af5842d5-e5aa-4063-8b07-5521d625e2b3-triplea_42321_2usa.tsvg
G40 Mistergreen Axis vs Karl7(allies+6) Game 2
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :2
Place Units - UK_Pacific
5 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1,3,4,5,6,6,5
UK_Pacific collect 7 PUs (4 lost to blockades); end with 7 PUs total
Some Units in India change ownership: 5 infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :2
Purchase Units - Italians
Italians buy 1 artillery, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 artillery and 3 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 3 infantry and 2 transports moved from 93 Sea Zone to 97 Sea Zone
1 artillery and 3 infantry moved from 97 Sea Zone to Greece
2 fighters moved from Southern Italy to Greece
1 bomber moved from Tobruk to Greece
1 infantry moved from Albania to Greece
2 armour moved from Yugoslavia to GreeceCombat - Italians
Battle in Greece
Italians attack with 2 armour, 1 artillery, 1 bomber, 2 fighters and 4 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 battleship and 2 cruisers in Greece, round 1 : 2/3 hits
Italians roll dice for 2 armour, 1 artillery, 1 bomber, 2 fighters and 4 infantry in Greece, round 1 : 2/10 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 1 : 0/4 hits
4 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Greece from Neutral_Allies with 2 armour, 1 artillery, 1 bomber, 2 fighters and 4 infantry remaining. Battle score for attacker is 12
Casualties for Neutral_Allies: 4 infantryNon Combat Move - Italians
1 bomber and 2 fighters moved from Greece to Southern Italy
3 infantry moved from Southern Italy to Northern Italy
2 aaGuns moved from Greater Southern Germany to Slovakia Hungary
1 artillery and 1 infantry moved from Yugoslavia to Romania
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 destroyer moved from 93 Sea Zone to 97 Sea Zone
1 armour and 1 mech_infantry moved from Tunisia to TobrukPlace Units - Italians
1 artillery and 4 infantry placed in Northern Italy
1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUsProduction/PUs Summary :
Germans : 40 / 47
Russians : 38 / 43
Japanese : 48 / 50
Americans : 50 / 70
Chinese : 8 / 14
British : 28 / 29
UK_Pacific : 11 / 7
Italians : 20 / 25
ANZAC : 10 / 20
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery, 2 fighters and 3 infantry moved from New South Wales to Queensland
1 cruiser, 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Egypt to AlexandriaNon Combat Move - ANZAC
2 aaGuns moved from New South Wales to QueenslandPlace Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :3
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
3 infantry moved from Romania to Bessarabia
2 bombers moved from Southern France to Bessarabia
1 infantry moved from Romania to Eastern Poland
1 armour, 1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland
6 armour and 3 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Poland to Eastern Poland
2 tactical_bombers moved from Baltic States to Eastern PolandCombat - Germans
Battle in Bessarabia
Germans attack with 2 bombers and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 2 bombers and 3 infantry in Bessarabia, round 1 : 0/5 hits
Russians roll dice for 2 infantry in Bessarabia, round 1 : 0/2 hits
Germans roll dice for 2 bombers and 3 infantry in Bessarabia, round 2 : 0/5 hits
Russians roll dice for 2 infantry in Bessarabia, round 2 : 1/2 hits
1 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 2 bombers and 2 infantry in Bessarabia, round 3 : 2/4 hits
Russians roll dice for 2 infantry in Bessarabia, round 3 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Eastern Poland
