Axis Suprise Attack & Allies Capt. Walker

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :26

    Combat Move - British
                2 infantry moved from Kwangsi to Kiangsi
                2 fighters moved from Kwangtung to Kiangsi
                1 armour, 1 infantry and 1 mech_infantry moved from Hunan to Kiangsi
                1 armour and 1 mech_infantry moved from Yunnan to Kiangsi
                1 artillery and 2 infantry moved from Northwest Persia to Caucasus
                2 bombers, 1 fighter and 1 tactical_bomber moved from Persia to Caucasus

    Combat - British
                Battle in Caucasus
                    British attack with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 2 armour
                        British roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 1 :  2/7 hits
                        Germans roll dice for 2 armour in Caucasus, round 1 :  0/2 hits
                        2 armour owned by the Germans lost in Caucasus
                    British win, taking Caucasus from Germans with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 armour
                Battle in Kiangsi
                    British attack with 2 armour, 2 fighters, 3 infantry and 2 mech_infantrys
                    Japanese defend with 1 armour and 1 artillery
                        British roll dice for 2 armour, 2 fighters, 3 infantry and 2 mech_infantrys in Kiangsi, round 1 :  6/9 hits
                        Japanese roll dice for 1 armour and 1 artillery in Kiangsi, round 1 :  1/2 hits
                        1 infantry owned by the British , 1 armour owned by the Japanese and 1 artillery owned by the Japanese lost in Kiangsi
                    British win, taking Kiangsi from Japanese with 2 armour, 2 fighters, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 armour and 1 artillery
                    Casualties for British: 1 infantry

    Non Combat Move - British
                2 fighters moved from Kiangsi to Kwangtung
                1 artillery and 3 infantry moved from Yunnan to Hunan
                4 infantry moved from Burma to Yunnan
                2 bombers, 1 fighter and 1 tactical_bomber moved from Caucasus to Persia
                2 infantry moved from Union of South Africa to 71 Sea Zone
                1 destroyer, 2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                2 infantry moved from India to 39 Sea Zone
                1 destroyer, 2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
                1 artillery and 5 infantry moved from 80 Sea Zone to Persia
                2 armour and 2 mech_infantrys moved from India to Yunnan
                2 infantry moved from Turkmenistan to Kazakhstan

    Place Units - British
                2 armour and 1 artillery placed in Persia
                1 transport placed in 71 Sea Zone
                1 artillery and 1 infantry placed in Union of South Africa
                1 armour and 2 mech_infantrys placed in Egypt

    Turn Complete - British
                British collect 39 PUs; end with 39 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs

    Territory Summary for British :

    Kiangsi : 2 armour, 2 infantry and 2 mech_infantrys
        Yunnan : 2 armour, 4 infantry and 2 mech_infantrys
        Hunan : 1 artillery and 3 infantry
        India : 1 airfield and 1 harbour
        Malaya : 1 harbour
        Kwangtung : 2 fighters and 1 harbour
        Kazakhstan : 2 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield, 2 fighters and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 2 armour, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 3 mech_infantrys
        Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Scotland : 1 airfield and 4 infantry
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 14 infantry and 1 mech_infantry
        Morocco : 1 flag
        Algeria : 1 flag, 2 infantry
        Tunisia : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Caucasus : 1 flag, 1 artillery and 2 infantry
        80 Sea Zone : 2 destroyers and 3 transports
        106 Sea Zone : 1 flag
        99 Sea Zone : 1 flag
        Eastern Persia : 1 flag
        71 Sea Zone : 1 transport
        81 Sea Zone : 1 transport
        Brazil : 1 flag, 1 infantry
        Northwest Persia : 1 flag, 1 artillery and 2 infantry
        Persia : 1 flag, 5 armour, 2 artilleries, 2 bombers, 1 factory_minor, 1 fighter, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
        98 Sea Zone : 1 carrier, 4 destroyers, 2 fighters and 2 transports

    Production/PUs Summary :

    Germans : 74 / 104
        Russians : 2 / 0
        Japanese : 32 / 32
        Americans : 58 / 83
        Chinese : 10 / 15
        British : 39 / 44
        UK_Pacific : 20 / 0
        Italians : 8 / 8
        ANZAC : 17 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :26

