13L G40 Boldfresh vs. Karl7 (Allies +11) game 2

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Politics - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Belarus: 1 infantry
                EDIT: Adding units owned by Germans to Smolensk: 1 infantry
                EDIT: Turning off Edit Mode

    Purchase Units - Russians
                Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Novosibirsk to Vologda
                2 infantry moved from Russia to Bryansk
                1 tactical_bomber moved from Russia to Bryansk
                1 fighter moved from Russia to Bryansk
                1 fighter moved from Russia to Vologda
                1 mech_infantry moved from Egypt to Ethiopia
                      Russians take Ethiopia from Italians

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Bryansk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Vologda
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Vologda to Russia
                1 tactical_bomber moved from Bryansk to Russia
                1 fighter moved from Bryansk to Russia
                1 infantry moved from Tambov to Rostov
                1 armour moved from Caucasus to Samara
                4 infantry moved from Novosibirsk to Samara
                1 submarine moved from 123 Sea Zone to 125 Sea Zone
                2 aaGuns and 6 infantry moved from Timguska to Novosibirsk
                4 infantry moved from Amur to Manchuria
                3 infantry moved from Northwest Persia to Caucasus

    Place Units - Russians
                2 artilleries and 8 infantry placed in Russia
                1 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 30 PUs; end with 30 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 36 PUs

  • '12

    this next japanese turn is going to be interesting.  can’t do it right now, gotta run.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    I assume you will (1) attack sydney and/or (2) raid the fleet in 6

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Japanese
                Japanese buy 11 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour and 1 mech_infantry moved from Western Australia to New South Wales
                      Japanese take South Australia from ANZAC
                4 fighters and 2 tactical_bombers moved from 56 Sea Zone to New South Wales
                2 artilleries and 10 infantry moved from Western Australia to 56 Sea Zone
                2 artilleries, 10 infantry and 6 transports moved from 56 Sea Zone to 62 Sea Zone
                2 artilleries and 10 infantry moved from 62 Sea Zone to New South Wales
                2 bombers moved from Java to New South Wales
                2 fighters, 1 infantry and 1 tactical_bomber moved from French Indo China to Shan State
                5 infantry moved from Hunan to Kwangsi
                1 infantry moved from French Indo China to Kwangsi

    Combat - Japanese
                Battle in Kwangsi
                    Japanese attack with 6 infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 6 infantry in Kwangsi, round 1 :  0/6 hits
                        Chinese roll dice for 2 infantry in Kwangsi, round 1 :  1/2 hits
                        1 infantry owned by the Japanese lost in Kwangsi
                    5 infantry owned by the Japanese retreated to French Indo China
                    Chinese win with 2 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                Battle in Shan State
                    Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 1 :  2/4 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
                    Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in New South Wales
                    Japanese attack with 1 armour, 2 artilleries, 2 bombers, 4 fighters, 10 infantry, 1 mech_infantry and 2 tactical_bombers
                    ANZAC defend with 2 aaGuns, 3 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 6 infantry
                        AA guns fire in New South Wales :  0/6 hits
                        Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 4 fighters, 10 infantry, 1 mech_infantry and 2 tactical_bombers in New South Wales, round 1 :  7/22 hits
                        ANZAC roll dice for 2 aaGuns, 3 artilleries, 3 fighters and 6 infantry in New South Wales, round 1 :  6/12 hits
                        5 infantry owned by the ANZAC , 4 infantry owned by the Japanese , 2 aaGuns owned by the ANZAC and 2 fighters owned by the Japanese lost in New South Wales
                        Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 2 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers in New South Wales, round 2 :  7/16 hits
                        ANZAC roll dice for 3 artilleries, 3 fighters and 1 infantry in New South Wales, round 2 :  3/7 hits
                        1 infantry owned by the ANZAC , 3 infantry owned by the Japanese , 3 artilleries owned by the ANZAC and 3 fighters owned by the ANZAC lost in New South Wales
                    Japanese captures 14PUs while taking ANZAC capital
                    Japanese win, taking New South Wales from ANZAC with 1 armour, 2 artilleries, 2 bombers, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 29
                    Casualties for Japanese: 2 fighters and 7 infantry
                    Casualties for ANZAC: 2 aaGuns, 3 artilleries, 3 fighters and 6 infantry

