@Stucifer Almost done with G1 combat – just let me know your order of loss for that last naval battle.
Axis Suprise Attack & Allies Capt. Walker
-
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :22
Combat Move - Russians
Non Combat Move - Russians
1 cruiser and 1 submarine moved from 114 Sea Zone to 113 Sea ZoneTurn Complete - Russians
Territory Summary for Russians :
Olgiy : 1 flag
Dzavhan : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
113 Sea Zone : 1 cruiser and 1 submarine
Iraq : 1 flagProduction/PUs Summary :
Germans : 76 / 103
Russians : 2 / 0
Japanese : 38 / 43
Americans : 57 / 82
Chinese : 5 / 9
British : 37 / 43
UK_Pacific : 20 / 25
Italians : 8 / 8
ANZAC : 17 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Would you play through Russia’s turn in future rounds? They have only two naval units on the board and those are trapped in the Baltic, so it’s ok if you just go on to Japan right after Germany.
-
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :22
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 destroyer, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Amur to Manchuria
1 armour moved from Kiangsu to Kweichow
1 bomber moved from Kiangsu to 36 Sea Zone
1 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Kiangsu to Anhwe
1 submarine moved from 6 Sea Zone to 20 Sea Zone
2 fighters moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :22
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 destroyer, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Amur to Manchuria
1 armour moved from Kiangsu to Kweichow
1 bomber moved from Kiangsu to 36 Sea Zone
1 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Kiangsu to Anhwe
1 submarine moved from 6 Sea Zone to 20 Sea Zone
2 fighters moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea ZoneCombat - Japanese
Battle in 36 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 bomber in 36 Sea Zone, round 1 : 1/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 36 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the ANZAC lost in 36 Sea Zone
1 transport owned by the ANZAC lost in 36 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 20 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 20 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 fighters in 20 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 destroyer and 1 transport in 20 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters in 20 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer and 1 transport in 20 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 20 Sea Zone
1 transport owned by the Americans lost in 20 Sea Zone
Japanese roll dice for 1 submarine in 20 Sea Zone, round 3 : 1/1 hits
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Kweichow
Japanese attack with 1 armour
British defend with 1 mech_infantry
Japanese roll dice for 1 armour in Kweichow, round 1 : 0/1 hits
Chinese roll dice for 1 mech_infantry in Kweichow, round 1 : 1/1 hits
1 armour owned by the Japanese lost in Kweichow
Chinese win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armourNon Combat Move - Japanese
2 fighters moved from 20 Sea Zone to 6 Sea Zone
1 bomber moved from 36 Sea Zone to KiangsuPlace Units - Japanese
2 armour and 1 infantry placed in Kiangsu
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs totalDice Statistics:
Total
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 4.308
Median : 5.000
Variance : 1.417
Standard Deviation : 1.190
Total rolls : 13Japanese Combat
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 4.333
Median : 5.000
Variance : 1.625
Standard Deviation : 1.275
Total rolls : 9ANZAC Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :22
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 3 destroyers, 2 fighters, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from Eastern United States to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 tactical_bomber moved from 92 Sea Zone to 93 Sea Zone
2 fighters moved from Gibraltar to 94 Sea Zone
1 bomber moved from Gibraltar to 93 Sea Zone
1 fighter moved from 92 Sea Zone to 93 Sea Zone
1 fighter moved from 91 Sea Zone to 93 Sea Zone
3 artilleries and 3 infantry moved from Persia to Northwest Persia
1 infantry moved from Eastern Persia to Turkmenistan
Americans take Turkmenistan from Germans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea ZoneCombat - Americans
Americans creates battle in territory 35 Sea Zone
Battle in 16 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 fighter in 16 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 fighter in 16 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Northwest Persia
