No problem on the walk in.
Appreciate the gesture in Holland, but you forgot to leave my inf alive. :)
By the way, Germany will SBR Moscow with 3 bombers and 5 fighters. Intercept?
By the way, Germany will SBR Moscow with 3 bombers and 5 fighters. Intercept?
That depends on what else Germany does on its turn.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Trans-Jordan to Iraq
Non Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,5,2
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs total
Territory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 7 infantry
New Guinea : 2 infantry
Line Islands : 1 infantry
Dutch New Guinea : 1 flag
Iraq : 2 infantry
Production/PUs Summary :
Germans : 50 / 56
Russians : 20 / 23
Japanese : 48 / 58
Americans : 52 / 67
Chinese : 9 / 16
British : 33 / 46
UK_Pacific : 11 / 11
Italians : 16 / 27
ANZAC : 10 / 8
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Null / Other
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :4
Combat Move - French
2 infantry moved from Algeria to Tunisia
1 fighter moved from Morocco to United Kingdom
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Non Combat Move - French
1 infantry moved from Scotland to Eire
French take Eire from Neutral_Allies
Turn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter and 1 infantry
Anglo Egyptian Sudan : 1 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbour
Tunisia : 2 infantry
Caucasus : 1 infantry
95 Sea Zone : 1 destroyer
Eire : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 50 / 56
Russians : 20 / 23
Japanese : 48 / 58
Americans : 52 / 67
Chinese : 9 / 16
British : 33 / 46
UK_Pacific : 11 / 11
Italians : 16 / 27
ANZAC : 10 / 8
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Null / Other
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Test summary from TripleA, engine version: 1.6.1.4, time: 13:27:48
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour and 2 mech_infantrys moved from Bryansk to Caucasus
Germans take Rostov from Russians
5 tactical_bombers moved from Bryansk to Caucasus
1 bomber moved from Bryansk to Caucasus
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
Germans take Volgograd from Russians
3 bombers moved from Bryansk to Russia
5 fighters moved from Bryansk to Russia
OK requesting intercept orders
OK requesting intercept orders
I will intercept assuming that I can intercept with all 8 planes (6 UK and 2 Russians) and choose the UK fighters first.
GOGOGO!
Test summary from TripleA, engine version: 1.6.1.4, time: 19:10:20
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour and 2 mech_infantrys moved from Bryansk to Caucasus
Germans take Rostov from Russians
5 tactical_bombers moved from Bryansk to Caucasus
1 bomber moved from Bryansk to Caucasus
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
Germans take Volgograd from Russians
3 bombers moved from Bryansk to Russia
5 fighters moved from Bryansk to Russia
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Air Battle in Russia
Germans attacks with 8 units heading to Russia
Russians launches 8 interceptors out of Russia
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Russia
2 bombers killed by AA guns
Bombing raid in Russia rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Russia causes 8 damage total.
Battle in Caucasus
Germans attack with 2 armour, 1 bomber, 2 mech_infantrys and 5 tactical_bombers
French defend with 1 infantry; British defend with 1 artillery and 1 infantry
Germans win, taking Caucasus from Russians with 2 armour, 1 bomber, 2 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 10
Casualties for French: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 bomber moved from Caucasus to Novgorod
2 bombers moved from Germany to Novgorod
1 bomber moved from Russia to Novgorod
4 fighters moved from Russia to Bryansk
3 tactical_bombers moved from Novgorod to Bryansk
1 aaGun moved from Smolensk to Bryansk
1 aaGun moved from Archangel to Smolensk
1 armour moved from Ukraine to Bryansk
2 mech_infantrys moved from Western Ukraine to Bryansk
1 armour moved from Belarus to Bryansk
1 infantry moved from Vyborg to Finland
2 infantry moved from Western Germany to Germany
1 aaGun and 1 infantry moved from Norway to 113 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
1 aaGun and 1 infantry moved from 114 Sea Zone to Germany
2 artilleries and 7 infantry moved from France to Western Germany
5 tactical_bombers moved from Caucasus to Bryansk
1 aaGun and 5 infantry moved from Norway to Finland
Place Units - Germans
2 artilleries and 8 infantry placed in Germany
3 mech_infantrys placed in Novgorod
3 artilleries placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1
Germans collect 53 PUs (4 lost to blockades); end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Ouch! :cry:
Ouch! :cry:
In total, I’ve rolled AA / intercept 15 times and hit 3 planes
You’ve rolled 8 and hit 2, pretty fair
Nah I’m not really upset about that. That’s just the way SBR is. It’s meant to be like the real war and its pretty close I think. You hurt the enemy but a lot of the time it cost you more, but under the right conditions its worth it anyway. Like right now I can afford to lose a few bombers.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :5
Purchase Units - Russians
Russians repair 7 damage on 7 factory_majors; Remaining resources: 16 PUs;
Russians buy 4 artilleries; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Smolensk
2 mech_infantrys moved from Russia to Samara
1 mech_infantry moved from Samara to Volgograd
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
1 mech_infantry moved from Samara to Volgograd
2 fighters and 1 tactical_bomber moved from Russia to Volgograd
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Smolensk
Russians attack with 1 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Volgograd
