like you said, let’s change it up!
G40L13Karl(Axis)v.MostHoly(Allies +6)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.5
Game History
Round :9
Purchase Units - Japanese
Japanese buy 6 artilleries, 1 bomber, 3 destroyers, 5 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 units repaired.
6 armour, 2 artilleries and 7 infantry moved from Burma to India
5 tactical_bombers moved from Yunnan to India
2 fighters moved from French Indo China to India
4 infantry moved from Shan State to 37 Sea Zone
2 battleships, 4 infantry and 2 transports moved from 37 Sea Zone to 39 Sea Zone
4 infantry moved from 39 Sea Zone to India
1 bomber moved from Java to India
1 destroyer and 2 submarines moved from 35 Sea Zone to 54 Sea Zone
4 fighters and 2 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from Novosibirsk to Samara
Japanese take Samara from Russians
1 infantry moved from Kazakhstan to Samara
1 infantry moved from Olgiy to TimguskaCombat - Japanese
Battle in 54 Sea Zone
Japanese attack with 1 destroyer, 4 fighters, 2 submarines and 2 tactical_bombers
Americans defend with 1 cruiser, 1 destroyer and 3 submarines
Japanese win, taking 54 Sea Zone from Neutral with 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 26
Casualties for Japanese: 2 submarines
Casualties for Americans: 1 cruiser, 1 destroyer and 3 submarines
Battle in India
Japanese attack with 6 armour, 2 artilleries, 1 bomber, 2 fighters, 11 infantry and 5 tactical_bombers
British defend with 3 aaGuns, 1 airfield, 1 fighter, 1 harbour and 16 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 3PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 2 armour, 1 bomber and 5 tactical_bombers remaining. Battle score for attacker is -12
Casualties for Japanese: 4 armour, 2 artilleries, 2 fighters and 11 infantry
Casualties for British: 3 aaGuns, 1 fighter and 16 infantry
Battle in 25 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
3 carriers and 2 cruisers moved from 55 Sea Zone to 33 Sea Zone
4 fighters and 2 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from 25 Sea Zone to 6 Sea Zone
1 aaGun moved from Burma to India
5 tactical_bombers moved from India to Yunnan
1 infantry moved from Shan State to Burma
3 armour moved from Kwangsi to Szechwan
2 infantry moved from Szechwan to Sikang
1 artillery and 2 infantry moved from Yunnan to Kwangsi
1 artillery and 2 infantry moved from Kwangsi to Kwangtung
3 mech_infantrys moved from Kiangsu to Jehol
1 aaGun moved from Novosibirsk to Samara
1 bomber moved from India to YunnanPlace Units - Japanese
1 transport placed in 6 Sea Zone
5 artilleries and 4 infantry placed in Japan
1 bomber placed in Kiangsu
2 destroyers placed in 19 Sea Zone
1 destroyer placed in 20 Sea Zone
1 artillery and 1 infantry placed in KwangtungTurn Complete - Japanese
Japanese collect 81 PUs; end with 84 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 94 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.5
Game History
Round :9
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 1 carrier, 1 factory_minor, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 armour and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour and 1 mech_infantry moved from 112 Sea Zone to Denmark
1 fighter moved from 93 Sea Zone to 112 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 armour moved from Normandy Bordeaux to 110 Sea Zone
1 armour and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from 112 Sea Zone to NorwayCombat - Americans
Battle in Denmark
Americans attack with 1 armour and 1 mech_infantry
Germans defend with 1 infantry
Americans roll dice for 1 cruiser in Denmark, round 1 : 0/1 hits
Americans roll dice for 1 armour and 1 mech_infantry in Denmark, round 1 : 1/2 hits
Germans roll dice for 1 infantry in Denmark, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Denmark
Americans win, taking Denmark from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in NorwayNon Combat Move - Americans
5 fighters moved from Queensland to Hawaiian Islands
4 artilleries and 4 infantry moved from Western United States to 10 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 10 Sea Zone
4 artilleries, 1 fighter, 4 infantry, 1 tactical_bomber and 4 transports moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
4 artilleries and 4 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
3 armour placed in Normandy Bordeaux
1 factory_minor placed in Holland Belgium
1 carrier and 2 transports placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 artillery and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUsTerritory Summary for Americans :
Queensland : 1 artillery, 13 infantry and 1 mech_infantry
New South Wales : 1 bomber and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Hawaiian Islands : 1 airfield, 4 artilleries, 6 fighters, 1 harbour, 4 infantry and 1 tactical_bomber
Midway : 1 airfield
26 Sea Zone : 4 transports
10 Sea Zone : 1 carrier, 1 fighter and 2 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Normandy Bordeaux : 1 flag, 3 armour, 1 factory_minor and 1 harbour
Norway : 1 flag, 1 armour
Denmark : 1 flag, 1 armour and 1 mech_infantry
Holland Belgium : 1 flag, 3 armour and 1 factory_minor
112 Sea Zone : 1 carrier, 1 cruiser, 5 destroyers, 1 fighter and 5 transports
93 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 1 fighter and 2 transportsProduction/PUs Summary :
Germans : 57 / 85
Russians : 3 / 4
Japanese : 81 / 94
Americans : 60 / 80
Chinese : 0 / 1
British : 17 / 106
UK_Pacific : 2 / 0
Italians : 33 / 41
ANZAC : 10 / 15
