Oh you’re right. Delete the mech in Egypt.
13L G40 Boldfresh vs. Karl7 (Allies +11) game 2
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Belarus: 1 infantry
EDIT: Adding units owned by Germans to Smolensk: 1 infantry
EDIT: Turning off Edit ModePurchase Units - Russians
Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Novosibirsk to Vologda
2 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Vologda
1 mech_infantry moved from Egypt to Ethiopia
Russians take Ethiopia from ItaliansCombat - Russians
Battle in Bryansk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Vologda to Russia
1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Bryansk to Russia
1 infantry moved from Tambov to Rostov
1 armour moved from Caucasus to Samara
4 infantry moved from Novosibirsk to Samara
1 submarine moved from 123 Sea Zone to 125 Sea Zone
2 aaGuns and 6 infantry moved from Timguska to Novosibirsk
4 infantry moved from Amur to Manchuria
3 infantry moved from Northwest Persia to CaucasusPlace Units - Russians
2 artilleries and 8 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 36 PUs -
this next japanese turn is going to be interesting. can’t do it right now, gotta run.
-
I assume you will (1) attack sydney and/or (2) raid the fleet in 6
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 11 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour and 1 mech_infantry moved from Western Australia to New South Wales
Japanese take South Australia from ANZAC
4 fighters and 2 tactical_bombers moved from 56 Sea Zone to New South Wales
2 artilleries and 10 infantry moved from Western Australia to 56 Sea Zone
2 artilleries, 10 infantry and 6 transports moved from 56 Sea Zone to 62 Sea Zone
2 artilleries and 10 infantry moved from 62 Sea Zone to New South Wales
2 bombers moved from Java to New South Wales
2 fighters, 1 infantry and 1 tactical_bomber moved from French Indo China to Shan State
5 infantry moved from Hunan to Kwangsi
1 infantry moved from French Indo China to KwangsiCombat - Japanese
Battle in Kwangsi
Japanese attack with 6 infantry
Chinese defend with 2 infantry
Japanese roll dice for 6 infantry in Kwangsi, round 1 : 0/6 hits
Chinese roll dice for 2 infantry in Kwangsi, round 1 : 1/2 hits
1 infantry owned by the Japanese lost in Kwangsi
5 infantry owned by the Japanese retreated to French Indo China
Chinese win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 1 : 2/4 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in New South Wales
Japanese attack with 1 armour, 2 artilleries, 2 bombers, 4 fighters, 10 infantry, 1 mech_infantry and 2 tactical_bombers
ANZAC defend with 2 aaGuns, 3 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 6 infantry
AA guns fire in New South Wales : 0/6 hits
Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 4 fighters, 10 infantry, 1 mech_infantry and 2 tactical_bombers in New South Wales, round 1 : 7/22 hits
ANZAC roll dice for 2 aaGuns, 3 artilleries, 3 fighters and 6 infantry in New South Wales, round 1 : 6/12 hits
5 infantry owned by the ANZAC , 4 infantry owned by the Japanese , 2 aaGuns owned by the ANZAC and 2 fighters owned by the Japanese lost in New South Wales
Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 2 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers in New South Wales, round 2 : 7/16 hits
ANZAC roll dice for 3 artilleries, 3 fighters and 1 infantry in New South Wales, round 2 : 3/7 hits
1 infantry owned by the ANZAC , 3 infantry owned by the Japanese , 3 artilleries owned by the ANZAC and 3 fighters owned by the ANZAC lost in New South Wales
Japanese captures 14PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 armour, 2 artilleries, 2 bombers, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 29
Casualties for Japanese: 2 fighters and 7 infantry
Casualties for ANZAC: 2 aaGuns, 3 artilleries, 3 fighters and 6 infantryNon Combat Move - Japanese
2 bombers moved from New South Wales to Western Australia
2 carriers moved from 56 Sea Zone to 62 Sea Zone
2 fighters and 2 tactical_bombers moved from New South Wales to 62 Sea Zone
2 battleships, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 56 Sea Zone to 37 Sea Zone
2 fighters and 1 tactical_bomber moved from Shan State to French Indo China
1 aaGun, 5 artilleries and 5 infantry moved from Hunan to Kiangsi
2 infantry moved from Anhwe to Kiangsi
2 fighters moved from Japan to 20 Sea Zone
2 fighters moved from Japan to 20 Sea Zone
2 tactical_bombers moved from Japan to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from 20 Sea Zone to French Indo China
2 fighters moved from 20 Sea Zone to French Indo ChinaPlace Units - Japanese
3 infantry placed in French Indo China
3 infantry placed in Malaya
5 infantry and 2 tactical_bombers placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,1,2,2,1,3,4,6,6,1,5,3,3,5,1,6
Japanese collect 38 PUs (12 lost to blockades); end with 52 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Kiangsi : 1 aaGun, 5 artilleries and 7 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 8 infantry and 2 tactical_bombers
Hainan : 1 harbour
Hunan : 1 flag
Anhwe : 1 flag
Malaya : 1 flag, 2 armour, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
New South Wales : 1 flag, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
South Australia : 1 flag
Western Australia : 1 flag, 2 bombers
