Global 2nd edition Q+A ( AAG40.2)


  • Thanks again!


  • To clarify, in case I’ve confused anyone:

    Sequence of events:
    Combat move phase: Player moves bombers and escorts to target territories
    End of combat move phase: Defender makes scrambling decisions
    After combat move phase and before conduct combat phase: Defender must make intercept decisions
    Beginning of conduct combat phase: Defender makes kamikaze decisions
    Conduct combat phase: Player has option to roll all SBR’s and then all rockets, or all rockets and then all SBRs.  All rocket targets must be selected before rolling any rocket dice.  Specific facility targets for SBRs are not chosen until AFTER ANY AIR BATTLES with interceptors are complete.

    Triple A notes:
    Triple A conducts rocket attacks at the end of the combat move phase.  This allows player to disable an air base and then prevent scrambling during the conduct combat phase, and this is VERY WRONG.
    Triple A also does not allow you to target the same facility more than once, but it is legal to do so.
    Triple A has you fire one rocket at a time and tells you the result before choosing the next target and this is also wrong.
    Triple A will not allow you to conduct SBR and then rocket attacks, but this is allowed per the rules.
    Solution: Roll rockets on the forum and never in Triple A.  Edit the damage in.

  • '12

    @Gamerman01:

    To clarify, in case I’ve confused anyone:

    Sequence of events:
    Combat move phase: Player moves bombers and escorts to target territories
    End of combat move phase: Defender makes scrambling decisions
    After combat move phase and before conduct combat phase: Defender must make intercept decisions
    Beginning of conduct combat phase: Defender makes kamikaze decisions
    Conduct combat phase: Player has option to roll all SBR’s and then all rockets, or all rockets and then all SBRs.  All rocket targets must be selected before rolling any rocket dice.  Specific facility targets for SBRs are not chosen until AFTER ANY AIR BATTLES with interceptors are complete.

    Triple A notes:
    Triple A conducts rocket attacks at the end of the combat move phase.  This allows player to disable an air base and then prevent scrambling during the conduct combat phase, and this is VERY WRONG.
    Triple A also does not allow you to target the same facility more than once, but it is legal to do so.
    Triple A has you fire one rocket at a time and tells you the result before choosing the next target and this is also wrong.
    Triple A will not allow you to conduct SBR and then rocket attacks, but this is allowed per the rules.
    Solution: Roll rockets on the forum and never in Triple A.  Edit the damage in.

    Fantastic and crystal clear as always.  Remind me why Gamerman is not a moderator again?


  • Can UK/Anzac planes land on Dutch islands without “activating” them the same turn.


  • @ErwinRommel:

    Can UK/Anzac planes land on Dutch islands without “activating” them the same turn.

    YES.  Even American planes can land on Dutch territories when America is at war


  • Can you fly over a friendly neutral during the same noncombat phase that you activate it?

    (Rule book says you immediately activate the army, put your control marker on it, etc. and it is moved out of neutral status.  Since it’s no longer neutral, I think you could fly over it during that noncombat move unless there is a rule somewhere else that says you can’t fly over territories that were neutral at the beginning of your turn)


  • And another fly over question
    I can only find in the rule book that the Allies who are not at war with Japan can not fly over China without declaring war (is considered an act of war by Japan)

    But Japan can fly over UK/French territories before they are at war with UK (or France), correct?

    Actually, in the Pacific rulebook it says Japan can attack French territories any time without a DOW.  Is this true of global as well?

  • Official Q&A

    @Gamerman01:

    Can you fly over a friendly neutral during the same noncombat phase that you activate it?

    No.

    @Gamerman01:

    (Rule book says you immediately activate the army, put your control marker on it, etc. and it is moved out of neutral status.  Since it’s no longer neutral, I think you could fly over it during that noncombat move unless there is a rule somewhere else that says you can’t fly over territories that were neutral at the beginning of your turn)

    It doesn’t say “immediately”.  It does say that they “can be moved into (but not through) as a noncombat move by land units of a power that is at war” (italics are mine).

    @Gamerman01:

    I can only find in the rule book that the Allies who are not at war with Japan can not fly over China without declaring war (is considered an act of war by Japan)

    But Japan can fly over UK/French territories before they are at war with UK (or France), correct?

    Yes.

    @Gamerman01:

    Actually, in the Pacific rulebook it says Japan can attack French territories any time without a DOW.  Is this true of global as well?