Americans attack with 3 artilleries and 3 infantry
Germans defend with 1 armour, 3 artilleries, 7 infantry and 2 mech_infantrys
Americans roll dice for 3 artilleries and 3 infantry in Northwest Persia, round 1 : 3/6 hits
Germans roll dice for 1 armour, 3 artilleries, 7 infantry and 2 mech_infantrys in Northwest Persia, round 1 : 2/13 hits
3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Northwest Persia
3 artilleries owned by the Americans and 1 infantry owned by the Americans retreated to Persia
Germans win with 1 armour, 3 artilleries, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Americans: 2 infantry
Battle in 94 Sea Zone
Americans attack with 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 94 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 fighters in 94 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 1 destroyer in 94 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 94 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 94 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Germans lost in 94 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 93 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 1 carrier, 1 fighter and 1 submarine
Americans roll dice for 1 submarine in 93 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 submarine in 93 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber in 93 Sea Zone, round 1 : 3/5 hits
Germans roll dice for 1 fighter in 93 Sea Zone, round 1 : 1/1 hits
Germans roll dice for 1 carrier in 93 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans , 1 destroyer owned by the Americans , 1 carrier owned by the Germans and 1 submarine owned by the Germans lost in 93 Sea Zone
Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 93 Sea Zone, round 2 : 3/4 hits
Germans roll dice for 1 fighter in 93 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Americans and 1 fighter owned by the Germans lost in 93 Sea Zone
Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 carrier, 1 fighter and 1 submarine
Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine
Battle in 104 Sea Zone
Americans attack with 2 bombers and 1 destroyer
Germans defend with 1 destroyer
Americans roll dice for 2 bombers and 1 destroyer in 104 Sea Zone, round 1 : 2/3 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
2 bombers moved from 104 Sea Zone to Gibraltar
1 carrier moved from 92 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 98 Sea Zone
1 bomber moved from 93 Sea Zone to Egypt
2 armour, 2 artilleries and 6 infantry moved from Gibraltar to 92 Sea Zone
2 armour, 2 artilleries, 6 infantry and 5 transports moved from 92 Sea Zone to 98 Sea Zone
2 armour, 2 artilleries and 6 infantry moved from 98 Sea Zone to Trans-Jordan
2 fighters moved from 94 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
2 transports moved from 33 Sea Zone to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from 16 Sea Zone to Midway
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Western United States to Caroline Islands
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 cruiser, 1 destroyer and 5 transports moved from 80 Sea Zone to 39 Sea ZonePlace Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
1 artillery and 3 infantry placed in Eastern United States
2 destroyers and 1 submarine placed in 10 Sea Zone
1 bomber and 2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUsTerritory Summary for Americans :
Caroline Islands : 1 bomber and 2 infantry
Iwo Jima : 1 flag
Kwangtung : 1 artillery and 1 infantry
Northern Territory : 1 infantry
Philippines : 1 airfield, 1 bomber and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters and 1 harbour
Alaska : 1 infantry
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour, 2 infantry and 1 mech_infantry
Midway : 1 airfield and 1 fighter
Dutch New Guinea : 1 flag, 1 infantry
Sumatra : 1 flag, 1 artillery
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
43 Sea Zone : 1 flag
33 Sea Zone : 1 carrier, 3 destroyers, 1 submarine and 1 transport
37 Sea Zone : 1 flag
35 Sea Zone : 1 flag, 1 battleship, 2 carriers and 1 submarine
39 Sea Zone : 1 cruiser, 1 destroyer and 5 transports
26 Sea Zone : 1 flag, 3 transports
25 Sea Zone : 1 destroyer
10 Sea Zone : 2 destroyers and 1 submarine
16 Sea Zone : 1 submarine
Central United States : 1 factory_minor
Central America : 1 infantry
Eastern United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
Trans-Jordan : 2 armour, 2 artilleries and 6 infantry
Gibraltar : 1 aaGun, 2 bombers, 2 fighters and 1 infantry
Egypt : 1 bomber
Turkmenistan : 1 flag, 1 infantry
104 Sea Zone : 1 destroyer
94 Sea Zone : 1 submarine
