• @Veqryn:

    what is RAW?

    here is my understanding:

    You could:

    1. move the transport out of the sea zone, pick up units somewhere else (berlin), then move back into the sea zone, and unload them to Norway.
    or
    2. move the transport out of the sea zone, conduct combat and defeat the destroyer, then move the transports back into the sea zone and pick up the units in West Germany and then unload them anywhere friendly
    or
    3. leave the transports where they are, conduct combat and defeat the destroyer, (transports can no longer move, since they were in combat), and pick up the units in west germany and then unload them anywhere friendly

    please krief, confirm if anything I said is wrong, or not fully right….

    Only 1 is legal.

    Option 2 & 3 suggest movement/combat in combat phase and then attempting to use the same unit again during noncombat. Transports (or any unit other than aircraft) can only be used in one phase - they’re locked down and cannot load/unload or move.

  • TripleA

    � Leave the sea zone, load units, and return to the same sea
    zone to conduct combat (you cannot load units while in a
    hostile sea zone)

    Yes you cannot load units from hostile sea zones, but this is a shared sea zone. The book refers to this situation as shared sea zones, which happens when an enemy produces a ship in occupied waters.

    The terminology the book uses matters. Why make a distinction between shared sea zones and hostile sea zones if it ultimately results in being the same thing?

  • TripleA

    Also no where in that does it say I can offload units so if no distinction were made, no attacks would be possible.

  • Official Q&A

    The rules define a hostile sea zone as one which contains surface warships belonging to a power with which you are at war.  Nowhere do the rules define (or even mention) “shared” sea zones.  They do mention “sharing” a sea zone, but that has no bearing on its status as either friendly or hostile.

  • TripleA

    this rule needs an errata, 1 destroyer stoping a giant fleet is redonkulous, especially for aa50 - one cannot do sea lion before taking karelia. That is pretty lame/gay/cheesy. I guess most people just house rule it for their live games, still if you made a better product it might sell more copies. I can’t imagine doing this to someone, I’d have to put my balls back in the socket and be a tranny if I did. It ain’t right, ruins the whole point of buying naval.

    I can only be disappointed in the developers. Maybe that is why most live groups play with house rules.


  • So Cow, how about all the times a single infantry blocks a territory to prevent a dozen tanks blitzing through it to a second territory?  Or how about all the times a single destroyer stops combat movement of a huge fleet taking Japan or Hawaii?  Blocking is part of the game and you are supposed to plan for it.  Don’t be telling Krieghund the game is BROKEN because you made a mistake in your game with seth.  We all make mistakes.  You should accept your mistake, learn from it and move on.


  • @Cow:

    this rule needs an errata, 1 destroyer stoping a giant fleet is redonkulous, especially for aa50 - one cannot do sea lion before taking karelia.

    that s where ita air kicks in. actually not only in aa50 but in most maps including global ita air can clear naval blockers for ger, making “drop a ship to prevent 20 guys landing strategy” almost impossible for allies if ita sees the threat and moves planes accordingly.

  • TripleA

    vance ���� you. I just did different attacks instead, the norway battle did not change by much anyway, I got a free dd kill, some other stuff I had to do anyway like stop russian NO on tobruk for a round possibly two who knows. it doesn’t matter.

    soulfein this rule mostly bottles japan up potentially. dropping a minor on korea blah blah stops japan from shipping, does make the full pacific kjf strat a bit more tempting for the allies.

    Anyway most global games have been going g5 or g6 russia dead, just bomb it with japan… wam bam small’s big world all over again.

    Either way global has two outcomes, snooze fest or turkey shoots, but it ultimately depends on the axis how it turns out.

    Soulfein, I realize now that guirrilla guy or whatever is not the same one on triplea, so yeah you got to help him out.

    I thought japan had pacific in the bag like 5 rounds ago and now I actually have to play and not screw around and do whatever. This is such a trip. I thought there is no way japan can fail a pacific victory.

    I should be japan.

    vance fuck you again, you are bad shut the fuck up and don’t ever talk to me. i told you this before.


  • :roll:

  • TripleA

    of course you roll your eyes. what is your area code?

    blocking is one thing. if there wasn’t blocking this would be like another world war 2 game that gets played often. how do you block something that is already there? makes no sense. you can’t block a 3 point shot after it is already in the net. you got to mayweather with the hands before the ���� goes down �����.

    99% is stupid, I hope they die along with rush and all those other idiots who just scream non sense.

    have a nice day.

    soulfein you made a good point though italy only starts with 1 fighter.

    hopefully my next game will be a turkey shoot. If I am allies, I am full pacific. If I am axis going to do the smalls big world strat, it works in global. I hate grinding out a win, it is too long and too boring.


  • What a child.


  • Cow, I’m regretting my decision to let your transports skate. So how about you just chill for awhile and not stick your foot into your mouth.

  • Liaison TripleA '11 '10

    You should accept your mistake

    Birth may have been the mistake.  Especially when nothing was used to block it… :)

    Cow,

    Cut the Language Moo. You’re just going to have to sort out your differences in the game.  Vance didn’t even go off on ya!  He’s just got a good point.  Steaks are on you this time.

    That said Cow, people are voting your content down because it’s needlessly offensive, I suggest you edit it, maybe even leave it blank, to right the wrong!  Before Commander Jen has to break you down.  And believe me when I say, NONE of us want that.

    Your move, no sense crying over spilt milk.

  • TripleA

    jajajjaa. I just don’t like vance, you guys clearly don’t understand, I am not mean to everyone on the forum, just him. It has no other meaning, I don’t care what the topic is.

    Side note I always hated the old bombardment rules before they changed it. Drop 1 guy get 3 bombardment rolls, wtf was that? I said something then, but it is the same thing, people always want to resist change. Just like Obama, aint nothin change.


  • Troll elsewhere.  Not interested.

  • TripleA

    no problem, red orchestra 2 is calling.


  • Maybe im missing something here, but does subs make the seazone contestet also ? So if a sub is present u can load units in that seazone ? And does a warship counter that ?

    PPP


  • Subs can usually be ignored for the purposes of loading and unloading, at the very least they don’t block unloading/loading operations. However, if you’re doing an amphib assault, then my understanding that you do in fact need at least one warship with attack power in the seazone to go ahead with the assault. I’m not sure if having a sub fulfills those requirements or not, but my gut says no. I could be wrong though.

    Subs CAN take part in defending the seazone if the defender scrambles or it’s part of a larger fleet. Conversely, if the attacker has at least one dd he may choose to attack the sub regardless of the defender’s preference.


  • Ty so subs only block amp assault! all other situations they can be ignored! Ty

    PPP

  • Liaison TripleA '11 '10

    Only block -unescorted- amphibious assaults.

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