@surfer Scramble? You have 6 planes!
Vance (axis) versus Omega1759(Allies+10), G1940.2 notech
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :4
Purchase Units - Americans
Americans buy 8 destroyers and 1 fighter; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Morocco to Tunisia
1 armour moved from Morocco to Tunisia
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea ZoneCombat - Americans
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 cruiser
Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 1 : 1/3 hits
Germans roll dice for 1 cruiser in 104 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 cruiser owned by the Germans lost in 104 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 cruiser
Casualties for Americans: 1 destroyer
Battle in Tunisia
Americans attack with 1 armour and 1 mech_infantry
Italians defend with 1 mech_infantry
Americans roll dice for 1 armour and 1 mech_infantry in Tunisia, round 1 : 0/2 hits
Italians roll dice for 1 mech_infantry in Tunisia, round 1 : 0/1 hits
Americans roll dice for 1 armour and 1 mech_infantry in Tunisia, round 2 : 0/2 hits
Italians roll dice for 1 mech_infantry in Tunisia, round 2 : 0/1 hits
Americans roll dice for 1 armour and 1 mech_infantry in Tunisia, round 3 : 2/2 hits
Italians roll dice for 1 mech_infantry in Tunisia, round 3 : 0/1 hits
1 mech_infantry owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantryNon Combat Move - Americans
1 artillery moved from Morocco to 91 Sea Zone
5 infantry moved from Morocco to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 101 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
5 infantry moved from 110 Sea Zone to United Kingdom
1 artillery moved from 110 Sea Zone to United Kingdom
2 fighters moved from 104 Sea Zone to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Western United States to 10 Sea Zone
3 fighters moved from Western United States to 10 Sea Zone
2 mech_infantrys moved from Central United States to Western United States
1 infantry moved from 101 Sea Zone to Eastern United StatesPlace Units - Americans
8 destroyers placed in 10 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUsTerritory Summary for Americans :
New South Wales : 2 fighters and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 2 mech_infantrys
Midway : 1 airfield
10 Sea Zone : 2 battleships, 2 carriers, 2 cruisers, 9 destroyers, 3 fighters, 9 submarines, 1 tactical_bomber and 1 transport
Central United States : 1 factory_major and 1 mech_infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
United Kingdom : 1 artillery and 5 infantry
Tunisia : 1 flag, 1 armour and 1 mech_infantry
106 Sea Zone : 1 flag
93 Sea Zone : 1 submarine
101 Sea Zone : 1 transport
Brazil : 1 flag
110 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 3 transportsProduction/PUs Summary :
Germans : 50 / 56
Russians : 20 / 23
Japanese : 53 / 58
Americans : 52 / 67
Chinese : 4 / 13
British : 33 / 41
UK_Pacific : 7 / 7
Italians : 16 / 24
ANZAC : 10 / 10
French : 9 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 4.077
Median : 5.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
3 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.000
Median : 5.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
8 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
3 artilleries moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 3 artilleries, 1 fighter and 8 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries, 1 fighter and 8 infantry in Yunnan, round 1 : 3/12 hits
Japanese roll dice for 1 infantry in Yunnan, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 3 artilleries, 1 fighter and 7 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to BurmaPlace Units - Chinese
4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsTerritory Summary for Chinese :
Kiangsi : 1 flag, 1 infantry
Shensi : 1 infantry
Yunnan : 3 artilleries and 11 infantry
Hopei : 1 infantry
Anhwe : 1 infantry
Burma : 1 fighterProduction/PUs Summary :
Germans : 50 / 56
Russians : 20 / 23
Japanese : 48 / 58
Americans : 52 / 67
Chinese : 9 / 16
British : 33 / 41
UK_Pacific : 7 / 7
Italians : 16 / 24
ANZAC : 10 / 10
French : 9 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.615
Median : 4.000
Variance : 0.240
Standard Deviation : 0.490
Total rolls : 26Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
3 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Chinese Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.250
Median : 3.500
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12Americans Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.000
Median : 5.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :4
Combat Move - British
1 infantry moved from Sardinia to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
1 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland BelgiumCombat - British
Battle in Holland Belgium
Battle in Northern Italy
British converts factory_major into different unitsNon Combat Move - British
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 aaGun moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sicily
1 aaGun moved from 95 Sea Zone to Sicily
1 armour moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour moved from 110 Sea Zone to United Kingdom
1 infantry moved from 110 Sea Zone to United Kingdom
2 submarines moved from 95 Sea Zone to 97 Sea Zone
1 artillery moved from Northwest Persia to Caucasus
1 infantry moved from Northwest Persia to Caucasus
2 infantry moved from Iraq to Northwest Persia
1 artillery moved from Iraq to Northwest Persia
1 armour moved from Egypt to Iraq
4 fighters moved from Persia to Russia
1 tactical_bomber moved from Persia to Russia
2 fighters moved from Szechwan to Russia
1 aaGun moved from Burma to Yunnan
1 aaGun moved from India to Burma
