36
        Americans : 57 / 82
        Chinese : 10 / 14
        British : 39 / 44
        UK_Pacific : 22 / 27
        Italians : 8 / 8
        ANZAC : 17 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :25

    Purchase Units - Italians
                Italians buy 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 destroyer moved from 95 Sea Zone to 96 Sea Zone
                1 artillery moved from Northern Italy to Southern Italy

    Non Combat Move - Italians
                1 armour moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 destroyer placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 8 PUs; end with 8 PUs total

  • '23 '21 '20 '19 '17 '16 '15 '13

    I need intercept orders and scramble orders for sz6….kami strikes in 6 if you’re using them.

  • '23 '21 '20 '19 '17 '16 '15 '13

    bump


  • 3 Kamikazi’s
    3 scramble
    No intercept

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :25

    Purchase Units - ANZAC
                ANZAC buy 1 bomber, 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 bombers moved from Iwo Jima to Japan
                1 fighter moved from Iwo Jima to 6 Sea Zone
                2 fighters moved from Iwo Jima to 6 Sea Zone
                2 destroyers moved from 35 Sea Zone to 6 Sea Zone

    Combat - ANZAC
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits.  Rolls: 5
                Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits.  Rolls: 4,4
                Air Battle in Japan
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in Japan
                        AA guns fire in Japan :  0/2 hits
                    Bombing raid in Japan rolls: 8,8 and causes: 8 damage to unit: factory_major
                    Bombing raid in Japan causes 8 damage total.
                Battle in 6 Sea Zone
                    ANZAC attack with 2 destroyers and 3 fighters
                    Japanese defend with 2 destroyers and 3 fighters
                        ANZAC roll dice for 2 destroyers and 3 fighters in 6 Sea Zone, round 1 :  0/5 hits
                        Japanese roll dice for 2 destroyers and 3 fighters in 6 Sea Zone, round 1 :  3/5 hits
                        2 destroyers owned by the ANZAC and 1 fighter owned by the ANZAC lost in 6 Sea Zone
                        ANZAC roll dice for 2 fighters in 6 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 2 destroyers and 3 fighters in 6 Sea Zone, round 2 :  4/5 hits
                        1 destroyer owned by the Japanese and 2 fighters owned by the ANZAC lost in 6 Sea Zone
                    Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is -38
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 2 destroyers and 3 fighters
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan

    Non Combat Move - ANZAC
                2 bombers moved from Japan to Iwo Jima
                3 fighters moved from Philippines to Iwo Jima
                1 submarine moved from 54 Sea Zone to 21 Sea Zone
                1 bomber moved from Queensland to Iwo Jima
                1 fighter moved from Queensland to Caroline Islands
                1 fighter moved from 35 Sea Zone to Iwo Jima

    Place Units - ANZAC
                1 bomber placed in Queensland
                1 destroyer and 1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 flag, 1 airfield, 1 fighter and 1 harbour
        Iwo Jima : 2 artilleries, 3 bombers, 4 fighters and 4 infantry
        Hainan : 1 flag, 1 harbour
        Borneo : 1 artillery and 1 infantry
        Queensland : 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 aaGuns, 1 factory_minor and 1 harbour
        Philippines : 4 infantry
        Celebes : 1 flag, 1 artillery and 1 infantry
        Java : 1 flag, 1 airfield and 1 infantry
        21 Sea Zone : 1 submarine
        17 Sea Zone : 3 transports
        54 Sea Zone : 1 destroyer and 1 transport
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 74 / 100
        Russians : 2 / 0
        Japanese : 31 / 36
        Americans : 57 / 82
        Chinese : 10 / 14
        British : 39 / 44
        UK_Pacific : 22 / 27
        Italians : 8 / 8
        ANZAC : 17 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :25

    Combat Move - French

    Combat - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Scotland : 2 infantry

    Production/PUs Summary :

    Germans : 74 / 100
        Russians : 2 / 0
        Japanese : 31 / 36
        Americans : 57 / 82
        Chinese : 10 / 14
        British : 39 / 44
        UK_Pacific : 22 / 27
        Italians : 8 / 8
        ANZAC : 17 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    Anzac air took some heavy losses that round…fortunately they have an endless supply of planes.


  • TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :26

    Politics - Germans

    Purchase Units - Germans
                Germans repair 5 damage on 5 factory_minors; Remaining resources: 95 PUs;
                Germans buy 4 armour, 1 artillery, 2 destroyers, 5 infantry, 3 mech_infantrys and 4 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 2 infantry moved from Volgograd to Caucasus
                1 artillery and 2 infantry moved from Rostov to Caucasus
                1 artillery and 2 infantry moved from Ukraine to Rostov
                1 armour moved from Bessarabia to Rostov
                1 armour moved from Dzavhan to Yakut S.S.R.
                      Germans take Yakut S.S.R. from UK_Pacific
                1 armour moved from Yakut S.S.R. to Buryatia
                1 armour and 1 mech_infantry moved from Kazakhstan to Shensi
                      Germans take Tsinghai from Chinese
                1 armour moved from Kazakhstan to Caucasus
                1 armour moved from Kazakhstan to Caucasus
                1 artillery moved from Kazakhstan to Caucasus
                1 artillery moved from Kazakhstan to Caucasus
                3 armour moved from Russia to Volgograd
                3 fighters moved from Southern Italy to 93 Sea Zone
                1 bomber moved from Western Germany to 110 Sea Zone
                1 bomber moved from Western Germany to 110 Sea Zone
                1 armour moved from Novgorod to Bryansk


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :26

    Politics - Germans

    Purchase Units - Germans
                Germans repair 5 damage on 5 factory_minors; Remaining resources: 95 PUs;
                Germans buy 4 armour, 1 artillery, 2 destroyers, 5 infantry, 3 mech_infantrys and 4 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 2 infantry moved from Volgograd to Caucasus
                1 artillery and 2 infantry moved from Rostov to Caucasus
                1 artillery and 2 infantry moved from Ukraine to Rostov
                1 armour moved from Bessarabia to Rostov
                1 armour moved from Dzavhan to Yakut S.S.R.
                      Germans take Yakut S.S.R. from UK_Pacific
                1 armour moved from Yakut S.S.R. to Buryatia
                1 armour and 1 mech_infantry moved from Kazakhstan to Shensi
                      Germans take Tsinghai from Chinese
                1 armour moved from Kazakhstan to Caucasus
                1 armour moved from Kazakhstan to Caucasus
                1 artillery moved from Kazakhstan to Caucasus
                1 artillery moved from Kazakhstan to Caucasus
                3 armour moved from Russia to Volgograd
                3 fighters moved from Southern Italy to 93 Sea Zone
                1 bomber moved from Western Germany to 110 Sea Zone
                1 bomber moved from Western Germany to 110 Sea Zone
                1 armour moved from Novgorod to Bryansk