93 Sea Zone : 1 flag
109 Sea Zone : 1 flag
Eastern Persia : 1 artillery
101 Sea Zone : 1 flag, 1 destroyer and 2 transports
81 Sea Zone : 1 destroyer
Persia : 3 artilleries and 1 infantry
98 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 5 transports
91 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 submarineProduction/PUs Summary :
Germans : 76 / 103
Russians : 2 / 0
Japanese : 38 / 38
Americans : 57 / 82
Chinese : 5 / 9
British : 37 / 43
UK_Pacific : 20 / 25
Italians : 8 / 8
ANZAC : 17 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :22
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Germans
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
1 artillery and 1 infantry moved from Hunan to Anhwe
1 artillery and 1 infantry moved from Hunan to KiangsiCombat - Chinese
Battle in Kiangsi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Kiangsi, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 1 : 0/2 hits
Japanese roll dice for 1 artillery in Anhwe, round 1 : 1/1 hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits
Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits
Chinese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Anhwe, round 3 : 1/1 hits
1 artillery owned by the Chinese lost in Anhwe
Japanese win with 1 artillery remaining. Battle score for attacker is -7
Casualties for Chinese: 1 artillery and 1 infantryNon Combat Move - Chinese
1 infantry moved from Szechwan to ShensiPlace Units - Chinese
1 infantry placed in Hunan
2 infantry placed in KiangsiTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1
Chinese collect 7 PUs (1 lost to blockades); end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUsTerritory Summary for Chinese :
Kwangsi : 1 flag
Kiangsi : 1 flag, 1 artillery and 3 infantry
Shensi : 2 infantry
Hunan : 1 infantry
Sikang : 1 infantry
Burma : 1 fighterProduction/PUs Summary :
Germans : 75 / 103
Russians : 2 / 0
Japanese : 36 / 38
Americans : 57 / 82
Chinese : 8 / 13
British : 37 / 43
UK_Pacific : 20 / 25
Italians : 8 / 8
ANZAC : 17 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :22
Combat Move - British
2 armour, 1 artillery and 3 infantry moved from Morocco to 92 Sea Zone
2 armour, 1 artillery, 3 infantry and 3 transports moved from 92 Sea Zone to 99 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 99 Sea Zone to Greece
1 destroyer moved from 92 Sea Zone to 99 Sea Zone
2 fighters moved from 98 Sea Zone to Northwest Persia
4 armour and 1 mech_infantry moved from Iraq to Northwest Persia
1 bomber and 1 tactical_bomber moved from Persia to Northwest Persia
1 artillery and 3 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Kweichow to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - British
Battle in Greece
British attack with 2 armour, 1 artillery and 3 infantry
Germans defend with 3 infantry
British roll dice for 2 armour, 1 artillery and 3 infantry in Greece, round 1 : 5/6 hits
Germans roll dice for 3 infantry in Greece, round 1 : 1/3 hits
1 infantry owned by the British and 3 infantry owned by the Germans lost in Greece
British win, taking Greece from Germans with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for British: 1 infantry
Battle in Northwest Persia
British attack with 4 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour, 3 artilleries, 4 infantry and 2 mech_infantrys
British roll dice for 4 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Northwest Persia, round 1 : 4/13 hits
Germans roll dice for 1 armour, 3 artilleries, 4 infantry and 2 mech_infantrys in Northwest Persia, round 1 : 4/10 hits
3 infantry owned by the British , 4 infantry owned by the Germans and 1 mech_infantry owned by the British lost in Northwest Persia
British roll dice for 4 armour, 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber in Northwest Persia, round 2 : 4/9 hits
Germans roll dice for 1 armour, 3 artilleries and 2 mech_infantrys in Northwest Persia, round 2 : 3/6 hits
2 armour owned by the British , 1 artillery owned by the British , 2 artilleries owned by the Germans and 2 mech_infantrys owned by the Germans lost in Northwest Persia
British roll dice for 2 armour, 1 bomber, 2 fighters and 1 tactical_bomber in Northwest Persia, round 3 : 1/6 hits
Germans roll dice for 1 armour and 1 artillery in Northwest Persia, round 3 : 0/2 hits
1 artillery owned by the Germans lost in Northwest Persia
British roll dice for 2 armour, 1 bomber, 2 fighters and 1 tactical_bomber in Northwest Persia, round 4 : 4/6 hits
Germans roll dice for 1 armour in Northwest Persia, round 4 : 1/1 hits
1 armour owned by the Germans and 1 fighter owned by the British lost in Northwest Persia
