Vance (axis) versus Omega1759(Allies+10), G1940.2 notech

  • '17 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :4

    Place Units - UK_Pacific
                1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 11 PUs; end with 11 PUs total
                Some Units in India change ownership: 1 infantry and 1 mech_infantry

    Territory Summary for UK_Pacific :

    India : 1 factory_major
        Sumatra : 1 flag

    Production/PUs Summary :

    Germans : 47 / 56
        Russians : 20 / 23
        Japanese : 48 / 58
        Americans : 52 / 67
        Chinese : 9 / 16
        British : 40 / 46
        UK_Pacific : 11 / 11
        Italians : 12 / 24
        ANZAC : 10 / 10
        French : 9 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 6 times
            Average roll : 3.615
            Median : 4.000
            Variance : 0.240
            Standard Deviation : 0.490
            Total rolls : 26

    Japanese Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                3 was rolled 1 times
                6 was rolled 2 times
            Average roll : 5.000
            Median : 6.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Chinese Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.250
            Median : 3.500
            Variance : 0.364
            Standard Deviation : 0.603
            Total rolls : 12

    Americans Combat
                1 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 4.000
            Median : 5.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9

  • '17 '16 '15 '14 '12

    Different computer, same issue as before.  sorry.

    Italy 4.

  • '17 '16 '15 '14 '12

    By the way, Germany will SBR Moscow with 3 bombers and 5 fighters.  Intercept?

  • '17 '16 '13 '12

    @variance:

    By the way, Germany will SBR Moscow with 3 bombers and 5 fighters.  Intercept?

    That depends on what else Germany does on its turn.

  • '17 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :4

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from Trans-Jordan to Iraq

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 artillery and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,5,2
                ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 2 aaGuns, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 7 infantry
        New Guinea : 2 infantry
        Line Islands : 1 infantry
        Dutch New Guinea : 1 flag
        Iraq : 2 infantry

    Production/PUs Summary :

    Germans : 50 / 56
        Russians : 20 / 23
        Japanese : 48 / 58
        Americans : 52 / 67
        Chinese : 9 / 16
        British : 33 / 46
        UK_Pacific : 11 / 11
        Italians : 16 / 27
        ANZAC : 10 / 8
        French : 9 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.667
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.667
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

  • '17 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :4

    Combat Move - French
                2 infantry moved from Algeria to Tunisia
                1 fighter moved from Morocco to United Kingdom
                1 infantry moved from Northwest Persia to Caucasus
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Non Combat Move - French
                1 infantry moved from Scotland to Eire
                      French take Eire from Neutral_Allies

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 1 fighter and 1 infantry
        Anglo Egyptian Sudan : 1 infantry
        Normandy Bordeaux : 1 factory_minor and 1 harbour
        Tunisia : 2 infantry
        Caucasus : 1 infantry
        95 Sea Zone : 1 destroyer
        Eire : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 50 / 56
        Russians : 20 / 23
        Japanese : 48 / 58
        Americans : 52 / 67
        Chinese : 9 / 16
        British : 33 / 46
        UK_Pacific : 11 / 11
        Italians : 16 / 27
        ANZAC : 10 / 8
        French : 9 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.667
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.667
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

  • '17 '16 '15 '14 '12

    Test summary from TripleA, engine version: 1.6.1.4, time: 13:27:48

  • '17 '16 '15 '14 '12

    TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 5 artilleries, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 armour and 2 mech_infantrys moved from Bryansk to Caucasus
                      Germans take Rostov from Russians
                5 tactical_bombers moved from Bryansk to Caucasus
                1 bomber moved from Bryansk to Caucasus
                1 armour moved from Bryansk to Tambov
                      Germans take Tambov from Russians
                1 armour moved from Tambov to Volgograd
                      Germans take Volgograd from Russians
                3 bombers moved from Bryansk to Russia
                5 fighters moved from Bryansk to Russia

  • '17 '16 '15 '14 '12

    OK requesting intercept orders

  • '17 '16 '13 '12

    @variance:

    OK requesting intercept orders

    I will intercept assuming that I can intercept with all 8 planes (6 UK and 2 Russians) and choose the UK fighters first.

    GOGOGO!

  • '17 '16 '15 '14 '12

    Test summary from TripleA, engine version: 1.6.1.4, time: 19:10:20

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 5 artilleries, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 armour and 2 mech_infantrys moved from Bryansk to Caucasus
                      Germans take Rostov from Russians
                5 tactical_bombers moved from Bryansk to Caucasus
                1 bomber moved from Bryansk to Caucasus
                1 armour moved from Bryansk to Tambov
                      Germans take Tambov from Russians
                1 armour moved from Tambov to Volgograd
                      Germans take Volgograd from Russians
                3 bombers moved from Bryansk to Russia
                5 fighters moved from Bryansk to Russia