    Combat - Germans
                Battle in Shensi
                    Germans attack with 1 armour and 1 mech_infantry
                    British defend with 1 armour
                        Germans roll dice for 1 armour and 1 mech_infantry in Shensi, round 1 :  1/2 hits
                        Chinese roll dice for 1 armour in Shensi, round 1 :  0/1 hits
                        1 armour owned by the British lost in Shensi
                    Germans win, taking Shensi from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                Battle in 93 Sea Zone
                    Germans attack with 3 fighters
                    Americans defend with 1 destroyer
                        Germans roll dice for 3 fighters in 93 Sea Zone, round 1 :  2/3 hits
                        Americans roll dice for 1 destroyer in 93 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Americans lost in 93 Sea Zone
                    Germans win with 3 fighters remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Caucasus
                    Germans attack with 2 armour, 4 artilleries and 4 infantry
                    British defend with 4 armour, 1 artillery and 2 mech_infantrys
                        Germans roll dice for 2 armour, 4 artilleries and 4 infantry in Caucasus, round 1 :  4/10 hits
                        British roll dice for 4 armour, 1 artillery and 2 mech_infantrys in Caucasus, round 1 :  5/7 hits
                        1 armour owned by the British , 4 infantry owned by the Germans , 1 artillery owned by the British , 2 mech_infantrys owned by the British and 1 artillery owned by the Germans lost in Caucasus
                        Germans roll dice for 2 armour and 3 artilleries in Caucasus, round 2 :  3/5 hits
                        British roll dice for 3 armour in Caucasus, round 2 :  3/3 hits
                        3 armour owned by the British and 3 artilleries owned by the Germans lost in Caucasus
                    Germans win, taking Caucasus from British with 2 armour remaining. Battle score for attacker is 8
                    Casualties for Germans: 4 artilleries and 4 infantry
                    Casualties for British: 4 armour, 1 artillery and 2 mech_infantrys
                Battle in Buryatia
                    Germans attack with 1 armour
                    British defend with 1 mech_infantry
                        Germans roll dice for 1 armour in Buryatia, round 1 :  1/1 hits
                        UK_Pacific roll dice for 1 mech_infantry in Buryatia, round 1 :  1/1 hits
                        1 armour owned by the Germans and 1 mech_infantry owned by the British lost in Buryatia
                    UK_Pacific win with no units remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 armour
                    Casualties for British: 1 mech_infantry
                Battle in 110 Sea Zone
                    Germans attack with 2 bombers
                    Americans defend with 1 destroyer
                        Germans roll dice for 2 bombers in 110 Sea Zone, round 1 :  1/2 hits
                        Americans roll dice for 1 destroyer in 110 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the Americans and 1 bomber owned by the Germans lost in 110 Sea Zone
                    Germans win with 1 bomber remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 bomber
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Germans
                1 bomber moved from 110 Sea Zone to Western Germany
                3 fighters moved from 93 Sea Zone to Southern Italy
                1 artillery moved from Yugoslavia to Albania
                1 infantry moved from Yugoslavia to Albania
                1 infantry moved from Yugoslavia to Bulgaria
                2 artilleries and 2 infantry moved from Romania to Bessarabia
                1 armour moved from Romania to Ukraine
                1 armour moved from Slovakia Hungary to Bessarabia
                2 artilleries and 3 infantry moved from Slovakia Hungary to Romania
                1 infantry moved from France to Northern Italy
                2 infantry moved from Northern Italy to Yugoslavia
                2 artilleries and 2 infantry moved from Western Germany to Northern Italy
                1 artillery and 2 infantry moved from Germany to Slovakia Hungary
                1 infantry moved from Holland Belgium to France

    Place Units - Germans
                1 destroyer and 2 submarines placed in 110 Sea Zone
                1 destroyer and 2 submarines placed in 93 Sea Zone
                1 artillery and 2 infantry placed in Volgograd
                2 armour and 1 mech_infantry placed in Ukraine
                1 armour and 2 mech_infantrys placed in Russia
                1 armour placed in Western Germany
                3 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 79 PUs; end with 79 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUs

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 5 times
                3 was rolled 9 times
                4 was rolled 4 times
                5 was rolled 6 times
                6 was rolled 2 times
            Average roll : 2.865
            Median : 3.000
            Variance : 1.528
            Standard Deviation : 1.236
            Total rolls : 37

    Germans Combat
                1 was rolled 5 times
                2 was rolled 4 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3.130
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 23

    British Combat
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.400
            Median : 2.500
            Variance : 1.556
            Standard Deviation : 1.247
            Total rolls : 10

    UK_Pacific Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Chinese Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :26

    Combat Move - Russians

    Non Combat Move - Russians

    Turn Complete - Russians

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 5 times
                3 was rolled 9 times
                4 was rolled 4 times
                5 was rolled 6 times
                6 was rolled 2 times
            Average roll : 2.865
            Median : 3.000
            Variance : 1.528
            Standard Deviation : 1.236
            Total rolls : 37

    Germans Combat
                1 was rolled 5 times
                2 was rolled 4 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3.130
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 23

    British Combat
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.400
            Median : 2.500
            Variance : 1.556
            Standard Deviation : 1.247
            Total rolls : 10

    UK_Pacific Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Chinese Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :26

