No problem on the walk in.
Appreciate the gesture in Holland, but you forgot to leave my inf alive. :)
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Purchase Units - Americans
Americans buy 3 artilleries, 2 destroyers, 3 fighters, 3 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from India to 39 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 infantry and 1 mech_infantry moved from 76 Sea Zone to Ethiopia
1 infantry moved from India to West India
UK_Pacific take West India from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Purchase Units - Americans
Americans buy 3 artilleries, 2 destroyers, 3 fighters, 3 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from India to 39 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 infantry and 1 mech_infantry moved from 76 Sea Zone to Ethiopia
1 infantry moved from India to West India
UK_Pacific take West India from Japanese
Combat - Americans
Americans creates battle in territory 109 Sea Zone
Battle in Ethiopia
Non Combat Move - Americans
1 fighter moved from Korea to Kansu
4 bombers moved from Korea to Western United States
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 79 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
2 battleships, 4 carriers, 5 destroyers, 7 fighters, 8 submarines and 1 tactical_bomber moved from 80 Sea Zone to 76 Sea Zone
1 submarine moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from Yunnan to Szechwan
3 mech_infantrys moved from French Indo China to Szechwan
1 submarine moved from 108 Sea Zone to 105 Sea Zone
1 fighter moved from Scotland to United Kingdom
1 bomber moved from Russia to Scotland
1 destroyer moved from 119 Sea Zone to 109 Sea Zone
1 fighter moved from 109 Sea Zone to United Kingdom
2 fighters moved from Eastern United States to 109 Sea Zone
1 carrier, 6 infantry and 3 transports moved from 106 Sea Zone to 109 Sea Zone
6 infantry moved from 109 Sea Zone to United Kingdom
1 fighter moved from Eastern United States to 109 Sea Zone
2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
5 bombers moved from Volgograd to Russia
1 submarine moved from 101 Sea Zone to 104 Sea Zone
2 artilleries, 2 destroyers, 4 infantry and 3 transports moved from 101 Sea Zone to 123 Sea Zone
2 artilleries and 4 infantry moved from 123 Sea Zone to Iceland
1 aaGun moved from Central United States to Eastern United States
Place Units - Americans
3 fighters placed in Korea
3 mech_infantrys placed in French Indo China
3 artilleries and 3 infantry placed in Eastern United States
2 destroyers and 3 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 76 PUs; end with 76 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 101 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Combat Move - British
3 submarines moved from 93 Sea Zone to 91 Sea Zone
1 transport moved from 83 Sea Zone to 70 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Purchase Units - British
British buy 1 fighter, 1 harbour and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
3 submarines moved from 93 Sea Zone to 91 Sea Zone
1 transport moved from 83 Sea Zone to 70 Sea Zone
Non Combat Move - British
2 aaGuns, 1 artillery and 6 infantry moved from India to West India
1 fighter moved from Scotland to United Kingdom
1 fighter moved from Scotland to 109 Sea Zone
Place Units - British
1 fighter and 1 infantry placed in United Kingdom
1 harbour placed in Iceland
Turn Complete - British
British collect 28 PUs; end with 28 PUs total
Place Units - UK_Pacific
2 armour and 1 mech_infantry placed in India
1 mech_infantry placed in Malaya
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Units Change Ownership
Some Units in India change ownership: 2 armour and 1 mech_infantry
Some Units in Malaya change ownership: 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Purchase Units - Italians
Italians buy 1 armour, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 bomber, 1 fighter and 2 tactical_bombers moved from Southern Italy to Egypt
2 aaGuns moved from Greater Southern Germany to Western Germany
1 armour moved from Greater Southern Germany to Eastern Poland
1 artillery and 10 infantry moved from France to Normandy Bordeaux
3 infantry moved from Holland Belgium to Western Germany
2 infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Western Germany
Place Units - Italians
1 transport placed in 95 Sea Zone
Italians undo move 1.
1 transport placed in 97 Sea Zone
1 armour and 2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3
Italians collect 8 PUs (3 lost to blockades); end with 8 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Territory Summary for Italians :
Egypt : 1 bomber, 1 fighter and 2 tactical_bombers
Normandy Bordeaux : 1 artillery and 10 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Western Germany : 4 aaGuns and 6 infantry
Northern Italy : 1 armour, 1 factory_major and 2 infantry
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
Eastern Poland : 1 armour
97 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 57 / 79
Russians : 29 / 29
Japanese : 18 / 108
Americans : 76 / 101
Chinese : 23 / 31
British : 28 / 28
UK_Pacific : 17 / 22
Italians : 11 / 18
ANZAC : 2 / 0
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Null / Other
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
nothing for france or anzac to do i will go with G17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Combat Move - French
Non Combat Move - French
Turn Complete - French
if there is nothing for france you don’t need to post. was there anything?
i’m going to change italy move.
it was all just noncom.
No, there were no moves.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Purchase Units - Italians
Italians buy 1 armour, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 armour moved from Greater Southern Germany to Northern Italy
3 infantry moved from Northern Italy to Southern France
1 artillery and 10 infantry moved from France to Normandy Bordeaux
3 infantry moved from Holland Belgium to Normandy Bordeaux
2 aaGuns moved from Greater Southern Germany to Germany
2 aaGuns moved from Western Germany to Germany
1 bomber moved from Southern Italy to Egypt
Place Units - Italians
1 transport placed in 97 Sea Zone
1 armour and 2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Turning on Edit Mode
EDIT: Changing PUs for Italians from 21 to 18
EDIT: Turning off Edit Mode
Territory Summary for Italians :
Egypt : 1 bomber
Normandy Bordeaux : 1 artillery and 13 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Germany : 4 aaGuns
Northern Italy : 2 armour, 1 factory_major and 2 infantry
Southern Italy : 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 2 tactical_bombers
97 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 57 / 79
Russians : 29 / 29
Japanese : 18 / 108
Americans : 76 / 101
Chinese : 23 / 31
British : 28 / 28
UK_Pacific : 17 / 22
Italians : 11 / 18
ANZAC : 2 / 0
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Null / Other
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
there was one dice roll, which was the convoy damage. you got 3 the first time and 0 the second time so i edited it to 3 convoy damage.
at the end of UK I will alert you if I think are going to be Anzac/France moves.
Im exhausted very long day. I will resume with italy tomorrow. Making mistakes and cant think straight. Two turns of no german unit in egy due to that mistake.
we are getting close. A couple more rounds I think.
We look forward to taking up the battle tomorrow.
If you hit UK with bombers, my ftrs will scramble now they are there in sufficient numbers to fight!
KILL! KILL! KILL!
actually i think i can go now.
are you sure about the intercept? i can get 12 aircraft over london and you can only intercept with 6…
well, let me see the combat move.
I know, I talk big… but
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :17
Politics - Germans
Purchase Units - Germans
Germans buy 1 harbour, 20 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Vologda
1 fighter and 1 tactical_bomber moved from Novgorod to Vologda
1 armour moved from Novgorod to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Novgorod
2 infantry moved from Bessarabia to Ukraine
1 tactical_bomber moved from Bessarabia to Ukraine
1 bomber moved from Yugoslavia to Caucasus
2 mech_infantrys moved from Northwest Persia to Caucasus
1 tactical_bomber moved from Bessarabia to Caucasus
1 fighter moved from Bessarabia to Caucasus
2 bombers, 9 fighters and 1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
no intercept