Philippines : 1 flag, 1 airfield and 1 harbour
Wake Island : 1 flag, 1 airfield
French Indo China : 1 flag, 1 airfield, 1 factory_minor, 6 fighters, 8 infantry, 1 mech_infantry and 3 tactical_bombers
Celebes : 1 flag
Java : 1 flag, 1 airfield
Sumatra : 1 flag
42 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 2 battleships, 1 carrier, 1 cruiser, 1 destroyer and 1 transport
62 Sea Zone : 2 carriers, 2 fighters, 2 tactical_bombers and 6 transportsProduction/PUs Summary :
Germans : 55 / 67
Russians : 30 / 36
Japanese : 50 / 62
Americans : 55 / 77
Chinese : 14 / 20
British : 29 / 37
UK_Pacific : 7 / 7
Italians : 14 / 15
ANZAC : 6 / 0
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 18 times
2 was rolled 14 times
3 was rolled 12 times
4 was rolled 15 times
5 was rolled 21 times
6 was rolled 15 times
Average roll : 3.547
Median : 4.000
Variance : 0.585
Standard Deviation : 0.765
Total rolls : 95Null / Other
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.471
Median : 3.000
Variance : 0.562
Standard Deviation : 0.750
Total rolls : 17Japanese Combat
1 was rolled 8 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 7 times
5 was rolled 14 times
6 was rolled 8 times
Average roll : 3.792
Median : 4.000
Variance : 1.064
Standard Deviation : 1.031
Total rolls : 48ANZAC Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.259
Median : 3.000
Variance : 0.423
Standard Deviation : 0.650
Total rolls : 27UK_Pacific Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
put the other 3 ftrs from japan in fic please.
-
i will do it. i want 2 of the three in fic.
-
here you go.
-
with sydney down, there’s no shame in conceding.
-
You think it’s that critical?
-
No. :-P
-
thought so :lol:
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 2 fighters
EDIT: Adding units owned by Japanese to French Indo China: 2 fighters
EDIT: Turning off Edit ModePurchase Units - Americans
Americans buy 2 bombers, 1 destroyer, 1 fighter, 1 harbour, 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Americans take 93 Sea Zone from Italians
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 91 Sea Zone to 110 Sea Zone
2 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 96 Sea Zone
2 infantry and 2 mech_infantrys moved from 96 Sea Zone to Libya -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 2 fighters
EDIT: Adding units owned by Japanese to French Indo China: 2 fighters
EDIT: Turning off Edit ModePurchase Units - Americans
Americans buy 2 bombers, 1 destroyer, 1 fighter, 1 harbour, 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Americans take 93 Sea Zone from Italians
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 91 Sea Zone to 110 Sea Zone
2 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 96 Sea Zone
2 infantry and 2 mech_infantrys moved from 96 Sea Zone to LibyaCombat - Americans
Battle in Libya
Battle in 110 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans win, taking Libya from Italians with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
1 fighter moved from 110 Sea Zone to United Kingdom
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 carrier, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Korea to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 submarine moved from 6 Sea Zone to 20 Sea Zone
2 destroyers, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
1 infantry moved from Central United States to Western United StatesPlace Units - Americans
1 transport placed in 10 Sea Zone
1 fighter and 1 harbour placed in Korea
1 submarine placed in 6 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
2 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
4 infantry moved from Yunnan to Hunan
2 artilleries moved from Yunnan to Hunan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
4 infantry moved from Yunnan to Hunan
2 artilleries moved from Yunnan to HunanCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Combat Move - British
2 armour moved from Alexandria to Tobruk
2 infantry moved from Alexandria to Tobruk
1 artillery moved from Alexandria to Tobruk
2 fighters moved from Egypt to Tobruk -
-
thought you would try to take out my bombers on west australia with your brit bomber
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Italians
Purchase Units - Italians
Italians buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;Combat Move - Italians
Non Combat Move - Italians
2 armour and 2 infantry moved from Northern Italy to Southern Italy
2 artilleries and 4 infantry moved from France to Northern ItalyPlace Units - Italians
1 destroyer and 1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1
Italians collect 11 PUs (1 lost to blockades); end with 12 PUs totalTerritory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Northern Italy : 2 artilleries, 1 factory_major and 4 infantry
Southern Italy : 4 aaGuns, 1 airfield, 2 armour, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 1 tactical_bomber
97 Sea Zone : 1 carrier, 1 destroyer, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 55 / 67
Russians : 30 / 36
Japanese : 44 / 62
Americans : 56 / 77
Chinese : 17 / 23
British : 30 / 35
UK_Pacific : 10 / 9
Italians : 12 / 12
ANZAC : 6 / 0
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Null / Other
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Combat Move - ANZAC