1 infantry moved from India to Burma
1 mech_infantry moved from India to Yunnan
1 infantry moved from West India to 79 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 tactical_bomber moved from Burma to Shan State
1 tactical_bomber moved from Shan State to Burma
2 infantry moved from Burma to Shan State
1 infantry moved from Burma to Yunnan
1 bomber moved from Burma to Russia
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 infantry moved from West India to IndiaPlace Units - British
3 fighters placed in Persia
1 fighter placed in United KingdomTurn Complete - British
British collect 40 PUs; end with 41 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUsTerritory Summary for British :
Yunnan : 1 aaGun, 1 infantry and 1 mech_infantry
Shan State : 2 infantry
Burma : 1 aaGun, 7 infantry and 1 tactical_bomber
India : 1 airfield, 1 harbour and 1 infantry
Sumatra : 1 infantry
41 Sea Zone : 1 transport
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 fighter, 1 harbour and 6 infantry
Holland Belgium : 1 flag, 1 infantry
Northern Italy : 1 flag, 1 factory_minor and 1 infantry
Sicily : 1 flag, 1 aaGun, 2 infantry and 1 mech_infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Sardinia : 1 flag, 1 artillery
Russia : 1 bomber, 6 fighters and 1 tactical_bomber
Caucasus : 1 artillery and 1 infantry
95 Sea Zone : 1 battleship, 2 carriers, 4 cruisers, 5 destroyers, 4 fighters and 2 transports
93 Sea Zone : 1 flag
97 Sea Zone : 2 submarines
Iraq : 1 flag, 1 armour
92 Sea Zone : 1 submarine
Northwest Persia : 1 flag, 1 artillery and 2 infantry
Persia : 1 flag, 1 factory_minor and 3 fighters
110 Sea Zone : 1 artillery and 2 transportsProduction/PUs Summary :
Germans : 47 / 56
Russians : 20 / 23
Japanese : 48 / 58
Americans : 52 / 67
Chinese : 9 / 16
British : 40 / 46
UK_Pacific : 11 / 0
Italians : 12 / 24
ANZAC : 10 / 10
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.615
Median : 4.000
Variance : 0.240
Standard Deviation : 0.490
Total rolls : 26Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
3 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Chinese Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.250
Median : 3.500
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12Americans Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.000
Median : 5.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :4
Place Units - UK_Pacific
1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 1 infantry and 1 mech_infantryTerritory Summary for UK_Pacific :
India : 1 factory_major
Sumatra : 1 flagProduction/PUs Summary :
Germans : 47 / 56
Russians : 20 / 23
Japanese : 48 / 58
Americans : 52 / 67
Chinese : 9 / 16
British : 40 / 46
UK_Pacific : 11 / 11
Italians : 12 / 24
ANZAC : 10 / 10
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.615
Median : 4.000
Variance : 0.240
Standard Deviation : 0.490
Total rolls : 26Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
3 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Chinese Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.250
Median : 3.500
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12Americans Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.000
Median : 5.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9 -
Different computer, same issue as before. sorry.
Italy 4.
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By the way, Germany will SBR Moscow with 3 bombers and 5 fighters. Intercept?
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By the way, Germany will SBR Moscow with 3 bombers and 5 fighters. Intercept?
That depends on what else Germany does on its turn.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Trans-Jordan to IraqNon Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,5,2
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 7 infantry
New Guinea : 2 infantry
Line Islands : 1 infantry
Dutch New Guinea : 1 flag
Iraq : 2 infantryProduction/PUs Summary :
Germans : 50 / 56
Russians : 20 / 23
Japanese : 48 / 58
Americans : 52 / 67
Chinese : 9 / 16
British : 33 / 46
UK_Pacific : 11 / 11
Italians : 16 / 27
ANZAC : 10 / 8
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Null / Other
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :4
Combat Move - French
2 infantry moved from Algeria to Tunisia
1 fighter moved from Morocco to United Kingdom
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanNon Combat Move - French
1 infantry moved from Scotland to Eire
French take Eire from Neutral_AlliesTurn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter and 1 infantry
Anglo Egyptian Sudan : 1 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbour
Tunisia : 2 infantry
Caucasus : 1 infantry
95 Sea Zone : 1 destroyer
Eire : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 50 / 56
Russians : 20 / 23
Japanese : 48 / 58
Americans : 52 / 67
Chinese : 9 / 16
British : 33 / 46
UK_Pacific : 11 / 11
Italians : 16 / 27
ANZAC : 10 / 8
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Null / Other
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
Test summary from TripleA, engine version: 1.6.1.4, time: 13:27:48
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TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 armour and 2 mech_infantrys moved from Bryansk to Caucasus
Germans take Rostov from Russians
5 tactical_bombers moved from Bryansk to Caucasus
1 bomber moved from Bryansk to Caucasus
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
Germans take Volgograd from Russians
3 bombers moved from Bryansk to Russia
5 fighters moved from Bryansk to Russia -
OK requesting intercept orders
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OK requesting intercept orders
I will intercept assuming that I can intercept with all 8 planes (6 UK and 2 Russians) and choose the UK fighters first.