British win, taking Northwest Persia from Germans with 2 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 armour, 3 artilleries, 4 infantry and 2 mech_infantrys
Casualties for British: 2 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantryNon Combat Move - British
1 fighter moved from Northwest Persia to Persia
1 bomber and 1 tactical_bomber moved from Northwest Persia to Persia
1 carrier moved from 98 Sea Zone to 99 Sea Zone
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
2 fighters moved from Gibraltar to 99 Sea Zone
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 mech_infantry moved from India to Eastern Persia
5 infantry moved from Burma to Yunnan
1 artillery and 3 infantry moved from India to Burma
1 armour moved from Kwangsi to Kwangtung
2 fighters moved from Burma to KwangtungPlace Units - British
1 armour and 2 mech_infantrys placed in Persia
1 artillery and 2 infantry placed in Egypt
3 infantry placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
British collect 39 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsTerritory Summary for British :
Yunnan : 5 infantry
Suiyuyan : 1 mech_infantry
Burma : 1 artillery and 3 infantry
India : 1 airfield and 1 harbour
Malaya : 1 harbour
Kwangtung : 1 armour, 2 fighters and 1 harbour
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Union of South Africa : 1 factory_minor, 1 harbour and 5 infantry
Scotland : 1 airfield and 4 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 14 infantry and 1 mech_infantry
Morocco : 1 flag, 2 infantry
Algeria : 1 flag
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
80 Sea Zone : 1 transport
106 Sea Zone : 1 flag
Greece : 1 flag, 2 armour, 1 artillery and 2 infantry
99 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 2 fighters and 3 transports
Eastern Persia : 1 flag, 1 mech_infantry
71 Sea Zone : 1 transport
81 Sea Zone : 1 transport
Brazil : 1 flag, 1 infantry
Northwest Persia : 1 flag, 2 armour
Persia : 1 flag, 2 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
98 Sea Zone : 1 flag, 2 destroyers
91 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 73 / 103
Russians : 2 / 0
Japanese : 35 / 38
Americans : 57 / 82
Chinese : 9 / 13
British : 39 / 44
UK_Pacific : 20 / 0
Italians : 8 / 8
ANZAC : 17 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :22
Place Units - UK_Pacific
1 armour, 5 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6
UK_Pacific collect 18 PUs (2 lost to blockades); end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 1 armour, 5 infantry and 1 mech_infantryTerritory Summary for UK_Pacific :
Siam : 1 flag
India : 1 factory_upgrade
French Indo China : 1 flagProduction/PUs Summary :
Germans : 73 / 103
Russians : 2 / 0
Japanese : 35 / 38
Americans : 57 / 82
Chinese : 9 / 13
British : 39 / 44
UK_Pacific : 20 / 23
Italians : 8 / 8
ANZAC : 17 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :22
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 0 PUs;Combat Move - Italians
-
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :22
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
Place Units - Italians
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 8 PUs; end with 8 PUs total -
A few more rounds and we’ll have one for the record books
-
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :22
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from India to Kwangtung
1 fighter moved from Queensland to 35 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to PhilippinesPlace Units - ANZAC
1 bomber and 1 fighter placed in Queensland
1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Hainan : 1 flag, 1 harbour and 2 infantry
Borneo : 1 artillery and 1 infantry
Kwangtung : 1 fighter
Queensland : 1 airfield, 1 bomber, 1 factory_minor, 1 fighter and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 1 infantry
Philippines : 2 artilleries, 3 fighters and 6 infantry
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 1 airfield and 1 infantry
33 Sea Zone : 2 fighters
35 Sea Zone : 2 destroyers, 1 fighter and 2 transports
54 Sea Zone : 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 73 / 103
Russians : 2 / 0
Japanese : 35 / 38
Americans : 57 / 82
Chinese : 9 / 13
British : 39 / 44
UK_Pacific : 20 / 23
Italians : 8 / 8
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :22
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Scotland : 2 infantry
Production/PUs Summary :
Germans : 73 / 103
Russians : 2 / 0
Japanese : 35 / 38
Americans : 57 / 82
Chinese : 9 / 13
British : 39 / 44
UK_Pacific : 20 / 23
Italians : 8 / 8
ANZAC : 17 / 27
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Yeah…this is the longest game I’ve ever played!