    Japan must declare war on France first in Global.  This has no effect on its relations with any other power.


  • "They can be moved into (but not through) as a noncombat move by land units of a power
    that is at war. This moves the territory out of its neutral status, however. The
    first friendly power to do so places its national control
    marker on the former friendly neutral territory, and its
    national production level is adjusted upward by the value
    of the territory.  With the territory’s loss of neutrality in
    this way, its standing army is immediately activated.

    In my defense, it does say the standing army is immediately activated, and also says the territory has lost neutrality, and was formerly  a friendly neutral.  Since it is no longer neutral, during the noncombat phase, and since there is no rule prohibiting air units from flying over territories that are not neutral, I think it was a good question.
    As you pointed out, the rule says that LAND units can’t move THROUGH the friendly neutral during the noncombat move, but this gives even more reason to believe that air could fly over it because it is specifying that land units can’t move through.

    But now I know what was intended and what the rule is, so I will write it in my rule book.
    Thanks for the quick clarification as always!!


  • Curious, are there typos or misprints on the second ed. games?


  • The only one I’m aware of, maverick, is the one Krieghund previously identified when we asked about it -

    Page 32, bottom, under transports
    You should strike the clause that says “, unless they are conducting an amphibious assault from a friendly sea zone that is free of enemy submarines”

    This was a partial sentence from before that was saying something else - anyway, it should be struck, per Krieghund

    Again, I don’t know of any typos or misprints anywhere else - the rule books are very dependable.


  • Awesome!

    Now just gotta get setup cards made for my 1st. ed. game.


  • That’s already been done, I think.  Look over the sticked threads in the G40 section
    A Bob Mickelson did some fancy set up cards you can print out, and there are some threads about Minor Threat’s set up cards….

    Anyway, thought I might help keep you from having to “re-invent the wheel”


  • Thanks, will do.  :-D

  • '18 '17 '16 '11 Moderator

    Okay, I am away from home atm, and that means I don’t have my rulebooks and sorry, but I hate reading from pdfs.

    I seem to recall that American warships could not dock near Japanese islands before America and Japan were formerly at war.  Was that repealed or am I misremembering that rule?  (coming up because of American aggression in my game with Karl7. :P  )


  • @Cmdr:

    Okay, I am away from home atm, and that means I don’t have my rulebooks and sorry, but I hate reading from pdfs.

    I seem to recall that American warships could not dock near Japanese islands before America and Japan were formerly at war.  Was that repealed or am I misremembering that rule?  (coming up because of American aggression in my game with Karl7. :P  )

    That is correct, AND American warships can’t end movement by ANY Japanese controlled territory, so it’s not just islands.

    Z37 is a significant one.  Siam prevents USA from stopping movement in Z37.

    Japan can’t get within 2 spaces of Alaska or WUS until at war


  • You should note that Triple A does not enforce the “No USA warships in Z37 until at war” rule, but Z37 is in fact off limits for USA until at war.

  • '18 '17 '16 '11 Moderator

    Yea, I was clear on Japan’s restrictions but I am glad to get confirmation that the US is still barred from docking near Japanese territories. (in this case it’s SZ 17 (Iwo Jima))

  • '22 '16

    Just found out that Chinese forces can enter Burma and Kwangtung at any time even if UK is not at war with Japan.  This prompted the question:  Could Japan target only the Chinese forces in Burma and ingnore any UK troops? Similar to how naval battles can be.  My answer was no but an official “no” or “yes” would be great.  Thanks a bunch.  The fate of the world hangs in the balance!!! :-D


  • @majikforce:

    Just found out that Chinese forces can enter Burma and Kwangtung at any time even if UK is not at war with Japan.  This prompted the question:  Could Japan target only the Chinese forces in Burma and ingnore any UK troops? Similar to how naval battles can be.  My answer was no but an official “no” or “yes” would be great.  Thanks a bunch.  The fate of the world hangs in the balance!!! :-D

    NO.

    On land, you must be at war with all powers that have units there.  For example, Russia can’t invade Romania when there is an Italian tank there (along with a German stack, say) without being at war with Italy.  Also, you are invading a UK territory, so Japan would always have to declare war on the UK to get at Kwangtung/Burma.

    It is ONLY at sea that you can ignore units of powers with which you are at war and attack others.  If you need, I can point you to it in the rulebook, otherwise I won’t bother.

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