X-DAP-04 TeamBoldDutch vs. Ancients for 1945

  • '12

    as usual you are making zero sense cow.

    i do not think it is a good idea to extend the deadline much here.  the game has been moving quite slowly as it is (as the allies, the ancients are entitled to more time in my opinion, but how much time i don’t know), so i am concerned about the ancients playing another game in addition to this one.  would that mean twice as much time between their posts, or even more (with the added complexity of running multiple games)?  i would much rather see a faster post rate, and if that is not possible, then have the judges rule.  it seems very clear to me looking at this board that the axis has much room to expand, while there is little to no room for the allies to expand.  you are either just trying to get under our skin in stating otherwise, or you are just completely daft, and i’m truly not sure which - probably the latter.

    i think two or three more rounds in this game will make the picture much more clear - i just hope we can get there relatively quickly.

    cheers

  • '10

    I want to play it out.  A good game deserves a good conclusion.  The game will be over when someone concedes or the the necessry VC’s are in hand.  But to play it out, we need to keep the pace of a round every 3 days, like we did in the last round.

    No one cares what moo-tird thinks.  Just chew your cud and wait like a big cow. You’ll get your branding and de-horning soon enough.

  • TripleA

    Time is time. Good game my ass. Go play 90 more rounds with yourself. Time to move on.

  • TripleA

    Playing fast only matters if you want to play a money monopoly game. You are the axis you make the decision to go for a VC win or to try and choke the allies out of money. You accomplished neither as of right now. Good job buddy.

  • TripleA

    I am ready for either winner. I rather not wait, this game is not going to end any time soon.

  • '10

    @DutchmanD:

    No one cares what moo-tird thinks.  Just chew your cud and wait like a big cow. You’ll get your branding and de-horning soon enough.  Â

  • '12

    @Cow:

    Playing fast only matters if you want to play a money monopoly game. You are the axis you make the decision to go for a VC win or to try and choke the allies out of money. You accomplished neither as of right now. Good job buddy.

    @Cow - it is going to be our pleasure to show you how to properly play the axis in a manner of complete domination.  not a cheap rush for a victory in one theater, but a long term boa-constricting utterly suffocating certainty where you are slowly but surely choked out of existence.  your little one and done strategy (as you so aptly demonstrated against erwinrommel) belies your lack of real strategic planning.  you are like a chess player that memorizes a few 10 move openings and beyond that you are clueless.  taking the allies against you would be too easy, i don’t want to win the championship game on another of your three round axis flame-outs.

  • TripleA

    I dominated an axis game better than you ever have.

  • TripleA

    xdap3

  • '17 '16 '15 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :10

    Purchase Units - Americans
                Americans buy 1 carrier, 4 fighters and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 destroyer moved from 91 Sea Zone to 109 Sea Zone
                1 fighter moved from United Kingdom to 109 Sea Zone
                1 fighter moved from 91 Sea Zone to 109 Sea Zone
                1 fighter moved from 91 Sea Zone to 109 Sea Zone
                1 fighter moved from 91 Sea Zone to 109 Sea Zone
                1 fighter moved from 91 Sea Zone to 109 Sea Zone
                1 fighter moved from 91 Sea Zone to 109 Sea Zone

    Combat - Americans
                Battle in Holland Belgium
                Battle in Normandy Bordeaux
                Battle in 109 Sea Zone
                    Americans attack with 1 destroyer and 6 fighters
                    Italians defend with 1 submarine
                        Italians roll dice for 1 submarine in 109 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 destroyer and 6 fighters in 109 Sea Zone, round 1 :  2/7 hits
                        1 submarine owned by the Italians lost in 109 Sea Zone
                    Americans win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Italians, taking 109 Sea Zone from Italians with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 submarine

    Non Combat Move - Americans
                2 carriers, 3 destroyers, 1 fighter, 1 submarine and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 fighter moved from 109 Sea Zone to 110 Sea Zone
                1 fighter moved from Eastern United States to 110 Sea Zone
                1 fighter moved from 109 Sea Zone to 110 Sea Zone
                1 fighter moved from 109 Sea Zone to 91 Sea Zone
                1 fighter moved from 109 Sea Zone to 91 Sea Zone
                1 fighter moved from 109 Sea Zone to United Kingdom
                1 armour moved from Egypt to Anglo Egyptian Sudan
                1 infantry and 1 transport moved from 29 Sea Zone to 65 Sea Zone
                1 infantry moved from 65 Sea Zone to Chile
                      Americans take Chile from Neutral_True
                1 carrier moved from 30 Sea Zone to 54 Sea Zone
                1 submarine moved from 31 Sea Zone to 30 Sea Zone
                1 submarine moved from 31 Sea Zone to 30 Sea Zone
                1 submarine moved from 23 Sea Zone to 30 Sea Zone
                1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 6 fighters, 1 infantry, 7 submarines and 1 transport moved from 33 Sea Zone to 54 Sea Zone
                1 tactical_bomber moved from Caroline Islands to 54 Sea Zone
                1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
                1 transport moved from 101 Sea Zone to 106 Sea Zone
                1 infantry moved from Eastern United States to New Brunswick Nova Scotia
                1 infantry moved from Eastern United States to New Brunswick Nova Scotia
                1 carrier and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 tactical_bomber moved from Western United States to Hawaiian Islands
                1 bomber moved from Caroline Islands to Queensland
                1 fighter moved from 109 Sea Zone to 91 Sea Zone

    Place Units - Americans
                1 carrier and 3 submarines placed in 10 Sea Zone
                4 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

  • '17 '16 '15 '12

    edits possible

  • '12

    Edits are no problem.  Who is moving uk and when do u think?