    Non Combat Move - Japanese
                2 bombers moved from New South Wales to Western Australia
                2 carriers moved from 56 Sea Zone to 62 Sea Zone
                2 fighters and 2 tactical_bombers moved from New South Wales to 62 Sea Zone
                2 battleships, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 56 Sea Zone to 37 Sea Zone
                2 fighters and 1 tactical_bomber moved from Shan State to French Indo China
                1 aaGun, 5 artilleries and 5 infantry moved from Hunan to Kiangsi
                2 infantry moved from Anhwe to Kiangsi
                2 fighters moved from Japan to 20 Sea Zone
                2 fighters moved from Japan to 20 Sea Zone
                2 tactical_bombers moved from Japan to 20 Sea Zone
                2 fighters and 2 tactical_bombers moved from 20 Sea Zone to French Indo China
                2 fighters moved from 20 Sea Zone to French Indo China

    Place Units - Japanese
                3 infantry placed in French Indo China
                3 infantry placed in Malaya
                5 infantry and 2 tactical_bombers placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 12
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,1,2,2,1,3,4,6,6,1,5,3,3,5,1,6
                Japanese collect 38 PUs (12 lost to blockades); end with 52 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Kiangsi : 1 aaGun, 5 artilleries and 7 infantry
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 8 infantry and 2 tactical_bombers
        Hainan : 1 harbour
        Hunan : 1 flag
        Anhwe : 1 flag
        Malaya : 1 flag, 2 armour, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        New South Wales : 1 flag, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
        South Australia : 1 flag
        Western Australia : 1 flag, 2 bombers
        Philippines : 1 flag, 1 airfield and 1 harbour
        Wake Island : 1 flag, 1 airfield
        French Indo China : 1 flag, 1 airfield, 1 factory_minor, 6 fighters, 8 infantry, 1 mech_infantry and 3 tactical_bombers
        Celebes : 1 flag
        Java : 1 flag, 1 airfield
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        37 Sea Zone : 1 flag, 2 battleships, 1 carrier, 1 cruiser, 1 destroyer and 1 transport
        62 Sea Zone : 2 carriers, 2 fighters, 2 tactical_bombers and 6 transports

    Production/PUs Summary :

    Germans : 55 / 67
        Russians : 30 / 36
        Japanese : 50 / 62
        Americans : 55 / 77
        Chinese : 14 / 20
        British : 29 / 37
        UK_Pacific : 7 / 7
        Italians : 14 / 15
        ANZAC : 6 / 0
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 18 times
                2 was rolled 14 times
                3 was rolled 12 times
                4 was rolled 15 times
                5 was rolled 21 times
                6 was rolled 15 times
            Average roll : 3.547
            Median : 4.000
            Variance : 0.585
            Standard Deviation : 0.765
            Total rolls : 95

    Null / Other
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.471
            Median : 3.000
            Variance : 0.562
            Standard Deviation : 0.750
            Total rolls : 17

    Japanese Combat
                1 was rolled 8 times
                2 was rolled 5 times
                3 was rolled 6 times
                4 was rolled 7 times
                5 was rolled 14 times
                6 was rolled 8 times
            Average roll : 3.792
            Median : 4.000
            Variance : 1.064
            Standard Deviation : 1.031
            Total rolls : 48

    ANZAC Combat
                1 was rolled 5 times
                2 was rolled 6 times
                3 was rolled 3 times
                4 was rolled 6 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.259
            Median : 3.000
            Variance : 0.423
            Standard Deviation : 0.650
            Total rolls : 27

    UK_Pacific Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                1 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • '12

    put the other 3 ftrs from japan in fic please.

  • '12

    i will do it.  i want 2 of the three in fic.

  • '12

    here you go.