Germans attack with 8 armour, 1 artillery, 2 infantry, 3 mech_infantrys and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 8 armour, 1 artillery, 2 infantry, 3 mech_infantrys and 2 tactical_bombers in Eastern Poland, round 1 : 8/16 hits
Russians roll dice for 2 infantry in Eastern Poland, round 1 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 8 armour, 1 artillery, 1 infantry, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
2 bombers moved from Bessarabia to Greece
2 tactical_bombers moved from Eastern Poland to Western Germany
1 fighter and 1 tactical_bomber moved from Finland to Western Germany
1 artillery and 4 infantry moved from Poland to Baltic States
1 aaGun moved from Poland to Germany
10 infantry moved from Germany to Poland
1 artillery moved from Western Germany to Germany
4 armour and 2 mech_infantrys moved from Western Germany to Poland
1 mech_infantry moved from Holland Belgium to Germany
1 artillery moved from Holland Belgium to Western Germany
1 infantry moved from Holland Belgium to France
1 artillery and 1 infantry moved from Normandy Bordeaux to FrancePlace Units - Germans
1 armour and 1 mech_infantry placed in Germany
2 fighters and 1 infantry placed in Western Germany
1 destroyer and 1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUsProduction/PUs Summary :
Germans : 42 / 47
Russians : 36 / 43
Japanese : 48 / 50
Americans : 50 / 70
Chinese : 8 / 14
British : 28 / 29
UK_Pacific : 11 / 7
Italians : 20 / 25
ANZAC : 10 / 10
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Ok! It’s on! Will be around tonight. So will respond to any post I find! :evil:
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :3
Purchase Units - Russians
Russians buy 4 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 2 infantry moved from Northwest Persia to Iraq
2 infantry and 1 mech_infantry moved from Persia to Iraq
1 fighter moved from Novgorod to Bessarabia
1 tactical_bomber moved from Novgorod to Bessarabia
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Bessarabia
2 artilleries and 10 infantry moved from Novgorod to KareliaCombat - Russians
Battle in Karelia
Russians attack with 2 artilleries and 10 infantry
Germans defend with 1 infantry
Russians win, taking Karelia from Germans with 2 artilleries and 10 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bessarabia
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Bessarabia from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Iraq
Russians attack with 1 armour, 4 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
Russians win, taking Iraq from Neutral_Axis with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Neutral_Axis: 3 infantry
Casualties for Russians: 3 infantryNon Combat Move - Russians
1 aaGun moved from Novgorod to Karelia
5 infantry moved from Novgorod to Archangel
1 aaGun moved from Novgorod to Archangel
1 artillery moved from Western Ukraine to Ukraine
1 mech_infantry moved from Western Ukraine to Ukraine
1 fighter moved from Bessarabia to Ukraine
1 tactical_bomber moved from Bessarabia to Ukraine
1 infantry moved from Western Ukraine to Ukraine
1 armour moved from Western Ukraine to Ukraine
3 infantry moved from Bryansk to Ukraine
6 infantry moved from Buryatia to Yakut S.S.R.
1 aaGun moved from Buryatia to Yakut S.S.R.
1 artillery and 6 infantry moved from Russia to BryanskPlace Units - Russians
2 artilleries and 1 infantry placed in Ukraine
2 artilleries and 8 infantry placed in Russia
Russians undo move 2.
1 infantry placed in Novgorod
2 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 47 PUs -
I’ll assume you will not scramble against an attack of 3 fig, 3 tac in sz39. We can always play it out in the forum if I assumed to much…
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what’s in 39?
