@Oskar2KX please play 2nd map with
EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 submarine
12L AA50-41 Gamerman01 v LL(+12)
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I2 with 23, buy 3 INF, ART, 2 ARM
Combat moves -
Rho - INF, ART (TrJ) 2 CA (Z15)
Cau - INF (Ita) ARM (Blk) BB (Z14)
Ukr - 2 INF, FTR (Bul) ARM (EPl)Rho
Rolls: 2@2 2@3; Total Hits: 12@2: (6, 6)2@3: (4, 2)
Rolls: 2@2; Total Hits: 02@2: (5, 3) -
Surprise, surprise
Rho2
Rolls: 2@2; Total Hits: 02@2: (6, 3)
Rolls: 1@2; Total Hits: 01@2: (3) -
Freaking Italians
Rho3
Rolls: 2@2; Total Hits: 22@2: (1, 2)
Rolls: 1@2; Total Hits: 11@2: (2) -
They totally deserved that
Cau
Rolls: 1@1 1@3 1@4; Total Hits: 21@1: (6)1@3: (3)1@4: (3)
Rolls: 1@2; Total Hits: 01@2: (4) -
Ukr
Rolls: 2@1 2@3; Total Hits: 12@1: (3, 2)2@3: (4, 3)
Rolls: 2@2; Total Hits: 12@2: (6, 1) -
Ukr2
Rolls: 1@1 2@3; Total Hits: 11@1: (6)2@3: (6, 3)
Rolls: 1@2; Total Hits: 11@2: (1) -
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America turn 2
Purchase
55 IPC
submarine
6 destroyerssave 1 IPC
Combat Moves
GER (AA gun) - sbr with 2 bombers (GBR)
dice
GER AA gun
Rolls: 2@1; Total Hits: 02@1: (4, 6) -
GER bombing
Rolls: 2@6; Total Hits: 22@6: (6, 3) -
9 damage to GER
China Combat Moves
NIN (2 infantry) v infantry (CHI)
dice…
NIN
A - infantry
Rolls: 1@1; Total Hits: 01@1: (2)
D - 2 infantry
Rolls: 2@2; Total Hits: 12@2: (4, 1) -
Since I can not seam to hit with twos on defense I thought maybe I should attack with a one instead. :lol:
Noncombat Moves
2 bombers from GER to GBR
2 fighters, ac from Z45 to Z56
transport from Z20 to Z56
infantry, artillery from PAN to Z56
AA gun from ECA to WCA
submarine from Z56 to Z53Mobilize
submarine, 6 destroyers in Z56
Income
38 + 10 NO = 48
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Well, with a trapped Chinaman that’s not too impressive
At least you’re still getting the high numbers on the SBR, though, huh? (That is NOT a complaint - I would have to have 2 full rounds of horrible, horrible dice before I could start complaining)
The dice have been so ridiculously lopsided this game, it’s just comical to watch. I guess just be glad they didn’t happen to you in a more meaningful game, or against someone you don’t like - that’s always more unpleasant :-)
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You saved 1, so you should have 49 - will be right on my map
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G3 with 56, buy 6 RPR, 4 INF, ART, CV, BB
Combat moves -
WAf - ARM (Sud)
Nwy - INF (Ger) INF (Fin) (Walks) CA (Z5)
Arc - INF (Kar) BMB (Ger) FTR (Z5)
EUk - INF, ART, FTR (EPl)
Bel - INF, ART (Kar) FTR (Z5) FTR (EPl)Nwy
Rolls: 2@1 1@3; Total Hits: 22@1: (1, 6)1@3: (3)
Rolls: 1@2; Total Hits: 01@2: (3) -
Arc
Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (6)1@3: (5)1@4: (1)
Rolls: 1@2; Total Hits: 11@2: (2)
Is this poor excuse of an artillery finally going to get its hit? -
At long last
Bel
Rolls: 2@2 2@3; Total Hits: 12@2: (3, 6)2@3: (4, 2)
Rolls: 1@2 1@3; Total Hits: 21@2: (2)1@3: (1) -
Whoa! They DO bite!
Bel2
Rolls: 2@3; Total Hits: 22@3: (1, 3)
Rolls: 1@3; Total Hits: 01@3: (5)try to lose my first aircraft here -
Nope
EUk
Rolls: 2@2 1@3; Total Hits: 22@2: (1, 6)1@3: (1)
Rolls: 2@2; Total Hits: 02@2: (4, 6) -
Z5 - FTR (Lib) FTR (Arc) 2 FTR (Bel)
Ger - BMB (Arc)
EPl - 5 INF (Pol)
BSt - 2 INF (Ger) FTR (EUk)
Pol - 4 INF (Ger)Collect 54, 54 on hand
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Soviet turn 3
Purchase
31 IPC
2 infantry
3 tanks
fighterCombat Moves
CAU (infantry, tank) v 6 infantry (PER), 3 tanks (RUS)
TRJ (empty) v tank (PER) blitz to PER
EUK (infantry, artillery) v 2 infantry, bomber (RUS)dice…
CAU
A - 6 infantry, 3 tanks
Rolls: 6@1 3@3; Total Hits: 36@1: (1, 1, 4, 4, 3, 6)3@3: (2, 4, 6)
D - infantry, tank
Rolls: 1@2 1@3; Total Hits: 01@2: (5)1@3: (4)