    Purchase Units - Japanese
                Japanese repair 12 damage on 12 factory_majors; Remaining resources: 24 PUs; 1 SuicideAttackTokens;
                Japanese buy 1 armour, 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs; 1 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Amur to Buryatia
                      Japanese take Buryatia from UK_Pacific
                1 armour moved from Kiangsu to Kiangsi
                1 artillery and 1 infantry moved from Kiangsu to Kiangsi
                1 bomber moved from Japan to Anhwe


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :26

    Purchase Units - Japanese
                Japanese repair 12 damage on 12 factory_majors; Remaining resources: 24 PUs; 1 SuicideAttackTokens;
                Japanese buy 1 armour, 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs; 1 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Amur to Buryatia
                      Japanese take Buryatia from UK_Pacific
                1 armour moved from Kiangsu to Kiangsi
                1 artillery and 1 infantry moved from Kiangsu to Kiangsi
                1 bomber moved from Japan to Anhwe

    Combat - Japanese
                Battle in Anhwe
                    Japanese attack with 1 bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber in Anhwe, round 1 :  1/1 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Anhwe
                    Japanese win with 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kiangsi
                    Japanese attack with 1 armour, 1 artillery and 1 infantry
                    British defend with 1 armour and 1 mech_infantry
                        Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Kiangsi, round 1 :  2/3 hits
                        Chinese roll dice for 1 armour and 1 mech_infantry in Kiangsi, round 1 :  1/2 hits
                        1 armour owned by the British , 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 armour and 1 mech_infantry

    Non Combat Move - Japanese
                1 bomber moved from Anhwe to Kiangsu

    Place Units - Japanese
                1 armour, 1 artillery and 1 infantry placed in Kiangsu
                1 fighter placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,5
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,5
                Japanese collect 31 PUs (2 lost to blockades); end with 32 PUs total

    Dice Statistics:

    Total
                1 was rolled 15 times
                2 was rolled 8 times
                3 was rolled 11 times
                4 was rolled 7 times
                5 was rolled 11 times
                6 was rolled 2 times
            Average roll : 2.944
            Median : 3.000
            Variance : 1.849
            Standard Deviation : 1.360
            Total rolls : 54

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.333
            Median : 3.500
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 1.750
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Germans Combat
                1 was rolled 5 times
                2 was rolled 4 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3.130
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 23

    British Combat
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.400
            Median : 2.500
            Variance : 1.556
            Standard Deviation : 1.247
            Total rolls : 10

    UK_Pacific Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.333
            Median : 3.500
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

    Chinese Combat
                1 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.750
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

  • '23 '21 '20 '19 '17 '16 '15 '13

    scramble/intercept for Japan?

  • '23 '21 '20 '19 '17 '16 '15 '13

    here’s the file


  • Scramble 3

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :26

    Purchase Units - Americans
                Americans buy 1 armour, 1 bomber, 2 destroyers, 2 fighters, 4 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 91 Sea Zone to 96 Sea Zone
                1 destroyer moved from 92 Sea Zone to 93 Sea Zone
                2 fighters moved from 91 Sea Zone to 93 Sea Zone
                1 destroyer moved from 91 Sea Zone to 93 Sea Zone
                1 bomber moved from Gibraltar to 96 Sea Zone
                1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 96 Sea Zone
                2 fighters moved from Gibraltar to 93 Sea Zone
                1 bomber moved from Northwest Persia to Kazakhstan
                4 artilleries moved from Turkmenistan to Kazakhstan
                1 submarine moved from 19 Sea Zone to 6 Sea Zone
                1 submarine moved from 20 Sea Zone to 6 Sea Zone
                2 submarines moved from 17 Sea Zone to 6 Sea Zone
                1 bomber moved from Iwo Jima to 6 Sea Zone
                1 fighter moved from Iwo Jima to 6 Sea Zone
                2 bombers moved from Iwo Jima to Japan
                2 destroyers moved from 17 Sea Zone to 6 Sea Zone
                1 submarine moved from 26 Sea Zone to 6 Sea Zone

    Combat - Americans
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 6
                Battle in 6 Sea Zone
                    Americans attack with 1 bomber, 2 destroyers, 1 fighter and 5 submarines
                    Japanese defend with 1 destroyer and 3 fighters
                        Americans roll dice for 5 submarines in 6 Sea Zone, round 1 :  2/5 hits
                        Americans roll dice for 1 bomber, 2 destroyers and 1 fighter in 6 Sea Zone, round 1 :  2/4 hits
                        Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 1 :  2/4 hits
                        2 submarines owned by the Americans , 1 destroyer owned by the Japanese and 2 fighters owned by the Japanese lost in 6 Sea Zone
                    3 submarines owned by the Americans Submerged
                        Americans roll dice for 1 bomber, 2 destroyers and 1 fighter in 6 Sea Zone, round 2 :  1/4 hits
                        Japanese roll dice for 1 fighter in 6 Sea Zone, round 2 :  0/1 hits
                        1 fighter owned by the Japanese lost in 6 Sea Zone
                    Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 2 destroyers and 1 fighter remaining. Battle score for attacker is 26
                    Casualties for Japanese: 1 destroyer and 3 fighters
                    Casualties for Americans: 2 submarines
                Air Battle in Japan
                    Americans attacks with 2 units heading to Japan
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in Japan
                        AA guns fire in Japan :  2/2 hits
                    2 bombers killed by AA guns
                    Bombing raid in Japan causes 0 damage total.
                Battle in Kazakhstan
                    Americans attack with 4 artilleries and 1 bomber
                    Germans defend with 2 infantry
                        Americans roll dice for 4 artilleries and 1 bomber in Kazakhstan, round 1 :  2/5 hits
                        Germans roll dice for 2 infantry in Kazakhstan, round 1 :  1/2 hits
                        1 artillery owned by the Americans and 2 infantry owned by the Germans lost in Kazakhstan
                    Americans win, taking Kazakhstan from Germans with 3 artilleries and 1 bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 1 artillery
                Battle in 93 Sea Zone
                    Americans attack with 2 destroyers and 4 fighters
                    Germans defend with 1 destroyer and 2 submarines
                        Germans roll dice for 2 submarines in 93 Sea Zone, round 1 :  0/2 hits
                        Americans roll dice for 2 destroyers and 4 fighters in 93 Sea Zone, round 1 :  2/6 hits
                        Germans roll dice for 1 destroyer in 93 Sea Zone, round 1 :  0/1 hits
                        2 submarines owned by the Germans lost in 93 Sea Zone
                        Americans roll dice for 2 destroyers and 4 fighters in 93 Sea Zone, round 2 :  3/6 hits
                        Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 93 Sea Zone
                    Americans win with 2 destroyers and 4 fighters remaining. Battle score for attacker is 20
                    Casualties for Germans: 1 destroyer and 2 submarines
                Battle in 96 Sea Zone
                    Americans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 submarine in 96 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 1 :  1/3 hits
                        Italians roll dice for 1 destroyer in 96 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 96 Sea Zone
                    Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                1 bomber moved from 96 Sea Zone to Egypt
                1 bomber moved from Kazakhstan to Persia
                1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 98 Sea Zone
                2 armour, 2 artilleries and 4 infantry moved from Morocco to 92 Sea Zone
                1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
                2 armour, 3 artilleries, 1 carrier, 5 infantry and 5 transports moved from 92 Sea Zone to 98 Sea Zone
                2 armour, 3 artilleries and 5 infantry moved from 98 Sea Zone to Trans-Jordan
                1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Egypt
                2 fighters moved from 93 Sea Zone to 98 Sea Zone
                2 fighters moved from 93 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 2 destroyers, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                1 fighter moved from Eastern United States to Gibraltar
                1 bomber moved from Western United States to Iwo Jima
                1 bomber moved from 6 Sea Zone to Iwo Jima
                1 carrier moved from 35 Sea Zone to 6 Sea Zone
                1 artillery and 2 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 35 Sea Zone to 17 Sea Zone
                2 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
                1 fighter moved from Caroline Islands to 17 Sea Zone
                1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone
                2 artilleries and 7 infantry moved from 17 Sea Zone to Iwo Jima
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Hawaiian Islands to 17 Sea Zone