    Place Units - UK_Pacific
                2 armour, 1 infantry and 3 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
                Some Units in India change ownership: 2 armour, 1 infantry and 3 mech_infantrys

    Territory Summary for UK_Pacific :

    Siam : 1 flag
        India : 1 factory_upgrade
        French Indo China : 1 flag

    Production/PUs Summary :

    Germans : 74 / 104
        Russians : 2 / 0
        Japanese : 32 / 32
        Americans : 58 / 83
        Chinese : 10 / 15
        British : 39 / 44
        UK_Pacific : 20 / 25
        Italians : 8 / 8
        ANZAC : 17 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    Anzac’s going to SBR Japan on their turn…do you want to send up your last fighter against the three bombers?


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :26

    Purchase Units - Italians
                Italians buy 2 artilleries; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 armour moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 artillery placed in Southern Italy
                1 artillery placed in Northern Italy

    Turn Complete - Italians
                Italians collect 8 PUs; end with 8 PUs total


  • send up 2 fighters to Intercept please

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :26

    Purchase Units - ANZAC
                ANZAC buy 1 bomber, 1 submarine and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                3 bombers moved from Iwo Jima to Japan
                1 fighter moved from Iwo Jima to Japan

    Combat - ANZAC
                Air Battle in Japan
                    ANZAC attacks with 4 units heading to Japan
                    Japanese launches 1 interceptors out of Japan
                        Defenders Fire,  :  0/1 hits
                        Attackers Fire,  :  0/4 hits
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in Japan
                        AA guns fire in Japan :  0/3 hits
                    Bombing raid in Japan rolls: 4,7,3 and causes: 12 damage to unit: factory_major
                    Bombing raid in Japan causes 12 damage total.
                Cleaning up after air battles

    Non Combat Move - ANZAC
                1 fighter moved from Japan to 6 Sea Zone
                3 bombers moved from Japan to Iwo Jima
                1 submarine moved from 21 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 fighter moved from Caroline Islands to Iwo Jima
                1 bomber moved from Queensland to Iwo Jima

    Place Units - ANZAC
                1 submarine and 1 transport placed in 54 Sea Zone
                1 bomber placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 19 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
        Iwo Jima : 2 artilleries, 4 bombers, 4 fighters and 4 infantry
        Hainan : 1 flag, 1 harbour
        Borneo : 1 artillery and 1 infantry
        Queensland : 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 aaGuns, 1 factory_minor and 1 harbour
        Philippines : 4 infantry
        Celebes : 1 flag, 1 artillery and 1 infantry
        Java : 1 flag, 1 airfield and 1 infantry
        33 Sea Zone : 1 destroyer and 1 transport
        19 Sea Zone : 1 submarine
        17 Sea Zone : 3 transports
        6 Sea Zone : 1 fighter
        54 Sea Zone : 1 submarine and 1 transport
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 74 / 104
        Russians : 2 / 0
        Japanese : 32 / 32
        Americans : 58 / 83
        Chinese : 10 / 15
        British : 39 / 44
        UK_Pacific : 20 / 25
        Italians : 8 / 8
        ANZAC : 17 / 29
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :26

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Scotland : 2 infantry

    Production/PUs Summary :

    Germans : 74 / 104
        Russians : 2 / 0
        Japanese : 32 / 32
        Americans : 58 / 83
        Chinese : 10 / 15
        British : 39 / 44
        UK_Pacific : 20 / 25
        Italians : 8 / 8
        ANZAC : 17 / 29
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :27

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 4 artilleries, 1 carrier, 2 destroyers, 1 fighter, 6 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 110 Sea Zone to 109 Sea Zone
                      Germans take 109 Sea Zone from Americans
                1 submarine moved from 110 Sea Zone to 119 Sea Zone
                1 destroyer moved from 110 Sea Zone to 104 Sea Zone
                1 artillery and 1 infantry moved from Volgograd to Kazakhstan
                1 armour and 2 mech_infantrys moved from Russia to Kazakhstan
                1 infantry moved from Volgograd to Kazakhstan
                1 artillery and 2 infantry moved from Rostov to Caucasus
                3 armour and 1 mech_infantry moved from Ukraine to Caucasus
                1 armour moved from Rostov to Caucasus
                3 armour moved from Volgograd to Kazakhstan
                1 armour moved from Bessarabia to Rostov
                2 artilleries and 2 infantry moved from Bessarabia to Ukraine
                1 armour moved from Bryansk to Caucasus