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.500
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Germans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.5
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.5
Game History
Round :9
Purchase Units - British
British buy 4 armour, 1 fighter, 4 infantry and 1 tactical_bomber; Remaining resources: 49 PUs;Combat Move - British
Non Combat Move - British
5 transports moved from 113 Sea Zone to 110 Sea Zone
3 aaGuns and 3 infantry moved from United Kingdom to 110 Sea Zone
3 aaGuns and 3 infantry moved from 110 Sea Zone to Holland Belgium
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 carrier and 5 destroyers moved from 113 Sea Zone to 110 Sea Zone
1 fighter moved from Holland Belgium to NorwayPlace Units - British
4 armour and 4 infantry placed in United Kingdom
1 fighter and 1 tactical_bomber placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,4
British collect 17 PUs; end with 66 PUs totalTerritory Summary for British :
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
British Guiana : 1 artillery and 4 infantry
Scotland : 1 airfield
United Kingdom : 2 aaGuns, 1 airfield, 4 armour, 1 factory_major, 1 harbour and 4 infantry
Normandy Bordeaux : 4 infantry
Norway : 1 fighter
Holland Belgium : 3 aaGuns, 2 fighters and 3 infantry
97 Sea Zone : 1 flag
Brazil : 1 flag
98 Sea Zone : 1 flag
110 Sea Zone : 1 carrier, 5 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 5 transportsProduction/PUs Summary :
Germans : 57 / 85
Russians : 3 / 4
Japanese : 81 / 94
Americans : 60 / 80
Chinese : 0 / 1
British : 17 / 66
UK_Pacific : 2 / 0
Italians : 33 / 41
ANZAC : 10 / 15
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.222
Median : 4.000
Variance : 2.375
Standard Deviation : 1.541
Total rolls : 9Null / Other
4 was rolled 2 times
6 was rolled 1 times
Average roll : 4.667
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Germans Combat
4 was rolled 2 times
6 was rolled 1 times
Average roll : 4.667
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.5
Game History
Round :9
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Egypt to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 armour and 1 infantry moved from Egypt to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Morocco
1 artillery moved from Algeria to Morocco
1 infantry moved from French West Africa to French Central Africa
Italians take French Central Africa from French
1 armour moved from Eastern Persia to Kazakhstan
Italians take Turkmenistan from Russians
1 mech_infantry moved from Northwest Persia to Rostov -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.5
Game History
Round :9
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Egypt to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 armour and 1 infantry moved from Egypt to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Morocco
1 artillery moved from Algeria to Morocco
1 infantry moved from French West Africa to French Central Africa
Italians take French Central Africa from French
1 armour moved from Eastern Persia to Kazakhstan
Italians take Turkmenistan from Russians
1 mech_infantry moved from Northwest Persia to RostovCombat - Italians
Battle in Morocco
Italians attack with 1 armour, 1 artillery and 1 infantry
French defend with 2 infantry
Italians win, taking Morocco from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Battle in GibraltarNon Combat Move - Italians
1 aaGun moved from Northern Italy to Western Germany
6 infantry moved from Northern Italy to Western Germany
2 artilleries moved from Northern Italy to Western Germany
1 fighter moved from Northern Italy to Western Germany
1 armour moved from Northern Italy to Western Germany
1 mech_infantry moved from Southern France to Western Germany
5 artilleries and 1 infantry moved from Southern France to Northern ItalyPlace Units - Italians
1 armour, 1 artillery, 1 fighter and 7 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2,2,1
Italians collect 32 PUs (3 lost to blockades); end with 32 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 43 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 48 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.5
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 5 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 aaGuns moved from Queensland to New South Wales
21 infantry moved from Queensland to New South Wales
1 infantry moved from South Australia to New South WalesPlace Units - ANZAC
3 infantry placed in New South Wales
2 infantry placed in QueenslandTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 13 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 27 infantry
Western Australia : 1 harbour
Dutch New Guinea : 1 flagProduction/PUs Summary :
Germans : 57 / 85
Russians : 3 / 4
Japanese : 81 / 94
Americans : 60 / 80
Chinese : 0 / 1
British : 17 / 66
UK_Pacific : 2 / 0
Italians : 35 / 48
ANZAC : 10 / 13
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.5
Game History
Round :9
Combat Move - French
Non Combat Move - French
2 infantry moved from Normandy Bordeaux to Holland BelgiumTurn Complete - French
Territory Summary for French :
Holland Belgium : 2 infantry
Production/PUs Summary :
Germans : 57 / 85
Russians : 3 / 4
Japanese : 81 / 94
Americans : 60 / 80
Chinese : 0 / 1
British : 17 / 66
UK_Pacific : 2 / 0
Italians : 35 / 48
ANZAC : 10 / 13
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.5
Game History
Round :10
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 factory_upgrade, 2 fighters and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 3 infantry moved from Smolensk to Russia