    Place Units - Americans
                2 destroyers placed in 101 Sea Zone
                2 infantry placed in Eastern United States
                1 armour, 1 bomber, 1 infantry and 1 mech_infantry placed in Western United States
                1 fighter and 1 infantry placed in Eastern United States
                1 submarine placed in 101 Sea Zone
                1 submarine placed in 10 Sea Zone
                1 fighter placed in Eastern United States

    Turn Complete - Americans
                Americans collect 58 PUs; end with 58 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs

    Territory Summary for Americans :

    Iwo Jima : 1 flag, 1 airfield, 2 artilleries, 2 bombers and 7 infantry
        Philippines : 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
        Alaska : 1 infantry
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 1 mech_infantry
        Midway : 1 airfield
        Kazakhstan : 1 flag, 3 artilleries
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        35 Sea Zone : 1 flag
        26 Sea Zone : 1 flag, 1 submarine
        25 Sea Zone : 1 destroyer
        20 Sea Zone : 1 flag
        22 Sea Zone : 1 flag
        10 Sea Zone : 2 destroyers, 1 submarine and 2 transports
        19 Sea Zone : 1 flag
        17 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 5 destroyers, 2 fighters and 5 transports
        6 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 1 fighter and 3 submarines
        Central United States : 1 factory_minor
        Southeast Mexico : 1 infantry
        Eastern United States : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 1 mech_infantry
        Trans-Jordan : 2 armour, 3 artilleries and 5 infantry
        Gibraltar : 1 aaGun, 1 fighter and 3 infantry
        Egypt : 1 bomber, 1 fighter and 1 tactical_bomber
        Morocco : 1 armour, 1 artillery and 2 infantry
        Turkmenistan : 1 flag
        93 Sea Zone : 1 flag, 2 destroyers
        109 Sea Zone : 1 flag
        101 Sea Zone : 1 flag, 2 destroyers, 1 submarine and 2 transports
        Persia : 1 bomber
        98 Sea Zone : 1 flag, 1 carrier, 2 fighters and 5 transports
        91 Sea Zone : 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 2 transports

    Production/PUs Summary :

    Germans : 78 / 104
        Russians : 2 / 0
        Japanese : 33 / 32
        Americans : 58 / 83
        Chinese : 7 / 14
        British : 37 / 44
        UK_Pacific : 20 / 27
        Italians : 8 / 8
        ANZAC : 17 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :26

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Sikang
                      Chinese take Sikang from Germans
                1 artillery and 2 infantry moved from Szechwan to Shensi
                1 infantry moved from Hopei to Shensi
                1 fighter moved from Yunnan to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 artillery, 1 fighter and 3 infantry
                    Germans defend with 1 armour and 1 mech_infantry
                        Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Shensi, round 1 :  0/5 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Shensi, round 1 :  1/2 hits
                        1 infantry owned by the Chinese lost in Shensi
                        Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Shensi, round 2 :  3/4 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Shensi, round 2 :  0/2 hits
                        1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Shensi
                    Chinese win, taking Shensi from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Hunan

    Place Units - Chinese
                2 artilleries and 2 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

    Territory Summary for Chinese :

    Kwangsi : 1 flag
        Shensi : 1 artillery and 2 infantry
        Hunan : 1 fighter
        Sikang : 1 infantry
        Anhwe : 2 artilleries and 2 infantry

    Production/PUs Summary :

    Germans : 76 / 104
        Russians : 2 / 0
        Japanese : 33 / 32
        Americans : 58 / 83
        Chinese : 9 / 15
        British : 37 / 44
        UK_Pacific : 20 / 27
        Italians : 8 / 8
        ANZAC : 17 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :26

    Combat Move - British
                2 infantry moved from Kwangsi to Kiangsi
                2 fighters moved from Kwangtung to Kiangsi
                1 armour, 1 infantry and 1 mech_infantry moved from Hunan to Kiangsi
                1 armour and 1 mech_infantry moved from Yunnan to Kiangsi
                1 artillery and 2 infantry moved from Northwest Persia to Caucasus
                2 bombers, 1 fighter and 1 tactical_bomber moved from Persia to Caucasus