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :27

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 4 artilleries, 1 carrier, 2 destroyers, 1 fighter, 6 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 110 Sea Zone to 109 Sea Zone
                      Germans take 109 Sea Zone from Americans
                1 submarine moved from 110 Sea Zone to 119 Sea Zone
                1 destroyer moved from 110 Sea Zone to 104 Sea Zone
                1 artillery and 1 infantry moved from Volgograd to Kazakhstan
                1 armour and 2 mech_infantrys moved from Russia to Kazakhstan
                1 infantry moved from Volgograd to Kazakhstan
                1 artillery and 2 infantry moved from Rostov to Caucasus
                3 armour and 1 mech_infantry moved from Ukraine to Caucasus
                1 armour moved from Rostov to Caucasus
                3 armour moved from Volgograd to Kazakhstan
                1 armour moved from Bessarabia to Rostov
                2 artilleries and 2 infantry moved from Bessarabia to Ukraine
                1 armour moved from Bryansk to Caucasus

    Combat - Germans
                Battle in Kazakhstan
                    Germans attack with 4 armour, 1 artillery, 2 infantry and 2 mech_infantrys
                    British defend with 2 infantry; Americans defend with 3 artilleries
                        Germans roll dice for 4 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Kazakhstan, round 1 :  3/9 hits
                        Americans roll dice for 3 artilleries and 2 infantry in Kazakhstan, round 1 :  2/5 hits
                        2 infantry owned by the British , 1 artillery owned by the Americans and 2 infantry owned by the Germans lost in Kazakhstan
                        Germans roll dice for 4 armour, 1 artillery and 2 mech_infantrys in Kazakhstan, round 2 :  3/7 hits
                        Americans roll dice for 2 artilleries in Kazakhstan, round 2 :  0/2 hits
                        2 artilleries owned by the Americans lost in Kazakhstan
                    Germans win, taking Kazakhstan from Americans with 4 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 infantry
                    Casualties for British: 2 infantry
                    Casualties for Americans: 3 artilleries
                Battle in Caucasus
                    Germans attack with 5 armour, 1 artillery, 2 infantry and 1 mech_infantry
                    British defend with 1 artillery and 2 infantry
                        Germans roll dice for 5 armour, 1 artillery, 2 infantry and 1 mech_infantry in Caucasus, round 1 :  5/9 hits
                        British roll dice for 1 artillery and 2 infantry in Caucasus, round 1 :  1/3 hits
                        2 infantry owned by the British , 1 infantry owned by the Germans and 1 artillery owned by the British lost in Caucasus
                    Germans win, taking Caucasus from British with 5 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 artillery and 2 infantry

    Non Combat Move - Germans
                1 artillery and 2 infantry moved from Romania to Bessarabia
                1 artillery and 2 infantry moved from Slovakia Hungary to Romania
                1 artillery and 1 infantry moved from Romania to Bessarabia
                1 artillery and 2 infantry moved from Western Germany to Northern Italy
                1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
                1 fighter moved from Southern Italy to 112 Sea Zone
                1 armour moved from Western Germany to Northern Italy
                1 infantry moved from Western Germany to France

    Place Units - Germans
                1 destroyer and 1 submarine placed in 110 Sea Zone
                1 carrier and 1 destroyer placed in 112 Sea Zone
                1 fighter placed in 112 Sea Zone
                2 armour and 1 mech_infantry placed in Russia
                1 artillery and 2 infantry placed in Volgograd
                1 artillery and 1 infantry placed in Ukraine
                1 armour placed in Ukraine
                2 artilleries and 3 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3
                Germans collect 74 PUs (3 lost to blockades); end with 74 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 10 times
                3 was rolled 8 times
                4 was rolled 5 times
                5 was rolled 8 times
                6 was rolled 10 times
            Average roll : 3.674
            Median : 3.500
            Variance : 0.622
            Standard Deviation : 0.789
            Total rolls : 46

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 4.222
            Median : 5.000
            Variance : 0.625
            Standard Deviation : 0.791
            Total rolls : 9

    Germans Combat
                1 was rolled 3 times
                2 was rolled 7 times
                3 was rolled 6 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.240
            Median : 3.000
            Variance : 0.792
            Standard Deviation : 0.890
            Total rolls : 25

    British Combat
                2 was rolled 1 times
                5 was rolled 2 times
            Average roll : 4.000
            Median : 5.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 4.222
            Median : 5.000
            Variance : 0.625
            Standard Deviation : 0.791
            Total rolls : 9


  • TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :27

    Purchase Units - Japanese
                Japanese repair 12 damage on 12 factory_majors; Remaining resources: 0 SuicideAttackTokens; 20 PUs;
                Japanese buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 bomber moved from Kiangsu to Japan
                1 infantry moved from Buryatia to Amur
                1 armour, 1 artillery and 1 infantry moved from Kiangsu to Shantung
                1 armour moved from Shantung to Jehol

    Airborne Attack Move - Japanese


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :27

    Purchase Units - Japanese
                Japanese repair 12 damage on 12 factory_majors; Remaining resources: 0 SuicideAttackTokens; 20 PUs;
                Japanese buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 bomber moved from Kiangsu to Japan
                1 infantry moved from Buryatia to Amur
                1 armour, 1 artillery and 1 infantry moved from Kiangsu to Shantung
                1 armour moved from Shantung to Jehol

    Airborne Attack Move - Japanese

    Non Combat Move - Japanese

    Place Units - Japanese
                1 fighter and 1 infantry placed in Japan
                1 artillery and 1 infantry placed in Kiangsu

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 14
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,3,1,3,4,3,6,3,5,4,2
                Japanese collect 18 PUs (14 lost to blockades); end with 18 PUs total

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 12 times
                3 was rolled 16 times
                4 was rolled 9 times
                5 was rolled 10 times
                6 was rolled 14 times
            Average roll : 3.586
            Median : 3.000
            Variance : 0.638
            Standard Deviation : 0.799
            Total rolls : 70

    Null / Other
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 5 times
            Average roll : 3.762
            Median : 4.000
            Variance : 0.450
            Standard Deviation : 0.671
            Total rolls : 21

    Germans Combat
                1 was rolled 3 times
                2 was rolled 7 times
                3 was rolled 6 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.240
            Median : 3.000
            Variance : 0.792
            Standard Deviation : 0.890
            Total rolls : 25

    British Combat
                2 was rolled 1 times
                5 was rolled 2 times
            Average roll : 4.000
            Median : 5.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Americans Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 5 times
            Average roll : 3.762
            Median : 4.000
            Variance : 0.450
            Standard Deviation : 0.671
            Total rolls : 21


  • I hope Japan survives.
    Mussolini and Hitler have plans!
    This has got to be one of the best wars yet, almost a year of play
    S.A.

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :27

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 2 bombers, 2 destroyers, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 armour, 2 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Korea
                2 artilleries and 6 infantry moved from Iwo Jima to 17 Sea Zone
                2 artilleries, 6 infantry and 4 transports moved from 17 Sea Zone to 6 Sea Zone
                2 artilleries and 6 infantry moved from 6 Sea Zone to Japan
                1 fighter moved from 6 Sea Zone to Japan
                2 fighters moved from 17 Sea Zone to Japan
                2 bombers moved from Iwo Jima to Japan
                1 battleship, 1 carrier, 1 cruiser and 5 destroyers moved from 17 Sea Zone to 6 Sea Zone
                1 submarine moved from 91 Sea Zone to 104 Sea Zone
                2 fighters moved from 91 Sea Zone to 104 Sea Zone
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone

    Combat - Americans
                Battle in Soviet Far East
                Battle in 104 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters and 1 submarine
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 104 Sea Zone, round 1 :  1/1 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
                    Americans win, taking Soviet Far East from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in Korea
                Battle in Japan
                    Americans attack with 2 artilleries, 2 bombers, 3 fighters and 6 infantry
                    Japanese defend with 4 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
                        AA guns fire in Japan :  0/5 hits
                        Americans roll dice for 1 battleship and 1 cruiser in Japan, round 1 :  2/2 hits
                        Americans roll dice for 2 artilleries, 2 bombers, 3 fighters and 6 infantry in Japan, round 1 :  5/13 hits
                        Japanese roll dice for 4 aaGuns, 1 armour, 1 artillery, 1 bomber, 2 fighters and 4 infantry in Japan, round 1 :  4/9 hits
                        1 bomber owned by the Japanese , 2 infantry owned by the Japanese , 4 aaGuns owned by the Japanese and 4 infantry owned by the Americans lost in Japan
                        Americans roll dice for 2 artilleries, 2 bombers, 3 fighters and 2 infantry in Japan, round 2 :  4/9 hits
                        Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Japan, round 2 :  2/6 hits
                        1 armour owned by the Japanese , 2 infantry owned by the Japanese , 2 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Japan
                        Americans roll dice for 2 artilleries, 2 bombers and 3 fighters in Japan, round 3 :  3/7 hits
                        Japanese roll dice for 2 fighters in Japan, round 3 :  1/2 hits
                        1 artillery owned by the Americans and 2 fighters owned by the Japanese lost in Japan
                    Americans captures 18PUs while taking Japanese capital
                    Americans converts factory_major into different units
                    Americans win, taking Korea from Japanese, taking Japan from Japanese with 1 artillery, 2 bombers and 3 fighters remaining. Battle score for attacker is 48
                    Casualties for Japanese: 4 aaGuns, 1 armour, 1 artillery, 1 bomber, 2 fighters and 4 infantry
                    Casualties for Americans: 1 artillery and 6 infantry

    Non Combat Move - Americans
                3 fighters moved from Japan to 6 Sea Zone
                2 bombers moved from Japan to Kwangtung
                2 armour, 3 artilleries and 5 infantry moved from Trans-Jordan to Iraq
                1 bomber moved from Egypt to Iraq
                1 fighter and 1 tactical_bomber moved from Egypt to Iraq
                1 bomber moved from Persia to Iraq
                2 fighters moved from 104 Sea Zone to 91 Sea Zone
                1 carrier, 2 fighters and 5 transports moved from 98 Sea Zone to 92 Sea Zone
                2 destroyers moved from 93 Sea Zone to 92 Sea Zone
                2 fighters moved from Eastern United States to Gibraltar
                1 fighter moved from Gibraltar to Egypt
                3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                2 destroyers, 3 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                1 bomber moved from Western United States to Gibraltar
                1 submarine moved from 10 Sea Zone to 89 Sea Zone
                1 submarine moved from 26 Sea Zone to 64 Sea Zone
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                1 artillery moved from Western United States to Central United States
                1 infantry moved from Southeast Mexico to Central United States

    Place Units - Americans
                1 armour, 1 artillery, 1 fighter and 3 infantry placed in Eastern United States
                2 destroyers and 2 transports placed in 101 Sea Zone
                Americans undo move 2.
                1 destroyer and 2 transports placed in 101 Sea Zone
                1 destroyer placed in 101 Sea Zone
                2 bombers placed in Eastern United States

    Turn Complete - Americans
                Americans collect 69 PUs; end with 87 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 102 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 112 PUs

    Territory Summary for Americans :

    Iwo Jima : 1 flag, 1 airfield
        Korea : 1 flag, 1 infantry
        Japan : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
        Kwangtung : 2 bombers
        Philippines : 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
        Alaska : 1 infantry
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 1 mech_infantry
        Midway : 1 airfield
        Soviet Far East : 1 flag, 1 armour, 2 infantry and 1 mech_infantry
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        35 Sea Zone : 1 flag
        26 Sea Zone : 1 flag, 1 destroyer
        20 Sea Zone : 1 flag
        22 Sea Zone : 1 flag
        19 Sea Zone : 1 flag
        17 Sea Zone : 1 flag
        3 Sea Zone : 2 destroyers and 2 transports
        6 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 7 destroyers, 3 fighters, 3 submarines and 5 transports
        Central United States : 1 artillery, 1 factory_minor and 1 infantry
        Eastern United States : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 2 bombers, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
        Gibraltar : 1 aaGun, 1 bomber, 2 fighters and 3 infantry
        Egypt : 1 fighter
        Morocco : 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
        Turkmenistan : 1 flag
        104 Sea Zone : 1 destroyer
        89 Sea Zone : 1 submarine
        93 Sea Zone : 1 flag
        64 Sea Zone : 1 submarine
        Iraq : 2 armour, 3 artilleries, 2 bombers, 1 fighter, 5 infantry and 1 tactical_bomber
        92 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 5 transports
        101 Sea Zone : 1 flag, 2 destroyers and 4 transports
        98 Sea Zone : 1 flag
        91 Sea Zone : 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 2 transports

    Production/PUs Summary :

    Germans : 77 / 99
        Russians : 2 / 0
        Japanese : 20 / 0
        Americans : 69 / 112
        Chinese : 10 / 15
        British : 37 / 44
        UK_Pacific : 20 / 25
        Italians : 8 / 8
        ANZAC : 17 / 29
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :27

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Tsinghai
                      Chinese take Tsinghai from Germans
                1 infantry moved from Shensi to Kansu
                      Chinese take Kansu from Japanese
                1 artillery and 1 infantry moved from Anhwe to Jehol
                1 artillery and 1 infantry moved from Anhwe to Shantung
                1 fighter moved from Hunan to Shantung

    Combat - Chinese
                Battle in Jehol
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 armour
                        Chinese roll dice for 1 artillery and 1 infantry in Jehol, round 1 :  1/2 hits
                        Japanese roll dice for 1 armour in Jehol, round 1 :  0/1 hits
                        1 armour owned by the Japanese lost in Jehol
                    Chinese win, taking Jehol from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Battle in Shantung
                    Chinese attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Shantung, round 1 :  0/3 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Shantung, round 1 :  1/2 hits
                        1 infantry owned by the Chinese lost in Shantung
                        Chinese roll dice for 1 artillery and 1 fighter in Shantung, round 2 :  2/2 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Shantung, round 2 :  0/2 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shantung
                    Chinese win, taking Shantung from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shantung to Hunan

    Place Units - Chinese
                5 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 15 PUs; end with 15 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs

    Territory Summary for Chinese :

    Shantung : 1 flag, 1 artillery
        Kwangsi : 1 flag
        Kiangsi : 1 flag
        Jehol : 1 flag, 1 artillery and 1 infantry
        Shensi : 1 artillery and 5 infantry
        Hunan : 1 fighter
        Kansu : 1 infantry
        Tsinghai : 1 infantry
        Sikang : 1 infantry

    Production/PUs Summary :

    Germans : 76 / 99
        Russians : 2 / 0
        Japanese : 16 / 0
        Americans : 69 / 112
        Chinese : 15 / 21
        British : 37 / 44
        UK_Pacific : 20 / 25
        Italians : 8 / 8
        ANZAC : 17 / 29
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :27

    Combat Move - British
                1 mech_infantry moved from Persia to Caucasus
                1 artillery and 2 infantry moved from Northwest Persia to Caucasus
                5 armour, 2 bombers, 1 fighter and 1 tactical_bomber moved from Persia to Caucasus
                2 armour, 2 infantry and 2 mech_infantrys moved from Kiangsi to Kiangsu