  • '12

    with sydney down, there’s no shame in conceding.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    You think it’s that critical?

  • '12

    No.  :-P

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    thought so  :lol:

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Politics - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Japan: 2 fighters
                EDIT: Adding units owned by Japanese to French Indo China: 2 fighters
                EDIT: Turning off Edit Mode

    Purchase Units - Americans
                Americans buy 2 bombers, 1 destroyer, 1 fighter, 1 harbour, 2 submarines and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                      Americans take 93 Sea Zone from Italians
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 fighter moved from 91 Sea Zone to 110 Sea Zone
                2 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 96 Sea Zone
                2 infantry and 2 mech_infantrys moved from 96 Sea Zone to Libya

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Politics - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Japan: 2 fighters
                EDIT: Adding units owned by Japanese to French Indo China: 2 fighters
                EDIT: Turning off Edit Mode

    Purchase Units - Americans
                Americans buy 2 bombers, 1 destroyer, 1 fighter, 1 harbour, 2 submarines and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                      Americans take 93 Sea Zone from Italians
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 fighter moved from 91 Sea Zone to 110 Sea Zone
                2 infantry and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 96 Sea Zone
                2 infantry and 2 mech_infantrys moved from 96 Sea Zone to Libya

    Combat - Americans
                Battle in Libya
                Battle in 110 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Germans defend with 1 submarine
                    Americans win, taking Libya from Italians with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - Americans
                1 fighter moved from 110 Sea Zone to United Kingdom
                1 destroyer moved from 92 Sea Zone to 96 Sea Zone
                1 carrier, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 fighter moved from Korea to 6 Sea Zone
                1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                2 destroyers, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
                1 infantry moved from Central United States to Western United States

    Place Units - Americans
                1 transport placed in 10 Sea Zone
                1 fighter and 1 harbour placed in Korea
                1 submarine placed in 6 Sea Zone
                1 destroyer and 1 submarine placed in 10 Sea Zone
                2 bombers placed in Western United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 1 infantry moved from Manchuria to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Chahar to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Kweichow to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Kwangsi to Kwangtung
                      UK_Pacific take Kwangtung from Japanese
                4 infantry moved from Yunnan to Hunan
                2 artilleries moved from Yunnan to Hunan

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 1 infantry moved from Manchuria to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Chahar to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Kweichow to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Kwangsi to Kwangtung
                      UK_Pacific take Kwangtung from Japanese
                4 infantry moved from Yunnan to Hunan
                2 artilleries moved from Yunnan to Hunan

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 4 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 17 PUs; end with 17 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Combat Move - British
                2 armour moved from Alexandria to Tobruk
                2 infantry moved from Alexandria to Tobruk
                1 artillery moved from Alexandria to Tobruk
                2 fighters moved from Egypt to Tobruk

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    UK map

    FOrgot to post

    UK.tsvg

  • '12

    thought you would try to take out my bombers on west australia with your brit bomber

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Politics - Italians

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                2 armour and 2 infantry moved from Northern Italy to Southern Italy
                2 artilleries and 4 infantry moved from France to Northern Italy

    Place Units - Italians
                1 destroyer and 1 submarine placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1
                Italians collect 11 PUs (1 lost to blockades); end with 12 PUs total

    Territory Summary for Italians :

    Southern France : 1 flag, 1 factory_minor and 1 harbour
        Tunisia : 1 flag
        Northern Italy : 2 artilleries, 1 factory_major and 4 infantry
        Southern Italy : 4 aaGuns, 1 airfield, 2 armour, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 1 tactical_bomber
        97 Sea Zone : 1 carrier, 1 destroyer, 1 submarine and 1 transport

    Production/PUs Summary :

    Germans : 55 / 67
        Russians : 30 / 36
        Japanese : 44 / 62
        Americans : 56 / 77
        Chinese : 17 / 23
        British : 30 / 35
        UK_Pacific : 10 / 9
        Italians : 12 / 12
        ANZAC : 6 / 0
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Null / Other
                1 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Combat Move - ANZAC

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