I can’t see a reason why the scrambled fighter can’t land in Normandy.
13L G40 Boldfresh vs. Karl7 (Allies +11)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :14
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 fighters, 4 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 armour, 4 artilleries and 8 infantry moved from Portugal to Spain
2 fighters moved from 91 Sea Zone to Spain
4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries moved from Eastern United States to 101 Sea Zone
1 bomber moved from Eastern United States to Spain
2 transports moved from 91 Sea Zone to 86 Sea Zone
7 transports moved from 91 Sea Zone to 89 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Spain
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 20 Sea Zone to 43 Sea Zone
Americans take 35 Sea Zone from Japanese
7 bombers moved from Iwo Jima to 34 Sea Zone
1 infantry moved from Alexandria to Egypt -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :14
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 fighters, 4 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 armour, 4 artilleries and 8 infantry moved from Portugal to Spain
2 fighters moved from 91 Sea Zone to Spain
4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries moved from Eastern United States to 101 Sea Zone
1 bomber moved from Eastern United States to Spain
2 transports moved from 91 Sea Zone to 86 Sea Zone
7 transports moved from 91 Sea Zone to 89 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Spain
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 20 Sea Zone to 43 Sea Zone
Americans take 35 Sea Zone from Japanese
7 bombers moved from Iwo Jima to 34 Sea Zone
1 infantry moved from Alexandria to EgyptCombat - Americans
Battle in Spain
Americans attack with 3 armour, 8 artilleries, 1 bomber, 2 fighters and 12 infantry
Germans defend with 2 armour, 6 fighters and 11 infantry; Italians defend with 1 infantry
Americans win, taking Spain from Italians with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 28
Casualties for Germans: 2 armour, 6 fighters and 11 infantry
Casualties for Italians: 1 infantry
Casualties for Americans: 2 armour, 8 artilleries and 12 infantry
Battle in 34 Sea Zone
Americans attack with 7 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans win with 7 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 bomber moved from Spain to Portugal
2 fighters moved from Spain to 91 Sea Zone
1 mech_infantry moved from Argentina to Chile
Americans take Chile from Neutral_True
4 infantry moved from Argentina to Brazil
1 carrier, 2 fighters and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Caroline Islands
7 bombers moved from 34 Sea Zone to Caroline Islands
1 submarine moved from 33 Sea Zone to 20 Sea ZonePlace Units - Americans
4 transports placed in 101 Sea Zone
2 artilleries and 4 infantry placed in Eastern United States
1 carrier and 1 submarine placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 68 PUs; end with 68 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Suiyuyan
Chinese take Suiyuyan from Germans
1 infantry moved from Chahar to Hopei
Chinese take Hopei from Germans
10 infantry moved from Chahar to Hopei
1 infantry moved from Shantung to Jehol -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Suiyuyan
Chinese take Suiyuyan from Germans
1 infantry moved from Chahar to Hopei
Chinese take Hopei from Germans
10 infantry moved from Chahar to Hopei
1 infantry moved from Shantung to JeholCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :14
Combat Move - British
2 infantry moved from Iraq to Syria
2 fighters moved from Iraq to Syria
3 tactical_bombers moved from Iraq to Syria
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan State
2 fighters moved from India to Shan State
1 bomber moved from India to 37 Sea Zone
1 armour moved from Persia to Northwest Persia
British take Northwest Persia from Germans
1 armour moved from Northwest Persia to Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :14
Combat Move - British
2 infantry moved from Iraq to Syria
2 fighters moved from Iraq to Syria
3 tactical_bombers moved from Iraq to Syria
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan State
2 fighters moved from India to Shan State
1 bomber moved from India to 37 Sea Zone
1 armour moved from Persia to Northwest Persia
British take Northwest Persia from Germans
1 armour moved from Northwest Persia to PersiaCombat - British
Battle in Syria
British attack with 2 fighters, 2 infantry and 3 tactical_bombers
Germans defend with 1 infantry
British win, taking Syria from Italians with 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 37 Sea Zone
British attack with 1 bomber
Japanese defend with 1 transport
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Shan State
British attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
2 fighters moved from Shan State to India
2 infantry moved from Eastern Persia to West India
1 infantry moved from Eastern Persia to Afghanistan
1 armour moved from Persia to Afghanistan
3 aaGuns, 4 armour, 5 artilleries and 9 infantry moved from India to Burma
2 infantry moved from Saudi Arabia to Iraq
2 fighters moved from Syria to Persia
3 tactical_bombers moved from Syria to Persia
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Kenya to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 infantry moved from Mozambique to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 transport moved from 76 Sea Zone to 71 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to Saudi Arabia
2 infantry moved from Rhodesia to Mozambique
2 transports moved from 91 Sea Zone to 109 Sea Zone
1 transport moved from 91 Sea Zone to 102 Sea Zone
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 fighter moved from 91 Sea Zone to United Kingdom
1 infantry moved from Norway to Sweden
British take Sweden from Neutral_True
1 infantry moved from Eastern Persia to Persia
1 infantry moved from Iraq to Northwest Persia
5 infantry moved from Iraq to Persia
1 bomber moved from 37 Sea Zone to IndiaPlace Units - British
3 infantry placed in Egypt
3 infantry placed in Persia
4 infantry placed in United KingdomTurn Complete - British
British collect 39 PUs; end with 39 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :14
Place Units - UK_Pacific
2 artilleries and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 2 artilleries and 2 infantry -
The is the damnedest game… I keep thinking the Allies are dying and they manage to limp along…
Of course I say that, and you probably have some killer move ready to end this thing… :lol:
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I think this one is over whenever I want it to be over… :-)
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Probably. When you going to visit Cairo?
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I’m just having fun now… get ready for a big fleet battle! :lol:
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i attacked z91 with everything the italians can get there… you got one sub hit in the first round (even though you should not be aware of that yet, tripleA does this wrong. the subs only fire first when there is no attacking destroyer present. give me your losses and i will continue.
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here is the map.
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cash out subs and hit to BB and brit cv
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you hit 7 times in defense in round 1 (including the sub hit) and i damaged the 3 acc and 2 bats and lost 2 des.
round 2 attack was 7 more hits - ool?
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I14 - tough one for the allies.
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if you want different casualties in round 2 defense go ahead
and choose them. i may then want to choose my casualties
differently and continue the battle. -
by rule, once you see your defense roll you should not be allowed to change casualties (just in case you did not know that) but i have no problem with it in this case, since the axis are so far ahead.
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Could I just swap out a brit fts and cc from a us cv?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :14
Research Technology - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes