@GeneralDisarray Please use this file wanted to keep the plane instead of the BS R1!.tsvg
13L G40 Boldfresh vs. Karl7 (Allies +11)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Purchase Units - Americans
Turning on Edit Mode
EDIT: Changing PUs for Americans from 81 to 71
EDIT: Turning off Edit Mode
Americans buy 1 airfield, 1 bomber, 1 destroyer, 1 harbour, 1 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
7 fighters moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Purchase Units - Americans
Turning on Edit Mode
EDIT: Changing PUs for Americans from 81 to 71
EDIT: Turning off Edit Mode
Americans buy 1 airfield, 1 bomber, 1 destroyer, 1 harbour, 1 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
7 fighters moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Morocco to Algeria
Americans take Algeria from ItaliansCombat - Americans
Battle in 19 Sea Zone
Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking 19 Sea Zone from Japanese with 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 tactical_bomber moved from 19 Sea Zone to 17 Sea Zone
7 fighters moved from 19 Sea Zone to 17 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
1 mech_infantry moved from Korea to 6 Sea Zone
4 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 battleship, 5 carriers, 2 cruisers, 8 destroyers, 1 fighter, 6 infantry, 1 mech_infantry, 3 submarines and 4 transports moved from 6 Sea Zone to 17 Sea Zone
3 bombers moved from Korea to Iwo Jima
4 submarines moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
3 bombers moved from Western United States to Iwo Jima
1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 4 transports moved from 91 Sea Zone to 92 Sea Zone
3 armour moved from United Kingdom to 110 Sea Zone
3 armour and 3 transports moved from 110 Sea Zone to 92 Sea Zone
3 armour moved from 92 Sea Zone to Morocco
2 transports moved from 101 Sea Zone to 64 Sea ZonePlace Units - Americans
1 airfield and 1 harbour placed in Iwo Jima
1 destroyer and 3 submarines placed in 10 Sea Zone
1 bomber and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
5 infantry moved from Manchuria to Jehol -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
5 infantry moved from Manchuria to JeholCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Combat Move - British
4 artilleries and 7 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 transport moved from 79 Sea Zone to 39 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
2 infantry moved from Egypt to Alexandria
1 fighter moved from Egypt to Alexandria
1 tactical_bomber moved from Egypt to Alexandria
4 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 fighter moved from Northwest Persia to Trans-Jordan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Combat Move - British
4 artilleries and 7 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 transport moved from 79 Sea Zone to 39 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
2 infantry moved from Egypt to Alexandria
1 fighter moved from Egypt to Alexandria
1 tactical_bomber moved from Egypt to Alexandria
4 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 fighter moved from Northwest Persia to Trans-JordanCombat - British
Battle in Sumatra
Battle in Alexandria
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 2 infantry
British win, taking Sumatra from Japanese, taking Alexandria from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Battle in Trans-Jordan
British attack with 1 artillery, 1 fighter and 4 infantry
Italians defend with 1 infantry
British win, taking Trans-Jordan from Italians with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 fighter moved from Trans-Jordan to Egypt
1 fighter moved from Alexandria to Egypt
1 tactical_bomber moved from Alexandria to Egypt
1 transport moved from 80 Sea Zone to 79 Sea Zone
11 infantry moved from India to Burma
3 aaGuns moved from India to Burma
2 infantry moved from Northwest Persia to Persia
1 armour moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
6 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 2 fighters, 6 infantry, 2 submarines and 4 transports moved from 110 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 6 infantry moved from 92 Sea Zone to Morocco
2 fighters moved from United Kingdom to Gibraltar
1 bomber moved from United Kingdom to GibraltarPlace Units - British
3 submarines placed in 81 Sea Zone
1 fighter and 2 infantry placed in Persia
3 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1,6,5,2,4,1,4
British collect 30 PUs (3 lost to blockades); end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Place Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 1 armour -
why did you delete 10 pu’s from the USA?
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I rolled 2 dice, got nothing, bought, and then decided to redo my buy. Can’t go back so just had to reload to the game and delete 10.
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we are not playing tech. so good news for you, you get the 10 bucks back! go ahead and adjust your buy.
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FYI - if you don’t specifically agree to tech and not it in the game thread, the game is no tech.
From the G40 league rules:
4a - Tech - Tech is allowed in every game if you and your opponent agree to Tech prior to bidding. To avoid confusion please notate +Tech in the first post of the game thread if this is the case.
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we’re not playing tech? :? I guess I thought we were given you are prompted to buy tokens… but that’s ok. I am not a big believer in tech anyway.
As for the money, if you look at the thread, I blew 20 on dice last time, so I am down 30 technically. Should I just redo Allies and give the US an extra 20?
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yes. sorry, i never even noticed that last time! that would explain why the USA seems to be lagging a bit.
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you are gonna need every single dollar you can get to keep up the fight against this axis. :wink:
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we’re not playing tech? :? I guess I thought we were given you are prompted to buy tokens… but that’s ok. I am not a big believer in tech anyway.
As for the money, if you look at the thread, I blew 20 on dice last time, so I am down 30 technically. Should I just redo Allies and give the US an extra 20?
you didn’t buy any other tech i am unaware of did you?
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glad we caught it, woulda sucked if you developed a tech and i wasn’t aware of it - all of a sudden i lose a capital because of long range air or something crazy :roll:
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we’re not playing tech? :? I guess I thought we were given you are prompted to buy tokens… but that’s ok. I am not a big believer in tech anyway.
As for the money, if you look at the thread, I blew 20 on dice last time, so I am down 30 technically. Should I just redo Allies and give the US an extra 20?
actually i’ll do you one better. you can RETROACTIVELY place the units you would have bought last turn AND move them into the position they would be on this turn - EXCEPT you cannot buy an airbase or naval base last turn - i stranded your fleet out of position fair and square :-P
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we’re not playing tech? :? I guess I thought we were given you are prompted to buy tokens… but that’s ok. I am not a big believer in tech anyway.
As for the money, if you look at the thread, I blew 20 on dice last time, so I am down 30 technically. Should I just redo Allies and give the US an extra 20?
actually i’ll do you one better. you can RETROACTIVELY place the units you would have bought last turn AND move them into the position they would be on this turn - EXCEPT you cannot buy an airbase or naval base last turn - i stranded your fleet out of position fair and square :-P
what i just said would only have made sense if you could have built a naval base in korea which you can’t since unfortunately the russians own it. if korea was american owned, it would be so much more valuable eh?
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Trust me, I rue the day the USSR took Korea
ok, will do on plan
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Oh, also I think when set up the game you can turn the tech off…