    Combat - British
                Battle in Caucasus
                    British attack with 5 armour, 1 artillery, 2 bombers, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 5 armour, 1 artillery, 1 infantry and 1 mech_infantry
                        British roll dice for 5 armour, 1 artillery, 2 bombers, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 1 :  7/13 hits
                        Germans roll dice for 5 armour, 1 artillery, 1 infantry and 1 mech_infantry in Caucasus, round 1 :  5/8 hits
                        2 infantry owned by the British , 1 armour owned by the British , 1 infantry owned by the Germans , 4 armour owned by the Germans , 1 artillery owned by the British , 1 mech_infantry owned by the British , 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Caucasus
                        British roll dice for 4 armour, 2 bombers, 1 fighter and 1 tactical_bomber in Caucasus, round 2 :  3/8 hits
                        Germans roll dice for 1 armour in Caucasus, round 2 :  1/1 hits
                        1 armour owned by the British and 1 armour owned by the Germans lost in Caucasus
                    British win, taking Caucasus from Germans with 3 armour, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for Germans: 5 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    Casualties for British: 2 armour, 1 artillery, 2 infantry and 1 mech_infantry
                Battle in Kiangsu
                    British attack with 2 armour, 2 infantry and 2 mech_infantrys
                    Japanese defend with 1 aaGun, 1 artillery, 1 factory_minor and 1 infantry
                        British roll dice for 2 armour, 2 infantry and 2 mech_infantrys in Kiangsu, round 1 :  1/6 hits
                        Japanese roll dice for 1 aaGun, 1 artillery and 1 infantry in Kiangsu, round 1 :  0/2 hits
                        1 aaGun owned by the Japanese lost in Kiangsu
                        British roll dice for 2 armour, 2 infantry and 2 mech_infantrys in Kiangsu, round 2 :  1/6 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 :  0/2 hits
                        1 infantry owned by the Japanese lost in Kiangsu
                        British roll dice for 2 armour, 2 infantry and 2 mech_infantrys in Kiangsu, round 3 :  1/6 hits
                        Japanese roll dice for 1 artillery in Kiangsu, round 3 :  1/1 hits
                        1 infantry owned by the British and 1 artillery owned by the Japanese lost in Kiangsu
                    British win, taking Kiangsu from Japanese with 2 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 aaGun, 1 artillery and 1 infantry
                    Casualties for British: 1 infantry
                Trigger Chinese Destroy Factories Kiangsu British: has removed 1 factory_minor owned by Chinese in Kiangsu

    Non Combat Move - British
                4 infantry moved from Yunnan to Szechwan
                2 armour and 2 mech_infantrys moved from Yunnan to Szechwan
                1 artillery and 3 infantry moved from Hunan to Yunnan
                1 mech_infantry moved from Persia to Turkmenistan
                2 armour and 3 mech_infantrys moved from India to Eastern Persia
                1 infantry moved from India to West India
                2 artilleries and 5 infantry moved from Persia to Northwest Persia
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Persia
                1 transport moved from 80 Sea Zone to 39 Sea Zone
                1 transport moved from 81 Sea Zone to 71 Sea Zone
                2 armour and 3 mech_infantrys moved from Egypt to Iraq
                2 transports moved from 80 Sea Zone to 81 Sea Zone
                2 infantry moved from Algeria to Tunisia
                2 bombers, 1 fighter and 1 tactical_bomber moved from Caucasus to Persia
                2 fighters moved from Kwangtung to India

    Place Units - British
                2 armour and 1 mech_infantry placed in Persia
                1 artillery and 2 infantry placed in Union of South Africa
                1 armour and 1 mech_infantry placed in Egypt
                1 destroyer placed in 106 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,6
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,6
                British collect 36 PUs (3 lost to blockades); end with 36 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs

    Territory Summary for British :

    Kiangsu : 2 armour, 1 infantry and 2 mech_infantrys
        Yunnan : 1 artillery and 3 infantry
        Szechwan : 2 armour, 4 infantry and 2 mech_infantrys
        India : 1 airfield, 2 fighters and 1 harbour
        Malaya : 1 harbour
        Kwangtung : 1 harbour
        39 Sea Zone : 1 transport
        West India : 1 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield, 2 fighters and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
        Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        Scotland : 1 airfield and 4 infantry
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 14 infantry and 1 mech_infantry
        Morocco : 1 flag
        Algeria : 1 flag
        Tunisia : 1 flag, 2 infantry
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Turkmenistan : 1 mech_infantry
        Caucasus : 1 flag, 3 armour
        80 Sea Zone : 2 destroyers and 1 transport
        106 Sea Zone : 1 flag, 1 destroyer
        99 Sea Zone : 1 flag
        Iraq : 2 armour and 3 mech_infantrys
        Eastern Persia : 1 flag, 2 armour and 3 mech_infantrys
        71 Sea Zone : 1 transport
        81 Sea Zone : 2 transports
        Brazil : 1 flag, 1 infantry
        Northwest Persia : 1 flag, 2 artilleries and 5 infantry
        Persia : 1 flag, 2 armour, 1 artillery, 2 bombers, 1 factory_minor, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
        98 Sea Zone : 1 carrier, 4 destroyers, 2 fighters and 2 transports