    Combat - British
                Battle in Caucasus
                    British attack with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 2 armour
                        British roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 1 :  2/7 hits
                        Germans roll dice for 2 armour in Caucasus, round 1 :  0/2 hits
                        2 armour owned by the Germans lost in Caucasus
                    British win, taking Caucasus from Germans with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 armour
                Battle in Kiangsi
                    British attack with 2 armour, 2 fighters, 3 infantry and 2 mech_infantrys
                    Japanese defend with 1 armour and 1 artillery
                        British roll dice for 2 armour, 2 fighters, 3 infantry and 2 mech_infantrys in Kiangsi, round 1 :  6/9 hits
                        Japanese roll dice for 1 armour and 1 artillery in Kiangsi, round 1 :  1/2 hits
                        1 infantry owned by the British , 1 armour owned by the Japanese and 1 artillery owned by the Japanese lost in Kiangsi
                    British win, taking Kiangsi from Japanese with 2 armour, 2 fighters, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 armour and 1 artillery
                    Casualties for British: 1 infantry

    Non Combat Move - British
                2 fighters moved from Kiangsi to Kwangtung
                1 artillery and 3 infantry moved from Yunnan to Hunan
                4 infantry moved from Burma to Yunnan
                2 bombers, 1 fighter and 1 tactical_bomber moved from Caucasus to Persia
                2 infantry moved from Union of South Africa to 71 Sea Zone
                1 destroyer, 2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                2 infantry moved from India to 39 Sea Zone
                1 destroyer, 2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
                1 artillery and 5 infantry moved from 80 Sea Zone to Persia
                2 armour and 2 mech_infantrys moved from India to Yunnan
                2 infantry moved from Turkmenistan to Kazakhstan

    Place Units - British
                2 armour and 1 artillery placed in Persia
                1 transport placed in 71 Sea Zone
                1 artillery and 1 infantry placed in Union of South Africa
                1 armour and 2 mech_infantrys placed in Egypt

    Turn Complete - British
                British collect 39 PUs; end with 39 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs

    Territory Summary for British :

    Kiangsi : 2 armour, 2 infantry and 2 mech_infantrys
        Yunnan : 2 armour, 4 infantry and 2 mech_infantrys
        Hunan : 1 artillery and 3 infantry
        India : 1 airfield and 1 harbour
        Malaya : 1 harbour
        Kwangtung : 2 fighters and 1 harbour
        Kazakhstan : 2 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield, 2 fighters and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 2 armour, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 3 mech_infantrys
        Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Scotland : 1 airfield and 4 infantry
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 14 infantry and 1 mech_infantry
        Morocco : 1 flag
        Algeria : 1 flag, 2 infantry
        Tunisia : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Caucasus : 1 flag, 1 artillery and 2 infantry
        80 Sea Zone : 2 destroyers and 3 transports
        106 Sea Zone : 1 flag
        99 Sea Zone : 1 flag
        Eastern Persia : 1 flag
        71 Sea Zone : 1 transport
        81 Sea Zone : 1 transport
        Brazil : 1 flag, 1 infantry
        Northwest Persia : 1 flag, 1 artillery and 2 infantry
        Persia : 1 flag, 5 armour, 2 artilleries, 2 bombers, 1 factory_minor, 1 fighter, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
        98 Sea Zone : 1 carrier, 4 destroyers, 2 fighters and 2 transports

    Production/PUs Summary :

    Germans : 74 / 104
        Russians : 2 / 0
        Japanese : 32 / 32
        Americans : 58 / 83
        Chinese : 10 / 15
        British : 39 / 44
        UK_Pacific : 20 / 0
        Italians : 8 / 8
        ANZAC : 17 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :26

    Place Units - UK_Pacific
                2 armour, 1 infantry and 3 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
                Some Units in India change ownership: 2 armour, 1 infantry and 3 mech_infantrys

    Territory Summary for UK_Pacific :

    Siam : 1 flag
        India : 1 factory_upgrade
        French Indo China : 1 flag

    Production/PUs Summary :

    Germans : 74 / 104
        Russians : 2 / 0
        Japanese : 32 / 32
        Americans : 58 / 83
        Chinese : 10 / 15
        British : 39 / 44
        UK_Pacific : 20 / 25
        Italians : 8 / 8
        ANZAC : 17 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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