GOGOGO!
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Test summary from TripleA, engine version: 1.6.1.4, time: 19:10:20
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 armour and 2 mech_infantrys moved from Bryansk to Caucasus
Germans take Rostov from Russians
5 tactical_bombers moved from Bryansk to Caucasus
1 bomber moved from Bryansk to Caucasus
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
Germans take Volgograd from Russians
3 bombers moved from Bryansk to Russia
5 fighters moved from Bryansk to RussiaCombat - Germans
Germans creates battle in territory 125 Sea Zone
Air Battle in Russia
Germans attacks with 8 units heading to Russia
Russians launches 8 interceptors out of Russia
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Russia
2 bombers killed by AA guns
Bombing raid in Russia rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Russia causes 8 damage total.
Battle in Caucasus
Germans attack with 2 armour, 1 bomber, 2 mech_infantrys and 5 tactical_bombers
French defend with 1 infantry; British defend with 1 artillery and 1 infantry
Germans win, taking Caucasus from Russians with 2 armour, 1 bomber, 2 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 10
Casualties for French: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 bomber moved from Caucasus to Novgorod
2 bombers moved from Germany to Novgorod
1 bomber moved from Russia to Novgorod
4 fighters moved from Russia to Bryansk
3 tactical_bombers moved from Novgorod to Bryansk
1 aaGun moved from Smolensk to Bryansk
1 aaGun moved from Archangel to Smolensk
1 armour moved from Ukraine to Bryansk
2 mech_infantrys moved from Western Ukraine to Bryansk
1 armour moved from Belarus to Bryansk
1 infantry moved from Vyborg to Finland
2 infantry moved from Western Germany to Germany
1 aaGun and 1 infantry moved from Norway to 113 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
1 aaGun and 1 infantry moved from 114 Sea Zone to Germany
2 artilleries and 7 infantry moved from France to Western Germany
5 tactical_bombers moved from Caucasus to Bryansk
1 aaGun and 5 infantry moved from Norway to FinlandPlace Units - Germans
2 artilleries and 8 infantry placed in Germany
3 mech_infantrys placed in Novgorod
3 artilleries placed in UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1
Germans collect 53 PUs (4 lost to blockades); end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs -
Ouch! :cry:
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Ouch! :cry:
In total, I’ve rolled AA / intercept 15 times and hit 3 planes
You’ve rolled 8 and hit 2, pretty fair -
Nah I’m not really upset about that. That’s just the way SBR is. It’s meant to be like the real war and its pretty close I think. You hurt the enemy but a lot of the time it cost you more, but under the right conditions its worth it anyway. Like right now I can afford to lose a few bombers.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :5
Purchase Units - Russians
Russians repair 7 damage on 7 factory_majors; Remaining resources: 16 PUs;
Russians buy 4 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Smolensk
2 mech_infantrys moved from Russia to Samara
1 mech_infantry moved from Samara to Volgograd
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
1 mech_infantry moved from Samara to Volgograd
2 fighters and 1 tactical_bomber moved from Russia to VolgogradCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Smolensk
Russians attack with 1 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Volgograd
Russians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 1 : 1/5 hits
Germans roll dice for 1 armour in Volgograd, round 1 : 0/1 hits
1 armour owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Russians
2 fighters moved from Volgograd to Russia
1 tactical_bomber moved from Volgograd to Russia
20 infantry moved from Timguska to Novosibirsk
2 aaGuns moved from Timguska to Novosibirsk
4 infantry moved from Central Mongolia to DzavhanPlace Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Tambov: 1 infantry
EDIT: Adding units owned by Russians to Russia: 1 infantry
EDIT: Turning off Edit Mode
4 artilleries placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs totalTerritory Summary for Russians :
Olgiy : 1 flag
Dzavhan : 1 flag, 4 infantry
Central Mongolia : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Russia : 4 aaGuns, 1 airfield, 2 armour, 18 artilleries, 1 factory_major, 2 fighters, 47 infantry and 1 tactical_bomber
Novosibirsk : 2 aaGuns and 20 infantry
Volgograd : 1 factory_minor and 2 mech_infantrys
Smolensk : 1 infantry
125 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Germans : 53 / 73
Russians : 17 / 17
Japanese : 48 / 58
Americans : 52 / 67
Chinese : 9 / 16
British : 33 / 46
UK_Pacific : 11 / 11
Italians : 16 / 27
ANZAC : 10 / 8
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.833
Median : 4.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Germans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.800
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
Nah I’m not really upset about that. That’s just the way SBR is. It’s meant to be like the real war and its pretty close I think. You hurt the enemy but a lot of the time it cost you more, but under the right conditions its worth it anyway. Like right now I can afford to lose a few bombers.
Small edit below, I’ve decided to take Tambov with a tank instead. Russia is getting poor!