-
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :23
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 5 artilleries, 2 destroyers, 11 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 3 infantry moved from Bulgaria to Greece
3 infantry moved from Albania to Greece
1 armour moved from Romania to Greece
3 infantry moved from Yugoslavia to Bulgaria
2 infantry moved from Yugoslavia to Albania
3 infantry moved from Greater Southern Germany to Yugoslavia
2 artilleries and 3 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Greater Southern Germany to Yugoslavia
1 bomber moved from Western Germany to 104 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 bomber moved from Western Germany to United Kingdom
2 fighters moved from Southern Italy to Greece
1 fighter moved from Western Germany to Southern Italy
1 artillery and 2 infantry moved from Caucasus to Northwest Persia
1 armour moved from Kazakhstan to Northwest Persia
1 armour and 1 mech_infantry moved from Kazakhstan to Shensi
2 armour and 1 mech_infantry moved from Russia to Kazakhstan
1 artillery and 2 infantry moved from Volgograd to Kazakhstan
1 artillery and 5 infantry moved from Rostov to Caucasus
1 artillery and 2 infantry moved from Ukraine to Rostov
1 armour moved from France to Yugoslavia
2 armour moved from Western Germany to Yugoslavia -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :23
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 5 artilleries, 2 destroyers, 11 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 3 infantry moved from Bulgaria to Greece
3 infantry moved from Albania to Greece
1 armour moved from Romania to Greece
3 infantry moved from Yugoslavia to Bulgaria
2 infantry moved from Yugoslavia to Albania
3 infantry moved from Greater Southern Germany to Yugoslavia
2 artilleries and 3 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Greater Southern Germany to Yugoslavia
1 bomber moved from Western Germany to 104 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 bomber moved from Western Germany to United Kingdom
2 fighters moved from Southern Italy to Greece
1 fighter moved from Western Germany to Southern Italy
1 artillery and 2 infantry moved from Caucasus to Northwest Persia
1 armour moved from Kazakhstan to Northwest Persia
1 armour and 1 mech_infantry moved from Kazakhstan to Shensi
2 armour and 1 mech_infantry moved from Russia to Kazakhstan
1 artillery and 2 infantry moved from Volgograd to Kazakhstan
1 artillery and 5 infantry moved from Rostov to Caucasus
1 artillery and 2 infantry moved from Ukraine to Rostov
1 armour moved from France to Yugoslavia
2 armour moved from Western Germany to YugoslaviaCombat - Germans
Battle in Shensi
Germans attack with 1 armour and 1 mech_infantry
Chinese defend with 2 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Shensi, round 1 : 1/2 hits
Chinese roll dice for 2 infantry in Shensi, round 1 : 0/2 hits
1 infantry owned by the Chinese lost in Shensi
Germans roll dice for 1 armour and 1 mech_infantry in Shensi, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Germans win, taking Shensi from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 104 Sea Zone
Germans attack with 1 bomber and 1 destroyer
Americans defend with 1 destroyer
Germans roll dice for 1 bomber and 1 destroyer in 104 Sea Zone, round 1 : 2/2 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Greece
Germans attack with 1 armour, 1 artillery, 2 fighters and 6 infantry
British defend with 2 armour, 1 artillery and 2 infantry
Germans roll dice for 1 armour, 1 artillery, 2 fighters and 6 infantry in Greece, round 1 : 5/10 hits
British roll dice for 2 armour, 1 artillery and 2 infantry in Greece, round 1 : 2/5 hits
2 infantry owned by the British , 2 armour owned by the British , 2 infantry owned by the Germans and 1 artillery owned by the British lost in Greece
Germans win, taking Greece from British with 1 armour, 1 artillery, 2 fighters and 4 infantry remaining. Battle score for attacker is 16
Casualties for Germans: 2 infantry
Casualties for British: 2 armour, 1 artillery and 2 infantry
Battle in Northwest Persia
Germans attack with 1 armour, 1 artillery and 2 infantry
British defend with 2 armour
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Northwest Persia, round 1 : 0/4 hits
British roll dice for 2 armour in Northwest Persia, round 1 : 1/2 hits
1 infantry owned by the Germans lost in Northwest Persia
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Northwest Persia, round 2 : 0/3 hits
British roll dice for 2 armour in Northwest Persia, round 2 : 1/2 hits
1 infantry owned by the Germans lost in Northwest Persia
1 armour owned by the Germans and 1 artillery owned by the Germans retreated to Caucasus
British win with 2 armour remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Air Battle in United Kingdom
Germans attacks with 1 units heading to United Kingdom
British launches 2 interceptors out of United Kingdom
Defenders Fire, : 0/2 hits
Attackers Fire, : 0/1 hits
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in United Kingdom
AA guns fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in United Kingdom causes 7 damage total.
