@Oskar2KX please play 2nd map with
EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 submarine
12L AA50-41 Gamerman01 v LL(+12)
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My defense are greatly improving, something to be very happy about!! :lol:
Cheers
2 hits and the AA misses and it’s an improvement.
You’re right, too - that’s greatly improving :lol:
This game has been unbelievable - through J2 -
Britain turn 2
Purchase
35 IPC
infantry
3 submarines
acCombat Moves
KAR - sbr with bomber (GBR)
NWY (empty) v infantry (GBR) unload in Z6dice…
KAR bombing damage
Rolls: 1@6; Total Hits: 11@6: (5) -
maximum damage to KAR
Noncombat Moves
bomber from KAR to GBR
transport, destroyer, ac, battleship from Z2 to Z6
transport, destroyer from Z45 to Z56
infantry, tank from WCA to Z56
2 fighters from GBR to Z6Mobilize
infantry in GBR
3 submarines, ac in Z6Income
26
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I2 with 23, buy 3 INF, ART, 2 ARM
Combat moves -
Rho - INF, ART (TrJ) 2 CA (Z15)
Cau - INF (Ita) ARM (Blk) BB (Z14)
Ukr - 2 INF, FTR (Bul) ARM (EPl)Rho
Rolls: 2@2 2@3; Total Hits: 12@2: (6, 6)2@3: (4, 2)
Rolls: 2@2; Total Hits: 02@2: (5, 3) -
Surprise, surprise
Rho2
Rolls: 2@2; Total Hits: 02@2: (6, 3)
Rolls: 1@2; Total Hits: 01@2: (3) -
Freaking Italians
Rho3
Rolls: 2@2; Total Hits: 22@2: (1, 2)
Rolls: 1@2; Total Hits: 11@2: (2) -
They totally deserved that
Cau
Rolls: 1@1 1@3 1@4; Total Hits: 21@1: (6)1@3: (3)1@4: (3)
Rolls: 1@2; Total Hits: 01@2: (4) -
Ukr
Rolls: 2@1 2@3; Total Hits: 12@1: (3, 2)2@3: (4, 3)
Rolls: 2@2; Total Hits: 12@2: (6, 1) -
Ukr2
Rolls: 1@1 2@3; Total Hits: 11@1: (6)2@3: (6, 3)
Rolls: 1@2; Total Hits: 11@2: (1) -
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America turn 2
Purchase
55 IPC
submarine
6 destroyerssave 1 IPC
Combat Moves
GER (AA gun) - sbr with 2 bombers (GBR)
dice
GER AA gun
Rolls: 2@1; Total Hits: 02@1: (4, 6) -
GER bombing
Rolls: 2@6; Total Hits: 22@6: (6, 3) -
9 damage to GER
China Combat Moves
NIN (2 infantry) v infantry (CHI)
dice…
NIN
A - infantry
Rolls: 1@1; Total Hits: 01@1: (2)
D - 2 infantry
Rolls: 2@2; Total Hits: 12@2: (4, 1) -
Since I can not seam to hit with twos on defense I thought maybe I should attack with a one instead. :lol:
Noncombat Moves
2 bombers from GER to GBR
2 fighters, ac from Z45 to Z56
transport from Z20 to Z56
infantry, artillery from PAN to Z56
AA gun from ECA to WCA
submarine from Z56 to Z53Mobilize
submarine, 6 destroyers in Z56
Income
38 + 10 NO = 48
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Well, with a trapped Chinaman that’s not too impressive
At least you’re still getting the high numbers on the SBR, though, huh? (That is NOT a complaint - I would have to have 2 full rounds of horrible, horrible dice before I could start complaining)
The dice have been so ridiculously lopsided this game, it’s just comical to watch. I guess just be glad they didn’t happen to you in a more meaningful game, or against someone you don’t like - that’s always more unpleasant :-)
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You saved 1, so you should have 49 - will be right on my map
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G3 with 56, buy 6 RPR, 4 INF, ART, CV, BB
Combat moves -
WAf - ARM (Sud)
Nwy - INF (Ger) INF (Fin) (Walks) CA (Z5)
Arc - INF (Kar) BMB (Ger) FTR (Z5)
EUk - INF, ART, FTR (EPl)
Bel - INF, ART (Kar) FTR (Z5) FTR (EPl)Nwy
Rolls: 2@1 1@3; Total Hits: 22@1: (1, 6)1@3: (3)
Rolls: 1@2; Total Hits: 01@2: (3) -
Arc
Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (6)1@3: (5)1@4: (1)
Rolls: 1@2; Total Hits: 11@2: (2)
Is this poor excuse of an artillery finally going to get its hit? -
At long last
Bel
Rolls: 2@2 2@3; Total Hits: 12@2: (3, 6)2@3: (4, 2)
Rolls: 1@2 1@3; Total Hits: 21@2: (2)1@3: (1) -
Whoa! They DO bite!
Bel2
Rolls: 2@3; Total Hits: 22@3: (1, 3)
Rolls: 1@3; Total Hits: 01@3: (5)try to lose my first aircraft here