    Production/PUs Summary :

    Germans : 74 / 99
        Russians : 2 / 0
        Japanese : 13 / 0
        Americans : 69 / 112
        Chinese : 18 / 21
        British : 39 / 41
        UK_Pacific : 20 / 1
        Italians : 8 / 8
        ANZAC : 17 / 29
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :27

    Place Units - UK_Pacific
                6 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 21 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
                Some Units in India change ownership: 6 mech_infantrys

    Territory Summary for UK_Pacific :

    Siam : 1 flag
        India : 1 factory_upgrade
        French Indo China : 1 flag

    Production/PUs Summary :

    Germans : 74 / 99
        Russians : 2 / 0
        Japanese : 13 / 0
        Americans : 69 / 112
        Chinese : 18 / 21
        British : 39 / 41
        UK_Pacific : 20 / 26
        Italians : 8 / 8
        ANZAC : 17 / 29
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    I hope for your sake that Mussolini and Hitler have plans…because the US marines just executed Hirohito!
    This has been a long war…but the end is near for the axis!


  • TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :27

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Purchase Units - Italians
                Italians buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :27

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Purchase Units - Italians
                Italians buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                2 infantry moved from Northern Italy to Southern France
                1 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 infantry placed in Northern Italy
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 8 PUs; end with 10 PUs total

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3

    Game History

    Round :27

    Purchase Units - ANZAC
                ANZAC buy 1 bomber, 1 fighter and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from 5 Sea Zone to Amur
                1 fighter moved from 6 Sea Zone to Amur

    Combat - ANZAC
                Battle in Amur
                    ANZAC attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Amur, round 1 :  2/3 hits
                        Japanese roll dice for 1 infantry in Amur, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Amur
                    ANZAC win, taking Amur from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                1 fighter moved from Amur to Korea
                1 artillery and 3 infantry moved from Iwo Jima to 17 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 17 Sea Zone to 33 Sea Zone
                1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 bomber moved from Queensland to India
                4 fighters moved from Iwo Jima to Kwangtung
                4 bombers moved from Iwo Jima to Shan State
                1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
                1 submarine moved from 54 Sea Zone to 37 Sea Zone

    Place Units - ANZAC
                1 bomber and 1 fighter placed in Queensland
                1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 4 infantry
        Korea : 1 fighter
        Hainan : 1 flag, 1 harbour
        Shan State : 4 bombers
        India : 1 bomber
        Borneo : 1 artillery and 1 infantry
        Kwangtung : 4 fighters
        Queensland : 1 airfield, 1 bomber, 1 factory_minor, 1 fighter and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 aaGuns, 1 factory_minor and 1 harbour
        Philippines : 4 infantry
        Amur : 1 flag, 1 artillery and 1 infantry
        Celebes : 1 flag, 1 artillery and 1 infantry
        Java : 1 flag, 1 airfield and 1 infantry
        44 Sea Zone : 1 transport
        33 Sea Zone : 1 destroyer and 3 transports
        37 Sea Zone : 1 submarine
        19 Sea Zone : 1 submarine
        5 Sea Zone : 1 transport
        54 Sea Zone : 1 transport
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 74 / 99
        Russians : 2 / 0
        Japanese : 12 / 0
        Americans : 69 / 112
        Chinese : 18 / 21
        British : 39 / 41
        UK_Pacific : 20 / 26
        Italians : 8 / 10
        ANZAC : 18 / 28
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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