Cleaning up after air battlesNon Combat Move - Germans
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from 104 Sea Zone to Western Germany
2 fighters moved from Greece to Southern Italy
4 infantry moved from France to Northern Italy
1 infantry moved from Northern Italy to Yugoslavia
4 infantry moved from Western Germany to Northern Italy
1 infantry moved from Northern Italy to Southern Italy
2 artilleries moved from Western Germany to Northern Italy
1 artillery moved from France to Western Germany
1 artillery moved from Normandy Bordeaux to France
2 armour moved from France to Western Germany
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Germans
2 armour and 1 mech_infantry placed in Russia
1 artillery and 2 infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
1 armour, 1 artillery and 2 infantry placed in Germany
1 armour, 1 artillery and 1 infantry placed in Western Germany
1 destroyer and 1 submarine placed in 93 Sea Zone
1 destroyer placed in 112 Sea Zone
1 infantry placed in Southern France
2 infantry placed in France
1 infantry placed in Western Germany
1 artillery placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,5,3,6,2,5
Germans collect 74 PUs (2 lost to blockades); end with 74 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUsDice Statistics:
Total
1 was rolled 6 times
2 was rolled 15 times
3 was rolled 8 times
4 was rolled 11 times
5 was rolled 14 times
6 was rolled 11 times
Average roll : 3.692
Median : 4.000
Variance : 0.984
Standard Deviation : 0.992
Total rolls : 65Null / Other
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 4.000
Median : 4.500
Variance : 0.706
Standard Deviation : 0.840
Total rolls : 18Germans Combat
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.200
Median : 3.000
Variance : 0.542
Standard Deviation : 0.736
Total rolls : 25British Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 4.000
Median : 4.500
Variance : 0.706
Standard Deviation : 0.840
Total rolls : 18Americans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
4 was rolled 2 times
5 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :23
Combat Move - Russians
-
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :23
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 15 times
3 was rolled 8 times
4 was rolled 11 times
5 was rolled 14 times
6 was rolled 11 times
Average roll : 3.692
Median : 4.000
Variance : 0.984
Standard Deviation : 0.992
Total rolls : 65Null / Other
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 4.000
Median : 4.500
Variance : 0.706
Standard Deviation : 0.840
Total rolls : 18Germans Combat
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.200
Median : 3.000
Variance : 0.542
Standard Deviation : 0.736
Total rolls : 25British Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 4.000
Median : 4.500
Variance : 0.706
Standard Deviation : 0.840
Total rolls : 18Americans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
4 was rolled 2 times
5 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :23
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 carrier moved from 6 Sea Zone to 31 Sea Zone
1 fighter moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
2 armour moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
1 bomber moved from Kiangsu to Kiangsi
1 artillery moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 submarine moved from 6 Sea Zone to 19 Sea Zone -
I may want to use my Kamikaze strikes, depending on where you move
Tanks
S.A.