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A dd and 2 fig + tac that can scramble…
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :3
Purchase Units - Japanese
Japanese buy 1 carrier, 1 factory_minor, 1 harbour and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
2 infantry moved from Chahar to Suiyuyan
2 bombers moved from French Indo China to Suiyuyan
1 infantry moved from Hopei to Kweichow
3 fighters and 4 tactical_bombers moved from Hunan to Kweichow
1 infantry moved from Hunan to Yunnan
Japanese take Yunnan from Chinese
1 armour moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Shan State to French Indo China
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 39 Sea ZoneCombat - Japanese
Battle in 39 Sea Zone
Japanese attack with 3 fighters and 3 tactical_bombers
British defend with 1 destroyer
Japanese roll dice for 3 fighters and 3 tactical_bombers in 39 Sea Zone, round 1 : 4/6 hits
British roll dice for 1 destroyer in 39 Sea Zone, round 1 : 1/1 hits
1 fighter owned by the Japanese and 1 destroyer owned by the British lost in 39 Sea Zone
Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for British: 1 destroyer
Battle in Suiyuyan
Japanese attack with 2 bombers and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Suiyuyan, round 1 : 2/4 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 3 fighters, 1 infantry and 4 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 3 fighters, 1 infantry and 4 tactical_bombers in Kweichow, round 1 : 5/8 hits
Chinese roll dice for 2 infantry in Kweichow, round 1 : 0/2 hits
2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 3 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
2 fighters and 3 tactical_bombers moved from 39 Sea Zone to 37 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 artilleries and 2 infantry moved from Hunan to Kwangsi
2 bombers moved from Suiyuyan to Hopei
1 infantry moved from Chahar to Hopei
1 fighter moved from Kweichow to Hopei
2 fighters and 4 tactical_bombers moved from Kweichow to French Indo China
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
4 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 5 infantry moved from 36 Sea Zone to French Indo China
2 battleships, 1 carrier, 2 cruisers, 2 destroyers and 2 fighters moved from 6 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Japan to 36 Sea Zone
1 fighter moved from Caroline Islands to 36 Sea Zone
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from French Indo China to 36 Sea ZonePlace Units - Japanese
1 carrier and 1 transport placed in 36 Sea Zone
1 harbour placed in Hainan
Japanese undo move 2.
1 harbour placed in Hainan
1 factory_minor placed in MalayaTurn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs totalProduction/PUs Summary :
Germans : 41 / 47
Russians : 39 / 47
Japanese : 52 / 52
Americans : 50 / 70
Chinese : 5 / 14
British : 28 / 29
UK_Pacific : 10 / 7
Italians : 20 / 25
ANZAC : 10 / 10
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :3
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 4 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Americans
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 carrier, 1 cruiser and 1 submarine placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
3 infantry moved from Szechwan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to SzechwanPlace Units - Chinese
1 infantry placed in Kansu
3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
You are aware about what number of German forces can hit sz91 should Italy bother to create a landing spot for them? If not feel free to alter your American ncm…
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :3
Combat Move - British
1 artillery moved from Anglo Egyptian Sudan to Ethiopia
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 fighter moved from Egypt to Ethiopia
1 tactical_bomber moved from Egypt to Ethiopia
1 infantry moved from Belgian Congo to Tanganyika Territory
1 infantry moved from Belgian Congo to Tanganyika Territory
1 mech_infantry moved from Union of South Africa to Tanganyika Territory
1 bomber moved from United Kingdom to FranceCombat - British
Battle in Ethiopia
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 artillery
British win, taking Ethiopia from Italians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Tanganyika Territory
British attack with 2 infantry and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Tanganyika Territory from Italians with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Strategic bombing raid in France
Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.Non Combat Move - British
1 bomber moved from France to United Kingdom
1 transport moved from 76 Sea Zone to 81 Sea Zone
1 fighter moved from Ethiopia to Egypt
1 tactical_bomber moved from Ethiopia to Egypt
1 armour moved from Suriname to 88 Sea Zone
1 armour, 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
4 infantry moved from Brazil to French Guiana
1 armour, 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 carrier moved from 106 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to 91 Sea ZonePlace Units - British
1 armour, 1 fighter and 1 infantry placed in Egypt
1 fighter placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs total -
You are aware about what number of German forces can hit sz91 should Italy bother to create a landing spot for them? If not feel free to alter your American ncm…
I’ll repeat myself since hitting the post turn button will make you post without being notified that I’ve posted in between…
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If you are happy with your sz91 fleet I’ll proceed with Italy. Perhaps it’s a loss you are willing to take to distract Germany and Italy from Russia and Egypt? :-)
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gah, let me look. TrippleA its hard to see sometimes what is gong on….
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nah, go ahead. Its a screw up but so what.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :3
Place Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 1 artillery and 1 infantryProduction/PUs Summary :
Germans : 41 / 47
Russians : 39 / 47
Japanese : 50 / 52
Americans : 50 / 72
Chinese : 7 / 15
British : 30 / 30
UK_Pacific : 10 / 10
Italians : 18 / 25
ANZAC : 10 / 10
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