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Air Battle in Russia
                    Germans attacks with 8 units heading to Russia
                    Russians launches 8 interceptors out of Russia
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in Russia
                    2 bombers killed by AA guns
                    Bombing raid in Russia rolls: 8 and causes: 8 damage to unit: factory_major
                    Bombing raid in Russia causes 8 damage total.
                Battle in Caucasus
                    Germans attack with 2 armour, 1 bomber, 2 mech_infantrys and 5 tactical_bombers
                    French defend with 1 infantry; British defend with 1 artillery and 1 infantry
                    Germans win, taking Caucasus from Russians with 2 armour, 1 bomber, 2 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 10
                    Casualties for French: 1 infantry
                    Casualties for British: 1 artillery and 1 infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                1 bomber moved from Caucasus to Novgorod
                2 bombers moved from Germany to Novgorod
                1 bomber moved from Russia to Novgorod
                4 fighters moved from Russia to Bryansk
                3 tactical_bombers moved from Novgorod to Bryansk
                1 aaGun moved from Smolensk to Bryansk
                1 aaGun moved from Archangel to Smolensk
                1 armour moved from Ukraine to Bryansk
                2 mech_infantrys moved from Western Ukraine to Bryansk
                1 armour moved from Belarus to Bryansk
                1 infantry moved from Vyborg to Finland
                2 infantry moved from Western Germany to Germany
                1 aaGun and 1 infantry moved from Norway to 113 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
                1 aaGun and 1 infantry moved from 114 Sea Zone to Germany
                2 artilleries and 7 infantry moved from France to Western Germany
                5 tactical_bombers moved from Caucasus to Bryansk
                1 aaGun and 5 infantry moved from Norway to Finland

    Place Units - Germans
                2 artilleries and 8 infantry placed in Germany
                3 mech_infantrys placed in Novgorod
                3 artilleries placed in Ukraine

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1
                Germans collect 53 PUs (4 lost to blockades); end with 53 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs

  • '17 '16 '15 '14 '12

    Ouch!  :cry:

  • '17 '16 '13 '12

    @variance:

    Ouch!   :cry:

    In total, I’ve rolled AA / intercept 15 times and hit 3 planes
    You’ve rolled 8 and hit 2, pretty fair

  • '17 '16 '15 '14 '12

    Nah I’m not really upset about that.  That’s just the way SBR is.  It’s meant to be like the real war and its pretty close I think.  You hurt the enemy but a lot of the time it cost you more, but under the right conditions its worth it anyway.  Like right now I can afford to lose a few bombers.

  • '17 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :5

    Purchase Units - Russians
                Russians repair 7 damage on 7 factory_majors; Remaining resources: 16 PUs;
                Russians buy 4 artilleries; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Smolensk
                2 mech_infantrys moved from Russia to Samara
                1 mech_infantry moved from Samara to Volgograd
                1 infantry moved from Russia to Tambov
                      Russians take Tambov from Germans
                1 mech_infantry moved from Samara to Volgograd
                2 fighters and 1 tactical_bomber moved from Russia to Volgograd

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Smolensk
                    Russians attack with 1 infantry
                    Germans defend with 1 aaGun
                        1 aaGun owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 aaGun
                Battle in Volgograd
                    Russians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 armour and 1 factory_minor
                        Russians roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 1 :  1/5 hits
                        Germans roll dice for 1 armour in Volgograd, round 1 :  0/1 hits
                        1 armour owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour

    Non Combat Move - Russians
                2 fighters moved from Volgograd to Russia
                1 tactical_bomber moved from Volgograd to Russia
                20 infantry moved from Timguska to Novosibirsk
                2 aaGuns moved from Timguska to Novosibirsk
                4 infantry moved from Central Mongolia to Dzavhan

    Place Units - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Tambov: 1 infantry
                EDIT: Adding units owned by Russians to Russia: 1 infantry
                EDIT: Turning off Edit Mode
                4 artilleries placed in Russia

    Turn Complete - Russians
                Russians collect 17 PUs; end with 17 PUs total

    Territory Summary for Russians :

    Olgiy : 1 flag
        Dzavhan : 1 flag, 4 infantry
        Central Mongolia : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Russia : 4 aaGuns, 1 airfield, 2 armour, 18 artilleries, 1 factory_major, 2 fighters, 47 infantry and 1 tactical_bomber
        Novosibirsk : 2 aaGuns and 20 infantry
        Volgograd : 1 factory_minor and 2 mech_infantrys
        Smolensk : 1 infantry
        125 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Germans : 53 / 73
        Russians : 17 / 17
        Japanese : 48 / 58
        Americans : 52 / 67
        Chinese : 9 / 16
        British : 33 / 46
        UK_Pacific : 11 / 11
        Italians : 16 / 27
        ANZAC : 10 / 8
        French : 9 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.833
            Median : 4.500
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

    Germans Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Russians Combat
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.800
            Median : 5.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

  • '17 '16 '13 '12

    @variance:

    Nah I’m not really upset about that.  That’s just the way SBR is.  It’s meant to be like the real war and its pretty close I think.  You hurt the enemy but a lot of the time it cost you more, but under the right conditions its worth it anyway.  Like right now I can afford to lose a few bombers.