1 infantry moved from Tambov to Russia
18 armour, 10 artilleries, 2 fighters, 16 infantry and 3 tactical_bombers moved from Bryansk to Russia
1 armour moved from Volgograd to Russia
3 infantry moved from Western Germany to Denmark
2 fighters moved from Western Germany to Denmark
1 bomber moved from Northern Italy to Normandy Bordeaux
1 bomber moved from Northern Italy to Denmark -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.5
Game History
Round :10
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 factory_upgrade, 2 fighters and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 3 infantry moved from Smolensk to Russia
1 infantry moved from Tambov to Russia
18 armour, 10 artilleries, 2 fighters, 16 infantry and 3 tactical_bombers moved from Bryansk to Russia
1 armour moved from Volgograd to Russia
3 infantry moved from Western Germany to Denmark
2 fighters moved from Western Germany to Denmark
1 bomber moved from Northern Italy to Normandy Bordeaux
1 bomber moved from Northern Italy to DenmarkCombat - Germans
Germans creates battle in territory 98 Sea Zone
Battle in Russia
Germans attack with 19 armour, 11 artilleries, 2 fighters, 20 infantry and 3 tactical_bombers
Russians defend with 2 aaGuns, 1 airfield, 5 artilleries, 1 factory_major and 42 infantry
Germans captures 4PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking 98 Sea Zone from British, taking Russia from Russians with 19 armour, 1 artillery, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 46
Casualties for Germans: 10 artilleries, 1 fighter and 20 infantry
Casualties for Russians: 2 aaGuns, 5 artilleries and 42 infantry
Battle in Denmark
Germans attack with 1 bomber, 2 fighters and 3 infantry
Americans defend with 1 armour and 1 mech_infantry
Germans win, taking Denmark from Americans with 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 10
Casualties for Americans: 1 armour and 1 mech_infantry
Strategic bombing raid in Normandy Bordeaux
Bombing raid in Normandy Bordeaux rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 4 damage total.Non Combat Move - Germans
1 bomber moved from Normandy Bordeaux to Northern Italy
1 bomber moved from Denmark to Northern Italy
2 fighters moved from Denmark to Germany
3 infantry moved from Western Germany to Germany
1 artillery moved from Western Germany to Germany
5 infantry moved from Western Germany to Germany
1 aaGun moved from Western Germany to Germany
3 infantry moved from Ukraine to Bessarabia
2 infantry moved from Volgograd to Rostov
3 aaGuns moved from Bryansk to Belarus
3 infantry moved from Karelia to Novgorod
1 fighter moved from Russia to Novgorod
3 tactical_bombers moved from Russia to Novgorod
1 infantry moved from British Somaliland to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 92 Sea ZonePlace Units - Germans
Units in Germany being upgraded or consumed: 1 factory_minor
1 factory_upgrade placed in Germany
Germans undo move 1.
1 armour and 2 fighters placed in Germany
Units in Germany being upgraded or consumed: 1 factory_minor
1 factory_upgrade placed in Germany
3 armour and 7 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 62 PUs; end with 66 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs -
I guess Russia still has some ships it can move.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.5
Game History
Round :10
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
125 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 62 / 91
Russians : 0 / 0
Japanese : 81 / 94
Americans : 58 / 80
Chinese : 0 / 1
British : 17 / 66
UK_Pacific : 2 / 0
Italians : 35 / 48
ANZAC : 10 / 13
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.5
Game History
Round :10
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 bombers, 2 destroyers, 1 factory_minor, 4 infantry and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
5 artilleries and 5 infantry moved from Japan to 6 Sea Zone
5 artilleries, 2 carriers, 2 destroyers, 2 fighters, 5 infantry and 6 transports moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
5 artilleries, 2 carriers, 3 destroyers, 2 fighters, 5 infantry and 6 transports moved from 16 Sea Zone to 25 Sea Zone
3 carriers, 2 cruisers, 4 fighters and 2 tactical_bombers moved from 33 Sea Zone to 25 Sea Zone
5 artilleries and 5 infantry moved from 25 Sea Zone to Midway
1 armour moved from India to West India
Japanese take West India from UK_Pacific -
Here is Japan.
I guess you have to activate France to keep me from winning in Europe?
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map
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Yeah, or Poland. Kinda pointless though. I didn’t get a strong enough foothold early enough in Europe. I could keep stockpiling Honolulu but eventually you’ll steamroll me. Well done! I concede.
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Hey well done too!
That was a wild game. Not often the Axis lose Berlin, even when they are losing. You had me scared there for a second.
I’ll post the result.
Hit me up when you are ready for a rematch. You get an auto rematch and then a playoff if we are tied.
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K, gimme a day or so, I need to slow the pace down, it takes me about an hour to make all my moves in the morning with 4 league and 2 tourney games going.
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Oh yeah, no rush. PM me when you got an opening. I’ll be sure to crack a beer when I get the message! :-D





