If you were to design your own Axis & Allies game…. ?

  • Customizer

    I designed both maps to link as well.  Let’s see if I get more interest for this through HBG.

    DSCN2170.JPG
    global.jpg

  • Liaison TripleA '11 '10

    That game looks pretty sexy Jim, not going to lie.

  • Customizer

    Sometimes sex isn’t enough to get the interest.

    I need to pump it up more.

    In either case, sticking to the thread, this was started years and years ago.  It had been a labour of love.  Things I wanted in a game, while keeping complexity down (and playing time).

    I found that more rules just made things tedious.  But I did want to include the following:

    realistic convoy rules
    terrain rules
    interception rules
    realistic naval movement
    supply rules
    general cards
    realistic build rules

    I think I did all I set out to do.

  • Liaison TripleA '11 '10

    Supplies, Terrain, and General cards definetly interests me, and I like the depth without the complexity as well.

    Consider some revisions to include new units? Like Tac’s and Mec’s?  Or any of the soon to be FMG pieces?

    Also, have you checked out the Global 1939 variant from HBG?  I saw the map at the FMG convention, it was pretty awesome.

  • Customizer

    I have tac and mec as well, but the tac work differently than AA.  In fact, my air units work differently.

    I have seen HBG’s game, but naturally I think mine is superior, as I created it.


  • I’ve always dreamt of a game with Finland in it and I’ve always dreamt of a game wich has a scenario as taking a city.

    Let’s combine these 2 and for example take Leningrad as the map. It would be divided in a lot of blocks and areas, parks and stuffs like that. The city will have it’s own units.

    Tall buildings, blockades, bunkers, blockhouses etc etc. These will be used to add defense capabilities to your infrantry, artillery and tank units.

    They can all be bombed and turned into rubble. Blockades will block the movement of tanks. The attacker will have to make a choice of bombing buildings or trying to capture them without bombing so they can be used in an offensive role (for example artillery in these zones can make a pre-emptive bombardment (like in an amphibious assault) to an adjacent zone.

    Every few rounds winter kicks in and the Russians can use the frozen lake to bring in reinforcements etc.

    It would be cool to use these axis and allies pieces in a simulation where street to street fighting is simulated.

    And with this battle, you can add in the Fins :D altho they helped with the encirclement, they never made an attempt to attack the city… but what the heck, this is a game and the Fins have yet to be presented in an axis and allies game.


  • A winter 1939 Soviet Invasion of Finland game would be cool.


  • definately! Would be cool to have units with skis under them :D


  • @Rhey:

    I’ve always dreamt of a game with Finland in it

    Didn’t you post house rules for a “greater Finland” set up? I really liked it and plan to use it in my future games. @Gargantua:

    I always wished you could break sections down into larger teams.

    IE, instead of playing ALL of Germany, you played as the supreme commander,  and had a leiutenant or two, to manage troops in theatres like the Eastern Front, or the Atlantic,  in side games.

    Me too! but the size of the map would have to be huge! Not that that would be a turn off to any of us but I could see finishing a game becoming difficult. Maybe that’s something to try to do at FMG con next year, with the global 39 map? Create an Axis command and an allied command and break down responsibility for various countries and various fronts within that country if the size warrants it (American ETO and PTO, Soviet Europe, far east/commie China fronts). Just a thought


  • @Clyde85:

    @Rhey:

    I’ve always dreamt of a game with Finland in it

    Didn’t you post house rules for a “greater Finland” set up? I really liked it and plan to use it in my future games.

    yeah that was me. They are a cool addition to the game but they don’t do anything significant like Germany or Italy tho. They fight on the northern territories and chase the allies out of Norway but that’s it actually. Therefor I’d really like to see a game where the Fins play an even more important role.

  • Liaison TripleA '11 '10

    I always wanted to play a Sci-Fi version of Axis and Allies…

    With a MOON Base Expansion, or a battle for Antarctica.


  • Nazis on the moon eh? could be fun. In fact I think there was a version of Risk that came out that had something like that in it.


  • or would the Nazis put certain other people on the moon?

  • Customizer

    @Vance:

    or would the Nazis put certain other people on the moon?

    Yeah, at new lunar facilities like “Moonenwald” and “Moonschwitz”.


  • Located deep in a crater that never gets sunlight.


  • I always wanted a WW3 game thats in 2015.
    Countries would be USA, NATO, SEATO VS. URCS (United Russian Communists States) , China, Arabs.


  • @empireman:

    I always wanted a WW3 game thats in 2015.
    Countries would be USA, NATO, SEATO VS. URCS (United Russian Communists States) , China, Arabs.

    You do know that while is far from a free and open democracy they are know where near the USSR anymore, right?


  • @Clyde85:

    @empireman:

    I always wanted a WW3 game thats in 2015.
    Countries would be USA, NATO, SEATO VS. URCS (United Russian Communists States) , China, Arabs.

    You do know that while is far from a free and open democracy they are know where near the USSR anymore, right?

    The storyline is that a Communist rebelion starts in Russia and the win and form the URCS


  • You can come up with any number of scenarios to have a resurgent USSR type Russian opponent, but why? It’s just kind of an annoyance of mine but, in a gaming world(and in gaming in general) where there are 100’s of possibilities why in the name bollocks burgers to we always come back to a scenario where cold war gets hot? I know we didnt get to have a great big punch up like we did during WW2, but that was probably for the best. Why not have a scenario where the Vietcong have space lasers, or the Taliban ride giant mechanical snakes, and are trying to cross their soldiers with snakes there by turning themselves in to Cobra?  :-D

    Im mostly joking but still I think there are better options then the classic “Russians invade Europe while the West and the US try to stop them”. Why not have a scenario where China is trying to invade the south china sea with one power being China, another being the US, and then one being an amalgamation of Vietnam, Philippines, Malaysia and Indonesia, a south-china sea alliance if you will. Or how about one where Russia is really weak and can only buy infantry and is facing an invasion from the south by an amorphous Muslim/terrorist organization and the West (NATO) and the US have to try to save Russia before the terrorists get to Moscow and gain control of Russia’s nuclear arsenal?


  • Clyde, I think its because the propaganda value of the Axis & Allies games is the theme that Captain America always saves the day.  That’s why we have games like Guadalcanal and D-Day but no Stalingrad.  Even in Global the Americans’ role is way overrepresented.  If my memory serves me right, the Russians sacrificed something like 27 million people in the war (about 1 in every 8 Russians), while America lost less than 1 million.  America certainly tipped the balance in Europe and they did win the war in the PAcific but really it was the Soviets who bore the brunt.

    I think we should have a game where America is taken over by a small right-wing group of Wall street types who declare war on Iran and…… wait no that’s real life.

Suggested Topics

  • 9
  • 2
  • 3
  • 6
  • 21
  • 1
  • 3
  • 61
Axis & Allies Boardgaming Custom Painted Miniatures

42

Online

17.0k

Users

39.3k

Topics

1.7m

Posts