    Small edit below, I’ve decided to take Tambov with a tank instead. Russia is getting poor!

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :5

    Purchase Units - Japanese
                Japanese buy 6 armour, 1 factory_minor and 3 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 infantry moved from Sakha to Buryatia
                4 infantry moved from Buyant-Uhaa to Ulaanbaatar
                      Japanese take Ulaanbaatar from Russians
                1 infantry moved from Tsinghai to Sikang
                      Japanese take Sikang from Chinese
                1 artillery and 1 infantry moved from Chahar to Anhwe
                1 artillery and 1 infantry moved from Suiyuyan to Shensi
                1 infantry moved from Suiyuyan to Hopei
                2 infantry moved from Chahar to Hopei
                1 bomber moved from French Indo China to 41 Sea Zone
                1 artillery and 2 infantry moved from French Indo China to Shan State
                1 bomber and 3 fighters moved from French Indo China to Shan State

    Combat - Japanese
                Battle in Shan State
                    Japanese attack with 1 artillery, 1 bomber, 3 fighters and 2 infantry
                    British defend with 2 infantry
                    Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Anhwe
                    Japanese attack with 1 artillery and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Anhwe from Chinese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Hopei
                    Japanese attack with 3 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Hopei from Chinese with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Shensi
                    Japanese attack with 1 artillery and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Shensi from Chinese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in 41 Sea Zone
                    Japanese attack with 1 bomber
                    British defend with 1 transport
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport

    Non Combat Move - Japanese
                1 bomber moved from 41 Sea Zone to French Indo China
                3 fighters moved from Shan State to Kwangtung
                1 bomber moved from Shan State to Buyant-Uhaa
                1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 aaGun and 1 infantry moved from 20 Sea Zone to Kwangtung
                1 armour and 1 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 armour and 1 infantry moved from 36 Sea Zone to French Indo China
                2 destroyers moved from 6 Sea Zone to 20 Sea Zone
                2 destroyers moved from 6 Sea Zone to 36 Sea Zone
                1 submarine moved from 54 Sea Zone to 62 Sea Zone
                1 destroyer moved from 54 Sea Zone to 33 Sea Zone
                6 fighters moved from 26 Sea Zone to Hawaiian Islands
                6 tactical_bombers moved from 26 Sea Zone to Caroline Islands
                2 battleships, 6 carriers, 1 cruiser, 2 destroyers and 3 transports moved from 26 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                3 armour placed in French Indo China
                3 armour and 3 infantry placed in Japan
                1 factory_minor placed in Shantung

    Turn Complete - Japanese
                Japanese collect 55 PUs; end with 56 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs

  • '17 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :5

    Purchase Units - Americans
                Americans buy 1 artillery, 1 battleship, 1 carrier, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 3 PUs;

    Combat Move - Americans
                1 armour and 1 mech_infantry moved from Tunisia to Tobruk
                      Americans take Libya from Italians
                      Americans take Tobruk from Italians

    Combat - Americans

    Non Combat Move - Americans
                2 infantry moved from New South Wales to Queensland
                2 fighters moved from New South Wales to Queensland
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 103 Sea Zone

    Place Units - Americans
                1 battleship, 1 carrier, 1 tactical_bomber and 1 transport placed in 10 Sea Zone
                1 artillery and 2 infantry placed in Western United States
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 53 PUs; end with 56 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

    Territory Summary for Americans :

    Queensland : 2 fighters and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 2 mech_infantrys
        Midway : 1 airfield
        10 Sea Zone : 3 battleships, 3 carriers, 2 cruisers, 9 destroyers, 3 fighters, 9 submarines, 2 tactical_bombers and 2 transports
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        United Kingdom : 1 artillery and 5 infantry
        Tunisia : 1 flag
        Tobruk : 1 flag, 1 armour and 1 mech_infantry
        Libya : 1 flag
        106 Sea Zone : 1 flag
        93 Sea Zone : 1 submarine
        Brazil : 1 flag
        103 Sea Zone : 1 infantry, 1 mech_infantry and 1 transport
        110 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 3 transports

    Production/PUs Summary :

    Germans : 53 / 73
        Russians : 15 / 17
        Japanese : 55 / 61
        Americans : 53 / 71
        Chinese : 5 / 16
        British : 33 / 46
        UK_Pacific : 10 / 11
        Italians : 15 / 27
        ANZAC : 10 / 8
        French : 9 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17 '16 '13 '12

    Order of losses in Novgorod?

Suggested Topics

  • 11
  • 28
  • 86
  • 61
  • 86
  • 97
  • 55
  • 2.7k
Axis & Allies Boardgaming Custom Painted Miniatures

20

Online

17.8k

Users

40.5k

Topics

1.8m

Posts