  • TripleA

    This is Veqryn when I tell him I want to do something crazy.

    1360528654978.jpg

  • '12

    I feel more like im playing the waiting game than playing g40.

  • '21 '20 '18 '17 '16 '15 '14 '13

    How much games you felt differently? Rhetorical question. You have to accept it.
    Edited file is attached.

  • '12

    @Me1945:

    How much games you felt differently? Rhetorical question. You have to accept it.
    Edited file is attached.

    once again, this is BY FAR the slowest game i have ever played.

    yes i have to accept it.  and i can tell you that stalling was certainly your best chance of winning this game, if you were indeed stalling.  but i have no doubt that justice will be done here.  :-)

  • '12

    ah looks like you’re walking out of egypt.  nice.

  • '21 '20 '18 '17 '16 '15 '14 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :10

    Purchase Units - British
                British buy 3 artilleries, 1 fighter and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Northwest Persia to Turkey
                      British take Turkey from Germans
                2 infantry moved from Persia to Iraq
                2 fighters moved from Persia to Iraq
                2 fighters moved from Egypt to Iraq
                1 submarine moved from 97 Sea Zone to 99 Sea Zone
                1 mech_infantry moved from Angola to Tanganyika Territory
                      British take Tanganyika Territory from Japanese
                1 infantry moved from Angola to South West Africa
                      British take South West Africa from Japanese

    Combat - British
                Battle in Iraq
                    British attack with 4 fighters and 2 infantry
                    Germans defend with 1 infantry
                        British roll dice for 4 fighters and 2 infantry in Iraq, round 1 :  5/6 hits
                        Germans roll dice for 1 infantry in Iraq, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Iraq
                    British win, taking Iraq from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - British
                2 aaGuns, 2 armour, 3 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
                2 fighters moved from Iraq to Anglo Egyptian Sudan
                2 fighters moved from Iraq to Persia
                1 aaGun moved from Persia to Northwest Persia
                1 infantry moved from Angola to Belgian Congo
                1 armour moved from Venezuela to Argentina
                      British take Argentina from Neutral_True
                2 infantry moved from Venezuela to Brazil
                1 transport moved from 89 Sea Zone to 86 Sea Zone
                1 infantry moved from Rio de Oro to 91 Sea Zone
                1 battleship, 3 carriers, 1 destroyer, 6 fighters, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to United Kingdom

    Place Units - British
                3 artilleries placed in Persia
                1 submarine placed in 98 Sea Zone
                1 submarine placed in 110 Sea Zone
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 37 PUs; end with 37 PUs total

    Territory Summary for British :

    Belgian Congo : 1 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 factory_minor and 1 harbour
        Rio de Oro : 1 flag
        Scotland : 1 airfield
        South West Africa : 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 7 infantry
        Anglo Egyptian Sudan : 2 aaGuns, 2 armour, 5 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
        Tanganyika Territory : 1 mech_infantry
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Turkey : 1 flag, 1 infantry
        106 Sea Zone : 1 flag
        86 Sea Zone : 1 transport
        Eire : 1 flag
        Argentina : 1 flag, 1 armour and 4 infantry
        Angola : 1 flag
        99 Sea Zone : 1 submarine
        Iraq : 1 flag, 2 infantry
        Brazil : 2 infantry
        Venezuela : 1 flag
        Northwest Persia : 1 flag, 1 aaGun and 1 infantry
        Persia : 1 flag, 2 aaGuns, 2 armour, 8 artilleries, 1 factory_minor, 2 fighters, 8 infantry and 3 mech_infantrys
        98 Sea Zone : 1 submarine
        110 Sea Zone : 1 battleship, 3 carriers, 1 destroyer, 2 fighters, 1 submarine and 1 transport

    Production/PUs Summary :

    Germans : 43 / 58
        Russians : 37 / 40
        Japanese : 77 / 89
        Americans : 59 / 79
        Chinese : 0 / 2
        British : 37 / 37
        UK_Pacific : 0 / 0
        Italians : 13 / 25
        ANZAC : 10 / 15
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 1 / 0
        Neutral_True : 0 / 0

  • '12

    don’t forget to specify what fighters are on each acc in z110.  right now you have 2 uk, 1 french, and 1 US.  are the uk ftrs together on the same acc?

  • '21 '20 '18 '17 '16 '15 '14 '13

    7 US ftrs and no need to specify sweat.

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