Russians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 1 : 1/5 hits
Germans roll dice for 1 armour in Volgograd, round 1 : 0/1 hits
1 armour owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - Russians
2 fighters moved from Volgograd to Russia
1 tactical_bomber moved from Volgograd to Russia
20 infantry moved from Timguska to Novosibirsk
2 aaGuns moved from Timguska to Novosibirsk
4 infantry moved from Central Mongolia to Dzavhan
Place Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Tambov: 1 infantry
EDIT: Adding units owned by Russians to Russia: 1 infantry
EDIT: Turning off Edit Mode
4 artilleries placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total
Territory Summary for Russians :
Olgiy : 1 flag
Dzavhan : 1 flag, 4 infantry
Central Mongolia : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Russia : 4 aaGuns, 1 airfield, 2 armour, 18 artilleries, 1 factory_major, 2 fighters, 47 infantry and 1 tactical_bomber
Novosibirsk : 2 aaGuns and 20 infantry
Volgograd : 1 factory_minor and 2 mech_infantrys
Smolensk : 1 infantry
125 Sea Zone : 1 flag, 1 submarine
Production/PUs Summary :
Germans : 53 / 73
Russians : 17 / 17
Japanese : 48 / 58
Americans : 52 / 67
Chinese : 9 / 16
British : 33 / 46
UK_Pacific : 11 / 11
Italians : 16 / 27
ANZAC : 10 / 8
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.833
Median : 4.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
Germans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Russians Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.800
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Nah I’m not really upset about that. That’s just the way SBR is. It’s meant to be like the real war and its pretty close I think. You hurt the enemy but a lot of the time it cost you more, but under the right conditions its worth it anyway. Like right now I can afford to lose a few bombers.
Small edit below, I’ve decided to take Tambov with a tank instead. Russia is getting poor!
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :5
Purchase Units - Japanese
Japanese buy 6 armour, 1 factory_minor and 3 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Sakha to Buryatia
4 infantry moved from Buyant-Uhaa to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 infantry moved from Tsinghai to Sikang
Japanese take Sikang from Chinese
1 artillery and 1 infantry moved from Chahar to Anhwe
1 artillery and 1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Suiyuyan to Hopei
2 infantry moved from Chahar to Hopei
1 bomber moved from French Indo China to 41 Sea Zone
1 artillery and 2 infantry moved from French Indo China to Shan State
1 bomber and 3 fighters moved from French Indo China to Shan State
Combat - Japanese
Battle in Shan State
Japanese attack with 1 artillery, 1 bomber, 3 fighters and 2 infantry
British defend with 2 infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Anhwe
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 3 infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Japanese
1 bomber moved from 41 Sea Zone to French Indo China
3 fighters moved from Shan State to Kwangtung
1 bomber moved from Shan State to Buyant-Uhaa
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 aaGun and 1 infantry moved from 20 Sea Zone to Kwangtung
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to French Indo China
2 destroyers moved from 6 Sea Zone to 20 Sea Zone
2 destroyers moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
6 fighters moved from 26 Sea Zone to Hawaiian Islands
6 tactical_bombers moved from 26 Sea Zone to Caroline Islands
2 battleships, 6 carriers, 1 cruiser, 2 destroyers and 3 transports moved from 26 Sea Zone to 6 Sea Zone
Place Units - Japanese
3 armour placed in French Indo China
3 armour and 3 infantry placed in Japan
1 factory_minor placed in Shantung
Turn Complete - Japanese
Japanese collect 55 PUs; end with 56 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :5
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 carrier, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 3 PUs;
Combat Move - Americans
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
Americans take Libya from Italians
Americans take Tobruk from Italians
Combat - Americans
Non Combat Move - Americans
2 infantry moved from New South Wales to Queensland
2 fighters moved from New South Wales to Queensland
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 103 Sea Zone
Place Units - Americans
1 battleship, 1 carrier, 1 tactical_bomber and 1 transport placed in 10 Sea Zone
1 artillery and 2 infantry placed in Western United States
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 53 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Territory Summary for Americans :
Queensland : 2 fighters and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 2 mech_infantrys
Midway : 1 airfield
10 Sea Zone : 3 battleships, 3 carriers, 2 cruisers, 9 destroyers, 3 fighters, 9 submarines, 2 tactical_bombers and 2 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
United Kingdom : 1 artillery and 5 infantry
Tunisia : 1 flag
Tobruk : 1 flag, 1 armour and 1 mech_infantry
Libya : 1 flag
106 Sea Zone : 1 flag
93 Sea Zone : 1 submarine
Brazil : 1 flag
103 Sea Zone : 1 infantry, 1 mech_infantry and 1 transport
110 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 3 transports
Production/PUs Summary :
Germans : 53 / 73
Russians : 15 / 17
Japanese : 55 / 61
Americans : 53 / 71
Chinese : 5 / 16
British : 33 / 46
UK_Pacific : 10 / 11
Italians : 15 / 27
ANZAC : 10 / 8
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Order of losses in Novgorod?
You are hitting that by air? Well OK, lose mechs then bombers.
You are hitting that by air? Well OK, lose mechs then bombers.
Yes, it was a 95% battle, now that I only got one hit with 20 of punch, will be very difficult!