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    Strollmasta

    @Strollmasta

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    Best posts made by Strollmasta

    • German quick route to middle east back of Russia

      G1 buying a minor complex and placing in Romania. G2 placing 2 (maybe 3) transports in sea zone 100. G3 buying Carrier and destroyer, transport units to Causasus, and push units East into Russia. Place Carrier and Destroyer in sea zone 100 and land two fighters on carrier that may have been used in a fight. Consider upgrading Romanian factory to a major at some point.

      My thoughts are having the ability to quickly move german units into the back side of russia, and into the middle east to capture territories and national objectives. What i don’t like about it is the cost of the transports and ships in sz 100 that wont get out unless strict neutrals are attacked which I wish to avoid. Units could be transported to Ukraine and quickly take over the southern side and back of russia.

      Once you get a few tanks and mechs on the back side of russia scooping up territory after territory, you can send in bombers to Moscow  and have places to land, and really slow down Russia.

      Just came to mind that you would probably also want a naval base in Romania to fix you carrier if attacked… Thats another 15ipc’s.
      I am not sure this is an effective way to spend the ipc’s. Maybe just buying land units and pushing through Russia is the ticket.

      posted in Axis & Allies Global 1940
      S
      Strollmasta
    • RE: German quick route to middle east back of Russia

      Wondering if the national objectives obtained and land in russia would justify the expense of it all.
      12 minor factory, (I like the idea of a factory here anyways so it’s not entirely an expense for this push alone.)
      14 in transports,
      15 in naval base,
      16 in carrier,
      8 in DD
      (maybe could avoid naval base by getting two destroyers but your defense is weaker)
      65ipc’s spread over 3 rounds.

      posted in Axis & Allies Global 1940
      S
      Strollmasta

    Latest posts made by Strollmasta

    • RE: [House Rules] Tactical bombing raid

      Thank you. I just figured it that since it was not an attack against a territory that regular combat rules wouldn’t apply. Strat bombing runs are separate aspects of the battle, so I was thinking that only russian planes should be allowed to attack, when russian factory is bombed. Not the way it was in the war so no problem, just figured it was a multinational force getting to attack my planes during the intercept phase, vs them defending. Feel more like my fighters are defending my bomber, and russia and uk get to attack my fighters/bomber is unfair. Could be looked at that the interceptors are defenders, but they’re really sent up to attack. Escorts are not sent to attack, they’re sent to defend.

      posted in Axis & Allies Global 1940
      S
      Strollmasta
    • [House Rules] Tactical bombing raid

      If Russia has U.K. Fighters in Moscow, can the U.K. Fighters act as defenders/intercepters in the strat bombing run? It’s an attack against a Russian factory, not an attack on the territory. Thanks!

      Moderator’s edit: Added tag [House Rules] to title

      posted in Axis & Allies Global 1940
      S
      Strollmasta
    • Re-capture India/Calcutta

      If Japan takes Calcutta and India retakes it, does it go back as a normal capital and receive ipc’s like it did before (minus the reduced factory)?

      posted in Axis & Allies Global 1940
      S
      Strollmasta
    • RE: Chips colors: OOB vs HBG

      Not sure what OOB is, but I got some green red and “grey” chips off amazon and the grey is really white and the green is boarding neon green and the red is more bright red than the ones from the box. We use the ones from amazon for the allies, and the darker ones for axis.

      posted in Customizations
      S
      Strollmasta
    • RE: Clarity of a few things.

      SOrry, one more question. Say I amphib assault a territory on my turn and in the sea zone I leave 4 carriers and subs and stuff. Say I’m Germans and later US attacks my ships in that sea zone. While taking hits I decide to tip or even let go of my carriers. Rules state my planes can move one space to find safe landing. Can I land them in the zone I amphib assaulted earlier in the game? I would think so, but the counter part might say you can’t land planes in territory you took over this round. Can’t find anything in the rule book.
      Thanks!!

      posted in Axis & Allies Global 1940
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      Strollmasta
    • RE: Ditching Planes in the Sea

      You cannot deliberately send air units into combat situations that place them out of range of a place to land afterward. In the
      Combat Move phase, prior to rolling any battles, you must be able to demonstrate some possible way (however remote the
      possibility is) for all your attacking air units to land safely that turn. This could include a combination of combat moves. It
      could also include noncombat moves by a carrier or the mobilization of a new carrier.

      In order to demonstrate that an air unit might have a safe landing zone, you may assume that all of your attacking rolls will
      be hits, and all defending rolls will be misses. You may NOT, however, use a planned retreat of any carrier to demonstrate
      a possible safe landing zone for any fighter or tactical bomber. Once possible landing spaces for all attacking air units have
      been demonstrated, you have no obligation to guarantee those landing zones for air units in the course of battle. For example,
      aircraft carriers may freely retreat or be taken as casualties, even if doing so leaves air units with no place to land after
      combat (such air units will be destroyed at the end of the Noncombat Move phase). However, during noncombat movement
      and new unit mobilization, you must provide for safe landing of as many air units as possible after all combats are resolved.

      If you declared that a carrier will move during the Noncombat Move phase to provide a safe landing zone for a fighter or a
      tactical bomber moved in the Combat Move phase, you must follow through and move the carrier to its planned location in
      the Noncombat Move phase unless the air unit has landed safely elsewhere or has been destroyed before then, or a combat
      required to clear an intervening sea zone failed to do so. Likewise, if you declared that a new carrier will be mobilized to
      provide a safe landing zone for a fighter or tactical bomber, it must be mobilized in that sea zone unless the air unit has landed
      safely elsewhere or has been destroyed.

      I think you are playing it right unless the carrier wasn’t moved during combat. If you moved it into combat you can retreat it or turn it on its side even if it will strand your planes. If you said you’d move it there in the non combat phase then yes, you have to move it there.

      posted in Axis & Allies Global 1940
      S
      Strollmasta
    • RE: Clarity of a few things.

      If there is a sea battle then you can’t bombard. Guess it wouldn’t matter much if the aaa gun shoots before the bombardment. But I wanted to make sure I had the ducks in a row. Thanks again!

      posted in Axis & Allies Global 1940
      S
      Strollmasta
    • Clarity of a few things.

      If UK pacific rolls for research and gets some 6’s, the research is applied to both Europe and Pacific UK?

      And the other thing, when doing an amphibious assault and sending in planes to attack from a carrier, do you get to roll for bombardments before the AAA guns fire on the planes? Reads that AAA guns shoot before combat occurs, but bombardments would come before any planes would ever start attacking ground troops, so I would think AAA guns would shoot after a bombardment.

      Just looking for clarity.

      Thank you!!

      posted in Axis & Allies Global 1940
      S
      Strollmasta
    • RE: Game length issues

      I’ve tried not taking victory so seriously, and it’s helped take the stress off of trying to get everything just right. I spend less time making decisions and just try to learn and have fun. It is all a game and meant to be fun.

      posted in Axis & Allies Global 1940
      S
      Strollmasta
    • RE: Upgraded complex

      On this topic, you can build a minor complex on any territory you control at the start of your next turn as long as it is worth 2 or more IPC. However you cannot upgrade it to a major unless you controlled it from the start of the game and it is worth 3 or more IPC.

      " The industrial complex to be upgraded must be located on an originally controlled (not captured) territory
      that you have controlled since the beginning of your turn and that has an IPC value of 3 or higher."

      If you take over normandy as america you can use that minor complex until paris is liberated, and then it belongs to France and you can’t use it as america anymore.

      posted in Axis & Allies Global 1940
      S
      Strollmasta